
DaDutchDude
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Posted - 2008.08.12 16:31:00 -
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Edited by: DaDutchDude on 12/08/2008 16:36:38 1) Missions need to be made more dynamic and unpredictable If missions were less farmable and more challenging, this would increase the "fun" for carebears like me but also the risks, which would alleviate some of the anti-carebear types. Also, I fully agree with Malcanis on this: if PVE was more like PVP (meaning fittings and tactic required), esp. at level 3 and 4, going low sec and dealing with pirates would be less of an issue.
2) Mission pay-out in Low-Sec and 0.0 needs improvement True. I currently see no valid financial reason to mission low sec because the risk is too hight compared to the reward. However, I still think this won't entice many missioners to go low sec, nor do I think that current low sec dwellers will start doing missions. This change would promote fairness, but wouldn't change much else.
3) Module loot has a negative impact on the economy by making t1 production obsolete and injecting too many minerals into the economy True. Missioning shouldn't be mining, and there should be different kind of rewards so that BOTH professions have a valid place. Just to be clear: it shouldn't be a way to 'punish' carebearism, which seems high on the agenda of some louder voices.
4) Missions in Factional Warfare require improvements Don't know about this one since I haven't been in FW yet.
5) Mining missions require improvements Don't know about this one, never done one.
6) Agents are static, resulting in overloaded mission hubs, desire to have agent quality made dynamic I'm not sure about this one. Is it really solving a problem or just an attempt to make life harder for missioners? I agree some mission hubs are quite busy, so solving that would be good. It could also just lead to an amount of silliness with people moving around a lot and accomplishing nothing much.
7) Level 4 missions in their current form do not belong in high-security space This is the plea of low sec pirates wanting a nice target rich environment of expensive ships they can blow up in organised gangs while the solo missioners are just rolling the dice every time they fly out. I'll admit that there are problems with rewards on several issues (missions being too static and farmable, rewards being too high for missions, PVP / pirating not rewarding enough), but this is not a good solution. Pirates are often quite vocal, so they can be heard far and wide, but that doesn't mean that they know how to solve problems with missions. They do now how to solve their own problems in a risk-free way for them. Only if CCP considers missioning without PVP shouldn't be a valid carreer option for combat players more then 6 months old should they even remotely consider this. There are problems, so lets solve them. Just don't solve them in a way that cuts out the legs under one professional option to the advancement of another professional option.
8) Standing is being monopolized by missions (no ways to get standing outside of mission running, with the exception of FW standing) True ... but there are several types of missions for several professions, so what's wrong with this? Perhaps the types of mission need to be expanded or a bit more free-form (like a 'tag office' where you can turn in criminal tags for standing and a payment instead of formally accepting a mission to kill criminals), but I don't see how else this would be accomplished.
In conclusion Yeah, missioning could use some changes. Esp. at the high end, the challenge should be harder (in an interesting way, not just more firepower and/or NPCs), there are some issues with reward vs. risk and missioning shouldn't make a profession like mining or manufactoring unrewarding.
But really, lets talk solutions that keep missioning open as a valid and fun career option and don't give into anti-carebear pirates demand for easy targets.
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