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korrey
Amarr
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Posted - 2008.08.06 04:48:00 -
[31]
Prophecy was mislabeled under "Amarr". It actually goes under the "Minmatar" category.
Couldn't you tell? It's just as ugly as minmatar players and their ships... ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

Boz Well
Minmatar
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Posted - 2008.08.06 04:54:00 -
[32]
Hm, it's also fairly weak and completely outdone by other Amarr ships. You might be onto something...
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.08.06 05:04:00 -
[33]
Originally by: woozaaa
Prophecy sucks and will always suck. Harbinger isn't paperthin either. You buffertank it and it works just fine. In a straight 1v1 with no one else involved ships like the myrmidon with a strong tank and moderate dps were always very good. You are not beating a decent myrmidon 1v1 with a harbinger.
Harbinger and Hurricane should have no trouble dealing with a myrm. While it has indeed a very solid armor tank when rigged, that tank doesnt run forever and it will be slow.
Basic steps:
1) kill drones 2) use superior speed to kite / enjoy your range 3) wait for his cap charges to deplete 4) ??? 5) profit (usually a few t2 armor tanking mods)
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Derek Sigres
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Posted - 2008.08.06 05:05:00 -
[34]
Originally by: Sheriam Bayanar So what would be a good pvp setup for this thing if you only have about 10 million skillpoints?
That would depend almost ENTIRELY on where those SP were invested. One can be very specialized in a particular harbinger fitting with only 10 million SP (fitting skills maxed, a single gunnery type maxed, armor skills exceptional, cap skills maxed etc). If youre anything like I was at 10 million SP your skills are going to be all over the board and you'll be able to do lots of things poorly. My recommendation however is a standard gank harbinger fit. Not knowing what your skills are I can't help but the logic goes something like this:
Highs: Highest damaging pulse lasers you can fit and afford Mids: Tackle/MWD/Cap and/or Tracking Lows: Damage Mods and Buffer Rigs: None or Trimarks Drones: Hammerhead or Hammerhead II's
The specific modules can be worked out from there pretty easily - just wedge in the best versions you can and make compromises when you have to. Without phenominal skills it's hard to get a full T2 fitting on ANY BC without resorting to fitting mods or maxing out your fitting skills (and even THEN some ships still need fitting mods to fit a full rack of guns alone).
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woozaaa
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Posted - 2008.08.06 05:38:00 -
[35]
Originally by: Lilith Velkor
harbi/cane vs. myr
While i agree on principle its not always that easy. For starters a harbinger just doesn't have a speed advantage against a myrmidon. Maybe if the harbi isn't rigged but it will have a much weaker tank then anyway. A harbi generally will only be able to prolong the time its not webbed and can use its range advantage only in that timeframe.
The cane is a different beast but either you keep out of webrange or you don't. (and with overheated webs and mwds you generally don't at least not for long if that cane is armor tanked)
If you do the myr can just as easily disengage and warp off.
If you don't you will end up very close in blaster range and at a range where drones can be recalled easily. The myr will switch between two of its waves and while you are slowly working down on the drones with constant relocking you recieve blaster damage or get neuted. You won't break the myr while he has cap charges unless you're gank fitted and have *no* tank and with your pitiful rep amount your hp buffer will melt even to the mediocre damage of a myrmidon.
I have flown drone boats and the way you describe it just isn't the only outcome of such an engagement.
Speaking of the coming patches i rather don't see a cane keeping a myr at distance tbh. The agility and mass changes, the warp scramblers and the reactivation delay will kill every chance you have to pull it off. Just my 2 cents.
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Dahak2150
Chaos Monkeys
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Posted - 2008.08.06 05:47:00 -
[36]
Harbinger is, as noted, the only one worth using.
I just fit the biggest guns, three heatsinks and plate it as well as I can. Throw caution to the wind and try to blow the opposition out of space.
If it fails, well I had fun.
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Lilith Velkor
Minmatar Oyster Colors
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Posted - 2008.08.06 05:48:00 -
[37]
Edited by: Lilith Velkor on 06/08/2008 05:51:05
Originally by: woozaaa
I have flown drone boats and the way you describe it just isn't the only outcome of such an engagement.
Well, it all boils down to who's flying the ship. But most (if not all, do not recall exactly) fights cane/myrm I had ended with a dead myrm in the way described.
I usually do not armor rig my pvp ships tho (trimarks for a fly-n-die setup isnt wise imho), some of the cane setups I use are speedfit, so I have no trouble keeping a myrm at range.
Originally by: woozaaa
Speaking of the coming patches i rather don't see a cane keeping a myr at distance tbh. The agility and mass changes, the warp scramblers and the reactivation delay will kill every chance you have to pull it off. Just my 2 cents.
True, sadly 
On the other hand, I dont really think the mass changes (on minnie ships) and the mwd reactivation delay will make it to TQ at all.
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forum mematar
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Posted - 2008.08.06 06:27:00 -
[38]
Originally by: Nitrogendixoide I compared the myrmidon and the Harbinger in combat, assuming Harbinger has perfect skills and manages to stay right at it's optimum the whole time. Though it puts out more damage (about 25% more) than the Myrmidon, it's tank is some 4 times worse. The Myrmidon is simply able to outlast it.
When I pitted the Myrmidon against the prophecy though I got a far more even match up.
Linkage There, although it was unrigged and although, there was a Vagabond with him.
After killing him I jumped out with about 5-10% armor left. ---
http://stige.pingtimeout.net/evevids/ |

Aleus Stygian
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Posted - 2008.08.06 06:40:00 -
[39]
Originally by: Lilith Velkor Basic steps:
1) kill drones 2) use superior speed to kite / enjoy your range 3) wait for his cap charges to deplete 4) ??? 5) profit (usually a few t2 armor tanking mods)
Yeah, um... that first part oftentimes becomes a bit difficult, if they know what they're doing. And the third part.
Myrms usually have shitloads of NOS/Neut in the highslots. So the real advice should be to stay the **** away from him as much as possible only. Otherwise, say byebye to your cap and speed advantage. At which point, if you're in either a Harb or a Chicken, he'll get you.
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Kano Sekor
Amarr The Movement
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Posted - 2008.08.06 11:01:00 -
[40]
Originally by: Nitrogendixoide I suppose I see your point woozaaa.
Originally by: Wideen It's a shame that you can't break that myrmi tank with 700 dps 
I want to know how you could possibly setup a Harbinger to get 700 dps with any semblance of a tank (buffer or otherwise)
The best I'm getting 627 with all skills at level 5 and that won't run for very long at all and is slow as **** so good luck getting into range to hit anyone with your Conflagration crystals.
[Harbinger, PVP] Medium Armor Repairer II N-Type Adaptive Nano Membrane I Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II
Medium Capacitor Booster II, Cap Booster 800 Cap Recharger II Warp Disruptor II X5 Prototype I Engine Enervator
Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5
Replace Cap Recharger w/ Tracking Computer giving you a tracking of around 0.7 rad/s Add Medium Neutralizer in last high slot, that should keep you clear from all those AF:s post nerf.
Giving me an EHP of 58 k and a repping of 70 DPS while dishing out 563 dps. Quite balanced might not take out a myrmidon but then again what BC does? ----------------------------------------------------------------------
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korrey
Amarr
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Posted - 2008.08.06 15:09:00 -
[41]
Originally by: Kano Sekor
Originally by: Nitrogendixoide I suppose I see your point woozaaa.
Originally by: Wideen It's a shame that you can't break that myrmi tank with 700 dps 
I want to know how you could possibly setup a Harbinger to get 700 dps with any semblance of a tank (buffer or otherwise)
The best I'm getting 627 with all skills at level 5 and that won't run for very long at all and is slow as **** so good luck getting into range to hit anyone with your Conflagration crystals.
[Harbinger, PVP] Medium Armor Repairer II N-Type Adaptive Nano Membrane I Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Heat Sink II Heat Sink II
Medium Capacitor Booster II, Cap Booster 800 Cap Recharger II Warp Disruptor II X5 Prototype I Engine Enervator
Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M Focused Medium Pulse Laser II, Conflagration M [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5
Replace Cap Recharger w/ Tracking Computer giving you a tracking of around 0.7 rad/s Add Medium Neutralizer in last high slot, that should keep you clear from all those AF:s post nerf.
Giving me an EHP of 58 k and a repping of 70 DPS while dishing out 563 dps. Quite balanced might not take out a myrmidon but then again what BC does?
Heavy Pulse Laser II's are your friend...Focused are not. ----------- Amarr- If you like to handicap yourself before the fight begins, then we may accomodate your needs surprisingly well. |

Sheriam Bayanar
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Posted - 2008.08.06 15:34:00 -
[42]
Originally by: korrey
Originally by: Kano Sekor
Replace Cap Recharger w/ Tracking Computer giving you a tracking of around 0.7 rad/s Add Medium Neutralizer in last high slot, that should keep you clear from all those AF:s post nerf.
Giving me an EHP of 58 k and a repping of 70 DPS while dishing out 563 dps. Quite balanced might not take out a myrmidon but then again what BC does?
Heavy Pulse Laser II's are your friend...Focused are not.
What kind of fit would work? Heavy Pulse Laser II's eat up almost all of the grid leaving nothing for anything else.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.08.06 18:29:00 -
[43]
Originally by: Sheriam Bayanar
Originally by: korrey
Originally by: Kano Sekor
Replace Cap Recharger w/ Tracking Computer giving you a tracking of around 0.7 rad/s Add Medium Neutralizer in last high slot, that should keep you clear from all those AF:s post nerf.
Giving me an EHP of 58 k and a repping of 70 DPS while dishing out 563 dps. Quite balanced might not take out a myrmidon but then again what BC does?
Heavy Pulse Laser II's are your friend...Focused are not.
What kind of fit would work? Heavy Pulse Laser II's eat up almost all of the grid leaving nothing for anything else.
[Harbinger, Gank] Heat Sink II Heat Sink II Heat Sink II Pseudoelectron Containment Field I (CPU issues preventing you from going with DCII) Energized Adaptive Nano Membrane II 800mm Reinforced Rolled Tungsten Plates I
Small Capacitor Booster II, Cap Booster 200 10MN MicroWarpdrive II Faint Warp Prohibitor I X5 Prototype I Engine Enervator
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Small EMP Smartbomb I /OFFLINE
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5
HPL IIs leave easily enough grid for a MWD and an 800mm plate.
I have also noticed that most pilots won't run their armor reps until their shields are gone - a fine choice given that they are relying on cap boosters and there's no sense running reps while at full armor. Since you tear through shields in a matter of seconds though what this means is you get a good length of time to eat their armor before their first rep cycle resolves and in my experience this is a pretty significant advantage. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.06 18:42:00 -
[44]
The Harbi is an amazing BC. . .I would rank it as being better then even a drake. It needs t2 drones and really good gunnery skills. . .but once you get those things, the Harbi is the shock wepon on choise. It looks good to boot/. ----
GO BLUE!! |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.06 18:44:00 -
[45]
Originally by: Dahak2150 Harbinger is, as noted, the only one worth using.
I just fit the biggest guns, three heatsinks and plate it as well as I can. Throw caution to the wind and try to blow the opposition out of space.
If it fails, well I had fun.
Wise words and great sig. ----
GO BLUE!! |

Katashi Ishizuka
Caldari Perkone
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Posted - 2008.08.06 19:49:00 -
[46]
Edited by: Katashi I****uka on 06/08/2008 19:49:50 Hey look what I can kill in this thing. 800 DPS, 50k EHP. Who needs a web when you can load Scorch M.
[Harbinger, [PVP] Maximum Gank] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Damage Control II Co-Processor II
10MN MicroWarpdrive II Fleeting Warp Scrambler I Large Shield Extender II Large Shield Extender II
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Large EMP Smartbomb I /OFFLINE
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hammerhead II x5
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Foocurr
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Posted - 2008.08.06 19:50:00 -
[47]
Originally by: Katashi I****uka Edited by: Katashi I****uka on 06/08/2008 19:49:50 Hey look what I can kill in this thing. 800 DPS, 50k EHP. Who needs a web when you can load Scorch M.
[Harbinger, [PVP] Maximum Gank] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Damage Control II Co-Processor II
10MN MicroWarpdrive II Fleeting Warp Scrambler I Large Shield Extender II Large Shield Extender II
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Large EMP Smartbomb I /OFFLINE
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hammerhead II x5
not even funny
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Katashi Ishizuka
Caldari Perkone
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Posted - 2008.08.06 20:00:00 -
[48]
Edited by: Katashi I****uka on 06/08/2008 20:02:13 It's not a joke. :/
2xLSE gank battlecruisers get flown all the time on TQ in small gangs. You mostly see it on Hurricanes though.
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Foocurr
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Posted - 2008.08.06 20:02:00 -
[49]
Originally by: Katashi I****uka It's not a joke. :/
You just made it funny.
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.06 20:33:00 -
[50]
Edited by: Cpt Branko on 06/08/2008 20:33:55
Originally by: woozaaa
While i agree on principle its not always that easy. For starters a harbinger just doesn't have a speed advantage against a myrmidon. Maybe if the harbi isn't rigged but it will have a much weaker tank then anyway. A harbi generally will only be able to prolong the time its not webbed and can use its range advantage only in that timeframe.
The cane is a different beast but either you keep out of webrange or you don't. (and with overheated webs and mwds you generally don't at least not for long if that cane is armor tanked)
If you do the myr can just as easily disengage and warp off.
If you don't you will end up very close in blaster range and at a range where drones can be recalled easily. The myr will switch between two of its waves and while you are slowly working down on the drones with constant relocking you recieve blaster damage or get neuted. You won't break the myr while he has cap charges unless you're gank fitted and have *no* tank and with your pitiful rep amount your hp buffer will melt even to the mediocre damage of a myrmidon.
I have flown drone boats and the way you describe it just isn't the only outcome of such an engagement.
Speaking of the coming patches i rather don't see a cane keeping a myr at distance tbh. The agility and mass changes, the warp scramblers and the reactivation delay will kill every chance you have to pull it off. Just my 2 cents.
That's because you're doing it wrong (considering post-patch changes). With high skills, you can go point-blank on the Myrmidon and try to burn through his tank. It'll have less buffer then you, but mitigate some (a fair bit, actually).
Locking/relocking drones up close is not a way you can win, and you can't kite the Myrmidon anymore so you're preety much stuck with going with Hail M+CN Fulmination HAMs+Hammerhead II+4xHobgoblin II, 1km range, 3 gyro setup, overheat guns, and start melting. The real danger is if the Myrmidon menages to keep you out of Hail M range, then you're screwed, because he can tank (most) of your Barrage DPS while you're eating practically full drone DPS vs your not so huge buffer.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

woozaaa
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Posted - 2008.08.06 20:40:00 -
[51]
Originally by: Cpt Branko
Locking/relocking drones up close is not a way you can win, and you can't kite the Myrmidon anymore so you're preety much stuck with going with Hail M+CN Fulmination HAMs+Hammerhead II+4xHobgoblin II, 1km range, 3 gyro setup, overheat guns, and start melting. The real danger is if the Myrmidon menages to keep you out of Hail M range, then you're screwed, because he can tank (most) of your Barrage DPS while you're eating practically full drone DPS vs your not so huge buffer.
Well, thats basically how i like to roll in a hurricane even now on tq. I plate them and if i see say a harbi i am going close in and try to gank the shit out of it. Haven't met a myr in ages though. ;)
However the person i responded to suggested that kiting the myr and killing the drones would be the way to go. I just pointed out that these things don't work so good against myr pilots (imho) with a clue even *now*. Not to mention with the proposed sisi changes. Basically from what i see we agree here?
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.08.06 20:44:00 -
[52]
Originally by: woozaaa
However the person i responded to suggested that kiting the myr and killing the drones would be the way to go. I just pointed out that these things don't work so good against myr pilots (imho) with a clue even *now*. Not to mention with the proposed sisi changes. Basically from what i see we agree here?
Yes, I agree completely here. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Sheriam Bayanar
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Posted - 2008.08.06 22:04:00 -
[53]
Edited by: Sheriam Bayanar on 06/08/2008 22:08:35 Edited by: Sheriam Bayanar on 06/08/2008 22:04:19
Originally by: Foocurr
Originally by: Katashi I****uka Edited by: Katashi I****uka on 06/08/2008 19:49:50 Hey look what I can kill in this thing. 800 DPS, 50k EHP. Who needs a web when you can load Scorch M.
[Harbinger, [PVP] Maximum Gank] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Damage Control II Co-Processor II
10MN MicroWarpdrive II Fleeting Warp Scrambler I Large Shield Extender II Large Shield Extender II
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Large EMP Smartbomb I /OFFLINE
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I Anti-Kinetic Screen Reinforcer I
Hammerhead II x5
not even funny
Actually it isn't that bad when you consider the cost of outfitting it like this. It's some 30-40 million isk cheaper to outfit it like that when compared to most posted setups here, and that means you can loose two of these ships for every one of these more expensive setups and still be just as much poorer.
Overall it's not too shabby and I think it could work pretty well in a small gang or large situation.
It's shield buffer is only some 6000 Effective HP less than the armor buffer you get with other setups. The tankable DPS on this is also higher than pretty much any setup with a repper.
Plus you're buffer will replenish itself without you having to dock so it works well with roaming gangs in lawless 0.0 space where a space station may be 6 or more jumps away.
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nthexwn
Amarr Ministry of War
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Posted - 2008.08.07 05:02:00 -
[54]
The Prophecy is a sort of "hazing" that Amarr pilots have to go through before they can fly an Absolution... At least that's how it was back in my day before tier 2 BCs! ;P
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Kano Sekor
Amarr The Movement
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Posted - 2008.08.07 08:31:00 -
[55]
Originally by: Sheriam Bayanar Edited by: Sheriam Bayanar on 06/08/2008 22:08:35 Edited by: Sheriam Bayanar on 06/08/2008 22:04:19
Originally by: Foocurr
Originally by: Katashi I****uka Edited by: Katashi I****uka on 06/08/2008 19:49:50
AMAZING FITS
not even funny
Actually it isn't that bad when you consider the cost of outfitting it like this. It's some 30-40 million isk cheaper to outfit it like that when compared to most posted setups here, and that means you can loose two of these ships for every one of these more expensive setups and still be just as much poorer.
Overall it's not too shabby and I think it could work pretty well in a small gang or large situation.
It's shield buffer is only some 6000 Effective HP less than the armor buffer you get with other setups. The tankable DPS on this is also higher than pretty much any setup with a repper.
Plus you're buffer will replenish itself without you having to dock so it works well with roaming gangs in lawless 0.0 space where a space station may be 6 or more jumps away.
Hmm so you expect to never go to armor in this? ----------------------------------------------------------------------
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Nai Weil
Caldari Tupperware Party
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Posted - 2008.08.07 11:13:00 -
[56]
Prophecy is always going to come up short against its big brother - in fact most BCs will. It's almost cruel to compare Prophecy and Harbinger.
Originally by: nthexwn The Prophecy is a sort of "hazing" that Amarr pilots have to go through before they can fly an Absolution... At least that's how it was back in my day before tier 2 BCs! ;P
I always felt it was like training boxing with those weights strapped to your hands. If you can fly a Prophecy well (and granted, at BC V it really feels quite nice - shame it's so weak at BC III and below) suddenly you switch to Harbinger and it's like WHOA. Just remember you no longer have over 90% resistance to EM and you'll feel very very good.. With Absolution it's going to take longer, but yeah - the feeling is similar. I read somewhere that the Binger does comparable damage to the Absolution, though - but it's worth it just for the Hull... =)
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Sheriam Bayanar
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Posted - 2008.08.07 13:27:00 -
[57]
Originally by: Kano Sekor
Hmm so you expect to never go to armor in this?
Well the damage is some 100 dps higher than pretty much any other fitting here, so that should reduce the amount of time it would take to kill anyone by 1/6 at the worst, even more when compared with some of the lower damage fits.
It also has a smaller armor and structure buffer under the shield buffer which should also help. But the main benefit of this is that when you're in small gangs and no one is doing any damage to you, you're pumping out loads of dps and not wasting it on trying to tank in the glass cannon.
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Ilyena Telamon
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Posted - 2008.08.07 16:06:00 -
[58]
Originally by: Nai Weil Prophecy is always going to come up short against its big brother - in fact most BCs will. It's almost cruel to compare Prophecy and Harbinger.
I don't really know. Each of the ships have their comparative advantage. The problem lies in people trying to get the Prophecy to do something it's not so good at, dealing loads of damage, and sacrificing something it's very good at, absorbing loads of damage.
When you try and maximize what each is comparatively good at you should get far better results.
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goodby4u
Valor Inc.
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Posted - 2008.08.07 16:07:00 -
[59]
Originally by: Nitrogendixoide What does everyone think is the best Amarr PVP battlecruiser post nerf? Me, personally, I think the better ones will be the ones with strong tanks and that means that the Prophecy will once again shine with it's far better resists. Am I wrong though? And what setups would you use?
Theres a second amarr battlecruiser?
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Dahak2150
Chaos Monkeys
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Posted - 2008.08.07 23:27:00 -
[60]
Originally by: Ilyena Telamon
Originally by: Nai Weil Prophecy is always going to come up short against its big brother - in fact most BCs will. It's almost cruel to compare Prophecy and Harbinger.
I don't really know. Each of the ships have their comparative advantage. The problem lies in people trying to get the Prophecy to do something it's not so good at, dealing loads of damage, and sacrificing something it's very good at, absorbing loads of damage.
When you try and maximize what each is comparatively good at you should get far better results.
In a gang a high-tank, low-damage ship is pretty worthless. The other side will just save you for last as you're not harming them much.
Solo is only a little bit better. Chances are the bad guy's just going to leave if y are slowly chipping away and he can't kill you. Addiitonally, tanks are usually outweighed by the damage put out by a ship of equivalent class. Not to mention the Harbinger has more fitting, more slots, and that ever-awesome fourth mid.
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