
Transmaniacon
Minmatar Strike-Force-Alpha
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Posted - 2008.08.15 12:25:00 -
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Heh, I dont know if I have the energy to recap all the discussion from other threads, but ill try;
AC -
Very low optimal, damage at that range is trumped by blasters. When fighting in falloff, damage is reduced along with hit quality, meaning very low DPS numbers at optimal + falloff, somewhere around 39% (from the perceived 50%). Close range T1 ammo has less base damage than any other, and falloff and damage does not scale properly with the size of the gun. These points mainly affect large artillery.
A solution can be found in here Solution
Artillery -
Very low tracking, and clip size. When fighting in falloff, damage and hit quality are reduced. The shorter range of artillery in fleet fights means falloff will be used, and therefore DPS is already lowered from the start. Low clip size means reloading often, further reducing damage output. Alpha is no longer what Minmatar are good at as both torpedoes and tachyon lasers excel at this. Similar ammo problems arise, and a possible boost to EMP to be put on par with Anti-matter for example is needed.
Possible solutions gathered from 37 pages of discussion: Solution
Battleships -
Typhoon: Requires training in drones, gunnery, missiles, armor tanking, high fitting skills, BS V, all to make it effective. It requires much more than other races tier 1 BS, and more than most T2 ships. With the recent mass addition, it now loses its one great quality.
Improving the bonuses could be a solution, since it has only one bonus. A RoF boost to its weapons, suggestions could be improving that RoF boost, a drone boost, or possibly a utility boost to cap warfare, electronic warfar, etc. Flipping the armor and shield ammounts is also needed as this ship IS an armor tanker.
Tempest -
Double bonuses are useless when lasers and cruise missiles can yield higher DPS. Tanking is difficult, and its sluggish.
Suggestions, improve agility and speed, move a mid slot to a low slot. Refer to This thread for more details.
Maelstrom -
An effective ship with a huge tank, but very slow. It shines as an AC boat, but does not have the ability to get to range.
Suggestions include making the shield boost ammount bonus a shield HP boost bonus, but it would remove the pattern of tier 3 tanking BS. Maelstrom with improved weapons would be a great ship.
Capital Ships -
Nidhoggur has a weak tank. It can either put out a half assed armor or shield tank, and is often primaried for an easy kill. The rep bonus is great, but its also its downfall as the enemy knows this and will kill it. Giving it another low slot or mid slot would allow for a stronger tank, but others will need to go into further detail on the subject. Refer to This thread for more details.
Nagflar -
Split weapons systems means twice the training time required, and the nagflar needs 4 damage mods to achieve similar DPS of the other dreads. Again, weak tank makes it an easy target. More info in the above linked thread.
Additional Sources:
1400mm Artillery
1400mm's
Tempest's Need's
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