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Nal'Sul
Amarr
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Posted - 2008.08.08 22:36:00 -
[1]
the big difference seems to be range vs. damage, so i was just wondering if there are any other big differences? and what would be good situations for each type, and what would be bad?
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.08 22:36:00 -
[2]
more tracking on pulse and better t2 crystals. ----------------------------------------- [Video] Support Barrage |

Matalino
Gallente Ki Tech Industries
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Posted - 2008.08.08 22:37:00 -
[3]
Tracking and power grid requirements?
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Nal'Sul
Amarr
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Posted - 2008.08.08 22:44:00 -
[4]
which is considered better for the different classes of ships?
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Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.08.08 22:45:00 -
[5]
Edited by: Rawr Cristina on 08/08/2008 22:55:31 The difference is that Pulse is better in every way and you should only use Beams if you desperately need the range 
(edit: or can't use Scorch)
- Infectious - |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.08.08 22:48:00 -
[6]
Originally by: Rawr Cristina The difference is that Pulse is better in every way and you should only use Beams if you desperately need the range 
tachyon paladin/nightmare is great for mission running 
pvp I pretty much use exclusively megapulse except for sniping.
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Kazuma Saruwatari
Caldari
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Posted - 2008.08.08 23:18:00 -
[7]
Tach's for sniping, everything else, use megapulses. DHP's if you absolutely cant fit it. -
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Dahak2150
Chaos Monkeys
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Posted - 2008.08.09 00:49:00 -
[8]
Originally by: Kazuma Saruwatari Tach's for sniping, everything else, use megapulses. DHP's if you absolutely cant fit it.
But try not to if at all possible. The penalties one suffers for lower fitting are very stiff, much stiffer percentage-wise than downgrading blasters or autos. |

Nal'Sul
Amarr
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Posted - 2008.08.09 00:54:00 -
[9]
well specifically i was looking a medium lasers for the moment, but the large size info is good to know |

Terianna Eri
Amarr Scrutari
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Posted - 2008.08.09 01:42:00 -
[10]
Originally by: Rawr Cristina Edited by: Rawr Cristina on 08/08/2008 22:55:31 The difference is that Pulse is better in every way and you should only use Beams if you desperately need the range 
(edit: or can't use Scorch)
This tbh.
Pulse + Scorch > Beams + Multifreq. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Aleus Stygian
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Posted - 2008.08.09 02:27:00 -
[11]
Pulse. Because any ship that's worth flying and fighting with that fits and has bonuses to lasers will have the range to let those turrets get to work outside web. And then, the superior tracking and rate of fire becomes a decider.
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AstroPhobic
Minmatar
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Posted - 2008.08.09 02:32:00 -
[12]
Scooorrrrchhhh __________________________________________
Join channel "Salvage Minmatar" for minmatar fixing solutions and OT discussion. Oh hell, it's all offtopic.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.08.09 04:49:00 -
[13]
Additonally:
Originally by: omgrawr.net Fang Khan > Davion, what's the difference between a pulse laser and a beam laser? Davion Vrynn > Pulse laser goes "pew, pew, pew" and beam laser goes "zzzzzttttttttt" Fang Khan > Thank you for the kindergarten version of that explanation
__________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Omu Matol
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Posted - 2008.08.09 08:33:00 -
[14]
on my main char i hit 6k/ sec moving vaga's from abso with scorch and i dont even have motion prediction lvl 5 yet :-ss :-ss so yeah its very simple : pvp = pulse lasers | Big fleet/pos takeout/missioning - mega beams and only if you really need range fit tachyons
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Lance Fighter
Amarr
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Posted - 2008.08.09 08:36:00 -
[15]
Originally by: Omu Matol on my main char i hit 6k/ sec moving vaga's from abso with scorch and i dont even have motion prediction lvl 5 yet :-ss :-ss so yeah its very simple : pvp = pulse lasers | Big fleet/pos takeout/missioning - mega beams and only if you really need range fit tachyons
Or if you just want that 'OH SHIT' 2k hit... ya go tachys :D
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Spaztick
Canadian Imperial Armaments EVESpace
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Posted - 2008.08.09 08:40:00 -
[16]
Matter of fact fit Pulse with Scorch for everything. But seriously, more people should have some type of spacer in their sigs to show it's not part of the post. |

Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2008.08.09 08:43:00 -
[17]
Heavy Beam Laser IIs work quite nicely on the Zealot, but the Heavy Pulse Lasers work extremely well too.
I use a Zealot for missioning and HBLIIs work just fine, and the extra range is nice, although at short range I use a Target Painter to help the lasers hit frigates. The DPS difference between HPL and HBL isn't all that much (only 40 DPS more for HPL at Spec lvl 3 with 2 Heat Sinks) and you'll need Scorch quite often with the Pulse Lasers because enemies stay to far away, which considering the cost of the crystals might not be desirable. HPL is ofcourse superior if enemies get in really close like many frigates do, beams however do hit quite far out with shorter range crystals.
I wouldn't know much about the large version of the weapons as I can't use those yet.
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Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2008.08.09 09:23:00 -
[18]
Beams are great for fleet work and PVE, pulse are amongst the best guns for gang pvp.
People sing the praises of scorch for pve because of range and tracking, but I don't see the value of doing 90% EM damage against anything but sanshas or blood raiders.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Arthur Frayn
V.O.F.L IRON CORE H E L I C O N
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Posted - 2008.08.09 09:25:00 -
[19]
Originally by: Terianna Eri Beams + Amarr Navy Multifreq > Pulse + Scorch > Beams + Multifreq.
Fixed.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Nomakai Delateriel
Amarr Shadow Company G00DFELLAS
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Posted - 2008.08.09 09:38:00 -
[20]
I kind of like the heavy beam harbinger for L3 mission running. You don't have to chase people and you can deliver the damage immediately on those annoying Stasis+Neut tower combinations.
Beams are also nice for the early L1 mission running since you can fly outside hostile frigates range and pew pew from 15km. Best way there is to deal with worlds collide. And of course I haven't tried it, but some say the Tachyon Nightmare/Paladin is the best thing for mission running since sliced bread.
For PvP pulses beat beams for pretty much everything. The exceptions would be the beam crusader (although the pulse crusader is a beast as well) and the only credible sniper the Amarr got (the beam apocalypse). ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.08.09 11:09:00 -
[21]
Originally by: Nomakai Delateriel
For PvP pulses beat beams for pretty much everything. The exceptions would be the beam crusader (although the pulse crusader is a beast as well) and the only credible sniper the Amarr got (the beam apocalypse).
You obviously don't actually fly amarr snipers.
Hint, beam zealot is an excellent support sniper, so is the beam harbinger.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.08.09 18:47:00 -
[22]
Originally by: Arthur Frayn
Originally by: Terianna Eri Beams + Amarr Navy Multifreq > Pulse + Scorch > Beams + Multifreq.
Fixed.
In terms of pure damage, sure. The fact that pulse has almost 50% more range and about 80% more tracking, though...?
I go with pulse every time, unless I really, really need to hit further out than pulse+scorch range, and that doesn't happen very often.
(Although beam damage is better than I thought, and I may have to try out a beam zealot sometime.) __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Lyria Skydancer
Amarr Eve Defence Force
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Posted - 2008.08.09 18:49:00 -
[23]
Generally for ships without range bonus: Pulse for small gang/solo and beam for fleets. ----------------------------------------- [Video] Support Barrage |

VonKaplanek III
Destructive Influence Band of Brothers
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Posted - 2008.08.09 22:15:00 -
[24]
Beams 4tw for fleet support... Melting friggies with beams...oooohlalala
4 x Heavy Beam II 1 x Focused Medium Beam II
1 x MWD II 1 x Sensor Booster II 1 x disruptor II or painter II
1 x inertia stabilizer II 1 x nano II 1 x tracking enhancer II 2 x Heat Sink II 2 x Overdrive II
2 x metestasis tracking rigs
Use Navy multifreq, and get pvp implants for more tracking, ROF or damage.
With some decent skills:
25k optimal + 10k falloff (110 with aurora ad NO locotus rig) .064 tracking 9 x dam mod 2.4 rof goes 3-4k ganged and super agile
300 kills - 5 losses in 2 months....
Its a great setup for agility, beam range with tracking and Max Damage!
Enjoy!
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Poision Kevin
Amarr Cult of Death
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Posted - 2008.08.11 09:20:00 -
[25]
i migth be wrong but in eft i tested a mega pulse II with it t-2 ammo great DPS, but then i tested the same weapon only with dark blood multifreqency and got more in Volly damage and DPS so a tp is to use mega pulses II with dark blood mulifreqencys=) if it isn't any thing wrong and i set the skills o all lvl 5
i'm looking for players that want a good
derector of the cult of death |

Burn Mac
Minmatar Burning Steel Inc.
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Posted - 2008.08.11 09:32:00 -
[26]
Quad Light Beam Lasers can be used on some cruisers due to them being easier to fit than FMP:s (i might be wrong on this though).
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Misina Arlath
Amarr
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Posted - 2008.08.11 09:36:00 -
[27]
Beam lasers ------------ + better range
- slower tracking speeds - higher cap use per activation - bigger CPU/Grid fitting requirements
Pulse lasers ------------ + better tracking speed + better rate of fire + smaller CPU/Grid fitting requirements
- shorter range
Comments: The damage modifier on the guns is the same (for same meta level / tech). The rate of fire is what makes pulses have better DPS.
While Beams use more cap per activation, the pulses activate (fire) more often thus the cap usage is fairly similar (depending on your rapid firing skills, ship cap usage bonus to turrets, ship rate of fire bonuses et.c.)
If you are doing L4 missions, if you can use T2's, the Mega Pulse Laser II's are better because you get the added damage / range with the T2 Scorch crystals. If you can't use T2 guns, it's better to use T1 beams with multifreq's (since the beams can shoot about same range with multifreq's that T2 pulses do with scorches).
Using T1 pulses with multi's give you too short range to be really effective in the missions since most NPC's orbit too far away to reach with the Pulse w/multi so you have to use lower damage crystals with higher ranges.
Generally, for T1 go beams, for T2 go pulses. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |
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