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Strill
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Posted - 2008.08.10 11:00:00 -
[1]
Originally by: Case Kovaks Nice idea, too complex I think to be implimented but Good Luck!
What's complex about it? You hire a bounty hunter, they go out and kill the target and get payed based on how much of a loss they inflict. That's pretty much all there is to it. All the other stuff is just there to automate things and make sure that's what happens.
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Strill
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Posted - 2008.08.10 11:55:00 -
[2]
I see some obstacles to making the bounty-hunter payment completely automated. If your bounty hunter blows up the target's ship and destroys a bunch of faction/officer modules, how would the system appraise those?
One opposition was that the proposed system discourages sandboxing, so to that effect I'd suggest more options
*The option to set a flat reward for each ship class destroyed *The option to set a percentage reward for net losses inflicted to the target *The option to set a cap on the possible rewards *The option to contract a bounty hunter even if you don't have kill rights ***The contract info should show whether the target is expected to be in 0.0 sec, low-sec, or empire
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Strill
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Posted - 2008.08.10 22:46:00 -
[3]
Originally by: Dierdra Vaal As for setting a contract when you dont have kill rights, this could be a problem, UNLESS the contract then does not yield a derived kill right.
Ya. That's the idea. You don't need kill rights for the bounty hunter to be able to do their job, especially if the target is in low-sec or 0.0 sec, but they'd need to see that on the contract. It's just a pro-sandboxing thing.
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Strill
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Posted - 2008.08.12 00:38:00 -
[4]
Originally by: Becq Starforged Some thought needs to be given to how large a bounty can be set. The current limit of one kill is too little, and there's incentive for the hunted to sacrifice a cheap ship to cancel the bounty. But if killing the hunted is more or less unlimited, as in your plan, then there is potential for griefing. Perhaps the limit should be a multiple of the value of the ship loss that created the kill right to begin with.
The limit could just be the maximum bounty amount set in the contract. Once the bounty hunter kills the target enough times to claim the whole bounty, the contract is fulfilled and they lose their derived kill rights.
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