
Ichandasil
Minmatar Comply Or Die
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Posted - 2008.08.12 12:20:00 -
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Originally by: mishkof Edited by: mishkof on 12/08/2008 11:50:38
Originally by: Bellum Eternus So here I am, cruising along in high sec looking for untanked AFK haulers to kill when I started thinking about the upcoming patch, how it's going to affect PVP in general, and how all the previous patches have affected PVP. I'm not going to state my opinion about where I think it's headed however. I just want to put some facts out there and their contributions to PVP in general:
(sort of in order by date, oldest first)
Hitpoint buff, then HP buff again: increased the time required to kill a target. More targets escape destruction.
T2 Ammo damage reduction (by some 20%+): all T2 ammo, long range and short ranged reduced in peak DPS and volley DPS. More targets escape destruction.
Warp to zero: targets either become invulnerable, warping straight from gate to station and back, or are only able to be attacked as they're jumping away from a gate, not into it. Excludes 0.0 bubble camps. More targets escape destruction.
Rigs are introduced: peak tank DPS and static HP skyrocket, peak speeds go insane, peak DPS remain static. More targets escape destruction.
The upcoming web nerf: few ships will be able to fit more than one web, or both web and 9km scram at the same time. Targets will MWD, AB or simply float back to gates and jump out, escaping destruction. More targets escape.
Ok, so remember when I said I wouldn't give my own opinon about all of this earlier? Well, I lied. I can't let the masses come to their own conclusion. Everyone is too stupid to arrive at the correct answer. Fortunately you have me here to do your thinking for you. \o/
Eve is moving further and further away from nonconsentual combat. Offensive ship capabilities continue to get compromised while defense is improved over and over again. Webs are key to holding a target away from it's avenue of escape long enough to kill it. Now this will be defunct as well. 0.0 guys will have less of a problem with this than lowsec and empire war players, but it will still be somewhat of an issue.
One of the main reasons that high sec ganking has become so popular is that it's the only way for attackers to access the ISK rich targets that never *ever* stray into their combat environment for any reason. They're not even able to be war decced the majority of the time due to NPC corps.
Am I saying that the game is doomed and coming to an end? Of course not. But I am saying that if you're a PVPer and you like killing other players for fun or profit, you're going to be liking the results less and less. Just wait till this time next year and you're able to recount all the stories about the one's that got away instead of the ones you killed.
CCP continues to reinforce the safety of those who wish to avoid PVP at all costs while doing it at the expense of the rest of the PVP crowd, regardless of what venue they PVP in, whether it be 0.0, low sec or empire.
How doas the speed nerf fit into your holy scriptures?
Seriously, speed has been the number one reason fights dont happen since rigs were introduced.
Tanks just delay the inevitable...
This.
You have to be some kind of a special tool to start a post about how it's becoming too easy to get away when the Dev's are getting ready to nerf the hell out of the ability to get away.
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