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Zervun
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Posted - 2004.06.03 23:21:00 -
[1]
Edited by: Zervun on 03/06/2004 23:22:28 In theory after patch, swap around for fitting problems
HI 4x 425mm, 2x siege (or mini siege) 2x heavy nos or 1x heavy nos 1x autotargeter
MID 1x warp distruptor 1x 100mn MWD 2x cap recharger II's
LOW 1x L armor repairer 1x L armor repeirer or medium armor repairer II (fitting problems) 1x thermic, 1x explosive, 1x kinetic 1x warp core stab 1x gyrostab II
No cap relay should have plenty with the nos's
Oh and a half and half split of ogres and wasps in the drone bay =)
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Zervun
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Posted - 2004.06.04 19:27:00 -
[2]
Edited by: Zervun on 04/06/2004 19:33:21 Edited by: Zervun on 04/06/2004 19:32:15 Don't take anything Trevedian has to say about a phoon to heart, he doesn't know what he is talking about.
Typhoon is a badass bs, one of the best if not tied with the best for pvp. It just takes an astronomical amount of skills to be successful with it. You need to use it's ship bonus to it's advantage. You either want to go long range or very close range, no inbetween. It is arguably the best close range bs due to speed, bonus, and drone bay.
1. It's the fastest bs. 2. It has the best bs agility. 3. It locks very fast. 4. It's the slowest bs to lock on to. 5. It has one of the most unique ship bonus' if used right 6. None of it's weapons cost barely any cap to run (proj's/missles) 7. It has the highest EM armor resistance of all the bs's (same as tempest) and.... 8. Has one of the best mid/low slot combinations for armor tanking. 9. Has the 2nd largest drone bay which is more than enough. 10. Noone has a clue what you are equiping there are no really cookie cutters for the phoon. 11. It's reasonably cheap compared to a tier 2
Microwarp drive $1mil isk Typhoon $70mil isk The look on your enemy's face as he's sitting in his pod not knowing what even hit him and mouses over onto your ship to see
Tubesteak I
priceless
It does suck for mining but thats it.
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Zervun
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Posted - 2004.06.05 01:06:00 -
[3]
Incidently, if anyone wants to talk to me ingame I will be more than happy to give them phoon advice, it's my favorite bs. Send me a convo. Warning though you should have at least 3 - 4 mil sp underneath your belt in mostly combat to make it worthwhile.
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Zervun
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Posted - 2004.06.07 01:00:00 -
[4]
Pretty much a must is
Cruise missles III+ Heavy drones skill III+ Drone Interfacing III+ Large proj IV+ Surgical strike IV+ Weapon Upgrades IV+ All other gunnery skills III+ MWD cap usage skill III+ Engineering V Electronics IV+ Energy Management IV+ Cap Regen IV+ The 3 armor tanking skills IV+
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Zervun
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Posted - 2004.06.08 17:01:00 -
[5]
Edited by: Zervun on 08/06/2004 17:03:19
Originally by: Pascal DuVont Why isit that you need all those damage boosting skills to be effective in a typhoon particulairly... surely you will just be as effective as someone else in a bship without those skills.. (barring scorp/ravev)
Well the thing is, you can't just specialize in say turrets for the phoon or missles only. Because you have only 4x turret mounts you need to fill the other slots with something else. Hense the need for good missle skills. You want your damage skills up as with a close range setup you go through ammo like hotcakes with proj's. Since the phoon is the 2nd biggest drone bay you want your drone skills up. Since the phoon is low on powergrid you want your fitting skills up, if you are fitting sieges like after the patch soon you are gonna have to have elec high. Using close range you need MWD skills up. The phoon has 70% EM armor resistance and is screaming to be armor tanked so you need those up. Cap regen is poor on the phoon and with a mwd your overall cap is low, you need those up also. Etc etc etc etc
The above setup for ganking is good but why power diags over cap relays? Also not much point in a webifier, you will outrun damn near anything in it with a mwd sans frigates and well drop 8+ wasps or ogres and that solves that.
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Zervun
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Posted - 2004.06.08 19:20:00 -
[6]
Edited by: Zervun on 08/06/2004 19:21:49 Well, you are armor tanking it so the shield boost on the diags is worthless. You don't need the extra grid when using 800's. The hp boost is minor. Everything is about regen so the cap relays work much better the only good thing about the diags is the total cap storage boost. 1 cap relay = 3 power diags.
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Zervun
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Posted - 2004.06.08 19:49:00 -
[7]
The dual 425's are better, but for day to day usage they run through so much ammo it's a pita. 2x power diags = 15% regen 1 cap relay = 20% 3x diags = 23.5% regen closer to the cap relay. I also prefer to slap a explosive hardner in also for EMP L hits and missle boats, debatable though.
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Zervun
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Posted - 2004.06.08 23:08:00 -
[8]
Edited by: Zervun on 08/06/2004 23:10:40 I suppose it might work that way, but I'm a fan of regen > anything. Ya you have a bigger pool, but it takes more fitting etc.
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