| Pages: [1] 2 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Velicia Tuoro
Light Speed Interactive The Mockers AO
13
|
Posted - 2012.03.23 13:39:00 -
[1] - Quote
Problems Considered:
- Lack of Consequences. There are consequences for taking of a system.
- Doesn't feel like being in a war.
- Game play in general is lacking e.g. NPCs are rubbish. (permajamming from Caldari NPCs)
- Combat isn't rewarding. The rewards coming from farming missions and avoiding PVP.
- Visibility. You don't know when people takes systems/missions. Need to use the Star Map.
- The Welcome page doesn't help you. What am I supposed to do?
- PVP kills need to be more rewarding
- Ranks should have more purpose. More than cosmetic
Iteration
- ALL A WORK IN PROGRESS. DON'T PANIC
- Want to make it more consistent with null sec territory
- but want to make it separate from 0.0 politics
- Remove "occupancy", and affect sovereignty instead. Larger consequence of taking systems.
- Shoot a re-enforceable infrastructure hub, rather than a control bunker. Making people used to 0.0.
Consequences
- Can't dock in enemy stations.
- Allow upgrades of systems you own using loyalty points. Put into the hub, communal pool from all faction.
- Want to motivate corporations to donate through patronage system.
- reward e.g: 10% bonus to LP gains for next week.
- Upgrade examples: Reduce costs of medical clones in upgraded systems (50% discount?)
- Reduce market taxes.
- Add NPCs to patrol gates.
- Fully upgraded system could have a cyno jammer. Timers for on and off. Under heavy debate though around control.
- New screens to show LP upgrade progress in systems
Datacore Changes
- Want to make datacores more expensive. add cash, or increase RP cost.
- Want to add datacores to LP stores for factional warfare
War Zone Control
- The more you own, control, and upgrades you have, the more reductions you'll have in the LP store.
- New screen showing progress of total rewards/discounts in LP store. Showing how many "points" you need to get to next reward levels.
Complex Changes
- we want to give you LP from taking a complex, but don't want to give them randomly. The LP will come from the losing systems LP pool, therefore losing upgrades invested in the system
- Improvements to NPCs. Could be more like incursion npcs? Make them more PVP like.
- Want to remove speed tanking of NPCs
EVE-Dust Link
- Possible able to contract DUST mercs to make IHUBs vulnerable instead of killing complexes.
- Balancing looking difficult though
PVP Kills
- Reward should be based on what is destroyed. LP proportional to modules/fittings and total value.
- Variable based on rank of militia member.
Factional Warfare Page
- Revamp ing the page
- Leaderboards within the factions. LP gains, kill/death ratio, ranks
Questions:
- how do you prevent spies/small corps throwing up cyno jammers. Who can activate it?
- How far do we go with "leadership" in fw? You didn't join to get this sort of politics with it.
- What happens to ships that are currently docked when a system is taken.
- Considering Glory Hunting. Swapping to "winning" militia
- Who determines where LP is applied? It's a communal pool. People just donate there they want to.
- Consider diminishing returns on LP
Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |

Terminal Insanity
Convex Enterprises
337
|
Posted - 2012.03.23 13:45:00 -
[2] - Quote
the FW changes look really awesome. I love the idea that factions will be able to gain sov for their empires. I've posted a couple threads asking for exactly this =D I hope they expand it to highsec too =)
I don't really like the move to ihubs though. I like the diversity of targets. (POCO's vs POS for example) I hope they work a slightly different mechanic into the FW system then straight up ihubs |

Damar Rocarion
Nasranite Watch Caldari State Capturing
151
|
Posted - 2012.03.23 13:51:00 -
[3] - Quote
Official CCP position: We arz looking into that or will look into that.
They have not thought about any meta-gaming aspects possible. |

Tobiaz
Spacerats
46
|
Posted - 2012.03.23 13:52:00 -
[4] - Quote
The devs need to look at the mechanics used in Incursions. Great opportunities there on how to fight for control (incursionbar working up to MOM), how to organize places to compete (like shines competing at Vanguards), how to handout LP, and how to track the status (journal).
Incursions are also an exceptional tool to achieve a mutual goal by crowdsourcing. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Lady Naween
Good Vs. Neutral Stop Exploding You Cowards
18
|
Posted - 2012.03.23 13:53:00 -
[5] - Quote
it seemed very very very vague to me with way to many holes in it at the moment. while i appreciate them throwing out ideas out these seemed really poorly thought out tbh.
|

ITTigerClawIK
Galactic Rangers Galactic-Rangers
90
|
Posted - 2012.03.23 13:59:00 -
[6] - Quote
looking foward to alot of these changes.
and hopefully there will be more wider reaching reprecussions for the "unofficial" war in high sec... tbh id like FW to spill into the high sec systems if all the low sec systems of a particuelr faction have been lost. |

Muad 'dib
The Imperial Fedaykin
192
|
Posted - 2012.03.23 14:02:00 -
[7] - Quote
Not docking in enemy system stations is a huge mistake. the rest looks pretty fun |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 14:03:00 -
[8] - Quote
Heh, love the way he kept saying that they would like to find a system that works before expanding on it .. three years after the fact .. hahahahaha. /facedesk.
They are polishing the turd like crazy, that's for sure .. whether it is enough remains to be seen. Still trying to "see" what some of the things would mean, but sounds like there are loads of facets they don't seem to be aware of or choose to ignore. Will be good when/if they do a series of threads in F&I/TestServer forum to debate the various things mentioned in that brainfart presentation.
PS: Good to hear/see that the madness spewing from my (Hirana/Veshta Yoshida) twisted mind stick with the readers, heard several items/comments that I believe originates from my 3 years lobbying effort \o/ |

Zagdul
Clan Shadow Wolf Fatal Ascension
434
|
Posted - 2012.03.23 14:08:00 -
[9] - Quote
Hi from nullsec.
Welcome to blob warfare my low sec friends.
It's not Rocket Surgery |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
10
|
Posted - 2012.03.23 14:14:00 -
[10] - Quote
In general I like the direction this is going. 
I like not being able to dock in opposing faction space. This should create more of a front-line in the battle. While still allowing motivated corps/alliances the chance to go behind the line, setup POSes and create pockets behind enemy lines
Cyno-jammers. Wow. There are so many ways to grief inherent in that. I would say if it is implemented it should be done for the Highest LP cost and should be very temporary. Say no more than 30 minutes
Need to go collect all my Data-Cores from all my characters before these changes happen
Broader consequences should absolutely operate on a system of diminishing returns. So people just don't switch sides to max out rewards
And if there is an upgrade to have some NPC help on stations and gates, these should become progressively more powerful as the number of systems in your control become less. As the number of systems in your side become compressed you get more help from the NPCs. This could be just the ones that you get through upgrades or it could also be the ones in plexes and missions
Missions should never happen in systems in your control.
I think LP rewards should be balanced, so that you get the most for PvP, 2nd for attacking complexes, 3rd for missions. To balance the LP for PvP dynamically tie it to the market value of average converted LP
I think ranks could provide discounts for FW LP stores. They should be tied only to PvP and attacking complexes, not farming missions. |

Zagdul
Clan Shadow Wolf Fatal Ascension
434
|
Posted - 2012.03.23 14:24:00 -
[11] - Quote
Kethry Avenger wrote:In general I like the direction this is going.  Cyno-jammers. Wow. There are so many ways to grief inherent in that. I would say if it is implemented it should be done for the Highest LP cost and should be very temporary. Say no more than 30 minutes
You think for a second that entities like PL, who don't hold sov, won't have an influence on control of low-sec jammers.
ahahhahahah,
Best question was "will we be able to keep PL out?" no, because PL holds too much interest in low sec logistics chains and null sec entities hold too much reliance on empire. Sorry, but outside of us free-porting our null sec stations and turning them into market hubs, we rely on the space outside of null to allow you guys to control the logistics through said space.
Again,
Welcome to blob warfare.
It's not Rocket Surgery |

Pohbis
Neo T.E.C.H.
0
|
Posted - 2012.03.23 14:28:00 -
[12] - Quote
I have to ask the Devs;
Do you want FW to be for people who want skirmishes, carebears who might want to try their hands on cheap PvP GÇô or do you want FW to be for people who actually want to fight sov wars, but don't want to deal with the 0.0 version of it?
Some of the FW changes sound really cool, but when you start talking about shutting the other Faction out of stations if you flip SOV; yes, it sounds logical but 0.0 SOV warfare is what it is today for a reason.
When you start talking about this, the question of timers comes up. Taking peoples access away kinda requires timers GÇô station flipping in 0.0 showed the Devs the need for such a mechanic to make it "fair" and "non-ninja".
That's just 1 mechanic, this and the other mechanics didn't just appear out of nowhere. They are the Devs design responses to issues that have appeared over the years GÇô until they are changed, they will be the same design responses to the same issues should they appear in FW.
Nothing is final, but Devs, remember that 0.0 has evolved over years into what it is today. Don't start introducing 0.0 mechanics in FW and expect it to not evolve into exactly the same thing in the end.
Not saying it is right or wrong for FW to go that way GÇô but please fix what people consider broken about 0.0 SOV warfare before you start introducing the same mechanics in a different system. |

Aiden Andraste
State War Academy Caldari State
27
|
Posted - 2012.03.23 14:32:00 -
[13] - Quote
I gathered a lot of ::vision::-esque things from the FW presentation and while it all sounds good... It's all speculation and hype until we see some numbers. And FW cyno jammers? I foresee many many lulz and exploits coming of this. |

Deen Wispa
Screaming War Eagles Incorporated
185
|
Posted - 2012.03.23 14:33:00 -
[14] - Quote
Muad 'dib wrote:Not docking in enemy system stations is a huge mistake.
this. . |

Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
82
|
Posted - 2012.03.23 14:45:00 -
[15] - Quote
Completely disagree. No docking is an excellent and much needed mechanic.
Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.
Station games play way too much a part in lowsec pvp. Hopefully this will pull some risk adverse pvpers off stations. It just makes more sense too. For example someone from Caldari militia undocking from an FDU station in Gallente occupancy space slaughtering members of the FDU then waiting out a timer to redock without any repercussions... I mean come on.
Would appreciate a full list of what other features the presentation covered as I missed half. Cheers. |

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.23 14:57:00 -
[16] - Quote
OP thanks for the post covering the talk. I didn't hear it and your post was helpful.
It seems to me that faction war plexing is more fun that it has ever been - and these changes might very well screw it up.
I suppose we could hit diagoras up for some statistics on how much more plexing has happened since they changed the downtime spawn mechanic. It would be great if we could also track how many pvp fights we are getting per plex. I would say I am getting about 1 decent fight every 20-30 minutes.
I recomend that anyone who is complaining about fw go to a system that has a significant enemy presence and open a plex. You are unlikely to find faster and better quality pvp anywhere in eve.
However its still not perfect. Just yesterday I had to warp off from a fight due to the npcs working down my tank before the wt even entered the plex. If ccp is out to make npcs an even a bigger factor they are going in the wrong direction. Please ccp let the players fight for occupancy. Your sleeper ai is very nice, but let this war be based on pvp not pve. People can fight the incursion war if they want to fight the sleeper ai.
CCP still has this idea that faction war players really want to go to null sec to be bossed around by the folks we saw on the alliance panel. When will they ever get a clue, and stop talking about pushing sov blob mechanics into faction war? Isn't there enough of the game dedicated to that crap? Why **** away the last bastion of small gang pvp?
I hope Hans was elected. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.23 15:04:00 -
[17] - Quote
Deen Wispa wrote:Muad 'dib wrote:Not docking in enemy system stations is a huge mistake. this.
Do they mean you can't dock in *any* stations in the enemy system or just the faction war corp stations in particular (ie 24th etc).
If they mean *any* station then this is a stupid change that will ruin the attraction of low sec pvp. And in 2009 gallente would not have been able to dock anywhwere in the war zone. Surely they are not that dumb. They must have meant only the fw specific stations. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ciar Meara
Virtus Vindice
554
|
Posted - 2012.03.23 15:05:00 -
[18] - Quote
Terminal Insanity wrote:the FW changes look really awesome. I love the idea that factions will be able to gain sov for their empires. I've posted a couple threads asking for exactly this =D I hope they expand it to highsec too =)
I don't really like the move to ihubs though. I like the diversity of targets. (POCO's vs POS for example) I hope they work a slightly different mechanic into the FW system then straight up ihubs
I like the changes also, the Ihubs are perhaps not the perfect "placeholder" of the bunker, but if they use it the amarrians should be golden.
I also love the fact they'll institue actual changes in the maps, all in all, nice presentations and thought process. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2110
|
Posted - 2012.03.23 15:23:00 -
[19] - Quote
I'll be keeping an eye on all the Faction Warfare changes as they are revealed, no doubt many of the fans that are there right now have more details to share than were listed in the OP here. I'll wait a day or so before really posting anything substantial, just so I can soak it all in and get the lay of the land and have a chance to speak with the community.
If you have pressing concerns about the changes here, email me right away, and I'll start collecting all the notes I receive on the subject. If you're THERE at fanfest right now and have more details to share than are listed here, send me anything you have. I'm very limited being stateside, all I have at the moment are some vague ideas and few things I heard over twitter, so by all means, send me your thoughts! Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Deen Wispa
Screaming War Eagles Incorporated
185
|
Posted - 2012.03.23 16:01:00 -
[20] - Quote
Vyktor Abyss wrote:Completely disagree. No docking is an excellent and much needed mechanic.
Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.
Apparently, RL isn't a solid ground to stand on? Let me offer a counter for people to chew on;
I go away for a few days. Or a week or two. All of a sudden the station that was in Gallente sov is now Caldari. How do I 'unlock' my ship? Now you're saying I have to train an alt to Gallente BCs or T2 HACS just so it can pick up my locked ship?
Or that I or my corp now has to get into POS management just to avoid this lockout situation? Not every corp wants to buy a POS, learn POS management, and maintain the POS just so they can avoid this situation.
I totally agree that station games is horrible and we should do what is needed to deter this. Granted, this is all in the incubation stage and the 'no docking' mechanic is only suggested. But I've seen alot of people including Hans suggest a no docking mechanic and haven't seen alot of people try to counter it. I'm offering a counter in the hopes of finding a solution that offers what we're all looking for out of FW; better immersion and more pew.
Reading b/w the lines, it seems that CCP is only in the incubation stage of iterating on FW. I was hoping they had more solid plans at this point for Inferno
. |

Muad 'dib
The Imperial Fedaykin
192
|
Posted - 2012.03.23 16:08:00 -
[21] - Quote
Yeah anything that DOESNT mean even more spys and alts to play fw. its hard as **** currently to manage your sec if you want to go shopping in high sec etc |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2110
|
Posted - 2012.03.23 16:15:00 -
[22] - Quote
Deen Wispa wrote:Vyktor Abyss wrote:Completely disagree. No docking is an excellent and much needed mechanic.
Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.
Apparently, RL isn't a solid ground to stand on? Let me offer a counter for people to chew on; I go away for a few days. Or a week or two. All of a sudden the station that was in Gallente sov is now Caldari. How do I 'unlock' my ship? Now you're saying I have to train an alt to Gallente BCs or T2 HACS just so it can pick up my locked ship? Or who in the world is gonna buy a ship that is specifically rigged and fitted for certain combat situations? Or that I or my corp now has to get into POS management just to avoid this lockout situation? Not every corp wants to buy a POS, learn POS management, and maintain the POS just so they can avoid this situation. I totally agree that station games is horrible and we should do what is needed to deter this. Granted, this is all in the incubation stage and the 'no docking' mechanic is only suggested. But I've seen alot of people including Hans suggest a no docking mechanic and haven't seen alot of people try to counter it.
IGÇÖve actually ALWAYS said that full station lockout is a really bad idea that hampers small gang PvP. IGÇÖve always opted for a combination of blocking access to station functionality once docked, and having gate guns fire on enemies loitering outside, but never full station lockout.
IF, and only if they MUST put station lockout in there, I believe there needs to be a mechanic allowing pods to dock (but not ships) and allowing players to UNDOCK a ship stored there, even if they canGÇÖt store more ships there once they leave. This prevents the lockout Deen WispaGÇÖs referring to, which is a MASSIVE nerf to new player involvement in FW and a direct counter to being able to just log in and join a fight. Players wanting casual warfare should never have to hassle with alts, contracts, or transport ships just to get into a fight if theyGÇÖve been away for a week and lost occupancy.
ThatGÇÖs my brief thought on the subject for nowGǪ
Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 16:59:00 -
[23] - Quote
Some thoughts now that my brain has been fuelled once again (beware!): iHub: Why? What in the heavens is the purpose, the system upgrade concept doesn't need to be attached to a 'physical' item as its all just LP numbers from what I could understand. With no changes to plexes and/or spawn rates they'll still drop in <12hr with zero chance for counter attacks (unless EHP is stupidly high like in null = BORING = Blobs Ahoy!). - Once vulnerable have a 3-4 hour period after which system flips automatically. Defensive plexes during this time count double so it is imperative for attacker to prevent any plex losses .. eliminates EHP grind and doesn't cater unnecessarily to the blob.
Docking/Stations: It has been almost a year since one of CCP's top-dogs said they would never deny docking in NPC stations as it unravels all manner of nastiness, like for ex. the inability to access ones hardware through no fault of oneself. - Denial of service is more than enough. Means no refitting, insurance, clones etc. in a 'locked' station thus forcing people to come prepared (carrier, POS, lol-Alts et al.) while allowing advancing in the opposite direction (read: retreating). Would be good if a neutral faction such as SoE got a handful of stations in the FW areas that were always open no matter what, should be scarce'ish as in 6-7 jumps minimum between two such stations.
Datacores: Sure why not, as long as FW gets a monopoly on them and the solo-mission-bombers are removed from play. LP is so damn easy to acquire that neglecting to address how it is earned will only serve to devalue datacores to an insane degree making the change rather pointless (unless the aim is to lower invention costs which is a evil abuse of FW if you ask me).
Clones: Who cares. It is bloody low-sec not bubble land, the biggest hurdle is costs of replacing umpteen ships per day and access to them. Give us low-cost (improved ME) assembly lines in the militia stations, restricted to FW members (Industry not subject to service denial as mentioned above).
Cyno-Jammer: WTF!?! Keep that piece of **** null thinking out of any FW revisions you plan. Only supers are an issue as LS can't build them, spam them or use bubbles to hold them .. remove their immunities when in Empire space, give the pilots with massive standings hits with faction they trespass on and generally sort the damn supers out, don't chicken out and push something as stupid as this just so you can save a few trains-of-thought.
Missions: Tie LP payouts to accrued VP. If one doesn't actually fight the war one signed up for one will get nothing but mouldy peanuts .. problem solved. The whole thing that CCP doesn't want to force people to do something they don't want to do is GARBAGE (not the awesome band of old!) .. they bloody well signed on the dotted line when they joined a MILITIA to fight a WAR .. W.T.F!
System upgrades: Why the hell should anyone donate LP under that system if said LP can be nullified by something as mundane as capping a plex? It is a nice idea, but needs a LOT more thought put into it.
In short: Brainfart-on-Napkin presentation. That 'WHOOOOSH!' you heard in the background was everything we have been discussing for the past three years going over CCP head (or the sound of the sky falling, take your pick).
PS: Sorry Hans. I am afraid you have a lot of work ahead of you on/with the CSM ..  |

Zarnak Wulf
CTRL-Q Iron Oxide.
293
|
Posted - 2012.03.23 17:02:00 -
[24] - Quote
1) I was going to suggest docking fees but Hans' ideas are just plain better. 2) FW Cynojammers - I don't know how you would successfully pull these off. Physical installations would invite nullsec alliance fleets to blob them to keep supply chains open. You would have to tie them in in such a way that they are there until the factions level of control. Is diminished in the system.
|

Dinger
Body Count Inc. Pandemic Legion
0
|
Posted - 2012.03.23 17:08:00 -
[25] - Quote
Datacore Changes
- Want to add datacores to LP stores for factional warfare Such a move makes no logical sense, the Faction warfare corps' primary focus is the prosecution of the lowsec conflicts between the empires, not Research and Development.
- Want to make datacores more expensive. add cash, or increase RP cost. I understand the desire, even the need to remove the passive acquisition of datacores (and indeed I would go as far as to say it needs to happen for all forms of assets/income) as ocours under the current mechanics, by all means add in a extra cost in terms of either LP or RP in order to raise their price if that's the overall goal, however in order to remain constant with the current backstory, not to mention a lot of people's playstyles, an active acquisition should still be centred around the existing R&D corporations. |

Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
85
|
Posted - 2012.03.23 17:09:00 -
[26] - Quote
Regarding casual players being locked out of stations
Aside from the suggestions in my previous post (which are not as dramatically difficult as you suggest Deen)
Frankly I think you're trying to mollycoddle new and casual players by adding new mechanics and extra work for developers when the actual change which will benefit the majority of pvpers required is a minor change in player behaviour
Is it that difficult for players to adapt and for example to base out of Villore, Ichoryia, Dammalin or Otelen and other high sec stations if they want their assets to be 100% safe from being locked up. This also means fleet will have to actually move and patrol more (=more pvp) rather than pod travel to avoid pvp a stored 'specialist' plexing ship for example which is pretty lame.
If you (or Hans) have any experience of Null sec you'd know that when stuff gets locked in stations it is actually quite interesting in terms of gameplay. It normally only penalizes the stupids (those who store everything they have in one station) who even they quickly learn not to do this again. But also it primarily encourages people by giving them real reasons to "take back the station/system" and more war for real reasons is good no
While I sympathise with those who are stupid enough to get cut off from all their assets, I do love to take advantage of these situations For example I bought stuff in CVA space during the asset firesale, knowing until they retook the stations I probably wouldn't have access to the stuff - but because the price was right I bought it anyway... Now I've got quite a few cheap ships just by waiting to be able to use them
In lowsec militia stations will probably change hands more often, so most likely people wont be locked out for too long anyway. Other people will buy assets whatever they are (and use their neutral alts - which if you're in almost any decent FW corp they normally have the ability to move stuff in and out of stations with alts anyway) and wherever they are if the price is right. You can also just wait until the station is recaptured if you really need to
Using your suggestion of a real world example Deen, when the Germans took Dunkirk, the Brits were forced to abandon lots of kit. It is a part of war
I'm writing too much now anyway, but I think it is obvious the benefits of denying docking (more war, more realism, more consequences) outweigh the harsh painful perils of some newbie losing access to his 5 plexing dessies because he couldn't play eve for a month
Cheers
|

Liang Nuren
Parsec Flux
1125
|
Posted - 2012.03.23 17:09:00 -
[27] - Quote
Deen Wispa wrote: Reading b/w the lines, it seems that CCP is only in the incubation stage of iterating on FW. I was hoping they had more solid plans at this point for Inferno
Yeah... I'm hoping the stuff they have schedule for Inferno is far more baked than this.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Lord Helghast
Intergalactic Syndicate Nulli Secunda
62
|
Posted - 2012.03.23 17:24:00 -
[28] - Quote
love the idea of using FW for lowsec sov style, and also love the idea of using FW to test things before they roll to nullsec, like the ability to have NPC's on gates via an upgrade.
As for the no docking thats not an issue, if your leaving DONT LEAVE YOUR SHIP IN A CONTESTED STATION!
Its the same as nullsec, your corp doesnt want to risk your **** getting locked in station then DONT STAY AT THAT STATION base out of noncontested stations, and only keep the ship your in at the contested station when need be...
|

Jianyu Rui Huojin
School of Applied Knowledge Caldari State
0
|
Posted - 2012.03.23 17:30:00 -
[29] - Quote
I had a couple thoughts based on the Faction Warfare presentation.
Since Ranks really have no purpose as I understood from the presentation:
Faction Warfare Ranks
* Affects the ability of joining opposing factions
* No instant loss of rank upon leaving faction, so that joining the opposing faction takes a specified amount of time as one's connection to the previous faction demotes over time. This way the opposing faction could remember that General So-and-So was part of the other side's Militia if they left yesterday, but maybe a few weeks later, oh, your So-and-So, you sound familiar, well, what the heck, join us have fun.
While Standings are needed, this would prevent people from instantly switching. And if people attempt to keep lower ranks to avoid this penalty it means they aren't committed and thus not getting as much LP since they aren't participating as much. This way there is a direct penalty vs reward, if you want the LP for participating it means you need to be committed to your side. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 17:33:00 -
[30] - Quote
Lord Helghast wrote:Its the same as nullsec... So systems can flip in 23 hours in null now? When was that change implemented? 
If all other things were equal then you would be right on the money of course .....
|
| |
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
| First page | Previous page | Next page | Last page |