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Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
7
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Posted - 2012.03.28 07:36:00 -
[1] - Quote
May i re-post my idea from the Fanfest-Panel thread (please discuss here, it is easier to follow one thread)
Sentinel Mantik wrote:What about two stations (One for each militia) in a FW System.
Militiants only can dock in their station. The stations are camped by NPC of the occupancy holder (makes docking/undocking harder but not impossible) The NPC scale with the occupancy level Neutrals can't dock on any of those stations
This is war-territory. If you won't be in a melitia, then GTFO of that System!
This should be WAR and not highsec or 0.0
Is this an option for some of you?
Minmatar 4 life
German player.
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Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
7
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Posted - 2012.03.28 08:02:00 -
[2] - Quote
station guns auto attack i think would be a good idea, yes. I never said that those were bad, just wanted to make an oppinion.
But i think the hardes to code would be the station funktionality.
To spawn NPC is much like the rats in a belt or the officers on a gate in high-sec To set up a station with docking rights for only the dedicated melitians is also i think easy.
i prefer settings that need no extra coding for new functionalitys. Using existent features would be more what i prefer.
And to let someone dock with no station functions? "Hey Hostile welcome to my home, you're welcome but sorry you're not allowed to youse the fridge and the microwave" sounds a bit strange to me letting my enemy in my home. Minmatar 4 life
German player.
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Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
7
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Posted - 2012.03.28 13:30:00 -
[3] - Quote
Misanth wrote:
If you ever tried to be an Outlaw, you know all of lowsec is connected in a bigger 'circle', something you use for roaming PvP. Locking out "Militia space" means that pirates (or anti-pirates that had their sec drop, not too uncommon) etc will be forced into smaller parts of space. I could go into more details, but let's just say, lowsec is already quite hard on them, no reason to make it even tougher and less appealing.
FW and Outlaws share space, it's that simple, and it's a passage to null from high. It should be for everyone.
I realy thought about that, but if i think about what in reality works... if one army invades a enemy teretory they try to lock out the enemy from what they conquer (Camp, District, City...) If there are some more or less hostile citizens they can do there business but not siting in the home of the army's. they mostly have their own.
I dont want to split lowsec in normal low and fw low but to give neutrals the posibility to enter a militian station is nothing i think is helpfull. maybe there could also be netural stations where you as a militiant cant enter or if you attack near that station as melitiant you get agressed by the station-guns?
In the Assembly Hall is a good thread about making the controlbunker as a militia only station for the occupancy holder. That for example could also be a good idea (even if it was not mine ) Minmatar 4 life
German player.
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Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
7
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Posted - 2012.03.28 19:33:00 -
[4] - Quote
Simyaldee wrote: ...
I have seen several people on the forums posting on issues such as Faction Warfare and such. Mostly these people are members of large null sec alliances or can be assumed so because of the way they post. While your opinions are appreciated most of you have no idea what your talking about so I suggest you focus on parts of the game that you know. ...
I can fully understand you, i am at the moment in nullsec because friends told me to but i would come back to FW as soon as I can. It is for me the best thing in eve if it works well. and makes sense.
I also agree that the ideas of Hans mostly fit what i want for FW. Even if i want FW to be much much more about the factions. (boni for flying a Minmatar vessel while in a FW-System and flying for Minmatar-Militia OR something else) Minmatar 4 life
German player.
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