| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Y Berion
Minmatar
|
Posted - 2008.08.14 06:57:00 -
[1]
Edited by: Y Berion on 14/08/2008 06:59:17 Couple of years ago I`ve been playing Silent Hunter III campaigns as a member of one quite well organised online fleet. Among other nice things, we had accurate history of every single U-boat (tonnage sunk, patrols, accidents, crew and equipment statistics, etc). I thought it might be interesting to have something similar in Eve - some sort of log book attached to the ships, which would include things like: place and time when the ship was built (and by whom, perhaps), hours spent in space, number of systems visited and warps initiated, list of destroyed targets (not too detailed and sorted in two categories - NPC and player ships), total cargo transported, summary of all modules that were both fitted AND used, shots fired per weapon, list of pilots that used to own and fly the ship (with starting and ending time).
This log book would be integral part of the ship (lost after repackaging), and for internal use only - which means that no one should be able just to click on the ship in space and get this sort of data. If ship is sold to another player then he would `inherit` the book and continue to write its history.
What do you think?
|

RayBanJockey
|
Posted - 2008.08.14 08:10:00 -
[2]
Yes, people like information like that. I would also like certain info that persisted through a repack, like when the ship was built and maybe even give the builder a possibility to mark the ship with his name somehow so you can see its origin 
|

Wil Smithx
Minmatar Suns Of Korhal
|
Posted - 2008.08.14 08:18:00 -
[3]
WOW thats a great idea 
and its on the forums...
|

Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2008.08.14 09:01:00 -
[4]
Originally by: Y Berion
This log book would be integral part of the ship (lost after repackaging)
bleh no. It's a great idea but if it's to work it needs to be with the ship from the time of construction to destruction - regardless of repackaging 
- Infectious - |

Merin Ryskin
Peregrine Industries
|
Posted - 2008.08.14 10:12:00 -
[5]
Nice thought in theory, but probably not worth the effort. The lifespan of the average PvP ship is just too short for anyone to really care about its history. For example, the average interdictor history:
6:00 - Delivered from factory. 6:05 - Undocked, flew to target system. 6:07 - Destroyed a shuttle on the gate. 6:19 - Warped in on hostile fleet. 6:19:05 - Dropped bubble. 6:19:06 - Destroyed with no survivors.
Add a couple more "was on killmail of X" entries for ships that survive more than a few seconds.
|

Rawr Cristina
Caldari Omerta Syndicate
|
Posted - 2008.08.14 10:28:00 -
[6]
Edited by: Rawr Cristina on 14/08/2008 10:28:42
Originally by: Merin Ryskin Nice thought in theory, but probably not worth the effort. The lifespan of the average PvP ship is just too short for anyone to really care about its history.
There's a lot of people who are going to be more interested in where it came from 
Say, a Vagabond
6:00 - Built by IndustrialAlt in Lonetrek 6:30 - Transported to Jita (packaged) 7:00 - Sold on market to TraderAlt 7:30 - Transported to Rens (packaged) 8:00 - Sold on market to Nanowhore 8:05 - Assembled ... 11:00 - Involved in the destruction of a Dominix (Molden Heath) 11:37 - Involved in combat engagement in which it participated in 7 Kills (Molden Heath) 12:05 - Single-handedly destroyed a Hulk (Derelik) ... 18:00 - Webbed by a Huginn. No Survivors. (Curse)
- Infectious - |

Darth Vaders
Caldari Deep Core Mining Inc.
|
Posted - 2008.08.14 10:41:00 -
[7]
Nice idea it's just that the implementation would create a huge database for each and every ship in the game. that would raise lag so maybe its not such a good idea fter all. Perhaps in 10 years though that the hardware will be better and everyone will have a computer client that will be as powerful as CCP server so CCP will have by the time a server 1000 times better maybe then it may be inpemented and will be great.  |

Wil Smithx
Minmatar Suns Of Korhal
|
Posted - 2008.08.14 10:54:00 -
[8]
Originally by: Darth Vaders Nice idea it's just that the implementation would create a huge database for each and every ship in the game. that would raise lag so maybe its not such a good idea fter all. Perhaps in 10 years though that the hardware will be better and everyone will have a computer client that will be as powerful as CCP server so CCP will have by the time a server 1000 times better maybe then it may be inpemented and will be great. 
Would it really require that much storage? All the killmails and data on all kills in wallet are recorded.
This would basicly be the same data only each ship would need a tag code connecting it with the killmails...
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.14 11:10:00 -
[9]
Originally by: Darth Vaders Nice idea it's just that the implementation would create a huge database for each and every ship in the game. that would raise lag so maybe its not such a good idea fter all. Perhaps in 10 years though that the hardware will be better and everyone will have a computer client that will be as powerful as CCP server so CCP will have by the time a server 1000 times better maybe then it may be inpemented and will be great. 
A simple fix: Store said log data in our own pc hardrives, as is done with bookmarks and overview settings.
When one trades/sells ship the new owner dl's the data as they wld when copying/issuing bookmarks.
This sounds like a neat idea :D poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Kano Sekor
Amarr The Movement
|
Posted - 2008.08.14 12:12:00 -
[10]
Edited by: Kano Sekor on 14/08/2008 12:15:44 Edited by: Kano Sekor on 14/08/2008 12:13:49
Originally by: BiggestT
Originally by: Darth Vaders Nice idea it's just that the implementation would create a huge database for each and every ship in the game. that would raise lag so maybe its not such a good idea fter all. Perhaps in 10 years though that the hardware will be better and everyone will have a computer client that will be as powerful as CCP server so CCP will have by the time a server 1000 times better maybe then it may be inpemented and will be great. 
A simple fix: Store said log data in our own pc hardrives, as is done with bookmarks and overview settings.
When one trades/sells ship the new owner dl's the data as they wld when copying/issuing bookmarks.
This sounds like a neat idea :D
Storing in game used data at the client?! i dont trust ze clients they will corrupts the data causing a virus to come with each ship i buy. registering my eve account name and password and stealz my isk i no likes the idea.
edit: hmm if bm's are stored at the client why do i have the bms both when i log on at laptop and stationary computer and why did bm:s cause server lag back in the old insta bm days?
overview settings is stored locally though, they arent transferrable i.e. i cannot send my overview data to you via eve client.
----------------------------------------------------------------------
|

BiggestT
Caldari Space Oddysey Pupule 'Ohana
|
Posted - 2008.08.14 12:33:00 -
[11]
Edited by: BiggestT on 14/08/2008 12:35:42
Originally by: Kano Sekor Edited by: Kano Sekor on 14/08/2008 12:15:44 Edited by: Kano Sekor on 14/08/2008 12:13:49
Originally by: BiggestT
Originally by: Darth Vaders Nice idea it's just that the implementation would create a huge database for each and every ship in the game. that would raise lag so maybe its not such a good idea fter all. Perhaps in 10 years though that the hardware will be better and everyone will have a computer client that will be as powerful as CCP server so CCP will have by the time a server 1000 times better maybe then it may be inpemented and will be great. 
A simple fix: Store said log data in our own pc hardrives, as is done with bookmarks and overview settings.
When one trades/sells ship the new owner dl's the data as they wld when copying/issuing bookmarks.
This sounds like a neat idea :D
Storing in game used data at the client?! i dont trust ze clients they will corrupts the data causing a virus to come with each ship i buy. registering my eve account name and password and stealz my isk i no likes the idea.
edit: hmm if bm's are stored at the client why do i have the bms both when i log on at laptop and stationary computer and why did bm:s cause server lag back in the old insta bm days?
overview settings is stored locally though, they arent transferrable i.e. i cannot send my overview data to you via eve client.
Well my mates pc crashed one day and he had to go buy a new one..The new one had no bookmarks/settings etc like the old one did.
And im guessing that, if bm's are indeed client side, the lag may have been caused when they were uploaded each log-in or from clients themselves being laggy from too many bm's? This doesnt sound quite right though..So not really sure..
Perhaps you have the same bm's etc because u bm'd them on both computers or took one client and loaded it onto the next pc? (via usb etc)
But if overview settings can be on hdd then i see no reason why bm's/shiplogs cant..
edit: oh I read ur edit..thats why..hmm, well shiplogs wldnt be much different to your typical bio..So the lag shldnt be over-the-top like it was for bm's back in the day..?
poudly annoying fc's since 2007
http://oldforums.eveonline.com/?a=topic&threadID=828123 caldari drone boat enthusiast |

Burn Mac
Minmatar Burning Steel Inc.
|
Posted - 2008.08.14 13:45:00 -
[12]
Bio's are server stored (you have the same when you log in at different comps) and are only one per char, shiplogs whould be one per ship and whould be appended (opened,writtened,closed etc.) at every ship happening (kills,owner change etc.) and the shiplogs need to be erased at kill losses etc. so a helluva lot of writing at the server.
At the moment in eve i believe there is nothing i can sell or buy that causes my client to copy data directly from another client, if we whould store shiplogs internally (i.e. at my client side) that whould be the case i.e. it whould be bad.
|

Y Berion
Minmatar
|
Posted - 2008.08.14 13:47:00 -
[13]
Edited by: Y Berion on 14/08/2008 13:49:58 Well, technically speaking, I don`t know how this thing might work (small server updates of log file stored on client side?), but average ship log text file should not take more then few dozen of kbytes anyway so I believe it wouldn`t make any trouble.
Btw collecting player ship logs (like NPC tags) after destruction sounds pretty cool to me 
|

Ari Tanaka
|
Posted - 2008.08.14 14:45:00 -
[14]
I think I agree about the ship log with all that info being a drag on the servers, but I think it would be a neat idea to have a "Builder Plate" for each ship that had who built it and where... this could drop when the ship is destroyed... or maybe it would need to be salvaged?
Ari
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |