Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2008.08.13 16:43:00 -
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Originally by: Nicho Void
Originally by: Tarminic
Originally by: Vladimir Griftin Did anyone at CCP actually consider this when designing Titans? Is there some kind of defence mechanism in the works to counter this? Or is everyone's only option 'just dont leave the cyno jammed systems'?
I'm not entirely sure they did, actually.
It's impossible to balance something entirely around cost because there is no cap for an alliance's ability to build wealth as long as they can defend their space (titans assist in doing that, which doesn't help).
The best solution needs to be the same solution that makes it so alliances can't come up with too many capital ships and carriers (though carriers is arguable in that regard) - they they're ineffective against smaller more numerous ships. A Titan's DDD is more effective against smaller, more numerous ships. They also need to be buffed so that alliances are actually willing to commit them in combat, as that's the only way they're going to be destroyed realistically. Otherwise alliances will just stockpile titans which makes it impossible for any entity without titans (i.e. one not holding 0.0 space) to effectively attack them.
I've heard the argument for a scripted DDD. Nerf the smartbomb effect, add a focused "death star" type ship/pos/anything killing beam, walla! Balance.
Ok, maybe not, but I think it would be interesting.
Interesting? A script would just add more polyvalence to the DDD, not nerf it's power, since you'd still have the area of effect mode.
It would also do nothing to prevent a pure titan fleet to eventually be invulnerable to anything but another titan fleet.
To be honest, I think CCP shot itself on the foot when they decided a grid-large wtfpwning weapon would be a good addition to a MMO, and didn't think much about effects past the "Big Boom" factor. Somewhere down the coming months, DDD will have to be removed, there will be no other solution.
Thinking an activation timer would be enough of a nerf to keep it balanced was a case of wishfull thinking, and didn't take lag into account.
Thinking cost would keep their number down to an handfull was a case of wishfull thinking, and didn't take into account that Eve is a MMO, not a solo RTS game where progress is reset after the next session.
As for the possibility for remote-activation, we already saw just how screwed up it could be, and it got nerfed.
We're now at the point where one alliance have 15-20 titans, and a whole lot of others have more than 3. While the "titan fleet wtfpwning dread fleet" event hasn't happened yet, it's only a matter of weeks or months before it does happen. CCP has best thinking about something preemptive now, rather than after the fact. ------------------------------------------
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