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1. Space Storms as Natural Warp-Disruption Fields - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 22/06/2004 16:31:34 Perhaps some formula dependent on level of Jumpgate traffic would be appropriate. The theory being that these storms are themselves slowly generated as a side effect of warp flight through an area. ...
- by Gryffyn - at 2004.06.22 16:28:00
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2. New EVE Chronicle - in EVE General Discussion [original thread]
Forgive my newbishness, but what ship is that in Rhaegar's sig?
- by Gryffyn - at 2004.06.20 18:40:00
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3. Collision detection - in Player Features and Ideas Discussion [original thread]
Collision detection should be improved; but definitely not done away with.
- by Gryffyn - at 2004.06.20 14:51:00
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4. Hands Up all in favour of leaving the devs to it - in EVE General Discussion [original thread]
Games designed by their community = Orange advert.
- by Gryffyn - at 2004.06.20 09:27:00
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5. Signatures - in EVE New Citizens Q&A [original thread]
Edited by: Gryffyn on 19/06/2004 12:10:42 A combination of photoshop and several cups of coffee. You then load it up to your webspace and link to its location in your signature using url tags. If you are looking for a signature there are se...
- by Gryffyn - at 2004.06.19 12:08:00
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6. In vitro vs. In vivo - MWD Signature Penalty - in Ships and Modules [original thread]
I suspect the bottom line for the MWD is this, though I could be mistaken: - The MWD, in CCP's vision, by in-game corp design, is intended to be a civilian means of fast in-system travel. ie. Not a military module. Hence the increase in signature...
- by Gryffyn - at 2004.06.19 09:43:00
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7. New resources / way of making money - in Player Features and Ideas Discussion [original thread]
New Harvesting Opportunities: Radioactive materials: Collected from sun-diving. Used to create radioactive ammunition and nuclear missiles. Exotic particles: Collected whilst warp-jumping. Used to create MWD and jump drive technology, a...
- by Gryffyn - at 2004.06.18 11:10:00
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8. Mining Laser Remodulation - in Player Features and Ideas Discussion [original thread]
Yes. After I'd posted.
- by Gryffyn - at 2004.06.17 12:12:00
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9. Mining Laser Remodulation - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 17/06/2004 12:16:09 Edited by: Gryffyn on 17/06/2004 12:10:47 Mining Laser Re-Modulation: The technobabble... A mining laser is not constant in its 'drilling efficiency'. From time to time the laser will encou...
- by Gryffyn - at 2004.06.17 12:02:00
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10. Computer Hacking - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 17/06/2004 11:37:06 Quote: maybe a sub-game for different levels of hacking - so that it is a skill for the more intelgent player? A mini-game is an excellent idea. If you are an old timer like me, you might...
- by Gryffyn - at 2004.06.17 11:35:00
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11. Science Vessels - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 16/06/2004 22:48:35 You could probably argue a case for a reasonable drone bay and have scientific probes on a science ship. Perhaps you'd care to write-up some ideas about science probes?
- by Gryffyn - at 2004.06.16 22:47:00
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12. RIP ninja miners - in EVE General Discussion [original thread]
Actually, it is a shame if you cannot mine covertly. As you are familiar with what is required to do so, perhaps you could suggest some improvements allowing for the presence of these spawns, yet keeping the spirit of 'ninja mining' alive? Mayb...
- by Gryffyn - at 2004.06.16 22:40:00
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13. Computer Hacking - in Player Features and Ideas Discussion [original thread]
Quote: i like the idear but it could be very hard to ballance and i dont know if it realy fits with eve. Computer Hacking is actually mentioned in several agent Kill missions, with a thief stealing corporate information, to sell to the ...
- by Gryffyn - at 2004.06.16 19:08:00
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14. corp gates for corp - in Player Features and Ideas Discussion [original thread]
Edited by: Gryffyn on 16/06/2004 16:53:04 An interesting idea. The backstory for gates say they must be in systems with two suns, which restricts their placement. Also, players are likely in many circumstances to want to travel to systems whi...
- by Gryffyn - at 2004.06.16 16:50:00
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15. Gun Optimal Range Radii Chart - in Ships and Modules [original thread]
Forgive me for the mouthful of a title. Obviously the latest patch has caused a great deal of confusion, regaridng when and how to use weapons. The problem, obviously, is our mental maps of weapon use have become hopelessly confused. Suggestion...
- by Gryffyn - at 2004.06.16 16:24:00
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16. Ship Bombs...Breaching....and Terrorism - in Player Features and Ideas Discussion [original thread]
You would get Badger bombs deployed at Gates, like suicide Kestrels are now -- and everyone would complain.
- by Gryffyn - at 2004.06.16 10:30:00
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17. A 'Bug Report' Channel - in Player Features and Ideas Discussion [original thread]
Simply a channel to cut and paste your system errors into, say in the circumstances you hit a few problems with a patch. The Devs could then look through the channel log at their leisure. More efficient than individual bug reports?
- by Gryffyn - at 2004.06.15 18:17:00
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18. Please remove the traffic sign. - in Test Server Feedback [original thread]
Also, the stop sign appears to float unconnected from the main part of the interface?
- by Gryffyn - at 2004.06.15 16:07:00
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19. Miner class ships - in Player Features and Ideas Discussion [original thread]
I'm a little confused by the wish-list of people wanting a powerful mining ship with lots of hardpoints, for all those Miner IIs - without specialist mining hardpoints. Surely if such a powerful ship was created you would have the reverse of what...
- by Gryffyn - at 2004.06.14 10:36:00
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20. personal ship logs. - in Player Features and Ideas Discussion [original thread]
I briefly suggest the idea of player creatable logs here also. Linkage - Player Logs, created in the new Shiva Notepad. This might have a character limit per page. - Each created page is physically created, allowing those pages to be stolen, ...
- by Gryffyn - at 2004.06.14 08:57:00
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