Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Jenny' JoJo
Caldari State War Academy
|
Posted - 2008.08.08 11:25:00 -
[1]
Everbody says how much they hate mission hubs. Every solution from making all agents the same to moving people to low sec has been suggested.
Wrong. You are all Wrong.
Problem is not moving people. Problem is removing lag. Lag is the only issue.
Solution is sort lag out to handle 30,000 people in a system. This is not impossible at all, it just requires more investment, development and Time. Computing power increases massivly and CCP's current lag solution is good for 50 players, not for larger numbers of new subscribers.
You can remove the symptons by moving, but the cancer will remain till CCP start sorting lag out properly. Its not impossible to have 30,000 people in local. Its a question of when CCP fix a hardware solution that can handle it.
Refresh to see next real life CCP Sig(25 total) |

Treelox
Amarr Market Jihadist Revolutionary Party
|
Posted - 2008.08.08 11:28:00 -
[2]
Please, Ctrl-Q your life, and spare us any more of these sort of post from you for eternity. --
|

Karanth
Gallente Eve's Brothers of Destiny FOUNDATI0N
|
Posted - 2008.08.08 11:29:00 -
[3]
Can we, like, start sorting lag by banning you? Then, um, like, give up and have ice cream sundaes?
Warp Speed skill needed! |

Jenny' JoJo
Caldari State War Academy
|
Posted - 2008.08.08 11:38:00 -
[4]
So you want Lag to remain? Would you complain about NERF if lag gets removed if CCP tries to sort out the servers?
Refresh to see next real life CCP Sig(25 total) |

Crumplecorn
Gallente Eve Cluster Explorations
|
Posted - 2008.08.08 11:41:00 -
[5]
One of your other threads made sense. Then you went and screwed it up. -
DesuSigs |

Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.08.08 11:41:00 -
[6]
There will always be lag. The players will make sure of that.
|

Thule Cult
|
Posted - 2008.08.08 11:43:00 -
[7]
never seen 30000 people in one system  |

Steve Hawkings
|
Posted - 2008.08.08 11:44:00 -
[8]
Edited by: Steve Hawkings on 08/08/2008 11:44:05 what a stupid post, of course we dont want lag but there no fix to just "Remove it" The only way to get rid of it is to not crowd together in game, the map is big enough to support all the players lag free, just not when they choose to group up in crappy high sec.
|

Zaknussem
Caldari The Ironbreakers
|
Posted - 2008.08.08 12:03:00 -
[9]
The problem is not with Hi-Sec being crappy, it is simply that everyone knows where the good agents are, so they cluster there like germs.
Unlike the Jita problem, the mission hub problem can be solved. One solution (which doesn't quite cut it, but would do as a temporary solution) would be to introduce more high-quality agents into Hi-Sec, in places that are normally bereft of player activity. Introducing them into low-sec doesn't seem to do much, I'm afraid.
A better solution would be to base the agent's quality upon your standing with the particular agent. Just starting out doing missions for an agent? He will give you crappy pay for the missions. But as your standing improves, the pay gets better. This means that, in theory, every agent is a high-quality agent, you just have to grind missions for him to make it happen.
Additional modifiers for the agent's quality would be based upon location. Is the agent in hi-sec? No modifiers then. Is he in low-sec? Then he pays from 150% to 200% more. Is he in 0.0? At least 200% more.
Anyone see a problem with this system? |

Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.08.08 12:08:00 -
[10]
Originally by: Zaknussem Anyone see a problem with this system?
Not really, since it already works that way. What you're suggesting is simply to make location and personal standing count for (much) more than they do right now.
|
|

Slanty McGarglefist
|
Posted - 2008.08.08 12:14:00 -
[11]
Why not just spread them all out? Some lowsec, some highsec, but no more than 2-3 to a system. Make them all of somewhat decent quality too. __________________________________________________
Originally by: CCP Wrangler No
Doh! |

Zephyr Rengate
dearg doom
|
Posted - 2008.08.08 12:18:00 -
[12]
Just make it that only low sec and 0.0 agents give LP.
|

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.08 12:22:00 -
[13]
There needs to be competition among players for a finite supply of missions. Some way to ultimately 'run an agent dry', and to allow players the ability to cut out other players in the market.
Standings is one. High level, high quality agents would not just require you to have a high standings with them, but would raise the standings needed each time a mission is done with them, so that throughout the day, they become harder and harder to get. If you want, you can make it a weekly 'respawn'. This is just a basic idea, by the way.
I would personally suggest that level 1's and 2's have so much 'work' available that we never see the end of them. Level 3's should be on the crown of veldspar. Everywhere, semi profitable, perfect for grinding, almost completely endless.
It's the level 4's that see the results of this agent decay the most. There are many agents everywhere, but with macro missioners and those who never leave hisec, this would further encourage those who DO have the gumption of leaving hisec to do so, because there would simply be less competition.
TL:DR version: I personally feel that agent missions need to be competed for, to properly fit in with the rest of EvE as a world where player is against player. We compete for mining, we compete for market, we compete for territory ... now, even those of us in hisec should be competing for the good missions.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Gone'Postal
Minmatar Vengeance 8 Interceptors
|
Posted - 2008.08.08 12:22:00 -
[14]
make the same level on agents, and then spread them out, no more then 1 agent per 5 system catchment area. Make sure no agent can give a mission in another agents catchment area. make sure no agent gives mission in or through trade hubs.
Gives each agent the same quality and a deadicated 5 system catchment area around where no other agent of the same type can give missions.
Boost SISI VOTE NOW! |

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.08 12:23:00 -
[15]
Originally by: Zephyr Rengate Just make it that only low sec and 0.0 agents give LP.
This isn't a bad idea, either. As many have argued, simply moving the agents, or adding new ones, won't really solve the problems. That's my opinion.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Malcanis
We are Legend eXceed.
|
Posted - 2008.08.08 12:27:00 -
[16]
Originally by: Jenny' JoJo Everbody says how much they hate mission hubs. Every solution from making all agents the same to moving people to low sec has been suggested.
Wrong. You are all Wrong.
Problem is not moving people. Problem is removing lag. Lag is the only issue.
Solution is sort lag out to handle 30,000 people in a system. This is not impossible at all, it just requires more investment, development and Time. Computing power increases massivly and CCP's current lag solution is good for 50 players, not for larger numbers of new subscribers.
You can remove the symptons by moving, but the cancer will remain till CCP start sorting lag out properly. Its not impossible to have 30,000 people in local. Its a question of when CCP fix a hardware solution that can handle it.
People like you are why I know God doesn't exist.
CONCORD provide consequences, not safety; only you can do that. |

Tippia
Caldari School of Applied Knowledge
|
Posted - 2008.08.08 12:28:00 -
[17]
Edited by: Tippia on 08/08/2008 12:30:21
Originally by: Ruze There needs to be competition among players for a finite supply of missions. Some way to ultimately 'run an agent dry', and to allow players the ability to cut out other players in the market.
Eg. Quality resets at DT. Each mission run for an agent (no matter who does it) reduces base quality by [level] / 10. If base quality goes below -20, the agent no longer offers any missions.
Ye olde L4Q18 runs dry after 380 missions… might be a bit low, but still. I also suppose that a DT reset would unduly favour mission farmers who log in at DT + 1s and start grinding.
|

Andrue
Amarr
|
Posted - 2008.08.08 12:29:00 -
[18]
Edited by: Andrue on 08/08/2008 12:29:33 Agents should simulate a finite monetary supply. The more people use them, the lower the rewards offered. Underused agents can send emails to people offering them missions with better rewards..or else when you talk to an agent they offer a new option "Talk to my colleague, he is paying extra for good pilots".
The system could auto-balance according to criteria programmed by CCP but with an option for them to tweak things as they see fit.
It would provide a less obvious way to reduce mission runner average income in addition to allowing runners to spread around a bit more.
It would of course be invonvenient for mission runners to pack up and move to a new agent but (speaking as a regular mission runner) it's a sacrifice I would support. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Ryoji Tanakama
Caldari Firestar Drive Yards
|
Posted - 2008.08.08 12:32:00 -
[19]
Originally by: Zephyr Rengate Just make it that only low sec and 0.0 agents give LP.
So only low sec mission hubs have lag?
|

Ralle030583
Gallente Mystic Lion Hearts Sev3rance
|
Posted - 2008.08.08 12:38:00 -
[20]
Originally by: Ryoji Tanakama
Originally by: Zephyr Rengate Just make it that only low sec and 0.0 agents give LP.
So only low sec mission hubs have lag?
dont worry pirates will sort that fast i bet... --------------------------------------- You need a free Killboard? check: http:\\www.eve-kill.net
Originally by: CCP Sharkbait i have untr
|
|

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.08 12:39:00 -
[21]
Tippia, Andrue ... what if agents 'reset' at different intervals? One agent in one system may reset every day at DT, while another in a different system resets at an opposite time?
Cause I think that a DT reset would favor morning players like myself far too much.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |

Andrue
Amarr
|
Posted - 2008.08.08 12:52:00 -
[22]
Edited by: Andrue on 08/08/2008 12:53:10
Originally by: Ruze Tippia, Andrue ... what if agents 'reset' at different intervals? One agent in one system may reset every day at DT, while another in a different system resets at an opposite time?
Cause I think that a DT reset would favor morning players like myself far too much.
It probably would occur during DT but I would be looking for a gradual change rather than a reset. It would be a right royal pain in the bum if I logged on tonight and discovered that out of the blue my agent was giving less than a tenth of the rewards she gave last night.
I would rather see a decline in rewards over the course of a couple of weeks or so. Perhaps to reinforce the point agents would modify their chat to indicate that they it was getting harder to find something for us to do. Eventually they start pointing out that their colleague needs us more :)
I think the idea of moving us around to suit the game's needs is a good idea but we need a little stability and some time to plan. It's not a fool-proof system of course. Rich buggers like me would just maintain five or six pimped out Nighthawk in appropriate locations. If my agent starts giving me crap I fly a shuttle to another one  -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Letouk Mernel
|
Posted - 2008.08.08 13:47:00 -
[23]
Do what COH did with their mission system: you can either call your agent from anywhere or listen to police-band radio, and you can get missions from anywhere. Then just have the mission spawn locally.
Some people will run them near the trade hubs, but I figure most people will disperse to wherever it's not crowded.
|
|

CCP Navigator
C C P

|
Posted - 2008.08.08 13:49:00 -
[24]
This thread is bad - even for a Troll thread.
Locked.
Navigator Community Representative CCP Hf, EVE Online Email / Netfang
|
|

Ruze
Amarr No Applicable Corporation
|
Posted - 2008.08.08 13:50:00 -
[25]
Originally by: Letouk Mernel Do what COH did with their mission system: you can either call your agent from anywhere or listen to police-band radio, and you can get missions from anywhere. Then just have the mission spawn locally.
Some people will run them near the trade hubs, but I figure most people will disperse to wherever it's not crowded.
I don't see how this would be a bad option at all. However, I do think that there needs to be some level of competition for agents. Now that it's been said in a couple other topics, missions are the only resource in EvE that are infinite and do not need to be fought for. While this is in keeping with PvE games like WoW or CoX, it's NOT in keeping with everything else in EvE.
So you want security? That's perfectly alright. But you should be willing to trade freedom and profit for that security. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |