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Jim Hazard
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Posted - 2008.08.13 05:03:00 -
[1]
Wouldn¦t it make sense when being scrambled prevents that you are able to use a Stargate?
If you put your points on a Capital ship you do not only take it¦s ability to warp off but also lock down its jump drive. So how about adding the same for smaller ships?
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DoctorDeath
Minmatar Endeavor Enterprises INC
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Posted - 2008.08.13 05:45:00 -
[2]
Edited by: DoctorDeath on 13/08/2008 05:46:06 Edited by: DoctorDeath on 13/08/2008 05:45:41
Originally by: Jim Hazard Wouldn¦t it make sense when being scrambled prevents that you are able to use a Stargate?
If you put your points on a Capital ship you do not only take it¦s ability to warp off but also lock down its jump drive. So how about adding the same for smaller ships?
the problem with this thought is
Capital ships with jump drives have to Generate the Portal thay jump thuw.
Stargates are self powered and pull you in at your request.
now yes it would be nice to stop people with a warp scram but it would have to be. disabling the gate's activation control servo.
this has been posted before, hacking gates and stoping them from going 1 way.
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Jim Hazard
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Posted - 2008.08.13 06:34:00 -
[3]
Guess the stargate being self powered is a valid point.
Since just putting a scrambler on a gate would really be to simple then, I guess the only way to make something like that become true, would be a new shiptype with a unique module which is just designed to shut down a gate. Then again there would be another problem. You either just would have to make those usable in 0.0. Or traveling in low sec will really become a pain in the ass. The idea behind scrambled ships not being able to jump was that they still would have a few seconds to click "jump" b4 they are targeted and scrambled.
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Venkul Mul
Gallente
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Posted - 2008.08.13 06:45:00 -
[4]
You don't scramble the largest capital ships, you need a HIC bubble or point or a dictor bubble.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
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Jim Hazard
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Posted - 2008.08.13 07:21:00 -
[5]
Originally by: Venkul Mul You don't scramble the largest capital ships, you need a HIC bubble or point or a dictor bubble.
True... SUPERcaps can not be scrambled with a standard scrambler. I am aware of that. But they use more advanced technology and that point is one of the many reasons they cost a lot more (in ISK and production materials) than a dread or standard carrier.
Though i don¦t get what this has to do with my little idea?!?!
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Venkul Mul
Gallente
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Posted - 2008.08.13 09:05:00 -
[6]
Originally by: Jim Hazard
Originally by: Venkul Mul You don't scramble the largest capital ships, you need a HIC bubble or point or a dictor bubble.
True... SUPERcaps can not be scrambled with a standard scrambler. I am aware of that. But they use more advanced technology and that point is one of the many reasons they cost a lot more (in ISK and production materials) than a dread or standard carrier.
Though i don¦t get what this has to do with my little idea?!?!
Originally by: Jim Hazard
If you put your points on a Capital ship you do not only take it¦s ability to warp off but also lock down its jump drive. So how about adding the same for smaller ships?
Because this is only partially true.
And honestly your idea is really bad.
Originally by: Gamesguy
the suicide ganking is merely an isk farming activity.
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Jim Hazard
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Posted - 2008.08.13 09:32:00 -
[7]
Edited by: Jim Hazard on 13/08/2008 09:33:19
Originally by: Venkul Mul
Originally by: Jim Hazard
Originally by: Venkul Mul You don't scramble the largest capital ships, you need a HIC bubble or point or a dictor bubble.
True... SUPERcaps can not be scrambled with a standard scrambler. I am aware of that. But they use more advanced technology and that point is one of the many reasons they cost a lot more (in ISK and production materials) than a dread or standard carrier.
Though i don¦t get what this has to do with my little idea?!?!
Originally by: Jim Hazard
If you put your points on a Capital ship you do not only take it¦s ability to warp off but also lock down its jump drive. So how about adding the same for smaller ships?
Because this is only partially true.
And honestly your idea is really bad.
No in General it is true... Just that the Supercaps have a special ability which prevents that they get scrambled with a standard scrambler. Which does not mean that my statement is not true. You could also apply such an ability to smaller ships, like covert ops for example as you should have the ability to gather information about whats behind the gate.
Besides your post are not really constructive and against the forum rules. So if you gotta say something against an idea at least say why you are against it and dont just go towards ppl like that.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.08.13 14:09:00 -
[8]
Perhaps you should need a minimal degree of cap to use regular gates too, being neutralized at the gate prevents you from jumping, much as it does capitals.
Should/would/could have, HAVE you chav!
Also Known As |

Polinus
Caldari State War Academy
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Posted - 2008.08.13 15:15:00 -
[9]
We don't need more stuff to make subcapital ships useless and eve even more capital online.
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Jim Hazard
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Posted - 2008.08.13 18:04:00 -
[10]
Originally by: Polinus We don't need more stuff to make subcapital ships useless and eve even more capital online.
I see people arround here like to think before posting....
Why do you think that would change the meaning subcapital ships? I do not think it would have any influence on them at all.
Adding a shipclass which is able to shut down a gate just adds more tactical options. Such a Ship could be used to force fleets into fights instead of letting them run.
For example:
-You have a small hostile fleet roaming through your territory, but since they just want to gank some easy targets they run as soon as they notice any resistance. Now you can shut down the gates on their escape path and force them into a fight.
-You want to take over a system and want to setup or attack POSs. Shut down the stargates leading into the system.
-You are in an area where war is raging and you know the supply lines of your invaders? Block the incoming support with small gangs to prevent that they catch up with the main fleet.
Thats just a few things such a ship could do. You might even get more small skirmishes as you might have a decent chance to prevent that a big blob forms up somewhere.
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marakor
Gallente Anti Lag Forum Smackers
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Posted - 2008.08.13 18:13:00 -
[11]
Considering most ppls whine about nano was that they "can run away" maybe scrams should stop ppl from both docking and jumping through gates.
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Wannabehero
Caldari Absolutely No Retreat
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Posted - 2008.08.13 18:50:00 -
[12]
Maybe there could be a new module that prevents communication between the target and the stargate, a gate-comm scrambler. Mid slot module, point based, counter by WCS's (give WCS a point for point against gate-comm scramblers as well as warp scramblers).
Maybe it could be based on a % chance mechanism. I dunno. --
Don't harsh my mellow |

Jim Hazard
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Posted - 2008.08.13 19:11:00 -
[13]
Originally by: Wannabehero Maybe there could be a new module that prevents communication between the target and the stargate, a gate-comm scrambler. Mid slot module, point based, counter by WCS's (give WCS a point for point against gate-comm scramblers as well as warp scramblers).
Maybe it could be based on a % chance mechanism. I dunno.
I agree that a module which can be fitted on every ship would need a counter, but it needs to be a special eccm module. Since it would not have any other use you are gonna lose a midslot you might as well need for something else. In that case a counter should use an extra slot as well. The same counts for many other modules in eve already.
Scramblers -> wcs Jammers -> ECCM tracking disruptors -> tracking enhancers sensor damps -> Sensor Boosters and more....
(B4 some1 smart posts that tracking enhancers and sensor Boosters are not only used to counter EW: I know that. But they can be used as a counter for a specific type of EW, thats all I want to point out here).
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.08.14 02:24:00 -
[14]
this seems a bit overpowered to pirates.....
1 ship with whatever it is that stops gate use straps on 3/4 lock speed SB and now only escape is speed (u heard of the incoming nerf).
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Jim Hazard
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Posted - 2008.08.14 02:41:00 -
[15]
Originally by: Typhado3 this seems a bit overpowered to pirates.....
1 ship with whatever it is that stops gate use straps on 3/4 lock speed SB and now only escape is speed (u heard of the incoming nerf).
Well... I remember times when ppl used scouts instead of jumping through gates blindly. And if some1 does jump through low sec or 0.0 absolutely careless he is asking for it ;).
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