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Karacus
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Posted - 2003.06.15 13:17:00 -
[1]
Why did you make them useless? A frigate can easily warp out of bad combat, a cruiser cannot. It takes a while for a cruiser to position itself for warp. The Micro Warp Drive was a way of being able to get some distance between your cruiser and any baddies (NPC or Player Pirates). Now it is such a handycap to lose 50% of your sheilds that it renders it useless.
Please change it or compensate players and remove it. We trained up the skill needed to use it and paid for this item because of what it could do. NOT to have it totally made useless by the Devs.
To recap: Micro Warp Drive is so heavily handycapped by sheild -50% that is is renderd useless. We want compensation for training and cost of this item or this situation corrected.
How would you like it if the maker of your car turned up one day and changed the engine for a smaller one. That is what you have done to us !!!
Please change this policy of changing items already bought. I would agree if the Micro Warp Drive was not for sale any more but a changed simular item was available. But you CANNOT change an item once it is bought and owned !!
In Game terms, The Player owns this item and not the Devs, It is no longer yours to change !!
Edited by: Karacus on 15/06/2003 13:20:47
Karacus ~Freelance Industrialist~ |

Gremytho
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Posted - 2003.06.15 13:30:00 -
[2]
I agree, MWD should not have been so heavily nerfed, MWD were very reasonable and provided the necessary balance to the playing field. Now it is tipped totaly in favor of pirates with NO CHANCE of escape
1. The time it took to train it can be anywhere from 2 to 5 days (this depended on your attributes skills)--- This alone made it a fair weapon 2. It was the only item that gave you a chance to escape from pirates, forget the anti-warp jammers, They take too much room and do not do enough, you still get killed. I know, I tried, and they totaly are not up to par compared to the jammers
3. If it needs to be nerfed, then make it fair by allowing the user to turn it off, and let the shields come back to par. At the very least, this give someone the chance to turn it on and get away if they no there is no chance of survival otherwise.
Otherwise I dare say it makes this game unplayable. Pirates have it very easy as it is, this makes it too easy with NO CHANCE of survival for the player. All pirates will just do what Moo does to people without MWD and pick them off as soon as they warp in... it totally sucks and takes all fun out of it.
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Lurk
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Posted - 2003.06.15 13:41:00 -
[3]
MWD was not nerfed it was fixed. It was not intended that dropped MWDs had no negative effects.
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Gremytho
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Posted - 2003.06.15 15:04:00 -
[4]
I stand corrected. When I said Nerfed, I meant that they should not have been so heavily penalized. I would take the analogy that this is like making a Cruiser the same as a frigate. In a great amount of time is needed in order to use the MWD, enough so, that with the new penalties, it makes it completely worthless. Not to mention the time now wasted by those who already learned the skill. Personally there needs to be some compensation for this... Say 10 mill isk or something. I say that because it took me 7 days to do the necessary training (it all depends on your attributes)
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Lurk
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Posted - 2003.06.15 15:59:00 -
[5]
Don't make me laugh you wasted not a single second, i trained for a MWD and you can use a MWD so what ? If you think it's useless now i'm sorry but then you never understood the true purpose of a MWD.
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Dim3k
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Posted - 2003.06.15 16:59:00 -
[6]
I completely agree with Gremytho and Karacus. The idea is not whether or not I understood what is MWD. The point is that I paid money for one product, but I was given another. And don't tell me that this is fake money. This is real money that I'm paying for the game, and real time that I'm spending on it.
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Dragon Emperor
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Posted - 2003.06.15 17:08:00 -
[7]
I understand why ccp change MWD. however, this change only do favor to pirates like moo, so this change is unacceptable.
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Lurk
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Posted - 2003.06.15 17:11:00 -
[8]
The MWDs had negative effect since serveral builds now. The thing is the devs forgot to add these effects to the pirate dropped MWDs. One should have seen this is a mistake and is gonna get fixed.
And these changes do not favor m0o and other pirates cause exactly those ppl abused MWDs and damage mods.
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Gremytho
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Posted - 2003.06.15 19:10:00 -
[9]
My point regarding the training is that, I could have spent that time researching something of more value. Like increased Anti Jamming, but I choose MWD because of the multi-benefits. Since they included such a heafty penalty, I can no longer use the MWD for the purposes I intended.
On another note, I do understand why it was done, but I believe that it could have been better implemented. Say, give the players an off button so you can have full sheilds. And if that does not happen, then at the very least they need to tone done the skill requirements to Nav 2 and after burn 2. This item is no longer worthy of a level 4 status in those skills as it does not provide any serious benefit.
P.S. before anyone starts, yes I know it is still great for traveling the galaxy and shaving a 1/2 hour off your time, but it is no longer safe to use them in pirate blockades as your shields are now too weak. This now also eliminates equiping them unless you are in safe space. Also, you are not going to want to equipe them on war cruiser as it is determental to your shields, all that leave is just Mining cruisers... that is about only 8 ships that will want to fit them. 2 per race. They are no longer worth spit.
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Karacus
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Posted - 2003.06.16 11:01:00 -
[10]
I don't have a looted MWD. I bought it in the market. 2 days after i got it, CPP changed it so that it has a real bad effect on my shields.
Now how is that fair?
Karacus ~Freelance Industrialist~ |

Discorporation
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Posted - 2003.06.16 11:17:00 -
[11]
There was talk about setting modules offline in mid-flight.
If that means that the 50% shield and 25% cap reduction are nullified, it won't be as 'useless' as now. Note that you can install one as offline now. The downsides won't affect you at all, and when you need it, click on it and it should turn Online.
(I don't think a MWD is useless at all, btw.)
[Heterocephalus glaber]
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Hippey
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Posted - 2003.06.16 13:15:00 -
[12]
Warships shouldn't have a damn MWD that can make them go 3,000m/s without any penalties. It's unbalancing and BEYOND ridiculous. Those things are meant for exploration and for punching through blockades, not for fighting a war and going faster then the fastest frigate. For god's sake people, try to think of balance, not just of your own selfish "I WANNA GO 3km/s SO THERE!" needs. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Valeria
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Posted - 2003.06.16 13:59:00 -
[13]
Hippey got it right.
Besides, when you click to warp everyone looses lock and you and of course you cannot be locked on again. So that's not a valid argument.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Mr nStuff
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Posted - 2003.06.16 16:20:00 -
[14]
I would rather they nerfed the speed bonus more instead of hiking the shield penalty.
Oh well.. if the in-space online/offline option is put into play.. Then that will solve all that...
BTW.. That option was enabled in like build1071 on the test server.. Where did it go? I figured when 1077 came out, we would be able to turn modules on and off in space. The fact that I saw it in play, and now it's not in play.. Kind of makes me feel like they decided to scrap the idea.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Arialis
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Posted - 2003.06.17 13:46:00 -
[15]
Valeria.. clicking to warp in a cruiser when under attack is a joke. I did not lose locks on me, and infact my cruiser crawled so slow I could not do jack. I have lost a one Thorax to warping issues already. The start time to warp in cruisers is much much slower than frigates. This is part of why MWD was usefull. Btw MWD did have a 15% penalty on the ones purchased in the market before the patch. 50% is just absurd. Lesson the penalty to 25% and I will be happy.
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Aerick Dawn
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Posted - 2003.06.17 18:08:00 -
[16]
umm..ever try to get your agility up? It works pretty good ya know? ______________________
What Aerick has been up to lately.. |

Xentropy
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Posted - 2003.06.17 19:02:00 -
[17]
Lurk, even the standard MWD's were increased vastly in their penalties, and then the pirate MWD's matched to the new worthless standard, so saying it was only pirate drops being fixed is incorrect. Please understand the entire situation before turning on your flamethrower next time. Thanks.
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Torval Sontu
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Posted - 2003.06.17 19:14:00 -
[18]
I have spaceship command 4 and evasive manuevering 3 my cruiser still turns like a tub of crap.
MWD NERF was a blanket nerf not a fix. They wanted to stop people using it totally basically.
They nerfed it too much and the pirates have no bonus over the market except a bonus to boost which is a joke.
This was ahuge NERF not a fix.
ANyways who cares if the item pickings get more slim than they already are then there wont be much left to this game. Then it is a matter of clicking the cancel button.
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Fortoye Drak
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Posted - 2003.06.18 02:31:00 -
[19]
The "problem" with "correct" useage of the MWD in combat encounters is that, atm, you DO need it for cruisers and up.
Let me go on before you jump donw my throat though.
I warp into an encounter and im ALWAYS at x distance from it (typically 14km). As a cruiser or a battleship or titan this is next to useless for me - i want range.
So i hit MWD and run out to range and then start fighting.
Thus - give us "shortwalking" (warp-fallout at X, X+25 etcc km) and , sure, ditch MWD entirely.
Until then I, and many others, will continuwe to use MWD no matter what penalties are put on it, especially for PvE encounters.
The game is deliberately punishing the long range setup by having a fixed warp-point. Until that penalty is removed MWD is requisite.
I want to scout a camped gate using a scouting frigate.
I cant if the game is always going to drop me right into gun range and insta-death. I can if i use a cruiser and MWD. A cruiser is now a scouting frigate. Makes no sense.
The MWD is only the symptom, it isnt the problem. The problem is combat duration and combat mechanics.
Range and Power - the two fundamentals.
Press Liason
Big-Bang Burger Bar - Neocom Site |

Fortoye Drak
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Posted - 2003.06.18 02:34:00 -
[20]
Fwiw (and OT) there's an old bug associated with some cruisers in the last fraction of a second when aligning to warp out... sometiems they simply can't turn that last part of a second (angle)... or it takes them , literally, 5-10 minutes.
(I once timed this to 37 minutes actually.)
Using and ab or mwd, kicks the ship into warp (usually).
Press Liason
Big-Bang Burger Bar - Neocom Site |

EaglesFire
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Posted - 2003.06.18 04:38:00 -
[21]
Yes, MWD were and are very speedy. BUT, I still get over 500m/s in my staber with 2 afterburners, and that is fast enough to get out of most pirate traps, and gets me out to 20k out fast. Granted, I do miss MWD, and the penaltys should be lessened for the dropped ones, but no more than over loot.
"Knowledge is power, and the uninformed SHALL be punished!"
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drunkenmaster
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Posted - 2003.06.18 09:46:00 -
[22]
you also have to remember that these are very basic MWD's. If they had no penalties with a tech I MWD, what would be the purpose of a level V? with one MWDI, and an afterburner, my cruiser will do 3km/s. I see no real need to ever travel faster. So higher level = less penalties.
I hope this made sense. .
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Doc Brown
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Posted - 2003.06.18 15:31:00 -
[23]
To those who say warships should not be fast, I ask:
What is the fastest ship on the oceans today?
And the answer is....
Yes, that's right. Some of the fastest ships are WARSHIPS (the american air craft carriers are said to do 30+ knots)
In war, speed is a weapon.
_________________________________________________
There are no bad ideas, only bad implementations. |

Ada Isdead
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Posted - 2003.06.18 15:50:00 -
[24]
i'd be happy with a boost of only 200% or so, rather than the 700+ percent we get with the basic MWD's.
But with the shield reduction penalty being so high MWD'd are a liability, and very risky to use :(
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Valeria
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Posted - 2003.06.18 16:55:00 -
[25]
I still use a MWD on my Blackbird and has engaged in combat with it. It's not worthless, it is actually quite balanced.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

drunkenmaster
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Posted - 2003.06.19 09:03:00 -
[26]
as have I val.
As long as you're not a crap fighter, it shouldn't really make any difference, other than the cap kill.
50% shields is exactly as useful as 100% shields, if you never get hit ;)
I mostly use mine for trade runs, and belting through empire space. Buzzing people at 2.5km/s on your way through your old school system is a good laugh.
But one thing you have to remember is that a cruiser is not a frigate, no matter how much we want them to be. The extra agility given by the MWD is patently ridiculous, it turns quicker than my tris.
I admit, it is a shame about the -50% shield, but then, as it's not intended to be a battle instrument, that's probably quite fitting. .
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