
Rimase
Bene Gesserit ChapterHouse
15
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Posted - 2012.04.09 18:31:00 -
[1] - Quote
The idea is plausible. The concept is not. I understand that purpose yet it just seems misplaced. The market rules are not submittal to the will of change of a capsuleer ever. I tend to the idea of this though I think there's plentiful of flaws. Constructive feedback time!
Rather than have the Militant player or any player be the decider, you'd have the solarsystem's sovereignty make this decision for you thus forcing you to sell your militarial goods at your own Empire's stations. This will allow your enemy Militants to purchase, keeping economy flowing, though they cannot dock the station to pick-up! They'd have to find alternative to collect.
:: KEY: Buyers must prompt of the order's strategic significance: The strategy is not the Order - the strategy is the Station they're sold from. (A new color-filter must be introduced to Militia players browsing their Assets they cannot dock at!) :: KEY: This gives Couriers a new role in life! A variation of Smuggling! (Not contraband but effects standing if somehow cover-blown)
The skill has to be a foundation of the mastering required for the player, which tends to be what EVE's player-skill is backed by (Skill-training & Player-learning). As I've said the skill required is to know where to place them against your enemy Militia yet still make a profit. By knowing where they're purchasing you can commit to selling at a neighbouring system(s) at attractive prices. RESULT: You make ISK, enemy cannot collect and you're rewarded with LP (if you're Milita), and you may effectively devalued the item against enemy sovereign if you put alot of 'strategic orders' in.
::'The skill will allow intel of your warring enemy's transactions on the map of where they're purchasing from and what they're purchasing.
EVE Fanfest proposed stations be under player control. This idea can tie-in to Militia (Imperial) and Corporate (Business) wars. Player-owned low-sec and high-sec stations arrested by their associated corporation would allow for an extension from Militia-based Suppressive Trades to additional Standings-based player-corporation Suppressive Trades.
To me, this is quite ******* awesome for the future of EVE! 
This maybe questions the name of the skill. What is actually going on here? You're congesting the market with multiple orders, cutting the prices against the enemy so the enemy will purchase. They would not be able to collect from strategic location and all enemies would be the same, and the market becomes choked against your enemy.
:: Skill: 'Suppressive Trading'
- The proposed idea could very much totally devastate fluency of trades as players segregate to their own empire sovereignty-systems. Standings would be an escalated grind and that fact that it's intended to compete against Militia ought to have you be part of faction warfare, too. These things go against the idea and adds way to much extra ass-sitting market-managing. Something new has to show...
. (Why CCP no improve Shareholding?):--áCome on, CCP. Make EVE really ******* interesting: https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |