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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.07 16:06:00 -
[1]
I propose that ccp put all lvl 4 missions in 0.0 all lvl 3 missions in low sec and all lvl two missions in .7 sec or lower. The higher the sec status the lower levels of missions because that is were the easy jobs are and the harder jobs are closer to the border of an empires space or going out of their space to do missions for them. This would help fix the balance for risk/reward. Also change the size of empire roids so that they pop from one or two cycles of a strip miner, and limit how much ice spawns on roids in empire saying that the country in charge mines so much of it off. Size of roids increases as you move to lower sec status areas.
The rp reason for agents moving is that with the war and other things going on they have greater need near the borders of their space. This means that the newest agents they keep close to home and their more trusted agents they move and spread farther out. The roids decreasing in size would be caused by the empires expanded industrial needs during the wartime. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.07 16:10:00 -
[2]
Posting to support my own thread. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.07 21:39:00 -
[3]
Honestly this was just a simple idea. People also have to realize people would build communities etc. in their section of space and could police it them selves in 0.0 like CVA do. Their would be npc sov space so people don't have to worry about not being able to dock, and about having to take care of POS's. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.11 19:29:00 -
[4]
Originally by: Lucy'Lastic Edited by: Lucy''Lastic on 11/08/2008 16:31:10 Edited by: Lucy''Lastic on 11/08/2008 16:30:28
Originally by: Fallorn help fix the balance for risk/reward.
You mean Effort and Risk/Reward.
I use a G 15 so have reduced keystrokes for weapons and play ,on average, 3 hours a day.
Level IV missions v 0.0 Space.
Level IV missions:
Prerequisites: Standings to use best Agents- 3 Months
Effort: Number of Keystrokes and mouseclicks in 1 hour of Level IV missioning.Includes talking to agent, undocking, targetting, activating weapons, boosters/reps, withdrawing Drones etc- 196
Risk: assuming you are paying attention- Lag or Desync.
Reward using best Level 4 Agent in Minmattar Space without loot and Salvage and 1k LP = 1 million Isk- 29.8 million Isk
0.0 Ratting
Prerequisites: Apply to Corp- 30 seconds
Effort: Number of Keystrokes and mouseclicks in 1 hour of 0.0 Ratting.Includes undocking, targetting, activating weapons, withdrawing Drones, boosters/reps etc- 115
Risk: Assuming you are paying attention- None
Reward from triple 1.1 million BS spawn in 0.0 alliance space without loot and salvage: 30 million
More effort, more risk and about the same rewards? What needs balancing?
Just realised the OP is proposing making it harder for players to earn Isk by increasing the grind and making it more risky. This is not a 0.0v hisec thread. Sorry.
Ratting, you first have to be in a system with true sec good enough to spawn triple 1.1m or better battle ships, chain them in each belt, wait for respawns, hope people don't mess up your chains, if you have more than one person ratting in the system you have to hope you get a belt with rats in them. Missions, you can do it with a raven easily you do not have to worry about much. They can service as many people as have standings that can you them. You can get the standing quite fast with the skills and the cosmos turn ins. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.11 19:31:00 -
[5]
Originally by: Ankhesentapemkah
Not supported.
You are forgetting that the casual mission runner, does only one or two L4 missions a day (if he does L4's at all, as most of them seem to be doing L3's because L4's are too hard for them) and earn 1-5 million per hour, not the exaggerated 20 million figures some people claim they can squeeze out of L4's.
Missions are not that much of a goldmine unless you got a marauder or other ship with several billions in fittings, and that's only a tiny fraction of the players.
I am all for bigger mission rewards in low-sec/0.0 though, as they currently are not worth the effort, see Faction Warfare missions, I don't see anyone doing those either.
You do not need a marauder or a faction ship to do the missions you can do them with a normal raven and best named or tech two gear. They have insignificant risk compared to the reward. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.11 21:40:00 -
[6]
Originally by: Becq Starforged I disagree with this proposal, though I agree with the basic premise. The problem, as I see it, is that low-sec offers no incentive to draw population unless you are in FW or are a pirate. Miners and mission-runners suffer enormous risk for marginal (if any) benefit. So instead of nerving the stuffing out of empire dwellers, I'd like to see low-sec earnings buffed.
For mining, increase the value of ore in low sec systems. Instead of adding some flat increase (which may or may not be enough to offer the desired incentive), implement a dynamic adjustment. For example, each downtime, the server checks low-sec belts against their capacity, each belt that is relatively untouched (over 90% of capacity) has a few higher-grade 'roids added to the belt -- which last until mined, but don't respawn except by the mechanic above.
For missions, dramatically increase the adjustment to mission rewards based on system security. Add a (small) possibility of faction spawns in low-sec missions. Eliminate the drone loophole to probing mission-runners. Change the NPC AI so that interlopers share aggro from mission spawns to prevent the mission-runner from being penalized if attacked in the mission.
I think low sec and 0.0 need a boost low sec like you said has no real reason, and 0.0 for mining is not as good as people think because of the massive value veld has over many other ores. Also ratting is not as good as mission running, and you can not run missions from outposts so people don't even have the option, its mining, or ratting and neither of them are as good or reliable. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.13 22:43:00 -
[7]
People say this and that about how its for people to build up isk to go to low sec or 0.0 but the fact is in most 0.0 you would be making more money with a high sec agent. I really don't care about killing the mission runners, I just want the effort that it takes to be in low sec or 0.0 to be worth more than running high sec missions in a raven thats total lose would take 1-2 missions to pay off. I would be just as fine if they dropped the rewards of high sec mission running down 50% then it would not bother me as much. But having been living in 0.0 for 2.5 years I think I have a right to ***** that it is worth this much. I have watched a friend on his high sec mission character and seen how much effort it takes. That is why I think this is important. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.14 18:44:00 -
[8]
Originally by: Roshan longshot I've been playing eve for many years, I just now started running missions again...why? I needed cash, I did'nt need to fight sombody in a ratting ship against a pvp ship.
So I moved back into empire and ran three level four missions...32 million isk. Took me from 9am to 3pm, (I do them solo)
Where the harm in that...6 hours of my life used to earn 32 million isk.
Reward...I made 3 times the amount I would have in a system by my self with 12 belts in it. (10 million 8 hours play)
Risk...well, comming out of warp into a trap...(funny CCP real frecking funny) Some salvage pirate comming into my field...or some lame can tipper... Did I mention having to run to a station to recharge my cap (several times last night)?
No there isnt anything wrong with what I did yesterday, the risk I was taking equals the reward I recieved.
No you just do not know how to run missions. Or know what missions to turn down and go on to the next one. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.15 02:59:00 -
[9]
People talk about their being missions in 0.0 yes some parts of 0.0 have them but the parts that do not have player controlled sov. This means that all the new space and other places that are not NPC sov have no missions. Missions make you more money than mining, excluding the person who gets a faction spawn ever five hours. I have gotten maybe 10 faction spawns in over two years in 0.0, I have mined all of the ABC's and mercoxit none of these were better at making money than a friend who had both his mission alts run missions in high sec on npc corp alts. If you guys are so agitated about the idea of not having you mission hubs in high sec try thinking about living where you can't run missions at all in the region. You are in the supposedly best place to mine for cash or rat for money and you make LESS than the person who never leaves the protection of high security space. Moving the missions to 0.0 would up the risk for every one or create hubs of calm 0.0 where mission runners killed people who disrupted them. Heck I'm just ranting now.
Windjammer |

Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.19 01:41:00 -
[10]
Originally by: Opertone please move lvl 4s to 0.0 and let Goonswarm farm them
also pls move officer spawns and mercoxite, crokite and arkonor to hi-sec...
sounds fair
For goonswarm to farm them they would have to have missions in conquerable space. |

Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.23 05:42:00 -
[11]
U4 was great when GF lived their people did missions because their was to much competition for rats. It is also npc space so you can do missions but remember a whole lot of us live in the supposedly lucrative player controlled space that does not have missions.
Windjammer |
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