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murder one
Gallente Invincible Reason
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Posted - 2008.08.20 14:34:00 -
[1]
Edited by: murder one on 20/08/2008 14:38:34 There have been quite a few discussions lately about the direction of Eve in general, and most of them focus on the little patch to patch stuff, and not long term, far reaching plans.
Here's a collection of thoughts:
- 0.0 is ultra-static with it's jump bridges, cyno jammers, Titans to DD sub-cap fleets, Jump Freighters to move supplies with complete safety.
- High sec is becoming more polarized by the day. Farmers are selling faction BS for 300m and prices are dropping rapidly. Minerals are at an all time low.
- War decs are being 'looked at', high sec ganking is getting nerfed. Both reduce conflict and increase stagnation.
- Carrier hot drops are the de-facto standard in low sec warfare. The Devs tried to change this by reducing their offensive capacities but all the carrier pilots went ballistic. Frankly the devs were/are right. This needs to be changed.
- All Factional Warfare has managed to accomplish is bringing 0.0 style nano gangs to low sec and increased the blob problem by a factor of ten.
So I ask you, is the above really improving anything with the game? Is it making Eve more dynamic? More fluid? Giving the up and coming players opportunities for growth? I don't think so. One of the reasons everyone is packed into high sec is the massive power blocks in 0.0 that are nearly impossible to uproot due to some of the above factors.
Couple that with the binary effect of security status of systems (0.5 and above, safe. 0.4 and down, you're gonna die.) and we're seeing less migration and more stagnation than ever before.
Don't take this as a low sec whine or a 'nerf high sec post' or whatever. It's not. I'd like to see all three environments be really good for what they're designed to do, but there needs to be more changes in the game design to 'purify' the intent of each area. All three need to be equally attractive to a wider variety of players for a wider variety of reasons.
Speaking of clarity of purpose: miners are getting the shaft with all the minerals being produced by refining loot and all the compounds from the drone regions. When is this getting fixed? Miners should be the SOLE source of minerals in the game. Period. If a PVP character can create minerals with zero mining skills, what is the POINT of having mining ships and mining skills in the first place?
What if mining were more like exploration: 90% of the work is finding the ore, 10% of it is extracting it. Then asteroid belts for mining would be like little miniature 'gold strikes' that respawn somewhere else once they're mined out, and could be protected, fought over or the information sold, similar to how claims were handled during the gold rush. Anything to make mining more interesting and less able to be macroed.
So with the above in mind, where do you think Eve is going? |

Lelulie
Minmatar Republic Military School
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Posted - 2008.08.20 14:51:00 -
[2]
Remove gate / station guns from 0.1 - 0.3, make it like 0.0 but without Titans and bubbles.
Encouraging more fighting options and allowing more ship types to fight in the main combat locations (gates, stations). |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.08.20 15:04:00 -
[3]
All the 0.0 infrastructure is, by design, something to be "worth" building and "worth" fighting over. However, I'll concede that if you are only interested in roaming gank squads, it is all worthless to you.
The high sec economy is booming, vigorous production and sales. The OPs post includes evidence of this.
Where Eve could use some LONG overdue improvement is low sec, 0.1 to 0.4. While it will not bring in hoards of suicide monkeys, I'd even go so far as to advocate CCP add something unique to low sec and make it valuable all players.
For those who want a good supply of suicide monkeys, the ONLY way you'll get them is to make Eve death as painless as pvp death in Wow (an idea I rabidly oppose).
For those who want a good supply of suicide monkeys, the ONLY way you'll get them is to make Eve death as painless as pvp death in Wow (an idea I rabidly oppose).
For those who want a good supply of suicide monkeys, the ONLY way you'll get them is to make Eve death as painless as pvp death in Wow (an idea I rabidly oppose).
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DMAN666vic
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Posted - 2008.08.20 15:12:00 -
[4]
I will be quite happy to see the high sec suicide ganking go away. |

Gimpb
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Posted - 2008.08.20 15:21:00 -
[5]
Originally by: DMAN666vic I will be quite happy to see the high sec suicide ganking go away.
I've never even been shot by concord, but I won't be happy to see it go.
It's not hard to make yourself "not worth it". Responding to crying just leads to more crying and should thus be avoided if at all possible. |

Alz Shado
Ever Flow HUZZAH FEDERATION
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Posted - 2008.08.20 15:43:00 -
[6]
It might just be me, but I think they took a wrong turn at Albuquerque. |

5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.08.20 17:12:00 -
[7]
Edited by: 5pinDizzy on 20/08/2008 17:12:42
You forgot to mention :
Stealth nerf of the difficulty of several level 4 missions.
Marauders for those who want to take their farming to the next level with an 8 launcher slot equivalent on a raven hull as well as being able to salvage everything at the same time now rather then coming back.
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Things we can probably expect to see in the future eased in very slowly as to not to arouse to much attention.
-Permission denied to use deadspace gates for missions in highsec unless you are in the said mission runners fleet or corporation.
-Taking from another persons jetcan becomes an action that gets you concorded.
-Some form of wardec change to protect people from corporations because apparently the option of retreating to an npc corp isn't enough, they should be allowed to keep the benefits of a player made corp and everything else should be changed around to suit them.
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This will happen because the World of Warcraft mindset player arrived at Eve and immediately labelled each area with their own experienced combat arena notion.
That low and zero security are the pvp arenas and that high security is the place where people make gold.
The problem with this is once you've finished altering current eve functions in place and completely remove non consentual pvp from the game entirely you may aswell just scrap the whole risk system in the first place and have the pilot respawn at a station with their ship and modules and implants all intact again.
...because once all pvp becomes consensual everyone loses stuff they CAN afford to lose anyway... so what's the point?
God knows even now I can make enough ISK in highsec to churn out another tech 2 cruiser within around 1 1/2 hours of losing one if I roll the right level 4 mission.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.08.20 17:21:00 -
[8]
The problem really is the ready availabily of all minerals in high security space.
Loot recycling needs to be nerfed. Better ore should require increased risk - like things used to be.
There is very little need for high sec, low sec, and null sec interaction anymore, nor is there a need for exposed logistics - except in T2 production (and even that isn't exposed enough). |

Florio
Federal Defence Union
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Posted - 2008.08.20 17:25:00 -
[9]
Originally by: Avon Loot recycling needs to be nerfed.
Yeh come on CCP how come you haven't done this yet?
PS. Avon - I miss you honeybunch! |

Xavier Zedicus
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Posted - 2008.08.20 17:27:00 -
[10]
Quote: Remove gate / station guns from 0.1 - 0.3, make it like 0.0 but without Titans and bubbles.
not a half bad ideda go post it in the ideas thread will ya? |
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