
Shevar
Minmatar A.W.M Libertas Fidelitas
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Posted - 2008.08.07 11:40:00 -
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Originally by: Praleon I don't normally chime in on these kinds of topics because standard internet trollery is far beneath my general concern, and I know that 95% of the responses will be thus.
That being said, EVE Online is a video game that tries to simulate life in a futuristic universe with empires, rules, society, etc.
I will dismantle this and all similar posts from 3 perspectives, simulation-wise, game balance-wise, and meta-game wise. 1) Simulationist One part of an Empire is "Law"... to hold any credibility, all empires must enforce laws that protect peaceful life within them. If they don't? Well, that makes them just about as useless as your average 0.0 space corp... completely incapable of controlling what happens in its own space. That's why 0.0 corps don't turn their space into 0.5, 0.7, or 1.0.
In its current state, the game allows you to "suicide gank" innocent people and take, potentially, every last thing they have. The POINT of CONCORD shooting you down when you do this is to PROTECT the assets of ANYONE in their space. That's what a "government" does, and it's what this simulates.
TECHNICALLY, they should stay at the scene and revive the damaged ship, protect the wreckage, and/or return the contents of the destroyed ship to the original owner... which is what the police would really do if we were to gang up and wreck a semi on the highway in real life. If we want to rob a semi truck in said fashion, we'll have to do it out in the boonies somewhere and clear out before the police arrive. They are SIMULATING the safety of controlled space in this fashion, and the proposed changes PERFECTLY REINFORCE THIS CONCEPT.
2) Game Balance "I don't think people fully realize what's at stake here...
As the OP title hinted at, this is CCP caving in and going back on one of their core principles, in what seems a desperate measure to keep disgruntled players who were too lazy to play on any other mode than AFK-mode.
What dies here isn't suicide ganking, because there will still be ways, what dies here is CCP's integrity and, IMO, much of what was attractive about this game in the first place; the cold, unforgiving atmosphere."
This kind of retort indicates absolutely minimal thinking about the repercussions of the behaviors of players in the game. I've never been suicide ganked. As a matter of fact, I didn't buy an obelisk because of suicide ganking being present in the game. They will in fact kill suicide ganking, as, it is not an intended method of taking people's things away from them. 0.5-1.0 space is considered "safe space" and is a place for people to play the game when they DO NOT FEEL LIKE MESSING WITH YOU.
Now, how is it not balanced? It allows those who are trying to SAFELY MAKE A LIVING to be ruthlessly GANKED by those who already HAVE MADE A LIVING in EVE. This is one of EVE's forms of griefing. The dev's have CLEARLY COMMUNICATED that they intend 0.0 and lowsec to be the place for PVP. Already in game is the ability to war dec someone's corporation in high sec, to steal someone's jetcanned minerals, and to salvage other people's wrecks. These things should be enough.
To be continued:
1) Show me 1 country which can stop me from killing someone? Or has police on the scene 5 seconds afterwards? Instant or near instant police respond timers are highly unrealistic.
2) So you are just a wimp? A freighter functions perfectly fine for ~400 million worth of cargo. It was designed to transport stuff like a full load of trit not a full load of megacyte.
3) CCP has become big due to being a niche game where violence flourishes. This is one of the reasons they don't have the same problem s as normal MMORPG's that bleed members over time (instead they have been gaining members over time). Now they are stepping out of the niche and atleast loosing me as a customer. Wether this will turn out to be a good choice or not will only be seen in the future, but I won't recommend it anymore. --- -The only real drug problem is scoring real good drugs |