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Andrue
Amarr
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Posted - 2008.08.08 09:37:00 -
[61]
Originally by: csebal Ideally i think it should look like this:
high sec - least risk, least reward: 1-4/10 income. (mostly low end mining and lv1-lv3 agents) low sec - high risk, more reward: 5-8/10 income. (mining, exploration, rats and lv4 agents) zero sec - variable risk, most reward: 6-10/10 income. (the usual stuff)
It just shouldnt be possible for the income to be comparative to eachother between high sec and the other two levels. between low and zero sec i wouldnt make such a difference, as low sec is actually more dangerous than zero sec in some cases. Guess the reason for the overlapping income scales.
Actually I agree but I think CCP is caught between a rock and a hard place. Ironically mimicing the real world quite well.
Normally I think that nerfs are warranted but in this case I don't think there is any room for movement. People living in high-sec simply don't want to be shot at. They enjoy paying to acquire virtual items and vast virtual wealth. If you try and force them to accept greater risk they will just find another game to play.
Boosting 0.0 would be an option except that it's locked down by alliances and they are already some of the richest entities in Eve.
Low-sec could do with some boosting though. It's always been something of a dead and useless buffer between high-sec and 0.0. Unfortunately I think it may be because it lies between the two play styles. Getting the balance right on low-sec is never going to be easy. The PvP people want to destroy other people's stuff and the other people don't want their stuff destroyed. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Havohej
The Defias Brotherhood
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Posted - 2008.08.08 09:37:00 -
[62]
Originally by: KISOGOKU Edited by: KISOGOKU on 08/08/2008 09:17:20 if you are making 25-30m with 1.8m Bs spawns you are doing it wrong ,i was making 25m easliy with 1.3m Bs spawns(no loot or salvage) with siege raven(when i was still noob) and dont forget faction spawns i made 600m from faction loot at 45 days and it was from crappy angels edit :added (when i was still noob)
Originally by: Havohej
In 0.0, true sec under -0.7 (that is, the rats with the 1.8M bounties which is pretty good) I made 25-30M per hour
I prefer PvP, so I didn't spend all of my time in 0.0 ratting... 3, 4 hours per week, tops. (when I was still noob).
(or now)
Originally by: CCP Explorer You can still steal their stuff.
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Venkul Mul
Gallente
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Posted - 2008.08.08 09:39:00 -
[63]
Originally by: Crumplecorn Edited by: Crumplecorn on 07/08/2008 18:12:58
Originally by: Deej Montana I don't get why you "nerf missions" guys care so much about how much people can potentially make in high sec. So there are people who have more stuff than you? Too bad, deal with it. You don't hear the high sec crowd complaining about not having moons to mine or million isk rats to kill or rare ore to mine do you? No. We go about our business and play the game the way we like, as is our right as a paying CCP customer. We understand that there are (in theory) lots of isk to be made in low and null sec, but for our own reasons, we choose to remain in Empire.
Why the hell do you care?
Don't tell me it's because you want to maintain the "integrity of the developers vision" or any of that crap. At least be honest; you either want a bunch of what you see as soft targets to gank risk free, or, you're petulant children who can't stand that someone else has gotten more than you and had fun while doing it.
How about we make a deal? You play Eve the way you like and so will I.
Perhaps we recognise that this is MMORPG and as such everyone everywhere needs to be playing by the same basic rules - like Risk/Reward.
I know that since mission running is basically a single player game that it is easy to forget this, but you are part of the game, and do have an effect, and thus need to be regulated like everyone else.
Someone is point a gun to you and say: If you run missions you are killed?
You play by the same rules. You don't like missions so you don't want to do them? fine. But no one is keeping missions away from you.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
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Pablos Ine
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Posted - 2008.08.08 09:44:00 -
[64]
i can see the argument from both sides, i myself am a PvP player.. but I honestly lean towards the mission runners sentiment. Maybe they have no interest or opportunity to join a low sec alliance or corp.. why should nice funds be unavailable to them ?
Dont get me wrong, and Im not asking for flames.. but i dont see how that will work, you will simply have pirates choking acces points to the low level mission hubs, I know you can see this anywhay in .3 etc etc, but imagine what it would be like in 0.0... un workable guys
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"Only the dead have seen the end of war." Plato
"I drank what !!! ?" Socrates |
Valan
The Fated
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Posted - 2008.08.08 09:46:00 -
[65]
Level 4 missions produce far too much ISK end of.
Which is great because you can farm missions in high sec and then go PvP. /start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |
csebal
HUN Corp. HUN Reloaded
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Posted - 2008.08.08 09:47:00 -
[66]
Originally by: Andrue Edited by: Andrue on 08/08/2008 09:31:48 What so many of these bullies don't understand or can't accept is that the high-sec residents (ie;those that choose to live there rather than just being fund providers for PvP mains) are not stupid. They are not paying a monthly subscription to be someone else' victim.
Actually, the above sentence quite clearly proves that at least one of them is stpid. You just cant separate yourself from the thought, that all the ideas around here are only aimed to get you into the land of pirates where they can feast on your puny carebear body.
Get a life please.. the world does not revolve around you or your kind, although your post suggest you might think otherwise.
Noone said that they should just pull the plug on high sec. They should merely lower high sec revenues and increase low sec ones until those who are not complete p***ies get up their a**es and go down there.
Why would they go down there? Because the rewards there would be worth even the risk pirates mean. Not because the pirates wanted them to go there, but because they themselves thought that its better for them there, then it is in high sec.
At the same time, the likes of you can rot in high sec for all i care and lick the salt that remained in place of the belts while you grind an endless stream of lvl 3 missions till your nose bleeds. My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |
Ihrda Siharkhail
Imperial Academy
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Posted - 2008.08.08 09:47:00 -
[67]
Originally by: Dura'Lorth Move lv 3 missions to 0.5-0.3 sec space, and lv 4 missions to 0.3-0.0 sec space. No one should be able to make that much isk off these mission in high sec systems, it causes lag. And makes sense RPwise since how hard it would be for pirate faction battle ships to use jump gates into 0.9-0.7 mission hubs.
signed
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GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.08.08 09:47:00 -
[68]
in favour for something to be done about missions as well as mining
empire was only ment to be a jump to bigger things in eve such as 0.0 alliances or even low sec alliances
it says it right there in the genre
Massivly >>>>>Multiplayer<<<<< online game
what multiplayer about mining or missioning atm
i have a feeeling CCP didnt have there "vision" or 700 people in local destroying the economy of eve AFK in a domi going through missions
it either
A) move missions into low sec for example level 4 low sec level 5's 0.0 B) reduce the isk reward from these missions C) actually make then challanging with the lower reward were talking like why more heavier hitters in missions e.g you need a group to complete it with you because there pumping out to much damage and so need to kill more in one go to relieve the damage
and cuz there are more ships to kill even though the rawars have been lowered there are more ships so you can get more isk
Quote: down near the station bio mass plant you can buy burgers that are 5% pork and 95% CRAP
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Reven Cordelle
Caldari School of Applied Knowledge
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Posted - 2008.08.08 09:49:00 -
[69]
Yeaaah.. If people can't farm level 4s, they'll just move down to 3s. The isk is less but they can AFK those even easier.
Moving missions around will do shit all. People keep moaning about lag so, if you want more lag in low sec where lag is critical in Fleet Operations... Move level 4s into low sec.
Im sure they'll love you for it. Safe enough I used to run level 3s in Nourvukaiken, get a mission in Tama every now and then. Got ganked a few times by 'Thron Squads.
As far as I can tell this isnt an arguement about "Risk/Reward", Its losers needing easier targets for their killmail collections. Mission fit ships can't fight in PVP, so hey! If we move the missions to low sec, LOOK! More noobs to gank!
Pathetic.
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Myz Toyou
Rionnag Alba Triumvirate.
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Posted - 2008.08.08 09:53:00 -
[70]
Originally by: TrulyKosh
Originally by: Havohej
Originally by: Pithecanthropus How much isk are these missioners making? More than carebears ratting in 0.0? I doubt it.
These missioners put in time... in return they make isk. Seems like you pvpers need to realize their time is just as valuable as your time. Perhaps you should use YOUR time more wisely.
You doubt it and you're wrong.
In 0.0, true sec under -0.7 (that is, the rats with the 1.8M bounties which is pretty good) I made 25-30M per hour depending on luck with the spawns in a relatively un-crowded system with 12 belts (more miners there than ratters).
Since spending some time in lowsec with a Q-18 L4 agent, I've found myself making 25-40M per hour, depending on luck with mission assignments (sometimes he has me killing faction NPCs or drones which don't have bounties, but usually it's been nice missions like Angel Extravaganza or The Blockade or Mordus Headhunters, with lots of crap to shoot at).
That's a Q-18. I know of highsec mission hubs with Q-20 agents! Higher quality = higher mission rewards, higher standings increases...
The rat bounties and mission rewards alone add up to equal or greater than 0.0 ratting, depending on the quality of the 0.0 ratting space, then you add the salvage, loot and Loyalty Point store merchandise that mission runners earn (Faction ammo is still a goldmine) and yeah... High sec missions ARE making more ISK than carebears in 0.0 ratting.
You are casually ignoring the income of possible faction/officer spawns, hauler spawns, exploration sites, encounter sites and the mining towers humming in the background (even if it's not dysprosium). If you add LP store merchandise to the empire income, let's just be fair and include everything 0.0 has to offer as well, thx
I live in 0.0 since I startet playing EVE in early 06, most of the time not in NPC 0.0 witch means that Hauler spawns normally go into corp hangar to build ammo for members of your POSses you have to set up. Moonmining is not done on a personal level in 0.0, its done by Corp/Alliance to fund POSses/fuel/Dreads to protect the region you claim. In all my time out in 0.0 I had 1 Officer spawn ( Thon ) who was very kind to me with loot worth 1.7bil in total. Sure I had some faction spawns in that time too but nothing that would have make my wallet explode ( hardeners and ammo dont give you real isk ). I also have second account witch is mainly carebear skilled, this one fs able to run a lvl4 Q-18 agent since 3 month and made me combined with loot, bounty, LP nearly 2.5bil in that time without grinding 10 missions a day. So, what do you think I prefer since 3 month to come to my income ? A decent income and 99% safety or a decent income with zero safety ?
-------------------------------------------------------------------------------- [gold]Your signature image exceeds the maximum allo |
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.08 09:56:00 -
[71]
Originally by: Venkul Mul Someone is point a gun to you and say: If you run missions you are killed?
You play by the same rules. You don't like missions so you don't want to do them? fine. But no one is keeping missions away from you.
That response has amazing little to do with my post. -
DesuSigs |
Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.08 09:56:00 -
[72]
Originally by: GallenteCitizen20080615 it says it right there in the genre
Massivly >>>>>Multiplayer<<<<< online game
what multiplayer about mining or missioning atm
Only the potential, I'm afraid. You do both faster if you team up, but since you don't have to, it's often a potential gone to waste.
Quote: A) move missions into low sec for example level 4 low sec level 5's 0.0 B) reduce the isk reward from these missions C) actually make then challanging with the lower reward were talking like why more heavier hitters in missions e.g you need a group to complete it with you because there pumping out to much damage and so need to kill more in one go to relieve the damage
D) make missions require the same fits as PvP and make the combat more similar. Sure, NPC will never pull any clever tricks, but the current system of "higher mission difficulty = the same, only more" could be replaced by higher difficulty = better fitted enemies.
If mission runners didn't have to choose between PvP and PvE fits, then maybe they'd stand a better chance when someone barges in on them, making them less reluctant to run missions in lowsec.
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Venkul Mul
Gallente
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Posted - 2008.08.08 10:08:00 -
[73]
Originally by: csebal
Originally by: Andrue Edited by: Andrue on 08/08/2008 09:31:48 What so many of these bullies don't understand or can't accept is that the high-sec residents (ie;those that choose to live there rather than just being fund providers for PvP mains) are not stupid. They are not paying a monthly subscription to be someone else' victim.
Actually, the above sentence quite clearly proves that at least one of them is stpid. You just cant separate yourself from the thought, that all the ideas around here are only aimed to get you into the land of pirates where they can feast on your puny carebear body.
Get a life please.. the world does not revolve around you or your kind, although your post suggest you might think otherwise.
Noone said that they should just pull the plug on high sec. They should merely lower high sec revenues and increase low sec ones until those who are not complete p***ies get up their a**es and go down there.
Why would they go down there? Because the rewards there would be worth even the risk pirates mean. Not because the pirates wanted them to go there, but because they themselves thought that its better for them there, then it is in high sec.
At the same time, the likes of you can rot in high sec for all i care and lick the salt that remained in place of the belts while you grind an endless stream of lvl 3 missions till your nose bleeds.
Re-read the whole tread and repeat with a straight face that "Noone said that they should just pull the plug on high sec" or that no one is suggesting that only because he want more targets.
If you can do that you have a future in politics or selling used cars.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
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Venkul Mul
Gallente
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Posted - 2008.08.08 10:14:00 -
[74]
Originally by: Crumplecorn
Originally by: Venkul Mul Someone is point a gun to you and say: If you run missions you are killed?
You play by the same rules. You don't like missions so you don't want to do them? fine. But no one is keeping missions away from you.
That response has amazing little to do with my post.
Really? Who is forcing you to play with rules different from mine when I run missions?
Your point was that we don't play by the same rules, my point is that we play in the same universe under the same rules. Simply we have chosen a different style of gaming, so the rules have a different impact on us. But the rules are exactly the same.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
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Soulita
Gallente Inner Core
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Posted - 2008.08.08 10:16:00 -
[75]
Originally by: Tippia If mission runners didn't have to choose between PvP and PvE fits, then maybe they'd stand a better chance when someone barges in on them, making them less reluctant to run missions in lowsec.
Not realy.
Some people run missions mostly alone. Going alone into low-sec or 0.0 with an expensive ship (even with a pvp fit) is the kind of stuff people laugh about when they read the whine post of someone who did just that and got ganked by a blobity blob...
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.08 10:25:00 -
[76]
Originally by: Soulita Not realy.
Some people run missions mostly alone. Going alone into low-sec or 0.0 with an expensive ship (even with a pvp fit) is the kind of stuff people laugh about when they read the whine post of someone who did just that and got ganked by a blobity blob...
You're probably right, but it would be a start…
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Soulita
Gallente Inner Core
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Posted - 2008.08.08 10:42:00 -
[77]
Originally by: Tippia
Originally by: Soulita Not realy.
Some people run missions mostly alone. Going alone into low-sec or 0.0 with an expensive ship (even with a pvp fit) is the kind of stuff people laugh about when they read the whine post of someone who did just that and got ganked by a blobity blob...
You're probably right, but it would be a startà
A start for what though?
I have a lot of pvp experience with my pvp char. So no problem with pvp at all.
It is just that pve and pvp are different playstyles. If you do 0.0 pvp, the team is everything. Also you need to play relatively often.
With a casual playstyle, you wont be able to fly with the top notch pvp corps. But that, at least for me, is where the most fun in pvp is.
So, when I do not have much time to play, I inform peeps about it and put my pvp char on ice and Soulita becomes active - because missions allow a decent fun life in eve combined with casual playstyle.
By forcing mission runners into low-sec or 0.0, this profession will become very unattractive for the more casual players. Meaning the only thing left to do for casual players would be empire mining, producing or trading. The combat part would be out of reach for them.
Is that what you would want?
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TrulyKosh
Gallente Solo for UNCLE
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Posted - 2008.08.08 10:43:00 -
[78]
Edited by: TrulyKosh on 08/08/2008 10:48:22
Originally by: Myz Toyou
Originally by: TrulyKosh
Originally by: Havohej
Originally by: Pithecanthropus How much isk are these missioners making? More than carebears ratting in 0.0? I doubt it.
These missioners put in time... in return they make isk. Seems like you pvpers need to realize their time is just as valuable as your time. Perhaps you should use YOUR time more wisely.
You doubt it and you're wrong.
In 0.0, true sec under -0.7 (that is, the rats with the 1.8M bounties which is pretty good) I made 25-30M per hour depending on luck with the spawns in a relatively un-crowded system with 12 belts (more miners there than ratters).
Since spending some time in lowsec with a Q-18 L4 agent, I've found myself making 25-40M per hour, depending on luck with mission assignments (sometimes he has me killing faction NPCs or drones which don't have bounties, but usually it's been nice missions like Angel Extravaganza or The Blockade or Mordus Headhunters, with lots of crap to shoot at).
That's a Q-18. I know of highsec mission hubs with Q-20 agents! Higher quality = higher mission rewards, higher standings increases...
The rat bounties and mission rewards alone add up to equal or greater than 0.0 ratting, depending on the quality of the 0.0 ratting space, then you add the salvage, loot and Loyalty Point store merchandise that mission runners earn (Faction ammo is still a goldmine) and yeah... High sec missions ARE making more ISK than carebears in 0.0 ratting.
You are casually ignoring the income of possible faction/officer spawns, hauler spawns, exploration sites, encounter sites and the mining towers humming in the background (even if it's not dysprosium). If you add LP store merchandise to the empire income, let's just be fair and include everything 0.0 has to offer as well, thx
I live in 0.0 since I startet playing EVE in early 06, most of the time not in NPC 0.0 witch means that Hauler spawns normally go into corp hangar to build ammo for members of your POSses you have to set up. Moonmining is not done on a personal level in 0.0, its done by Corp/Alliance to fund POSses/fuel/Dreads to protect the region you claim. In all my time out in 0.0 I had 1 Officer spawn ( Thon ) who was very kind to me with loot worth 1.7bil in total. Sure I had some faction spawns in that time too but nothing that would have make my wallet explode ( hardeners and ammo dont give you real isk ). I also have second account witch is mainly carebear skilled, this one fs able to run a lvl4 Q-18 agent since 3 month and made me combined with loot, bounty, LP nearly 2.5bil in that time without grinding 10 missions a day. So, what do you think I prefer since 3 month to come to my income ? A decent income and 99% safety or a decent income with zero safety ?
Even a simple technetium moon yields 250m/month atm. That is a lot of isk to buy fuel :) I lived in 0.0 for years myself and judging from all this mission nerf whine I get the impression that all these 1000s of alliance members are fundamentally wrong. I never saw BoB fight Goons over access to the best lvl4 high sec agents. or any other alliance for that matter. So there must be something in 0.0 worth all that trouble. If you have so far failed to find it, sry m8
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Princess Boon
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Posted - 2008.08.08 10:48:00 -
[79]
One of the huge driving forces in Eve is the market. Unfortunatly, the mission agents do not obey the laws of supply and demand.
I have no problem with people doing their missions in the relative safety of hi-sec, most of the time I'm one of them; but when you see half a dozen faction battleships leaving a station in a mission hub, you've got to wonder about the vast amounts of isk being made with very little risk.
I can understand CCP not wanting to make a change, and risk alienating the people who want to only PVE, but when it becomes more profitable than other slightly more risky and complicated professions, it surely indicates a balance problem.
A point has been made about if Level 4 agents were to all move to lo-sec, then all the mission runners would do level 3's. This maybe true, but battle cruisers are far better suited to these missions, making the goal of flying a expensive faction BS moot for people running missions.
That being said, I'm still more in favor of adjusting the reward based on the demand for missions from an agent.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.08 10:52:00 -
[80]
Originally by: Soulita A start for what though?
A start for mission runners to be less afraid of finding themselves in a PvP situation, be it in highsec, lowsec, or wherever.
Until such a change happens, PvP and PvE will be impossible to combine, which is unfortunate in a game where PvP is everywhere and where one of the fundamental principles is that you have very little choice in when PvP might happen.
Like you say: PvE and PvP are different playstyles, but they don't need to be. Bringing the two closer together would upen up a whole slew of new options for balancing risk and reward.
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TrulyKosh
Gallente Solo for UNCLE
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Posted - 2008.08.08 10:53:00 -
[81]
Originally by: Princess Boon
That being said, I'm still more in favor of adjusting the reward based on the demand for missions from an agent.
Thinking strictly along these lines, the least desirable agents and missions would yield the best rewards. That would be lvl 1 mining missions (but that may be just my personal preference).
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Soulita
Gallente Inner Core
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Posted - 2008.08.08 10:56:00 -
[82]
Originally by: Princess Boon A point has been made about if Level 4 agents were to all move to lo-sec, then all the mission runners would do level 3's.
Actually I think the effect would more likely be that the casual gamers playing lvl4 missions now would look for a different game instead of running lvl3's.
You need to understand that casual solo play is incompatible with lowsec and 0.0. Maybe not for the superheros of EVE, but for the normal humans like many of us are...
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Soulita
Gallente Inner Core
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Posted - 2008.08.08 11:07:00 -
[83]
Originally by: Tippia
Originally by: Soulita A start for what though?
A start for mission runners to be less afraid of finding themselves in a PvP situation, be it in highsec, lowsec, or wherever.
Until such a change happens, PvP and PvE will be impossible to combine, which is unfortunate in a game where PvP is everywhere and where one of the fundamental principles is that you have very little choice in when PvP might happen.
Like you say: PvE and PvP are different playstyles, but they don't need to be. Bringing the two closer together would upen up a whole slew of new options for balancing risk and reward.
The main differnce between PvP and PvE is the team factor, the fitting is not entirely secondary, but of much less importance.
If EVE had game mechanics to allow for successfull solo pvp which also provided a good income to buy lost ships, that would be different. But even the most legendary pvpers in EVE would mostly prefer teamwork over solo journeys. (There is some excpetions, which I am very impressed with, but these were in very expensive ships (often officer fitted) and with massive pvp skill)
But normaly - from my experience - in PvP the team is everything.
Even in a nano fit (while these still worked well) you would need 2 to 3 people for a successful trip around your lawless neighborhood.
Moving lvl4 missions to low sec would simply put these missions out of reach for casual players.
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Princess Boon
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Posted - 2008.08.08 11:22:00 -
[84]
Originally by: TrulyKosh
Originally by: Princess Boon
That being said, I'm still more in favor of adjusting the reward based on the demand for missions from an agent.
Thinking strictly along these lines, the least desirable agents and missions would yield the best rewards. That would be lvl 1 mining missions (but that may be just my personal preference).
I actually see that as a benefit, and a potential boost to the mining profession. Can you imagine the joy (reward) a new player would get for finding an, out of the way, lvl1 mining mission agent that hasn't been accessed for a while.
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Myz Toyou
Rionnag Alba Triumvirate.
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Posted - 2008.08.08 13:29:00 -
[85]
Originally by: TrulyKosh Edited by: TrulyKosh on 08/08/2008 10:48:22
Even a simple technetium moon yields 250m/month atm. That is a lot of isk to buy fuel :) I lived in 0.0 for years myself and judging from all this mission nerf whine I get the impression that all these 1000s of alliance members are fundamentally wrong. I never saw BoB fight Goons over access to the best lvl4 high sec agents. or any other alliance for that matter. So there must be something in 0.0 worth all that trouble. If you have so far failed to find it, sry m8
It`s called PVP in a large scale, thats the reason most alliances live there. No doubt that there are ppl/corps/alliances out in 0.0 just for the personal wallet but normaly they dont hold long +cough+Hyra+cough+ASCS+cough+KOS+cough+ and others who are obsessed by high end moon mining like they were when 10/10 plexes were around back in the days All I say is that you have it far easier to fund your fun in EVE with lvl4s as an individual as in 0.0 ratting or sucking roids. Btw, cos you metioned BOB. Do you really believe BOBs cap fleet is personal property , my bet is that at least 80% is corp/alliance funded like it should be. -------------------------------------------------------------------------------- [gold]Your signature image exceeds the maximum allo |
Steve Hawkings
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Posted - 2008.08.08 13:56:00 -
[86]
/Signed
Originally by: Amateratsu
Never going to happen, keep dreaming....
Nerfing missions to low-sec so you piewats can have your wicked way would cause a s**t storm on a scale never before seen in eve and would prove seriously damaging to ccp's subscriptions revenue.
You will just have to go find targets to pew pew elsewhere.
gave me a good laugh that did ^^ Love these thick guys that think everyone not doing boring missions and living in high sec is a pirate.
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Jaketh Ivanes
Amarr Imperial Servants
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Posted - 2008.08.08 14:30:00 -
[87]
Originally by: Dura'Lorth
People want a solo game, but that ruins it for everyone else who wants interaction, They can fit WCS they can use scouts they can mission in groups to protect them selves.
They could Form an alliance, where corps of missioners help produce and support a PVP wing. A swarm of frigs can take out a BS, or other gangs, t1 frigs with t1 fits can do massive dmg.
You know what? So can you. Form an alliance and try to take a constallation from the established 0.0 alliances. That should give you plenty of risk and, if you pull it off, a lot of reward. So why don't you do that when you are aching for some good fights?
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Aarin Wrath
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Posted - 2008.08.08 17:16:00 -
[88]
Originally by: Dura'Lorth Move lv 3 missions to 0.5-0.3 sec space, and lv 4 missions to 0.3-0.0 sec space. No one should be able to make that much isk off these mission in high sec systems, it causes lag. And makes sense RPwise since how hard it would be for pirate faction battle ships to use jump gates into 0.9-0.7 mission hubs.
Stupid idea.
Might want to think of the long term consequences of such a change eg:
Everyone will farm lvl3's instead. Lots of casual players will quit eve. 0.0 Alliances will get even more rich. (capitals online!) Market for faction gear crashes. Market in general crashes. PVP will be reduced a heck of alot, or at the very least will move from battleships and battlecruisers to t1 frigates and cruisers. (alot, i mean alot, of pvp'rs run lvl4s on an alt to fund pvp ... you take out thier isk machine and they will not have money to buy ships, ergo pvp either moves to less exensive ships, or dies a slow death, or both)
BTW: its explained in the backstories that pirates (rats) use hidden star gates to get into highsec ... sorry to burst your bubble.
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Dura'Lorth
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Posted - 2008.08.08 17:18:00 -
[89]
Originally by: Jaketh Ivanes
Originally by: Dura'Lorth
People want a solo game, but that ruins it for everyone else who wants interaction, They can fit WCS they can use scouts they can mission in groups to protect them selves.
They could Form an alliance, where corps of missioners help produce and support a PVP wing. A swarm of frigs can take out a BS, or other gangs, t1 frigs with t1 fits can do massive dmg.
You know what? So can you. Form an alliance and try to take a constallation from the established 0.0 alliances. That should give you plenty of risk and, if you pull it off, a lot of reward. So why don't you do that when you are aching for some good fights?
You dont get it i would kill for 1v1 fights again, i fly around in my inties/frigs/hacs looking for 1v1 fights, i often will pick a larger target then me just so i can have a 1 v 1 fight, PvP in eve isnt as bad as people think, yes its scary the first time, but it gets easier i promise.
Me forming an alliance and fighting another alliance has nothing to do with what im suggesting, this is a balance issue.
People complain about lag, but if the whole population gets spread out more this is helping ease that lag.
To all the people who say pirate gates, and smuggler gates, are you serious? How many high sec missions are run a day that include BSs, all lv 4 missions basically, Concord would have found them by now and have them camped 24/7. You cant spell risk with out isk. |
Freezehunter
Gallente Black Knight Squadron OWN Alliance
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Posted - 2008.08.08 18:11:00 -
[90]
/signed
But only for nerfing the lvl 3 and 4 reward SEVERELY in highsec... And increasing it substantially in lowsec...
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