
Spindletop
Federated Ecumenical College of Amarrian Leaders
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Posted - 2008.08.14 00:17:00 -
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In favor of the general spirit of the motion, but not fully behind the implementation.
I think I understand what you're getting at here, but, as has been said ad nauseum already, the implementation leaves much to be desired. The mission types you've suggested are already part of the everyday life, so to speak, of the major 0.0 entities (Goonswarm, BoB, et al), and to provide a source of income for this is rather pointless. This is not to say, however, your idea is wholly without merit, but you do fail to grasp the environment of null-sec space, and it shows. Perhaps input from the other respected CSMs with said experience would solve this problem?
With regards to player-created missions: NO. No, no, no, no, no, nein, nyet, non, a thousand times, ούν. Apart from the fact your average player, frankly, has all the creative ability of a slug, the bureaucracy required to approve, code, and implement these missions would be mind-boggling at best and completely ineffectual at worst. There simply is no way to implement this idea efficiently without separating the wheat from the chaff, so to speak. You had me at NPC vendors, you dropped me on my head when you said mediators. Alliances don't need NPC mediators; many already have high-ranking members whose sole purpose is diplomacy. Failing that, the Big Stick* can always be waved and, if necessary, dropped on the head of your enemies.
(*Note: Big stick can apply to Capital Ships, Titans, or in the case of GoonSwarm, blobs of T1 Frigates)
So what is to be done about 0.0 sec and Agents with respect to it?
Well, therein lies the problem. As was stated previously, deadspace complexes could help make 0.0 sec worth the trouble. Please note, I am referring to the conquerable portion of nullsec, not the haphazard NPC-controlled parts, which are little more than high sec with no rules. Agents CAN have a place in these areas, but the implementation is rather tricky, as has been noticed already. Logistics missions, while an option, are redundant as they are already a factor in maintaining POSes, ratting missions are redundant, as are many of the missions available in high sec. Faction warfare brings up another problem as it can lead to members of a specific alliance fighting with other members, simply by having a corp choose a different side. This also has the unfortunate side effect of shoehorning members of said corps into fighting a war that is not necessarily beneficial to them. What good does it do the average Minmatar player to fight for the Amarr? (lol speed nerf)
I don't presume to have answers to ANY of these questions, since I am rather lacking in the subtle nuance of making money in zero sec myself (Hi, Delta Squad), but agents could be brought in, theoretically speaking, to help the average grunt pay for the carrier that he dreams about when getting popped in his tackling frigate. Pirate NPCs could be an option. Hell, even "delegates" of CONCORD could be brought in, offering missions to take out rats in belts, and then transitioning to complexes.
All things considered, your idea has merit, but simply needs refinement. As a goon, I must say more propositions like this could lead to more faith in the CSMs as a whole, since it proves that they aren't simply concerned with making ISK in highsec.
But, again, CONSULT THE MEMBERS WHO HAVE EXPERIENCE IN 0.0. This is imperative, as only one who knows the mechanics can suggest improvements.
tl;dr: sure, why not?
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