
Fallorn
GoonFleet GoonSwarm
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Posted - 2008.08.11 22:57:00 -
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Edited by: Fallorn on 11/08/2008 22:57:52
Originally by: Lia Gaeren I have created and posted in so many 'please look at missions' threads I think my fingers are bleeding. However, one more....
1) Missions need to be made more dynamic and unpredictable Yes. And more logical to the agent type giving them, and better variety of completion goals. I have come up with some examples here.
2) Mission pay-out in Low-Sec and 0.0 needs improvement Yes. Wouldn't tempt me into low sec even if they paid 100x what they do now, but I'm sure it would tempt others.
3) Module loot has a negative impact on the economy by making t1 production obsolete and injecting too many minerals into the economy Not bothered either way really - I reprocess the lower end mods but don't use the mins (every now and then I just give them en masse to a friend in production), but it's nice seeing a nice meta item drop from time to time to add to my collection. I tend to just give all my salvage items to this same player - every now and then she makes me something nice for free.
4) Missions in Factional Warfare require improvements I don't do FW so can't comment on this.
5) Mining missions require improvements Yes - not entirely easy, since mining is mostly about going to a rock, blasting it with lasers and picking up the rubble. See also a couple of the ideas I posted in the thread linked above.
6) Agents are static, resulting in overloaded mission hubs, desire to have agent quality made dynamic Or just remove agent quality, have mission quality and reward based solely on skills and standings.
7) Level 4 missions in their current form do not belong in high-security space No, no, no. I am a casual player, and I like running missions. Having discovered I can now do level 4s and live, I hope to move up to doing them exclusively soon. Take 'em out of high sec and I would probably leave the game - been doing 3s for about 18 months now and they are getting dull ;)
8) Standing is being monopolized by missions (no ways to get standing outside of mission running, with the exception of FW standing) I like standings, it's one of my weird things about MMOs. The more ways to improve them, the better. FW didn't do it for me though :)
Besides people I know and my self having done lvl 4 missions in less than 3 months of play I have no idea how it took you 18 months to get to level four missions. But people also NEED to consider that by changing the rewards from missions in low sec and 0.0 the are also making mining and ratting an even less viable source of income. Also that if you keep the same level of income in high sec lvl 4 missions then it really didn't do anything, most mining income is less than grinding lvl 4's and ratting is a whole lot less stable, if you increase low sec rewards it just swings the balance even farther out. To make an impact you would have to reduce the rewards so that the incentive is not that these are better than you are use to but what is are use to is now no longer in high sec. and you have to move down to get it.
Spelling, I think not, grammar not so much, punctuation I never. Sig removed. If you would like further details please mail [email protected] with a link to your signature. - Elmo Pug
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