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PaulLRyan
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Posted - 2004.06.04 06:30:00 -
[1]
Hi all
Sorry if this has been covered before but I need some advice in interceptors. I love my rifter and was thinking of going down the interceptor path but I've been put off by the new changes. I have a lot of skills to learn to do it and general feeling from some players is that, post patches, it's gonna ne a battleship of nothing. I'm going to have wasted all that time I spent in getting good missile skills if I don't.
What I need to know, from players more experienced than me, is how is the interceptor going to play? If you were where I am now and needed to get the skills would you still bother or just go battleship instead.
So far all I've heard is....
Frigates are going to be pointless after the missile changes Cruisers are already pointless Batleships will become the only true PvP option.
I kinda hope this is wrong but I don't have the experience to make the judgement myself. Oh and just so you know, it's PvP I'm interested in above anything else in the game 
Thanks PL ===============================================
2004.07.04 20:52:32 combat Your 720mm Prototype I Siege Cannon perfectly strikes Blood Raider, wrecking for 417.6 damage.
===============================================
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Vel Kyri
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Posted - 2004.06.04 06:50:00 -
[2]
Edited by: Vel Kyri on 04/06/2004 06:52:37 wtf?
After the patch, i would say frigates are even more useful.
they get even HARDER to hit, and so have much more survivability in battles.
frigates and interceptors already play a very important rolw in battles - no they are not mega damage dealers, but there is much much more to battles that just blasting away large guns/missiles.
if you cant figure out what they should be used for though, dont bother training interceptors.
and ps - i pretty much ONLY fly interceptors in battle, i find it MUCH more enjoyable, and it does take some practice to get any good. -----
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Nicholas Marshal
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Posted - 2004.06.04 06:52:00 -
[3]
Edited by: Nicholas Marshal on 04/06/2004 06:53:32 Not true.
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Sulyana Baiur
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Posted - 2004.06.04 06:52:00 -
[4]
Are you serious? You mean the patch will change it so that flying a frigate into combat isn't 75% of a joke and 25% of an even bigger joke?
sure, they can jam. But two missiles and they're dead.
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Juan Andalusian
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Posted - 2004.06.04 07:01:00 -
[5]
Originally by: Sulyana Baiur Are you serious? You mean the patch will change it so that flying a frigate into combat isn't 75% of a joke and 25% of an even bigger joke?
sure, they can jam. But two missiles and they're dead.
You have a lot to learn.
**Pain is meant to be felt** |

Eiskalt
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Posted - 2004.06.04 07:02:00 -
[6]
I cannot believe, that people keep complaining about the missle changes... hello? Wake up, frigates were not supposed to use the high end damage weapons. They were not supposed to 1 hit a hauler or another frigate. What would youŠve said if someone in a frig could use 2 425mm railguns? ;) And no they are not dead after two missles, as torps and cruise will not hit them unless they stay still. I think the missle changes are great! Frigates will be more balanced as well as some cruiseres and battleships wonŠt be really hurt by missle changes if not pushed a bit.
No amount of balancing can fix playing like a moron! |

PaulLRyan
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Posted - 2004.06.04 07:16:00 -
[7]
ooops - didn't mean to restart any old arguments. I guess I probably missrepresented my case. I know that friggates are useful as scramblers and jammers and will continue to be after the changes. I guess my problem is the 'potential' removal of the damage. I accept that they should not be cheap expendable cruise delivery systems but as I understand it (could be wrong) they will end up with only light missiles.
From my limited experience when you are moving at 2.5K/s (my current sustainable MWD speed) the guns are almost worthless. The speed that keeps you alive works against them (as it should). That leaves me with 2 launchers. even named launchers are not gonna help much if all I can throw out are light missiles.
As stated I accept thier role as scramblers but (a completely personal opinion) if I can't deal enough damage to be slightly dangerous then you are correct, they are not for me 
My cruiser can take NPC light missiles all day without even bothering to move (which is why rat hunting is getting a bit boring). I don't want to be playing the 'NPC' role out against other people.
Again - apologies for any ignorance I'm showing and thanks for the replies.
Cheers PL ===============================================
2004.07.04 20:52:32 combat Your 720mm Prototype I Siege Cannon perfectly strikes Blood Raider, wrecking for 417.6 damage.
===============================================
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Juan Andalusian
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Posted - 2004.06.04 07:43:00 -
[8]
Edited by: Juan Andalusian on 04/06/2004 07:44:37
Originally by: PaulLRyan I guess my problem is the 'potential' removal of the damage. I accept that they should not be cheap expendable cruise delivery systems but as I understand it (could be wrong) they will end up with only light missiles.
DoT for lights in Chaos is nothing like the DoT you get now. Oh by the way, it might come as a suprise to you but the frigates that could deal the most Damage over Time will still be able to.
Quote: From my limited experience when you are moving at 2.5K/s (my current sustainable MWD speed) the guns are almost worthless. The speed that keeps you alive works against them (as it should). That leaves me with 2 launchers. even named launchers are not gonna help much if all I can throw out are light missiles.
Even a cruiser can orbit a BS at close range doing nothing but max default speed (no mwd) and not get hit. The misconception that a frig must always run at 2.5km/s to be safe if one that has hurt the balancing process a lot.
Quote: My cruiser can take NPC light missiles all day without even bothering to move (which is why rat hunting is getting a bit boring). I don't want to be playing the 'NPC' role out against other people.
Your cruiser will be hard pressed to keep up with light missile damage in Chaos.
Don't listen to people just whining. Frig warfare is not only MWD on auto, 2+ Launcher hardpoints and orbit at 15km or charge in and out.
**Pain is meant to be felt** |

Otwo Ihe
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Posted - 2004.06.04 07:50:00 -
[9]
Edited by: Otwo Ihe on 04/06/2004 08:00:04 hmm... what about a Kestrel with 4 assault launchers that has a ROF of about 4 secs? load that with EM dealing missiles and you could probably deal alot of dmg to the shield of any bs... look at it like this, i can fire 16 light missiles in 16 sec that each deal 50 dmg to shield... thats 800 dmg in 16 sec :D i think the only problem is range =/
OH! i forgot about the dmg bonus for good skills to =)
am i completly wrong here? i have tried this and it works pretty good...
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Galen Dvorak
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Posted - 2004.06.04 08:25:00 -
[10]
Frigates are far from useless unless you plan to take on battleship in 1v1.
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FZappa
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Posted - 2004.06.04 08:57:00 -
[11]
Originally by: Eiskalt I cannot believe, that people keep complaining about the missle changes... hello? Wake up, frigates were not supposed to use the high end damage
i think the problem frigate users have with the missile changes isnt the damage output .. its the missile speed boost. until now you could evade any missile using a single mwd and thats not going to cut it after the patch. -------------------------
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OFFT
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Posted - 2004.06.04 12:33:00 -
[12]
Edited by: OFFT on 04/06/2004 12:36:34
Flys Crow ...
At the mo I can take Elena Gatzky with flame/piranha light missles and anti-matter small ...after the patch I wont..
Its not the damge u deal its the the potential to take damage....after the patch that potential will be much greater......
my 3200m/s keeps me safe now...but after ...not so safe methinks... But we will adapt as ever... 
OFFT FORM LIFE :SIMPLE IN A COMPLICATED WAY Some players make EVE history : Other players are EVE history
"We cant all be heroes because somebody has to sit on the curb and and clap as they go by"
scooooshcrumpzerump (c) Random RandomnesesesesÖ |

Eiskalt
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Posted - 2004.06.04 12:57:00 -
[13]
DonŠt forget, that you will be even harder to hit and cruise missles/torps canŠt hit you even if you fly at a lower speed... unless you fly in a straight line towards a bs. *g*
No amount of balancing can fix playing like a moron! |

fras
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Posted - 2004.06.04 13:06:00 -
[14]
Edited by: fras on 04/06/2004 13:09:09 Crow post patch: 3 launchers, 1x micro smart bomb II(or any turret 6PG or less), 1x 10mn ab, 1x cap recharger II, 1x web/scramble, 2 micro aux and a cap relay. PG: 62/63.75 CPU: 170ish/187.5
Good skills = indefinate high speed.
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Juan Andalusian
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Posted - 2004.06.04 13:26:00 -
[15]
The MWD sig penalty is not as severe to tracking issues as most people make it look like.
**Pain is meant to be felt** |

Maya Rkell
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Posted - 2004.06.04 13:49:00 -
[16]
No, you're right, it's a lot worse.
Using a MWD in combat is suicide. Only frigates/interceptors with guns and an AB need apply.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Arbenowskee
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Posted - 2004.06.04 14:41:00 -
[17]
Interesting thing is, that no one considered using rocket launchers... I think rocket launchers will kick ass in frigate vs frigate. Imagine... u can fire 4 rockets in 2.25s on chaos in kestrel.... each doing 32 dmg ... I think that is alot... as far as i know, no gun frigate can outdamage you ...
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fras
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Posted - 2004.06.04 14:48:00 -
[18]
electrons on a bog standard incursus can hit for 30+ with a 1.5 rof. I'm sure a taranis with ions would hit much harder and faster than a rocket launcher.
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Bobby Wilson
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Posted - 2004.06.04 16:06:00 -
[19]
Taranis already hits like a bat out of h3ll. I made a mistake 2 nights ago Kestrel alt vs. taranis and I was in a pod in SECONDS. Taranis just isn't uuber right now because of m-12/cruise missile issue.
The changes balance frigates. Right now you can fly a crow, or the rest of them. After cruises get pulled, all the interceptors will have some value.
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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number 258
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Posted - 2004.06.04 16:58:00 -
[20]
Originally by: Bobby Wilson Taranis already hits like a bat out of h3ll. I made a mistake 2 nights ago Kestrel alt vs. taranis and I was in a pod in SECONDS. Taranis just isn't uuber right now because of m-12/cruise missile issue.
The changes balance frigates. Right now you can fly a crow, or the rest of them. After cruises get pulled, all the interceptors will have some value.
BW
nice to hear . i'll be flying a taranis tomorrow
long live the Taranis!!!
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PaulLRyan
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Posted - 2004.06.04 19:04:00 -
[21]
Thanks all for your informed comments and reasoning. I've started the training and saving for my first interceptor. Now, if you are prepared to spend more time educating the dumb noob, which one do I go for?
As a Minmater I'm very tempted to stay 'in character' and fly a claw. Now I have no idea when the patches will hit so lets assume we are talking post patches. Is there anything significanly wrong with that choice? I'm not bothered if the crow is still slightly better, I'll accept that to stay Minmater.
Some posters have stated that the dominance of the crow will not be as significant, post patches, is that the view of all who have tested?
I have an image of using it a bit like the U-boats did in the North Atlantic during WWII. Mostly fly alone, taking out lone enemy frigates, cruisers and indies then dissapearing before any real resistance shows up. Is that even possible?
Thanks again for all your help so far
PL ===============================================
2004.07.04 20:52:32 combat Your 720mm Prototype I Siege Cannon perfectly strikes Blood Raider, wrecking for 417.6 damage.
===============================================
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Ahlaia
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Posted - 2004.06.04 23:08:00 -
[22]
Originally by: Eiskalt I cannot believe, that people keep complaining about the missle changes... hello? Wake up, frigates were not supposed to use the high end damage weapons. They were not supposed to 1 hit a hauler or another frigate. What would youŠve said if someone in a frig could use 2 425mm railguns? ;) And no they are not dead after two missles, as torps and cruise will not hit them unless they stay still. I think the missle changes are great! Frigates will be more balanced as well as some cruiseres and battleships wonŠt be really hurt by missle changes if not pushed a bit.
hello? wake up, frigates are not supose to get insta blown up when they a raven fires 6 cruise missiles, doH-Oh! (remember they said no missile agility nerf)
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Grabtharr
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Posted - 2004.06.05 00:04:00 -
[23]
I fly a Claw and a Stilletto. Im trying very very hard to appreciate the value of the Interceptor. I have 'ceptor 5 trained up and I have all my nav an gunnery skills to 4-5. I have two proto 200s on my bird and two launchers with the usual other mods including a Gyrostab II. When I orbit at high speed I can hit pretty well but I still miss a lot and do less damage. Range is almost useless since most peeps keep a webber or drones handy. Against other frigs its fine. It ludicrous what kind of damage a group of med drones can do to a ceptor at insane range even when Im flying faster than any missle (why cant drones take out missles ) So in order to do best damage I have to be in range of smartbombs, webbers and drones. You have to be perfect in your attack or you are dead. So far Im not impressed.
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Shintoko Akahoshi
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Posted - 2004.06.06 17:31:00 -
[24]
Edited by: Shintoko Akahoshi on 06/06/2004 17:34:33 If I recall correctly, the drone thing (drones always hitting for full damage with no range or tracking penalty) is a bug which will be fixed...um...Soon(tm). I have no problem with drones being deadly to frigates so long as they take range and tracking into account - they're supposed to be nasty for frigates, after all.
In any case, the thing to keep in mind about interceptors is that they're not supposed to be just a general purpose improved frigate. They're all pretty specialized, and their specializations are all fairly close to each other (intercepting and destroying frigates, catching larger ships, frigate EW). They're a good choice for someone who does a lot of frigate-versus-frigate combat, or for someone who is a 'catcher' in a larger fleet, but they aren't as general purpose as 'regular' frigates. Basically, if you don't have a clear idea of what sort of fights you're looking to get into, you probably should not be flying your interceptor. I don't want to sound condescending, either. If I'm not sure what I'm going to be fighting, I leave my interceptor in the hangar and take something more generalized, like a Breacher or an Incursus.
Oh, and Paul: Yes, that sort of tactic (hit and runs against lone frigates, etc) is definately one of the things that interceptors excel at. I've been flying my Ares in just that role over the past week with good results.
There's no meaning to life when you cling only to common sense |

John McCreedy
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Posted - 2004.06.06 17:51:00 -
[25]
The biggest problem with the patch is the fact that Drones aren't being changed in relation to the weapons so all someone has to do is launch drones and that's one dead frigate/interceptor.
The drone changes need to be implemented at the same time as the MWD nerf.
Make a difference
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Letifer Deus
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Posted - 2004.06.06 20:51:00 -
[26]
What John said...
I am the OG PIIIIIMP |
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