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![]() Gryffyn |
Posted - 2004.06.02 16:27:00 -
[1] Edited by: Gryffyn on 02/06/2004 18:34:29 Edited by: Gryffyn on 02/06/2004 16:30:44 Right to Mine in Secure Systems, determined by Hull-Type: Some solar systems could be designated protected zones in order to preserve the minerals within and prevent overmining, allowing gravity to reform those abused asteroid belts, or they might be claimed property of some NPC organisation. As a result, laws are passed preventing large hulled vessels, from mining. - Open System. Any ship type may mine there. - Restricted System. Only Cruisers and Frigates may mine there. - Closed System. Nobody may mine there. Any ship may attempt to sneak into a protected system and mine, but would have to evade patrols from authority figures, which would scan cargo holds. A fine would be levied against lawbreakers, dependent upon amount of ore discovered in Hold. Mining Rights: The right to mine asteroids, in certain systems, may not be free. They are essentially a commodity of a local power - and might be owned and protected by a government, or corp security force. Any PC miner has to buy the right to mine, with a discount going to same corp miners. Essentially, a miner pays a fee dependent upon the size of their total cargo space when coming within the vicinity of a controlled asteroid field. Smugglers Holds: Miner-smugglers may attempt to mine extra amounts by having 'Smugglers Holds' attached to their ships, or by changing their ship loadout. They risk the danger of heavy fines however, and confiscation of their smugglers' hold if they are scanned and caught. Smugglers' Holds vary in quality (bonuses versus detection) and capacity. Mining Efficiency, according to distance: The effectiveness of mining lasers varies according to distance from asteroid. The closer you are, the quicker you mine. More valuable and heavier ores, might be found to the centre of an asteroid field. Asteroid Collision Detection: Asteroid collisions cause very minor damage to armour and then hull of ships, dependent upon speed of colliding ship. Only kinetic shields and upgrades offer protection. To gain access to the best ores or larger asteroids, a pilot must weigh up his chances of doing damage to his ship, against the possible extra financial reward. Mining Claims: In unsettled space, rich asteroids can make a pilot rich. As a result, some pilots sometimes claim them as their exclusive property. To do so, they must scan the asteroid, determining its mass and determining its asteroid designation, and travel to a civilised sector Assayers' Office and register that claim. This gives a data sheet - Miner's Claim. Miner's Claims could be destroyed, stolen or recovered creating new opportunities for claim-jumping and PvP conflict. Pirates and some npc corporations might take offense to a claim being lodged, resulting in intermittent attacks on claimed asteroid facilities and owners. Deformable Planetoids: Super-large asteroids of significant mass and often peculiar mineral content which interfere with scanning attempts. Though not intrinsically valuable, they are often sought out as pirate bases and safe havens. With the correct modules attached, ships may: - Clamp to the size of these planetoids, and power-down systems, making them difficult to detect and throwing off pursuers. - Hollow out the planetoid producing a nest into which the ship can be piloted, offering an even greater protection against pursuers and detection. Asteroid Rail-Gun Mining: A very dangerous means of mining used by relentless corporations, for a quick profit, high-risk gain. This involves a huge railgun being placed adjacent to an asteroid field. Asteroids are fed into the railgun and fired across the solar system to a processing plant placed in a distant more favourable orbit. The high speed asteroid is a danger to ships, and the railgun in use is dangerous to its operators, and prone to breaking down. Historically, these huge asteroid railguns have on one occasion been used as a planetbuster, but this is considered a particularly heinous crime. |
Gryffyn Caldari Science and Trade Institute |
Posted - 2004.06.02 16:27:00 -
[2] Edited by: Gryffyn on 02/06/2004 18:34:29 Edited by: Gryffyn on 02/06/2004 16:30:44 Right to Mine in Secure Systems, determined by Hull-Type: Some solar systems could be designated protected zones in order to preserve the minerals within and prevent overmining, allowing gravity to reform those abused asteroid belts, or they might be claimed property of some NPC organisation. As a result, laws are passed preventing large hulled vessels, from mining. - Open System. Any ship type may mine there. - Restricted System. Only Cruisers and Frigates may mine there. - Closed System. Nobody may mine there. Any ship may attempt to sneak into a protected system and mine, but would have to evade patrols from authority figures, which would scan cargo holds. A fine would be levied against lawbreakers, dependent upon amount of ore discovered in Hold. Mining Rights: The right to mine asteroids, in certain systems, may not be free. They are essentially a commodity of a local power - and might be owned and protected by a government, or corp security force. Any PC miner has to buy the right to mine, with a discount going to same corp miners. Essentially, a miner pays a fee dependent upon the size of their total cargo space when coming within the vicinity of a controlled asteroid field. Smugglers Holds: Miner-smugglers may attempt to mine extra amounts by having 'Smugglers Holds' attached to their ships, or by changing their ship loadout. They risk the danger of heavy fines however, and confiscation of their smugglers' hold if they are scanned and caught. Smugglers' Holds vary in quality (bonuses versus detection) and capacity. Mining Efficiency, according to distance: The effectiveness of mining lasers varies according to distance from asteroid. The closer you are, the quicker you mine. More valuable and heavier ores, might be found to the centre of an asteroid field. Asteroid Collision Detection: Asteroid collisions cause very minor damage to armour and then hull of ships, dependent upon speed of colliding ship. Only kinetic shields and upgrades offer protection. To gain access to the best ores or larger asteroids, a pilot must weigh up his chances of doing damage to his ship, against the possible extra financial reward. Mining Claims: In unsettled space, rich asteroids can make a pilot rich. As a result, some pilots sometimes claim them as their exclusive property. To do so, they must scan the asteroid, determining its mass and determining its asteroid designation, and travel to a civilised sector Assayers' Office and register that claim. This gives a data sheet - Miner's Claim. Miner's Claims could be destroyed, stolen or recovered creating new opportunities for claim-jumping and PvP conflict. Pirates and some npc corporations might take offense to a claim being lodged, resulting in intermittent attacks on claimed asteroid facilities and owners. Deformable Planetoids: Super-large asteroids of significant mass and often peculiar mineral content which interfere with scanning attempts. Though not intrinsically valuable, they are often sought out as pirate bases and safe havens. With the correct modules attached, ships may: - Clamp to the size of these planetoids, and power-down systems, making them difficult to detect and throwing off pursuers. - Hollow out the planetoid producing a nest into which the ship can be piloted, offering an even greater protection against pursuers and detection. Asteroid Rail-Gun Mining: A very dangerous means of mining used by relentless corporations, for a quick profit, high-risk gain. This involves a huge railgun being placed adjacent to an asteroid field. Asteroids are fed into the railgun and fired across the solar system to a processing plant placed in a distant more favourable orbit. The high speed asteroid is a danger to ships, and the railgun in use is dangerous to its operators, and prone to breaking down. Historically, these huge asteroid railguns have on one occasion been used as a planetbuster, but this is considered a particularly heinous crime. |
![]() Neko Makai |
Posted - 2004.06.02 17:59:00 -
[3] I like every idea, specially the hull one(but maybe you should make it by sec rating or something, and make tax really unaffordable to big hulls). But that rail gun shooting roids across system into my hanger is kinda lazy, and definately weird. Where is the physics to shoot such a huge thing like that. |
Neko Makai Black Lance Against ALL Authorities |
Posted - 2004.06.02 17:59:00 -
[4] I like every idea, specially the hull one(but maybe you should make it by sec rating or something, and make tax really unaffordable to big hulls). But that rail gun shooting roids across system into my hanger is kinda lazy, and definately weird. Where is the physics to shoot such a huge thing like that. |
![]() Gryffyn |
Posted - 2004.06.02 18:31:00 -
[5] The railgun idea I'm sure I've read about in a novel somewhere, though I cannot for the life of me remember the title. Similar far-fetched sounding ideas have been proposed as real-life pseudo-possible ways to aid construction in space. To clarify: - A huge free-floating mining railgun is built at considerable expense near an asteroid belt. - A processing plant station is built further out, in the solar system, at considerable expense. - The owners of the processing plant if NPC then sell ore cheaply to the railgun operators, the PCs. - The owners of the processing operators, if PC have an automated supply of ore refining. This could easily be balanced. Only one asteroid could be shot at a time. Prone to breakdown. Only one asteroid refined at a time, but it could be refined slowly and automatically, while the corp members are elsewhere. |
Gryffyn Caldari Science and Trade Institute |
Posted - 2004.06.02 18:31:00 -
[6] The railgun idea I'm sure I've read about in a novel somewhere, though I cannot for the life of me remember the title. Similar far-fetched sounding ideas have been proposed as real-life pseudo-possible ways to aid construction in space. To clarify: - A huge free-floating mining railgun is built at considerable expense near an asteroid belt. - A processing plant station is built further out, in the solar system, at considerable expense. - The owners of the processing plant if NPC then sell ore cheaply to the railgun operators, the PCs. - The owners of the processing operators, if PC have an automated supply of ore refining. This could easily be balanced. Only one asteroid could be shot at a time. Prone to breakdown. Only one asteroid refined at a time, but it could be refined slowly and automatically, while the corp members are elsewhere. |
Agnot C |
Posted - 2007.03.14 20:46:00 -
[7] Some of them seem pretty cool, and some seem kind of hard with the engine. Commercial Mining, from Crabbing? I had tossed around an idea with a friend. In Commercial Crabbing pots are thrown down and left to capture crab. On occasions someone will pick your pots while you are gone (It's usually nice to leave a nice cold case of beer behind if you pick We thought mining could open some interesting game play if there was a setup similar to this. ------ All in all the dreaded share was released to the wild, we are waiting for it's return. |
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