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Velicia Tuoro
Light Speed Interactive The Mockers AO
13
|
Posted - 2012.03.23 13:39:00 -
[1] - Quote
Problems Considered:
- Lack of Consequences. There are consequences for taking of a system.
- Doesn't feel like being in a war.
- Game play in general is lacking e.g. NPCs are rubbish. (permajamming from Caldari NPCs)
- Combat isn't rewarding. The rewards coming from farming missions and avoiding PVP.
- Visibility. You don't know when people takes systems/missions. Need to use the Star Map.
- The Welcome page doesn't help you. What am I supposed to do?
- PVP kills need to be more rewarding
- Ranks should have more purpose. More than cosmetic
Iteration
- ALL A WORK IN PROGRESS. DON'T PANIC
- Want to make it more consistent with null sec territory
- but want to make it separate from 0.0 politics
- Remove "occupancy", and affect sovereignty instead. Larger consequence of taking systems.
- Shoot a re-enforceable infrastructure hub, rather than a control bunker. Making people used to 0.0.
Consequences
- Can't dock in enemy stations.
- Allow upgrades of systems you own using loyalty points. Put into the hub, communal pool from all faction.
- Want to motivate corporations to donate through patronage system.
- reward e.g: 10% bonus to LP gains for next week.
- Upgrade examples: Reduce costs of medical clones in upgraded systems (50% discount?)
- Reduce market taxes.
- Add NPCs to patrol gates.
- Fully upgraded system could have a cyno jammer. Timers for on and off. Under heavy debate though around control.
- New screens to show LP upgrade progress in systems
Datacore Changes
- Want to make datacores more expensive. add cash, or increase RP cost.
- Want to add datacores to LP stores for factional warfare
War Zone Control
- The more you own, control, and upgrades you have, the more reductions you'll have in the LP store.
- New screen showing progress of total rewards/discounts in LP store. Showing how many "points" you need to get to next reward levels.
Complex Changes
- we want to give you LP from taking a complex, but don't want to give them randomly. The LP will come from the losing systems LP pool, therefore losing upgrades invested in the system
- Improvements to NPCs. Could be more like incursion npcs? Make them more PVP like.
- Want to remove speed tanking of NPCs
EVE-Dust Link
- Possible able to contract DUST mercs to make IHUBs vulnerable instead of killing complexes.
- Balancing looking difficult though
PVP Kills
- Reward should be based on what is destroyed. LP proportional to modules/fittings and total value.
- Variable based on rank of militia member.
Factional Warfare Page
- Revamp ing the page
- Leaderboards within the factions. LP gains, kill/death ratio, ranks
Questions:
- how do you prevent spies/small corps throwing up cyno jammers. Who can activate it?
- How far do we go with "leadership" in fw? You didn't join to get this sort of politics with it.
- What happens to ships that are currently docked when a system is taken.
- Considering Glory Hunting. Swapping to "winning" militia
- Who determines where LP is applied? It's a communal pool. People just donate there they want to.
- Consider diminishing returns on LP
Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |

Terminal Insanity
Convex Enterprises
337
|
Posted - 2012.03.23 13:45:00 -
[2] - Quote
the FW changes look really awesome. I love the idea that factions will be able to gain sov for their empires. I've posted a couple threads asking for exactly this =D I hope they expand it to highsec too =)
I don't really like the move to ihubs though. I like the diversity of targets. (POCO's vs POS for example) I hope they work a slightly different mechanic into the FW system then straight up ihubs |

Damar Rocarion
Nasranite Watch Caldari State Capturing
151
|
Posted - 2012.03.23 13:51:00 -
[3] - Quote
Official CCP position: We arz looking into that or will look into that.
They have not thought about any meta-gaming aspects possible. |

Tobiaz
Spacerats
46
|
Posted - 2012.03.23 13:52:00 -
[4] - Quote
The devs need to look at the mechanics used in Incursions. Great opportunities there on how to fight for control (incursionbar working up to MOM), how to organize places to compete (like shines competing at Vanguards), how to handout LP, and how to track the status (journal).
Incursions are also an exceptional tool to achieve a mutual goal by crowdsourcing. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Lady Naween
Good Vs. Neutral Stop Exploding You Cowards
18
|
Posted - 2012.03.23 13:53:00 -
[5] - Quote
it seemed very very very vague to me with way to many holes in it at the moment. while i appreciate them throwing out ideas out these seemed really poorly thought out tbh.
|

ITTigerClawIK
Galactic Rangers Galactic-Rangers
90
|
Posted - 2012.03.23 13:59:00 -
[6] - Quote
looking foward to alot of these changes.
and hopefully there will be more wider reaching reprecussions for the "unofficial" war in high sec... tbh id like FW to spill into the high sec systems if all the low sec systems of a particuelr faction have been lost. |

Muad 'dib
The Imperial Fedaykin
192
|
Posted - 2012.03.23 14:02:00 -
[7] - Quote
Not docking in enemy system stations is a huge mistake. the rest looks pretty fun |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 14:03:00 -
[8] - Quote
Heh, love the way he kept saying that they would like to find a system that works before expanding on it .. three years after the fact .. hahahahaha. /facedesk.
They are polishing the turd like crazy, that's for sure .. whether it is enough remains to be seen. Still trying to "see" what some of the things would mean, but sounds like there are loads of facets they don't seem to be aware of or choose to ignore. Will be good when/if they do a series of threads in F&I/TestServer forum to debate the various things mentioned in that brainfart presentation.
PS: Good to hear/see that the madness spewing from my (Hirana/Veshta Yoshida) twisted mind stick with the readers, heard several items/comments that I believe originates from my 3 years lobbying effort \o/ |

Zagdul
Clan Shadow Wolf Fatal Ascension
434
|
Posted - 2012.03.23 14:08:00 -
[9] - Quote
Hi from nullsec.
Welcome to blob warfare my low sec friends.
It's not Rocket Surgery |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
10
|
Posted - 2012.03.23 14:14:00 -
[10] - Quote
In general I like the direction this is going. 
I like not being able to dock in opposing faction space. This should create more of a front-line in the battle. While still allowing motivated corps/alliances the chance to go behind the line, setup POSes and create pockets behind enemy lines
Cyno-jammers. Wow. There are so many ways to grief inherent in that. I would say if it is implemented it should be done for the Highest LP cost and should be very temporary. Say no more than 30 minutes
Need to go collect all my Data-Cores from all my characters before these changes happen
Broader consequences should absolutely operate on a system of diminishing returns. So people just don't switch sides to max out rewards
And if there is an upgrade to have some NPC help on stations and gates, these should become progressively more powerful as the number of systems in your control become less. As the number of systems in your side become compressed you get more help from the NPCs. This could be just the ones that you get through upgrades or it could also be the ones in plexes and missions
Missions should never happen in systems in your control.
I think LP rewards should be balanced, so that you get the most for PvP, 2nd for attacking complexes, 3rd for missions. To balance the LP for PvP dynamically tie it to the market value of average converted LP
I think ranks could provide discounts for FW LP stores. They should be tied only to PvP and attacking complexes, not farming missions. |

Zagdul
Clan Shadow Wolf Fatal Ascension
434
|
Posted - 2012.03.23 14:24:00 -
[11] - Quote
Kethry Avenger wrote:In general I like the direction this is going.  Cyno-jammers. Wow. There are so many ways to grief inherent in that. I would say if it is implemented it should be done for the Highest LP cost and should be very temporary. Say no more than 30 minutes
You think for a second that entities like PL, who don't hold sov, won't have an influence on control of low-sec jammers.
ahahhahahah,
Best question was "will we be able to keep PL out?" no, because PL holds too much interest in low sec logistics chains and null sec entities hold too much reliance on empire. Sorry, but outside of us free-porting our null sec stations and turning them into market hubs, we rely on the space outside of null to allow you guys to control the logistics through said space.
Again,
Welcome to blob warfare.
It's not Rocket Surgery |

Pohbis
Neo T.E.C.H.
0
|
Posted - 2012.03.23 14:28:00 -
[12] - Quote
I have to ask the Devs;
Do you want FW to be for people who want skirmishes, carebears who might want to try their hands on cheap PvP GÇô or do you want FW to be for people who actually want to fight sov wars, but don't want to deal with the 0.0 version of it?
Some of the FW changes sound really cool, but when you start talking about shutting the other Faction out of stations if you flip SOV; yes, it sounds logical but 0.0 SOV warfare is what it is today for a reason.
When you start talking about this, the question of timers comes up. Taking peoples access away kinda requires timers GÇô station flipping in 0.0 showed the Devs the need for such a mechanic to make it "fair" and "non-ninja".
That's just 1 mechanic, this and the other mechanics didn't just appear out of nowhere. They are the Devs design responses to issues that have appeared over the years GÇô until they are changed, they will be the same design responses to the same issues should they appear in FW.
Nothing is final, but Devs, remember that 0.0 has evolved over years into what it is today. Don't start introducing 0.0 mechanics in FW and expect it to not evolve into exactly the same thing in the end.
Not saying it is right or wrong for FW to go that way GÇô but please fix what people consider broken about 0.0 SOV warfare before you start introducing the same mechanics in a different system. |

Aiden Andraste
State War Academy Caldari State
27
|
Posted - 2012.03.23 14:32:00 -
[13] - Quote
I gathered a lot of ::vision::-esque things from the FW presentation and while it all sounds good... It's all speculation and hype until we see some numbers. And FW cyno jammers? I foresee many many lulz and exploits coming of this. |

Deen Wispa
Screaming War Eagles Incorporated
185
|
Posted - 2012.03.23 14:33:00 -
[14] - Quote
Muad 'dib wrote:Not docking in enemy system stations is a huge mistake.
this. . |

Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
82
|
Posted - 2012.03.23 14:45:00 -
[15] - Quote
Completely disagree. No docking is an excellent and much needed mechanic.
Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.
Station games play way too much a part in lowsec pvp. Hopefully this will pull some risk adverse pvpers off stations. It just makes more sense too. For example someone from Caldari militia undocking from an FDU station in Gallente occupancy space slaughtering members of the FDU then waiting out a timer to redock without any repercussions... I mean come on.
Would appreciate a full list of what other features the presentation covered as I missed half. Cheers. |

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.23 14:57:00 -
[16] - Quote
OP thanks for the post covering the talk. I didn't hear it and your post was helpful.
It seems to me that faction war plexing is more fun that it has ever been - and these changes might very well screw it up.
I suppose we could hit diagoras up for some statistics on how much more plexing has happened since they changed the downtime spawn mechanic. It would be great if we could also track how many pvp fights we are getting per plex. I would say I am getting about 1 decent fight every 20-30 minutes.
I recomend that anyone who is complaining about fw go to a system that has a significant enemy presence and open a plex. You are unlikely to find faster and better quality pvp anywhere in eve.
However its still not perfect. Just yesterday I had to warp off from a fight due to the npcs working down my tank before the wt even entered the plex. If ccp is out to make npcs an even a bigger factor they are going in the wrong direction. Please ccp let the players fight for occupancy. Your sleeper ai is very nice, but let this war be based on pvp not pve. People can fight the incursion war if they want to fight the sleeper ai.
CCP still has this idea that faction war players really want to go to null sec to be bossed around by the folks we saw on the alliance panel. When will they ever get a clue, and stop talking about pushing sov blob mechanics into faction war? Isn't there enough of the game dedicated to that crap? Why **** away the last bastion of small gang pvp?
I hope Hans was elected. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.23 15:04:00 -
[17] - Quote
Deen Wispa wrote:Muad 'dib wrote:Not docking in enemy system stations is a huge mistake. this.
Do they mean you can't dock in *any* stations in the enemy system or just the faction war corp stations in particular (ie 24th etc).
If they mean *any* station then this is a stupid change that will ruin the attraction of low sec pvp. And in 2009 gallente would not have been able to dock anywhwere in the war zone. Surely they are not that dumb. They must have meant only the fw specific stations. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Ciar Meara
Virtus Vindice
554
|
Posted - 2012.03.23 15:05:00 -
[18] - Quote
Terminal Insanity wrote:the FW changes look really awesome. I love the idea that factions will be able to gain sov for their empires. I've posted a couple threads asking for exactly this =D I hope they expand it to highsec too =)
I don't really like the move to ihubs though. I like the diversity of targets. (POCO's vs POS for example) I hope they work a slightly different mechanic into the FW system then straight up ihubs
I like the changes also, the Ihubs are perhaps not the perfect "placeholder" of the bunker, but if they use it the amarrians should be golden.
I also love the fact they'll institue actual changes in the maps, all in all, nice presentations and thought process. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2110
|
Posted - 2012.03.23 15:23:00 -
[19] - Quote
I'll be keeping an eye on all the Faction Warfare changes as they are revealed, no doubt many of the fans that are there right now have more details to share than were listed in the OP here. I'll wait a day or so before really posting anything substantial, just so I can soak it all in and get the lay of the land and have a chance to speak with the community.
If you have pressing concerns about the changes here, email me right away, and I'll start collecting all the notes I receive on the subject. If you're THERE at fanfest right now and have more details to share than are listed here, send me anything you have. I'm very limited being stateside, all I have at the moment are some vague ideas and few things I heard over twitter, so by all means, send me your thoughts! Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Deen Wispa
Screaming War Eagles Incorporated
185
|
Posted - 2012.03.23 16:01:00 -
[20] - Quote
Vyktor Abyss wrote:Completely disagree. No docking is an excellent and much needed mechanic.
Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.
Apparently, RL isn't a solid ground to stand on? Let me offer a counter for people to chew on;
I go away for a few days. Or a week or two. All of a sudden the station that was in Gallente sov is now Caldari. How do I 'unlock' my ship? Now you're saying I have to train an alt to Gallente BCs or T2 HACS just so it can pick up my locked ship?
Or that I or my corp now has to get into POS management just to avoid this lockout situation? Not every corp wants to buy a POS, learn POS management, and maintain the POS just so they can avoid this situation.
I totally agree that station games is horrible and we should do what is needed to deter this. Granted, this is all in the incubation stage and the 'no docking' mechanic is only suggested. But I've seen alot of people including Hans suggest a no docking mechanic and haven't seen alot of people try to counter it. I'm offering a counter in the hopes of finding a solution that offers what we're all looking for out of FW; better immersion and more pew.
Reading b/w the lines, it seems that CCP is only in the incubation stage of iterating on FW. I was hoping they had more solid plans at this point for Inferno
. |

Muad 'dib
The Imperial Fedaykin
192
|
Posted - 2012.03.23 16:08:00 -
[21] - Quote
Yeah anything that DOESNT mean even more spys and alts to play fw. its hard as **** currently to manage your sec if you want to go shopping in high sec etc |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2110
|
Posted - 2012.03.23 16:15:00 -
[22] - Quote
Deen Wispa wrote:Vyktor Abyss wrote:Completely disagree. No docking is an excellent and much needed mechanic.
Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.
Apparently, RL isn't a solid ground to stand on? Let me offer a counter for people to chew on; I go away for a few days. Or a week or two. All of a sudden the station that was in Gallente sov is now Caldari. How do I 'unlock' my ship? Now you're saying I have to train an alt to Gallente BCs or T2 HACS just so it can pick up my locked ship? Or who in the world is gonna buy a ship that is specifically rigged and fitted for certain combat situations? Or that I or my corp now has to get into POS management just to avoid this lockout situation? Not every corp wants to buy a POS, learn POS management, and maintain the POS just so they can avoid this situation. I totally agree that station games is horrible and we should do what is needed to deter this. Granted, this is all in the incubation stage and the 'no docking' mechanic is only suggested. But I've seen alot of people including Hans suggest a no docking mechanic and haven't seen alot of people try to counter it.
IGÇÖve actually ALWAYS said that full station lockout is a really bad idea that hampers small gang PvP. IGÇÖve always opted for a combination of blocking access to station functionality once docked, and having gate guns fire on enemies loitering outside, but never full station lockout.
IF, and only if they MUST put station lockout in there, I believe there needs to be a mechanic allowing pods to dock (but not ships) and allowing players to UNDOCK a ship stored there, even if they canGÇÖt store more ships there once they leave. This prevents the lockout Deen WispaGÇÖs referring to, which is a MASSIVE nerf to new player involvement in FW and a direct counter to being able to just log in and join a fight. Players wanting casual warfare should never have to hassle with alts, contracts, or transport ships just to get into a fight if theyGÇÖve been away for a week and lost occupancy.
ThatGÇÖs my brief thought on the subject for nowGǪ
Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 16:59:00 -
[23] - Quote
Some thoughts now that my brain has been fuelled once again (beware!): iHub: Why? What in the heavens is the purpose, the system upgrade concept doesn't need to be attached to a 'physical' item as its all just LP numbers from what I could understand. With no changes to plexes and/or spawn rates they'll still drop in <12hr with zero chance for counter attacks (unless EHP is stupidly high like in null = BORING = Blobs Ahoy!). - Once vulnerable have a 3-4 hour period after which system flips automatically. Defensive plexes during this time count double so it is imperative for attacker to prevent any plex losses .. eliminates EHP grind and doesn't cater unnecessarily to the blob.
Docking/Stations: It has been almost a year since one of CCP's top-dogs said they would never deny docking in NPC stations as it unravels all manner of nastiness, like for ex. the inability to access ones hardware through no fault of oneself. - Denial of service is more than enough. Means no refitting, insurance, clones etc. in a 'locked' station thus forcing people to come prepared (carrier, POS, lol-Alts et al.) while allowing advancing in the opposite direction (read: retreating). Would be good if a neutral faction such as SoE got a handful of stations in the FW areas that were always open no matter what, should be scarce'ish as in 6-7 jumps minimum between two such stations.
Datacores: Sure why not, as long as FW gets a monopoly on them and the solo-mission-bombers are removed from play. LP is so damn easy to acquire that neglecting to address how it is earned will only serve to devalue datacores to an insane degree making the change rather pointless (unless the aim is to lower invention costs which is a evil abuse of FW if you ask me).
Clones: Who cares. It is bloody low-sec not bubble land, the biggest hurdle is costs of replacing umpteen ships per day and access to them. Give us low-cost (improved ME) assembly lines in the militia stations, restricted to FW members (Industry not subject to service denial as mentioned above).
Cyno-Jammer: WTF!?! Keep that piece of **** null thinking out of any FW revisions you plan. Only supers are an issue as LS can't build them, spam them or use bubbles to hold them .. remove their immunities when in Empire space, give the pilots with massive standings hits with faction they trespass on and generally sort the damn supers out, don't chicken out and push something as stupid as this just so you can save a few trains-of-thought.
Missions: Tie LP payouts to accrued VP. If one doesn't actually fight the war one signed up for one will get nothing but mouldy peanuts .. problem solved. The whole thing that CCP doesn't want to force people to do something they don't want to do is GARBAGE (not the awesome band of old!) .. they bloody well signed on the dotted line when they joined a MILITIA to fight a WAR .. W.T.F!
System upgrades: Why the hell should anyone donate LP under that system if said LP can be nullified by something as mundane as capping a plex? It is a nice idea, but needs a LOT more thought put into it.
In short: Brainfart-on-Napkin presentation. That 'WHOOOOSH!' you heard in the background was everything we have been discussing for the past three years going over CCP head (or the sound of the sky falling, take your pick).
PS: Sorry Hans. I am afraid you have a lot of work ahead of you on/with the CSM ..  |

Zarnak Wulf
CTRL-Q Iron Oxide.
293
|
Posted - 2012.03.23 17:02:00 -
[24] - Quote
1) I was going to suggest docking fees but Hans' ideas are just plain better. 2) FW Cynojammers - I don't know how you would successfully pull these off. Physical installations would invite nullsec alliance fleets to blob them to keep supply chains open. You would have to tie them in in such a way that they are there until the factions level of control. Is diminished in the system.
|

Dinger
Body Count Inc. Pandemic Legion
0
|
Posted - 2012.03.23 17:08:00 -
[25] - Quote
Datacore Changes
- Want to add datacores to LP stores for factional warfare Such a move makes no logical sense, the Faction warfare corps' primary focus is the prosecution of the lowsec conflicts between the empires, not Research and Development.
- Want to make datacores more expensive. add cash, or increase RP cost. I understand the desire, even the need to remove the passive acquisition of datacores (and indeed I would go as far as to say it needs to happen for all forms of assets/income) as ocours under the current mechanics, by all means add in a extra cost in terms of either LP or RP in order to raise their price if that's the overall goal, however in order to remain constant with the current backstory, not to mention a lot of people's playstyles, an active acquisition should still be centred around the existing R&D corporations. |

Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
85
|
Posted - 2012.03.23 17:09:00 -
[26] - Quote
Regarding casual players being locked out of stations
Aside from the suggestions in my previous post (which are not as dramatically difficult as you suggest Deen)
Frankly I think you're trying to mollycoddle new and casual players by adding new mechanics and extra work for developers when the actual change which will benefit the majority of pvpers required is a minor change in player behaviour
Is it that difficult for players to adapt and for example to base out of Villore, Ichoryia, Dammalin or Otelen and other high sec stations if they want their assets to be 100% safe from being locked up. This also means fleet will have to actually move and patrol more (=more pvp) rather than pod travel to avoid pvp a stored 'specialist' plexing ship for example which is pretty lame.
If you (or Hans) have any experience of Null sec you'd know that when stuff gets locked in stations it is actually quite interesting in terms of gameplay. It normally only penalizes the stupids (those who store everything they have in one station) who even they quickly learn not to do this again. But also it primarily encourages people by giving them real reasons to "take back the station/system" and more war for real reasons is good no
While I sympathise with those who are stupid enough to get cut off from all their assets, I do love to take advantage of these situations For example I bought stuff in CVA space during the asset firesale, knowing until they retook the stations I probably wouldn't have access to the stuff - but because the price was right I bought it anyway... Now I've got quite a few cheap ships just by waiting to be able to use them
In lowsec militia stations will probably change hands more often, so most likely people wont be locked out for too long anyway. Other people will buy assets whatever they are (and use their neutral alts - which if you're in almost any decent FW corp they normally have the ability to move stuff in and out of stations with alts anyway) and wherever they are if the price is right. You can also just wait until the station is recaptured if you really need to
Using your suggestion of a real world example Deen, when the Germans took Dunkirk, the Brits were forced to abandon lots of kit. It is a part of war
I'm writing too much now anyway, but I think it is obvious the benefits of denying docking (more war, more realism, more consequences) outweigh the harsh painful perils of some newbie losing access to his 5 plexing dessies because he couldn't play eve for a month
Cheers
|

Liang Nuren
Parsec Flux
1125
|
Posted - 2012.03.23 17:09:00 -
[27] - Quote
Deen Wispa wrote: Reading b/w the lines, it seems that CCP is only in the incubation stage of iterating on FW. I was hoping they had more solid plans at this point for Inferno
Yeah... I'm hoping the stuff they have schedule for Inferno is far more baked than this.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Lord Helghast
Intergalactic Syndicate Nulli Secunda
62
|
Posted - 2012.03.23 17:24:00 -
[28] - Quote
love the idea of using FW for lowsec sov style, and also love the idea of using FW to test things before they roll to nullsec, like the ability to have NPC's on gates via an upgrade.
As for the no docking thats not an issue, if your leaving DONT LEAVE YOUR SHIP IN A CONTESTED STATION!
Its the same as nullsec, your corp doesnt want to risk your **** getting locked in station then DONT STAY AT THAT STATION base out of noncontested stations, and only keep the ship your in at the contested station when need be...
|

Jianyu Rui Huojin
School of Applied Knowledge Caldari State
0
|
Posted - 2012.03.23 17:30:00 -
[29] - Quote
I had a couple thoughts based on the Faction Warfare presentation.
Since Ranks really have no purpose as I understood from the presentation:
Faction Warfare Ranks
* Affects the ability of joining opposing factions
* No instant loss of rank upon leaving faction, so that joining the opposing faction takes a specified amount of time as one's connection to the previous faction demotes over time. This way the opposing faction could remember that General So-and-So was part of the other side's Militia if they left yesterday, but maybe a few weeks later, oh, your So-and-So, you sound familiar, well, what the heck, join us have fun.
While Standings are needed, this would prevent people from instantly switching. And if people attempt to keep lower ranks to avoid this penalty it means they aren't committed and thus not getting as much LP since they aren't participating as much. This way there is a direct penalty vs reward, if you want the LP for participating it means you need to be committed to your side. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 17:33:00 -
[30] - Quote
Lord Helghast wrote:Its the same as nullsec... So systems can flip in 23 hours in null now? When was that change implemented? 
If all other things were equal then you would be right on the money of course .....
|

Misanth
RABBLE RABBLE RABBLE
470
|
Posted - 2012.03.23 17:33:00 -
[31] - Quote
Velicia Tuoro wrote:
- Want to make it more consistent with null sec territory
- but want to make it separate from 0.0 politics
- Remove "occupancy", and affect sovereignty instead. Larger consequence of taking systems.
- Shoot a re-enforceable infrastructure hub, rather than a control bunker. Making people used to 0.0.
Major mistake. It should be a completely different gameplay. The FW inhibitants are mainly people who want small-, fastpaced and fluid PvP. The nullsec combat is anything but that. And the people promised the FW-content was the old roleplayers, the nullsec mechanics offers nothing to them either. No sense x2. shiptoastin' liek a baws |

Tsubutai
The Tuskers
75
|
Posted - 2012.03.23 17:38:00 -
[32] - Quote
Vyktor Abyss wrote:While I sympathise with those who are stupid enough to get cut off from all their assets, I do love to take advantage of these situations No one would ever get cut off from their assets under the proposed system, since in the worst case scenario they'd just temporarily drop out of FW and merrily dock up as neutrals. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2113
|
Posted - 2012.03.23 18:01:00 -
[33] - Quote
Misanth wrote:Velicia Tuoro wrote:
- Want to make it more consistent with null sec territory
- but want to make it separate from 0.0 politics
- Remove "occupancy", and affect sovereignty instead. Larger consequence of taking systems.
- Shoot a re-enforceable infrastructure hub, rather than a control bunker. Making people used to 0.0.
Major mistake. It should be a completely different gameplay. The FW inhibitants are mainly people who want small-, fastpaced and fluid PvP. The nullsec combat is anything but that. And the people promised the FW-content was the old roleplayers, the nullsec mechanics offers nothing to them either. No sense x2. Edit; Not to mention how stupid it is to balance FW gameplay around another mechanic that is flawed and appeals to a very small part of the community atm. If any gameplay (FW or whatever) is supposed to be based (or similar) to other content, it should be content that is appealing and actually works. WH is appealing and works. NPC nullsec is appealing and works. Sov null doesn't. Sov null needing a 'fix' is a separate issue tho, but centering gameplay around that is at best "lol's", at worst.. stupid beyond belief.
Absolutely agree. CCP has NOT been listening to us at all to be headed down this path....I'll have more to say soon enough, but a thousand times what Misanth is saying here. Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Asthariye
Angry Mustellid Iron Oxide.
7
|
Posted - 2012.03.23 18:04:00 -
[34] - Quote
Veshta Yoshida wrote:Lord Helghast wrote:Its the same as nullsec... So systems can flip in 23 hours in null now? When was that change implemented?  If all other things were equal then you would be right on the money of course .....
FW systems have been known to flip *twice* in 23 hours lately. I think it was Vard (could be mistaken) last month that Amarr took about 7am EVE and we took it back around 6pm the same day.
For that reason alone total denial of station access would be completely stupid. If a system can be flipped in 11 hours, you can lose access to all your stuff because you did something crazy like go to sleep. A human need for sleep should not mean loss of access to assets.
There are also problems if it is a complete access denial for 'faction' stations like 24IC or TLF. We live in Arzad, which has only one station, a 24IC one. Arzad is currently Minmatar occupied and certainly during EU tz (can't speak for US/AUS) quite heavily Minmatar dominated in space. I think any mechanic where despite that circumstance Minmatar couldn't dock there would be undesirable. (And I'm not just saying that because it affects me directly ) |

Tsubutai
The Tuskers
75
|
Posted - 2012.03.23 18:27:00 -
[35] - Quote
Asthariye wrote:There are also problems if it is a complete access denial for 'faction' stations like 24IC or TLF. What they proposed was complete denial of all stations (i.e. not just those owned by the NPC FW corps) in systems held by hostile factions. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 18:34:00 -
[36] - Quote
Asthariye wrote:...For that reason alone total denial of station access would be completely stupid. If a system can be flipped in 11 hours, you can lose access to all your stuff because you did something crazy like go to sleep. A human need for sleep should not mean loss of access to assets.... Total denial is pretty borked, but the beauty of having some sort of 'penalty' is that it will create a natural border/frontline as difficulty in reshipping replicates the greatest balancing tool when it comes to war - supply lines. It will still be possible to go deep but it will require a massive investment in manpower, ISK and time to do properly especially if opposed.
As for Arzad .. it was pretty much why I suggested having a non-aligned faction represented in the zones to give some sort of support for 'isolated' systems like that. Even if it was only services that were denied the closest friendly system for you is Vard bexyond stationless Ezz but if a SoE station were present in say Sifilar it could serve as forward refitting base for attacks on constellation/region.
PS: Yes I know you have a couple more in area, but used for examples sake.  |

Asthariye
Angry Mustellid Iron Oxide.
7
|
Posted - 2012.03.23 18:51:00 -
[37] - Quote
Veshta Yoshida wrote:Total denial is pretty borked, but the beauty of having some sort of 'penalty' is that it will create a natural border/frontline as difficulty in reshipping replicates the greatest balancing tool when it comes to war - supply lines. It will still be possible to go deep but it will require a massive investment in manpower, ISK and time to do properly especially if opposed. As for Arzad .. it was pretty much why I suggested having a non-aligned faction represented in the zones to give some sort of support for 'isolated' systems like that. Even if it was only services that were denied the closest friendly system for you is Vard bexyond stationless Ezz but if a SoE station were present in say Sifilar it could serve as forward refitting base for attacks on constellation/region. PS: Yes I know you have a couple more in area, but used for examples sake. 
I can certainly live with some sort of penalty. I did say that *total* denial of assets would be stupid. I'm not against meaningful consequences for system control, in fact I think it'd be interesting if there were some, I just don't want to go to sleep having docked in a 100% decontested system at midnight and wake up unable to access any of my stuff when I log back in at 9am (and yes, the flips are/can be that fast now, thanks to the new plex spawn mechanic. The new spawn mechanic has done good things in bringing us more pewpew in plexes and nixing the post DT rush, but I think it needs a little tweak to stop the system pingpong as that's getting a little silly. That's all somewhat tangential to the point here.)
I cautiously like the idea of 'neutral' stations. I think the whole idea of station access denial needs a *lot* of work before it can hit TQ, both regarding level of denial (total, services only, or some other non-total version) and regarding which stations deny access. The point regarding the Gallente in 2009 is a very valid one - if all stations in hostile-held systems deny docking rights, at that point they couldn't have docked in a single station in the warzone - and for those of you who aren't familiar with the Gal/Cal warzone, it's absolutely huge. That seems to be taking things beyond consequences and into the stabby rage inducing that CCP are trying to get rid of in other parts of the game (like pos mechanics). It also doesn't make a massive amount of sense from a lore point of view in that not all NPC stations are owned by the faction whose system they're in. If memory serves there's a Caldari corp with a station in Amamake, whichever way you go there it's a logical anomaly. |

Liang Nuren
Parsec Flux
1125
|
Posted - 2012.03.23 19:00:00 -
[38] - Quote
Seems interesting. I'm very much not in favor of trying to duplicate sov null sec in FW - I'd say that people go to low sec to avoid mechanics that encourage blobbing and massive fleets as the null sec mechanics do. Furthermore, the FW areas are pretty much the only areas that I'm finding PVP (or people in general) in low sec these days. It seems like the worst case scenario is that they **** up by the numbers and end up affecting the ~6% of the population that still lives in low sec (which is to say, probably an acceptable cost).
But ultimately, pretty much anything has to be better than what currently exists. 2 days ago I went 45 jumps in local before I saw another face in local... by 80 jumps I'd returned to my WH and saw a grand total of 2 other people in local. Low sec is totally and irretrievably broken... and ironically the FW areas are probably the best part of it.

-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

Scrapyard Bob
EVE University Ivy League
765
|
Posted - 2012.03.23 19:43:00 -
[39] - Quote
Muad 'dib wrote:Not docking in enemy system stations is a huge mistake. the rest looks pretty fun
That's actually one of the better ideas. It gives meaning to control of space in a way that matters to individual pilots on a day-to-day basis. If you don't have standing with the faction that controls (sov) the area of space, why should you be allowed to dock up? By taking your opponents area, you deny them a base of operation and make it easier for you to do logistics / get replacement ships.
It mirrors null-sec a bit more where you have to be neutral/friendly with the local to obtain docking rights.
Now, maybe they need to extend that concept a bit further so that faction standings cause you docking problems in hi-sec as well. |

Super Chair
Project Cerberus Caldari State Capturing
171
|
Posted - 2012.03.23 19:55:00 -
[40] - Quote
reposting last time CCP announced anything about FW
Quote:The entirety of plexing mechanics has promise for variety of ship types to be used instead of just battleships, logi, and caps as the order of the day. All we needed was a meaningful reason to fight over plexes. Lower skilled pilots could have an impact on the "war" by fighting in minor plexes forcing the enemy to ship down in order to capture the complex. You had all sorts of fights, frig/dessie brawls, cruiser skirmishes, and BC engagements in majors, and then the eventual cluster **** where everyone flies as big as they want for the bunker bust. CCP should understand that having all shiptypes meaningful is really important to the playstle most of us enjoy in faction war. Players have the option of hoping in a frig and brawling cheaply, or flying bigger ships too. I enjoy the variety. All ship sizes are relevent.
There's my take on why the concept of plexing should still be around in terms of shiptypes. Also plexing, as it stands, forces people to maintain a presence in the systems they occupy if they want to hold the system. Plexing is probably the closest thing to any mechanic in this game that forces people to live in the space they control to actually "control" it.
If they take away the small gang aspect of FW (plexing) and just make it a structure grind i'll probably be unsubbing my accounts. There should be something similar to bunkers that creates opportunities for the bigger fleet fights, but it shouldn't be the only theater in FW. If i wanted to only blob and press f1 to get a killmail without having any kind of cognition going on in my head i'd have joined a nullsec alliance to do structure grinds. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2117
|
Posted - 2012.03.23 20:08:00 -
[41] - Quote
Scrapyard Bob wrote:Muad 'dib wrote:Not docking in enemy system stations is a huge mistake. the rest looks pretty fun That's actually one of the better ideas. It gives meaning to control of space in a way that matters to individual pilots on a day-to-day basis. If you don't have standing with the faction that controls (sov) the area of space, why should you be allowed to dock up? By taking your opponents area, you deny them a base of operation and make it easier for you to do logistics / get replacement ships. It mirrors null-sec a bit more where you have to be neutral/friendly with the local to obtain docking rights. Now, maybe they need to extend that concept a bit further so that faction standings cause you docking problems in hi-sec as well.
This is precisely the issue with the Faction Warfare package proposed so far though....it has everything to do with mirroring null sec, and making things more "realistic", and nothing to do with what the faction warfare pilots want for themselves.
We don't want to build empires in low sec. We could have done that years ago in null if that interested us. We want fights, round the clock, and enough isk kick back to keep us supplied with ships. We want the isk we earn to buy us more ships to pew with, not to donate into some profit-sharing scheme where we all pitch in isk to upgrade systems and even further twiddle with cash flows.
TL:DR of where I stand right now, based on what I hear and what I know of the FW community -
To put it simply, we want to play capture the flag, not a game of Monopoly. They just showcased a bunker battle from FW as part of the PvP tournament at FanFest. Obviously CCP sees the merit in this plex system, as do players, DON'T MESS THIS UP. THIS IS WHAT FW IS ABOUT.
The good from the proposal:
-New battlefield info / militia tab. Great stuff. -LP for plexes: Probably the #2 most demanded FW fix ever. Some militia pilots will have criticisms, but overall you guys have asked for LP payouts in plexes for years now. Time to embrace it. -LP for kills: Probably the #1 most demanded FW fix ever. Embrace it. -Rank based on PvP, not PvE: Maybe #3 most popular fix ever? -Station "stuff" about as controversial as the Cyno-jammer. Has a ton of potential, probably needed in some form, game breaking if done wrong.
The Ugly / Bad / Kill it with fire ideas:
-Increasing LP payouts if you control a system (favors the winner, will lead to massive imbalancing) -Pooled LP upgrades: People wont want to waste their LP and will cause fighting over who's contributing their fair share. -Datacores - totally arbitrary and silly. What does this do with fostering small gang warfare in plexes? Fails to meet even the basic criteria for "good FW update" -Changing occupancy to sovereignty. This should never be considered "cosmetic", it treads on RP and lore issues, and directly links us mechanically to a null sec capture system we've been trying to avoid by participating in FW. We shouldn't just be "enticing" more people into participating, there needs to be SUBSTANCE that drives participation. In fact, keeping the name as "occupancy" as supposed to sov forces CCP to treat them differently in practice and functionality. Thats what we want. Unique game play. Not 0.0 stepping stones / replacements. Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Damar Rocarion
Nasranite Watch Caldari State Capturing
154
|
Posted - 2012.03.23 20:13:00 -
[42] - Quote
Super Chair wrote:If they take away the small gang aspect of FW (plexing) and just make it a structure grind i'll probably be unsubbing my accounts. There should be something similar to bunkers that creates opportunities for the bigger fleet fights, but it shouldn't be the only theater in FW. If i wanted to only blob and press f1 to get a killmail without having any kind of cognition going on in my head i'd have joined a nullsec alliance to do structure grinds.
I fully agree with this. But then again, the speaker was french and didn't he he had a hard-on for gallente anyway (playing in said faction) so I quess we can toss CCP:'s neutrality to thrashcan here. Bit like CCP waved the flag for frog militia and badmouthed Caldari in the alliance tournament they were allowed in back when FW was fresh. How did that work out for you idiots?
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2117
|
Posted - 2012.03.23 20:22:00 -
[43] - Quote
Damar Rocarion wrote:Super Chair wrote:If they take away the small gang aspect of FW (plexing) and just make it a structure grind i'll probably be unsubbing my accounts. There should be something similar to bunkers that creates opportunities for the bigger fleet fights, but it shouldn't be the only theater in FW. If i wanted to only blob and press f1 to get a killmail without having any kind of cognition going on in my head i'd have joined a nullsec alliance to do structure grinds. I fully agree with this. But then again, the speaker was french and didn't he he had a hard-on for gallente anyway (playing in said faction) so I quess we can toss CCP:'s neutrality to thrashcan here. Bit like CCP waved the flag for frog militia and badmouthed Caldari in the alliance tournament they were allowed in back when FW was fresh. How did that work out for you idiots?
Damar, this is NOT the time to be getting into Caldari / Gallente pissing battles. Whatever beef you have with other factions needs to be left at the door, we have a limited time to get effective feedback to CCP from all four militias, and we need to speak as close to one voice as possible here. Picking fights based on RP issues or in-game military conflict will derail this discussion fast.
Everyone, lets do ourselves a favor and remember to curb factional differences at this time, and focus purely on a discussion of the mechanics that effect us all. Clearly there will be some NPC and Ewar balancing that varies race to race, but overall this package and its merit have NOTHING to do with the wars on tranquility.
All due respect Damar, you wrote the book on plexing and I understand you will be passionate in its defense, as will most of us. But we have to keep this grounded and not get sidetracked by old grudges that have little to do with the situation at hand.
If we had a year to discuss this, maybe thereGÇÖd be more room for some trash talk. But we have a matter of weeks to get CCP to change their minds before theyGÇÖll be knee deep in programming. We cannot afford to bicker at this time.
Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Damar Rocarion
Nasranite Watch Caldari State Capturing
154
|
Posted - 2012.03.23 20:44:00 -
[44] - Quote
Hans Jagerblitzen wrote:All due respect Damar, you wrote the book on plexing and I understand you will be passionate in its defense, as will most of us. But we have to keep this grounded and not get sidetracked by old grudges that have little to do with the situation at hand.
If we had a year to discuss this, maybe thereGÇÖd be more room for some trash talk. But we have a matter of weeks to get CCP to change their minds before theyGÇÖll be knee deep in programming. We cannot afford to bicker at this time.
That was not the point. I was merely bringing into attentions CCP's biased favor in regards to some militias, which in my opinion is very valid and important point to bring across. They have demonstrated it back when FW started, continued it with unannounced changes to plexing mechanics in 2009 and even with new mechanics they favor the "blob warfare" aspect more. Some people might forget or forgive what happened in the past but not me.
And you were not even interested to know what standings bug was back when Caldari demonstrated it for all the world to see (and ruined rp aspect of FW forever, thankfully), a mechanic which is still in widespread use and which nobody seems to want to fix.
|

5p4c3 Truck3r
Carried Hate
2
|
Posted - 2012.03.23 20:46:00 -
[45] - Quote
Velicia Tuoro wrote:[list] Problems Considered:
(permajamming from Caldari NPCs)
ECCM. Its in the game for a reason.
|

Zverofaust
Ascetic Virtues
24
|
Posted - 2012.03.23 20:49:00 -
[46] - Quote
IMHO preventing one side docking in a station is a dumb idea for regular stations. What about neutrals? Alts? Pirates?
Really, replace Bunkers with nullsec-style Outpost, or in Militia terms, a "Firebase". All system sov upgrades focused here, cheaper repair, clones, taxes etc. Only owning militia can dock, and NO CAPITALS (it's a Firebase afterall, not a fully-featured Station). Couple of sentry guns that will shoot enemy militias and GCC, but can be incapacitated with a ~6 hour (or something) timer. Sov changes by shooting this station into reinforced mode, then 24 hours later killing it, with things working exactly like nullsec Outposts (all your stuff stays but you don't have docking rights, wait for sov change, jump into a clone you had inside, or courier contract/"hire" a spy (make an alt) to join that militia and dock).
This is the only proper way to do it. Why?
How else will you designate which station in the system is "owned" by the militia? Some systems have no militia-corp stations. Simple; bring your own.
How to determine who can dock in an already-built station? Many neutrals throughout FW lowsec are invested in these lowsec stations. Cutting them off is stupid. Brand-new mini stations for Militia solves that problem. Nobody not involved is inconvenienced.
If you DO decide to let neutrals dock in existing stations (but not WTs) then too little is accomplished for very little gain. That will only motivate even more neutral alts.
Makes it more interesting to apply upgrades. IMHO all upgrades should be automatic and based on the Sov level of the system which should also be automatic. Initially for example the FW-station in the system should have only basic stuff, like just a repair bay and clone bay. After the system starts upgrading (based purely on time? plexing? w/e) add more; Manufacturing slots, ore refineries, research, etc etc, even sentry guns and then start adding bonuses for all of these for the militia. When a system changes hands the stations and all its upgrades disappear. if those upgrades keep, then after a certain amount of time all stations in all systems will be max-upgraded and make the entire thing pointless.
A militia station makes it impractical for that douchebag in a fully sensor-boosted Tornado to instapop interceptors. I know, I am one of those douchebags. In general this applies to all sorts of campers. If you want to camp their station do it with a big fleet with logistics.
Not allowing capitals to dock (friendly or enemy) also gets rid of annoying campers and station-hugging Myrmidons who undock a carrier alt or whatever, and generally removes a lot of the gay "safety zone" of using carriers in FW. If you're going to use them you have to put them at risk, you can't just undock one in the middle of a battle knowing you can dock it if things look bad, and basically never ever lose it.
Other suggestions:
IMHO avoid like the plague any sort of "player input". Afterall we join the Militia as soldiers fighting for whatever cause, not leaders of that faction. Also, you will always have conflicting interests including people who just want to **** around with everyone else. That doesn't work very well when you have a militia where nobody can be kicked out for being a douchebag like you have in Alliances. Give higher ranks bonuses fine. Don't let anyone make any decisions that affect the militia on a tactical or strategic level. All system upgrades should be tier-based and automatic, and depend on a system's sovereignty level which itself should probably be determined simply by overall time the system has been in the hands of that militia. Think of it as the NPC militia leaders making the decisions in an incredibly predictable fashion. However as a slight exception to this, allow enemy WTs to "disrupt" the upgrade process of a system by running plexes and doing missions in that system. ~Guerilla warfare~, if a systemi s taken by the enemy the former defenders can spend time doing small moves to prevent that system from upgrading while a counter-attack is planned, or whatever.
Cyno jammers can potentially **** neutrals over who are just trying to move ****. Maybe make it specifically IFF Cyno Jammer that will only jam cyno's from enemy militias? Either way it should be an automatic, high-level upgrade for a system. The cyno jammer itself should be fairly weak, easily killable by a moderate 20-30 man mixed fleet in a reasonable amount of time.
Make things like Cyno Jammers, militia sentry guns etc able to be incapacitated, with maybe a 6-hour timer, or varying depending on the object; cyno jammer could be 24 hours, sentry guns 6 hours.
My 2 ISK.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2120
|
Posted - 2012.03.23 20:49:00 -
[47] - Quote
Damar Rocarion wrote:Hans Jagerblitzen wrote:All due respect Damar, you wrote the book on plexing and I understand you will be passionate in its defense, as will most of us. But we have to keep this grounded and not get sidetracked by old grudges that have little to do with the situation at hand.
If we had a year to discuss this, maybe thereGÇÖd be more room for some trash talk. But we have a matter of weeks to get CCP to change their minds before theyGÇÖll be knee deep in programming. We cannot afford to bicker at this time.
That was not the point. I was merely bringing into attentions CCP's biased favor in regards to some militias, which in my opinion is very valid and important point to bring across. They have demonstrated it back when FW started, continued it with unannounced changes to plexing mechanics in 2009 and even with new mechanics they favor the "blob warfare" aspect more. Some people might forget or forgive what happened in the past but not me. And you were not even interested to know what standings bug was back when Caldari demonstrated it for all the world to see (and ruined rp aspect of FW forever, thankfully), a mechanic which is still in widespread use and which nobody seems to want to fix.
Like I've said before, you forget that I'm a toon that is still young - some of the stuff from the past that bothers you I wasn't even aware of, its not that I don't care, its that I was barely learning the game during the time you say I was "ignoring" major problems.
Please, please feel free to convo me in game some time, or evemail me with your skype contact information, I'd LOVE to go over some Faction Warfare history, review CCP's past biases, and go over things like the standings fix that are still bothering you. I am happy to take the time to speak about this one on one so you have time to catch me up on the things you think I need to know. Your opinion matters to me!
Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Damar Rocarion
Nasranite Watch Caldari State Capturing
154
|
Posted - 2012.03.23 20:50:00 -
[48] - Quote
5p4c3 Truck3r wrote:ECCM. Its in the game for a reason.
Actually that has been nerfed quite a lot by my observation (unannounced). Meanwhile gallente damps seem to have been buffed in frequency and strength, another bias from CCP.
|

Lady Aja
31
|
Posted - 2012.03.23 21:39:00 -
[49] - Quote
Tobiaz wrote:The devs need to look at the mechanics used in Incursions. Great opportunities there on how to fight for control (incursionbar working up to MOM), how to organize places to set battlegrounds (like how shiny fleets compete at Vanguards), how to handout LP (no payout for blobbing), and how to track the status of contested systems (journal).
Incursions have proven to be an exceptional tool to achieve a mutual in-goal by crowdsourcing.
incursions on a anti faction level lol
somethiing i asked for months ago and got laffed at. |

Little Brat
The Mighty
5
|
Posted - 2012.03.23 21:40:00 -
[50] - Quote
There should be docking consequences imposed on a sliding scale based on standings. From full and discounted services for those with high standing to limited or no services with lower standings. Applied equally system wide could result in players being more aware of their situation which is a good thing. You have been running missions against a race forever, have blown up billions of ISK of their ships and expect to dock in their stations without consequence? In a war zone services are never made available to the enemy to dock, rearm and refuel. Since players are immortal, there is no need for humanitarian or medical considerations. If your ship is in structure spewing flames and you hear GÇ£your docking request has been deniedGÇ¥, well, you should have thought ahead. -á-áad astra per aspera |

Zircon Dasher
87
|
Posted - 2012.03.23 21:51:00 -
[51] - Quote
I never had any inclination to do FW so I will abstain from making posts about how it should or should not be, but, there is a benefit to having the mechanics mirror sov mechanics in the long-term.
So far, at least as I have ever seen, CCP has maintained that lowsec should be a stepping stone to null. For that to actually become real there will need to be some sort of "sov-lite" mechanic overlay at some point.
If FW is it's own special snowflake system then, longterm, CCP is tied to maintaining/developing/iterating/etc two different systems when they want to make any changes to "lowsec" generally.
Not saying making lowsec SOV-lite is good or bad (personally I think it is terrible, but that is my opinion only). I am only saying that making and maintaining one infrastructure is smarter than cobbling together lots of different infrastructures. |
|

CCP Ytterbium
C C P C C P Alliance
339

|
Posted - 2012.03.23 22:02:00 -
[52] - Quote
Quickly browsed through this thread, has good comments, most of them that were expressed during the round table.
Main things that stand out of this so far:
- Cyno jammer: creates a lot of corner cases and is a very risky move as it affects alliances, FW pilots and neutrals unrelated to FW. Need to be seriously looked into, and made a lot more solid if it is going to be implemented
- Over-designing FW: feedback expressed concerns about strapping a lot of consequences into a feature that may not be ready for them. Proposed idea was to start implementing stuff that made sense is approved by most of the players (LP for PvP kills, ranks, complex changes, fix issues with standings and notifications), see how it goes, then move ahead one step at a time. That would be a much prudent and wiser move in general.
I gathered quite a lot of notes from the FW round table as well, and there were good ideas being moved around. I'll talk with the other designers next week to see if we can have a look into this.
In all cases, many thanks for the discussion and comments, I really enjoyed the FW presentation questions / roundtable (even if it was a bit difficult to keep order at times ) |
|

Deen Wispa
Screaming War Eagles Incorporated
185
|
Posted - 2012.03.23 22:07:00 -
[53] - Quote
FW is a critical part to the lowsec ecosystem. As someone above me mentioned, it can be one of the few places to find a fight depending on where your corp is based. If CCP screws it up, then it's more than just about affecting a finite percentage of people who inhabit lowsec. It's about the lost opportunities that comes from attracting and retaining players who are interested in something outside of nullsec sov warfare. There are quite a few people who are just on the sidelines right now waiting to see if FW is the answer for them.
Lord knows I've tried recruiting quite a few friends who are in other parts of space but they refuse to come because of their own ignorance or perception of the current FW mechanics or they're playing the waiting game for Inferno. But for now, they openly admit to me that they would just rather go mindlessly blob out in null until FW improves. :( . |

Liang Nuren
Parsec Flux
1133
|
Posted - 2012.03.23 22:07:00 -
[54] - Quote
CCP Ytterbium wrote:Quickly browsed through this thread, has good comments, most of them that were expressed during the round table. Main things that stand out of this so far:
- Cyno jammer: creates a lot of corner cases and is a very risky move as it affects alliances, FW pilots and neutrals unrelated to FW. Need to be seriously looked into, and made a lot more solid if it is going to be implemented
- Over-designing FW: feedback expressed concerns about strapping a lot of consequences into a feature that may not be ready for them. Proposed idea was to start implementing stuff that made sense is approved by most of the players (LP for PvP kills, ranks, complex changes, fix issues with standings and notifications), see how it goes, then move ahead one step at a time. That would be a much prudent and wiser move in general.
I gathered quite a lot of notes from the FW round table as well, and there were good ideas being moved around. I'll talk with the other designers next week to see if we can have a look into this. In all cases, many thanks for the discussion and comments, I really enjoyed the FW presentation questions / roundtable (even if it was a bit difficult to keep order at times )
Thanks for dropping by and following up with us. I even resubbed by FW alt (a few months back, actually) on the news that you guys were gonna be revamping it. :)
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos
Twitter: http://twitter.com/LiangNuren
|

gfldex
391
|
Posted - 2012.03.23 22:36:00 -
[55] - Quote
Velicia Tuoro wrote:how do you prevent spies/small corps throwing up cyno jammers. Who can activate it?
Easy. Have a logfile. If you want to burn your spy, be my guest.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

Rukia Taika
Allied Operations Jokers Wild.
2
|
Posted - 2012.03.23 22:43:00 -
[56] - Quote
Muad 'dib wrote:Not docking in enemy system stations is a huge mistake. the rest looks pretty fun
I like the idea of not being able to dock at an enemy station. after all you are at war with said faction. why would you allow someone like that to dock up all safe like. yes this will affect trade hub prices in the area but it comes down say your a United stares Marine and you are at war with Iran, why would Iran let you stay at their hotel when you do not control it?
as an example i mean no offense |

Xorv
Questionable Acquisitions
187
|
Posted - 2012.03.23 22:55:00 -
[57] - Quote
Rukia Taika wrote:
I like the idea of not being able to dock at an enemy station. after all you are at war with said faction. why would you allow someone like that to dock up all safe like.
Yes this is a good idea, but it should apply to the whole game based on standings and not be limited to just FW participants.
|

X Gallentius
Quantum Cats Syndicate Villore Accords
145
|
Posted - 2012.03.23 23:09:00 -
[58] - Quote
Docking Rights Suggestion: 1. Only affects FW stations. 2. You can ALWAYS dock a pod into any station. 3. You can ALWAYS undock a ship. 4. You cannot dock a ship in an enemy held station.
This way people can have access to their stuff even if the system has been flipped.
|

X Gallentius
Quantum Cats Syndicate Villore Accords
145
|
Posted - 2012.03.23 23:22:00 -
[59] - Quote
Very low hanging Fruit. Please implement ASAP.
Factional Warfare Page GÇó Revamp ing the page GÇó Leaderboards within the factions. LP gains, kill/death ratio, ranks
|

X Gallentius
Quantum Cats Syndicate Villore Accords
145
|
Posted - 2012.03.23 23:27:00 -
[60] - Quote
Quote:Allow upgrades of systems you own using loyalty points.
Change this to "Allow upgrades of systems you own using VICTORY POINTS." I've got over 100k of these buggers and they need to be put to good use!
This might be a good model:
Occupancy Warfare (plexes) ---> Victory Points ----> System upgrades ----> (isk)
Mission Running ---> LP ----> FW Items ----> (isk) |

Mutnin
SQUIDS.
137
|
Posted - 2012.03.24 02:18:00 -
[61] - Quote
Vyktor Abyss wrote:Completely disagree. No docking is an excellent and much needed mechanic.
Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.
Station games play way too much a part in lowsec pvp. Hopefully this will pull some risk adverse pvpers off stations. It just makes more sense too. For example someone from Caldari militia undocking from an FDU station in Gallente occupancy space slaughtering members of the FDU then waiting out a timer to redock without any repercussions... I mean come on.
Would appreciate a full list of what other features the presentation covered as I missed half. Cheers.
You mean kinda like most Gallente corps live in Caldari stations in Caldari systems? Be careful what you ask for or all you Gals will be back to living in Heydieles.
I'm personally mixed as to the no docking in any station, not sure if I like it as an absolute being it will require you to work out of POS's to try and control a area for future attacks on the Sov. |

MotherMoon
Huang Yinglong White-Lotus
468
|
Posted - 2012.03.24 03:16:00 -
[62] - Quote
Hey I hope a dev is watching i have a good idea if this is the path you are going to go.
Quote:"but want to make it separate from 0.0 politics Remove "occupancy", and affect sovereignty instead. Larger consequence of taking systems."
We should be able to increase the sec of a system based on where the border is. The closer to an ammar system the lower the sec status of the system.
If you take over a ton of systems you can have a new 0.5 high sec system that used to be low sec. If ammar wants that system they have to take over the nearby systems, thus taking away factional warfare police from spawning when the systems sec status becomes below 0.5
Also this would make the war zone, in the middle, effectively 0.0 space. with a dynamic high sec battlefield , since FW members can always shoot each other, even in jita. |

Scrapyard Bob
EVE University Ivy League
766
|
Posted - 2012.03.24 04:55:00 -
[63] - Quote
CCP Ytterbium wrote:LP for PvP kills
This is going to be so farmed that it will boggle the imagination. (Witness the issues that TOR had with Ilum.)
Even if you do something like "first kill within 28 days gets full credit, 2nd gets 1/2, 3rd gets 1/4, etc", players *will* figure out how to get around that. They will form alt-corps who do nothing but trade kills for LP. Or they'll figure out which hulls / fits offer the most LP/ISK and do their kill trading in those ships.
LP should only be rewarded for obtaining objectives, which is easier to police / code / monitor / balance. |

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.24 05:19:00 -
[64] - Quote
Veshta Yoshida wrote:Asthariye wrote:...For that reason alone total denial of station access would be completely stupid. If a system can be flipped in 11 hours, you can lose access to all your stuff because you did something crazy like go to sleep. A human need for sleep should not mean loss of access to assets.... Total denial is pretty borked, but the beauty of having some sort of 'penalty' is that it will create a natural border/frontline as difficulty in reshipping replicates the greatest balancing tool when it comes to war - supply lines. It will still be possible to go deep but it will require a massive investment in manpower, ISK and time to do properly especially if opposed. As for Arzad .. it was pretty much why I suggested having a non-aligned faction represented in the zones to give some sort of support for 'isolated' systems like that. Even if it was only services that were denied the closest friendly system for you is Vard bexyond stationless Ezz but if a SoE station were present in say Sifilar it could serve as forward refitting base for attacks on constellation/region. PS: Yes I know you have a couple more in area, but used for examples sake. 
Why would you actually want to restrict most of the fighting to the front lines?
Most of the better fights happen out in the back waters precisely because you can set up partial bases in those systems.
Forcing everything to that arzad and kourm pipes will just mean more blobs. Do things that spread the fighting out more not narrow it down more. It can get dull fighting the same people in the same systems everyday. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.24 05:29:00 -
[65] - Quote
Ok this may be a bad idea.
But the idea is that the areas we are fighting over are up for grabs right? So both sides will have some civilians on the ground secretly on their side.
So maybe higher ranking militia members will be able to use their connections in enemy systems (dock use services etc.) where as lower ranking militia won't. It gives benefit to ranks yet still allows for some consequences.
Perhaps the highest rated militia will be able to pull strings and dock anywhere. The middle ranks can dock anywhere as long as the system is "contested" at a certain level. Perhaps they won't be able to use all the staion services though.
This would all be arranged sort of in the background. People will therefore strive to get these ranks - which should only be achievable by plexxing.
Just some ideas. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2129
|
Posted - 2012.03.24 06:10:00 -
[66] - Quote
Scrapyard Bob wrote:CCP Ytterbium wrote:LP for PvP kills This is going to be so farmed that it will boggle the imagination. (Witness the issues that TOR had with Ilum.) Even if you do something like "first kill within 28 days gets full credit, 2nd gets 1/2, 3rd gets 1/4, etc", players *will* figure out how to get around that. They will form alt-corps who do nothing but trade kills for LP. Or they'll figure out which hulls / fits offer the most LP/ISK and do their kill trading in those ships. LP should only be rewarded for obtaining objectives, which is easier to police / code / monitor / balance.
I respectfully disagree. This problem is easily solvable using the same criteria as insurance. As long as the ship destroyed is worth well over the value of the LP that is rewarded for that kill, it can't be farmed for isk.
As for multiple people whoring on a kill, I say split the LP payout based on the number of individuals on the killmail, or something along those lines. This discourages blobbing (not everyone gets nice payouts if swarm the enemy to death with numbers) and rewards small gang work.
Ultimately, its a simple math formula, but I don't see this as being farmed. Miltia pilots have been SCREAMING for direct PvP rewards (we hate to grind NPC's for just about any reason) and this one already exists in game, just in negligible amounts. This change would cut ratting and missioning straight out of the loop and allow pilots to engage in war around the clock and still have a way to pay for ship losses.
I believe this is one of the core fixes that CCP did get right in the package and I hope makes it to release. Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.24 07:49:00 -
[67] - Quote
Little Brat wrote:There should be docking consequences imposed on a sliding scale based on standings.... Goddess no, lets not give more options to standings abuses. The carefree AFK plexing that is possible by manipulating standings is enough for the best of us. Additionally, you currently do not take standing hits for killing the enemy so as long a PvP'er remembers to vacate a plex prior to it capping and makes his ISK outside FW he can be serviced anywhere/anytime .. meaning the change becomes a nerf for plexers and mission-whores.
CCP Ytterbium wrote:....(even if it was a bit difficult to keep order at times  )[/i] Take a litter of wolf cubs, starve them for three years and see what happens when you throw them a bone .. just be happy we are civilized folk you limit ourselves to sticking gum under chairs rather than setting them on fire 
Cearain wrote:Why would you actually want to restrict most of the fighting to the front lines? ... You mean beyond logic, history and tradition? 
The good fights in the backwaters are not out of partial bases, but full fledged corp movements .. as in some system being HQ for a constellation/region. GF's are rare in those cases as you are likely to get blobbed by whatever corp it is seeing as they have majority of their pilots in area. It will still be "easily" doable by using POS (which are getting revamped also) or if feeling lucky by using the more predictable non-aligned stations I mentioned.
Strike teams operating far behind enemy lines simply do not (and should not) have access to instant and unlimited reinforcements, it goes against practically everything and doesn't add much in the way of gameplay.
At any rate, the idea was to offer a more sensible alternative to the far more restrictive 'no docking' brainfart that CCP presented
|

Lord Meriak
Amarrian Retribution Amarr 7th Fleet
7
|
Posted - 2012.03.24 07:58:00 -
[68] - Quote
To show case when a system is about to flip, or is captured show it in CQ screen, that what Cq was said to be make information easier.
|

Eric Deloitte
The Flowing Penguins Iron Oxide.
0
|
Posted - 2012.03.24 09:11:00 -
[69] - Quote
I firstly would like to echo the sentiments against denial of docking.
From a story point of view it makes little sense that if the Amarr took Dal why would the TLF & Republic Fleet deny me docking rights, I'm fighting a war for them? For those that say it makes no sense to allow enemies to dock and use real world examples, you are forgetting that this isn't a real world war, this is a war sanctioned by Concord, who also sanction the neutrality of Empire Stations and stargates
It has the potential to reduce the amount of PvP and enjoyment of the game for all parties involved. As an example for the last few weeks there have been some massive running battles in Arzad. With both sides reshiping numerous times either through losses or because the fighting had moved to a new sized plex. If either side was denied docking rights at the station then these fights wouldn't have happened and I'm sure that this is a scenario repeated through the FW - Zones
Some ways of making system ownership matter could be: Increased/ Reduced fees for services Double or Halve the Office rental fees based on system ownership, in some key systems this could be a massive inducement to keep a system. Beef up the station guns and make them fire on 'Enemy' aggressors, they wouldn't fire on every 'Enemy' just those aggressing members of the holding faction. Increase/ Reduce the costs of running a tower, I know this is lifted directly from 0.0 but it could work Possibly look at using some of the "incursion system effects" based on ownership, this would have to be carefully balanced though. NPC navy patrols in the held system.
I'm not championing any particular one of these, but they are to illustrate there are many small ways of making ownership of a system matter.
I'm all for system occupancy having consequence, but denial of docking rights is a poor way of achieving this as essentially it will not make FW more challenging or rewarding or fun, just more inconvenient.
|

Acac Sunflyier
Burning Star L.L.C.
108
|
Posted - 2012.03.24 09:12:00 -
[70] - Quote
I really think they need to be adding pirate factions into this pdq. After all, there are tons of NPC 00 planets that could totally benefit from the dust link, and the faction warfare method to space. |

Tobiaz
Spacerats
48
|
Posted - 2012.03.24 09:29:00 -
[71] - Quote
Scrapyard Bob wrote:[quote=CCP Ytterbium]LP for PvP kills[/quote
This is going to be so farmed that it will boggle the imagination. (Witness the issues that TOR had with Ilum.)
Even if you do something like "first kill within 28 days gets full credit, 2nd gets 1/2, 3rd gets 1/4, etc", players *will* figure out how to get around that. They will form alt-corps who do nothing but trade kills for LP. Or they'll figure out which hulls / fits offer the most LP/ISK and do their kill trading in those ships
LP should only be rewarded for obtaining objectives, which is easier to police / code / monitor / balance.
If the LP are worth less then the actual loss in equipment there's not much a point to farming them
- Since there will always systems contested or not fully upgraded, non-FW caps can still travel trough. The only difference is that they'll have to travel through systems which are likely crawling with FW-people. I think this would be a nice balance of risk-vs-reward to 0.0 alliances taking a shortcut through empire to the other side of the galaxy
- To prevent 'spies' from deactivating station upgrades, control should be given to the person/corp/alliance that has contributed the most LP
- There has to be some recognition or intangible reward for donating LP. I'd imagine else there is little point for the players that join a militia as individuals to donate LP (which is basically donating ISK to a cause, and EVE-players aren't know for their generosity
- There really should be some reshuffling of stations belonging to the different Factions in the warzones. Maybe even a couple of jumpgates as well. These were all totally randomly placed and it shows. Causing some crippling, unfair and immersion-breaking situations
- The idea to do something about the Datacore-ATM is a noble one, but they belong with the NPC research corporations, not in Faction Warfare. It would also mean involving a very unpredictable variable into trying to 'fix' FW, while the availability of datacores affacting almost every player. Fixing datacores deserves it own solution and should be in the hands of industrialists/researchers, not FW
- I think there are better ways to control the sovereignity then simply 'bunker-busting' or payng LP (which feels ridiculously artificial) Using Incursion-style sites that need to be won would be a much better solution. It would be more dynamic and the missions could be easily diversified and expanded (maybe adding busting a bunker as one). Everyone running Vanguards knows the fun it can be to 'compete' for a site. Now imagine you can shoot the other fleet as well
- Winning these 'FW-sites' and destroying enemy ships all add up to an Incursion-style bar that shows the balance between the two competing factions. If you make the bar slow enough, you fix the timezone problem. Adding a MOM-style NPC fleet at the end of the bar to be defeated to claim the system, puts a minimal required combined effort on claiming a system
- Claiming sites, killing enemy ships, this all pays out LP in a manner similar to FW. Only to be paid out when a system is claimed for your side (though unpaid LP should be saved for the time your side claims it back). This will give players a VERY good incentive to go and claim systems, and focus on the ones heavily contested (more LP)
- Blobbing on sites can be countered by exponentially lowering the LP-reward for showing up on a site with too many people. Maybe even invoking additional NPC backup for the other side if it crosses a threshold
- The sites that pop up on the overview Incursion-style have max-size shipclasses and minimum fleetsizes (by NPC strength) to make sure there is a lot of variety in combat
- People losing a contest for a site should still be rewarded generously with LP (on top of the LP for destroying ships). Pitched battles like these, with measures in place to promote equally sized fleets,are likely to become VERY bloody. To prevent fleets from warping in and out, just to claim their 'losers' reward, just payout for the percentage they achieved the objective of the site (like destroying all enemy NPC, or time that a bunker was held)
Again: I think paying LP to claim is system is a inventive idea. But it has some problems. I think Incursion-style fighting for sites to claim a system by defeating the enemy MOM, is a much better way. Besides: Incursions has already proven that people like it, it has proved to be an effective way to crowdsource players into joining for a common goal. And it already has a lot of mechanics http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Damar Rocarion
Nasranite Watch Caldari State Capturing
155
|
Posted - 2012.03.24 11:15:00 -
[72] - Quote
Acac Sunflyier wrote:I really think they need to be adding pirate factions into this pdq. After all, there are tons of NPC 00 planets that could totally benefit from the dust link, and the faction warfare method to space.
Pirate FW would be fun, however not all pirate factions are equal in this regard. If you compare station filled Stain (Sansha) or Curse (Angel) to Venal (Gurista) which has 7 station systems and Fountain where Serpentis sov is limited to 7 solar systems. And lets be honest, some of these stations are held by quite powerful people so adding pirate FW to this mix would be bit complicated. Something would need to be implemented that such pirate FW is actually even possible.
Alternatively, if CCP goes ahead with cynojammers for militia, they might be aiming for localisation. In this regard militias represent national military putting outlaw elements in check near the core worlds of the empire (FW are quite close to places like Jita, Amarr, Rens, Hek) unless said outlaws acquire "letters of Marque" (= join fw) which renders them unable to hit their own militia unless they want to bork their standings.
This leaves "outer regions" such as Molden Heath which could be left open for pirate FW (and pirate corps relying on cyno hotdrops) to mess about and occupy systems in low-sec, representing empires focusing on their core systems. Though in this case Caldari space does not really have such an area unless low-sec of Forge and Lonetrek is turned into one (this would at least require some new star-gates to dodge occasional high-sec systems).
For example, Blood Raider faction could occupy systems in Aridia. But who would they fight? What logic there would be regards to Evelore that Guristas would fly down to Aridia. So I quess it would be up to empire militias to police these outer regions too so local players could join Amarr militia and have something to fight without having to fly near Amamake for example.
Any ideas? |

Cearain
Imperial Outlaws
305
|
Posted - 2012.03.24 12:58:00 -
[73] - Quote
Veshta Yoshida wrote:[ Cearain wrote:Why would you actually want to restrict most of the fighting to the front lines? ... You mean beyond logic, history and tradition? 
Please tell me when in the history of cambat involving warp gates that there were standard front lines as there were in world war 1?
If the player militias are powerfull enough to lock down systems they can. If the players can't do it I don't think ccp should do it for us just to force blob warfare on front lines (which by the way is the obvious result of forcing all the combat to a few choke points.)Fact is neither side has the forces to control these gates. If they did and they wanted to camp them they could but thatnkfully the current occupancy mechanics promote fights at plexes not camping system gates.
Veshta Yoshida wrote:[[quote=Cearain]
The good fights in the backwaters are not out of partial bases, but full fledged corp movements .. as in some system being HQ for a constellation/region.
Speak for yourself. My corp just finished basing out of a back water system and we got a nice change of pace. I have like 4 sub bases in the faction war area. You should try it. Its allot more fun when you can reship close by, instead of having to go 15 jumps to get another destroyer or cruiser.
IMO this is what faction war should be about. Having lots of frequent fights throughout our fw area instead of just big blob fights on "front lines" like in the american civil war/null sec. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

MotherMoon
Huang Yinglong White-Lotus
472
|
Posted - 2012.03.24 14:13:00 -
[74] - Quote
Cearain wrote:Ok this may be a bad idea.
But the idea is that the areas we are fighting over are up for grabs right? So both sides will have some civilians on the ground secretly on their side.
So maybe higher ranking militia members will be able to use their connections in enemy systems (dock use services etc.) where as lower ranking militia won't. It gives benefit to ranks yet still allows for some consequences.
Perhaps the highest rated militia will be able to pull strings and dock anywhere. The middle ranks can dock anywhere as long as the system is "contested" at a certain level. Perhaps they won't be able to use all the staion services though.
This would all be arranged sort of in the background. People will therefore strive to get these ranks - which should only be achievable by plexxing.
Just some ideas.
Yes, this guy ccp, give him a job. |

Muad 'dib
The Imperial Fedaykin
194
|
Posted - 2012.03.24 14:22:00 -
[75] - Quote
Locking out of stations is bad because it will just force MORE alts into the fw zones which we are pretty sick of anyway having to live in low sec.
thats why being locked out sucks, it just forces the use of another alt to get around another dumb mechanic, another knife in the back of low sec people - dont do it. |

Cearain
Imperial Outlaws
306
|
Posted - 2012.03.24 16:59:00 -
[76] - Quote
Veshta Yoshida wrote:Little Brat wrote:There should be docking consequences imposed on a sliding scale based on standings.... Goddess no, lets not give more options to standings abuses. .....
I meant to say beased on ranks not necessarilly standings. Do you think the ranks shoud remain completely worthless? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Criminal High
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.24 17:19:00 -
[77] - Quote
Scrapyard Bob wrote:CCP Ytterbium wrote:LP for PvP kills This is going to be so farmed that it will boggle the imagination. (Witness the issues that TOR had with Ilum.)
this. just leave FW alone and kick the grumpy ol' burned-out veterans out of the game pls. |

Cearain
Imperial Outlaws
307
|
Posted - 2012.03.24 19:21:00 -
[78] - Quote
Criminal High wrote:Scrapyard Bob wrote:CCP Ytterbium wrote:LP for PvP kills This is going to be so farmed that it will boggle the imagination. (Witness the issues that TOR had with Ilum.) this. just leave FW alone and kick the grumpy ol' burned-out veterans out of the game pls.
We already get this. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

zero2espect
ZERO HEAVY INDUSTRIES
29
|
Posted - 2012.03.24 20:53:00 -
[79] - Quote
joining my comments from another thread into here:
<< ok sorry guys. i posted a whole heap of stuff into our corp forums and basically forgot that others might like to know what is going on
I'm at fanfest. i'm the guy with the yellow glasses speaking with the australian accent
as you can imaging i attended both the FW presentation and the Roundtable. I also managed to grab one of the devs this morning for 30secs
i've kind of gone bananas on this.
the background. all of this has happened because some people somewhere once said that their should be consequences to losing systems. cpp has taken this statement and turned it into the massive "what is wrong with faction warfare" item. i will try to state here clearly the difference between what i think/believe and what i said/know based on what i have seen and done last 2 days.
basically we're screwed and that this is pretty much developed. we were shown concept art on the LP point spending interfaces etc. it looks pretty far down the track of development. if you don't like it you need to say it here. they are watching the forums. they will do what they think people want. you have to tell them now. get everyone in FW to post here. EVERYONE
i think it's a really really bad idea and is going to turn eve fw into a job. you will log in each day and hope that the system that you're in hasn't been flipped while you were asleep and you have locked yourself out of your ships, corp hangers, medical facilities etc. you lose access to everything in the station (corp hangers anybody???). this in turn means that everyone starts keeping their ships in tuo or other nearby hi-sec systems and that has the massive impact of slowing down reships and making it harder to get and escalate fights. it means that people don't join fleets for pvp that also may involve system flipping, they join fleets because they HAVE to keep running plexes. this sucks
the idea is that each corp/player out of the goodness of their hearts, piles massive amounts of LP into "upgrading" systems they have capped to make them harder to re-cap and to eventually activate a cyno jammer. let me make it clear - corps and players have to spend THEIR LP into levelling up the systems......so instead of people using LP to get slicers with which they do some PVP and keep things rolling, they have to instead give it all up for the benefit of the faction. in reality, 1 or 2 corps and one or 2 players will care enough to do it a lot and it will not have much of an impact on anything apart from where we base our ships. this has monumental issues with other citizens of losec btw and massive repercussions for what might happen to fw. i'm sure that amarr doesn't want PL to join mims (for example) just so that they control the cyno jammer in make.
they said that all of this is still pretty fluid and need to look at a few things. |

zero2espect
ZERO HEAVY INDUSTRIES
29
|
Posted - 2012.03.24 20:53:00 -
[80] - Quote
bunkers will change to ihubs (same as 0.0) which means they have bigger sig and can be hit better with caps and missile boats
they were also going to make LP for kills either incursion style in the fleet or on the killmail (i hope in the fleet). they were looking at the mechanics of this. it is my hope that they have a certain level of LP for each ship class and enemy pilot rank and then whatever this value is worth, it is split up to the members of the fleet (this encourages more, smaller gangs to fly and roam and less 32 BS killing 1 rifter fleets)
i told them in no uncertain terms that we are fw becuase we want to be and probably most of us have been to 0.0 and hate it so came into FW
my idea with the cyno jamming (i think it could be a really good combat tool btw) is this. anybody can trade a fairly massive amount of FACTION LP in to receive a data-chip or activation key. this can be traded, sold, killed in a cargo bay, anything. next to every faction warfare i-hub is a cyno jammer. sitting there in space. happy as you like. If your faction holds the system sov, anybody in your faction can warp to the cyno jammer, insert the LP bought microchip and fire the cyno jammer. in 60mins or DT the cyno jammer turns off. this increases the value of system ownership, gives us something juicy to see on killmails, is really simple, means we dont really really upset other losec citizens and gives us another tool to bring back the days of 60 vs 60 bs fites in kourm/auga. most importantly it is easy to implement and communicate rather than escalating levels of sov in losec???? wtf
next i said the station stuff is just crazy. just plain crazy although personally i can live with it (it's just like 0.0 mechanics where you lose a station you just trade all your stuff to a neutral alt or an alt you have in the enemy corp/alliance and get it all out). but it will SIGNIFICANTLY decrease the tempo of getting the bigger fights escalating. if you like station games this will screw you as well. all of a sudden everyone will have 5 guys in corp and 50 guys as neuts ready. it will seriously make it harder to get people to come into FW as the risk (or pain the bum anyway) goes up significantly
i pointed out that if they implement the changes it will cascade fail the smaller militias as people wont want to join the losing side as there will be too much money to make on data cores on the winning side. just like the alliance changes have really boosted the mims and basically cut the heart out of amarr in recent weeks
they said once the mechanics are sorted, in play and testing it will be possible to bring the pirate factions into the mix - things are being looked at so this works
on the avatar side they are looking at things like faction warfare medals, uniforms and accessories that can be purchased on the faction LP store and applied to your toon. they will look at ways to get the uniforms to update with ranks and stuff that you have earned in FW. no promises though.
i pointed out to them the broken issue of faction standing loss and then gaining it back being really hard because you've already gone through the promotions. this was new to them.
they were looking into rank having a boosting effect somehow on LP earns. this is good in principle.
they did think about control of the system has incursion style impacts on the systems e.g. better boosts etc, but at the moment they have a "realism" issue with these in incursions and didn't want to repeat the same mistake again, into FW. i agree with this.
i told them that everybody in the room knows that if ccp simply halved the payout of LP on faction missions, and gave us LP for every ship kill or plex we cap, that will fix 95% of the problems we have (not getting fights, making plexing valuable). if they did this right now, and then spent months working out whatever they want to do next, this would be the best approach to take. most people in the room like this and i got a pretty good round of applause for it.
theres probably a whole heap more that i will remember and add over the coming days etc. |

Fleet Warpsujarento
State Protectorate Caldari State
29
|
Posted - 2012.03.24 21:12:00 -
[81] - Quote
Preventing docking is a stupid idea.
It creates an incentive to leave militia and fight as a pirate. This is going to make people leave militia instead of join it. This is the opposite of what CCP want to achieve. |

Anja Talis
Mimidae Risk Solutions
54
|
Posted - 2012.03.24 21:34:00 -
[82] - Quote
zero2espect wrote: the background. all of this has happened because some people somewhere once said that their should be consequences to losing systems. cpp has taken this statement and turned it into the massive "what is wrong with faction warfare" item. i will try to state here clearly the difference between what i think/believe and what i said/know based on what i have seen and done last 2 days.
Not disagreeing with anything that you've said, but I think the "consequences" bit is important. It's supposed to be war and this is supposed to be a sandbox. Therefore it absolutely makes sense that there will be real territory gains and losses.
This however, shouldn't make the PVP less fun, or more of a PITA. Just needs inventive ideas. |

Fleet Warpsujarento
State Protectorate Caldari State
29
|
Posted - 2012.03.24 21:42:00 -
[83] - Quote
"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular. |

Anja Talis
Mimidae Risk Solutions
54
|
Posted - 2012.03.24 21:43:00 -
[84] - Quote
zero2espect wrote: if you like station games this will screw you as well. all of a sudden everyone will have 5 guys in corp and 50 guys as neuts ready. it will seriously make it harder to get people to come into FW as the risk (or pain the bum anyway) goes up significantly
Woah... there are people who like station games?! |

Anja Talis
Mimidae Risk Solutions
54
|
Posted - 2012.03.24 21:44:00 -
[85] - Quote
Fleet Warpsujarento wrote:"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular.
no, consequences need to supply enjoyable and meaningful game play. They don't need to be "positive". |

ceyriot
Amarrian Retribution Amarr 7th Fleet
4
|
Posted - 2012.03.24 21:52:00 -
[86] - Quote
I left 0.0 for a reason. I don't want FW to be like 0.0, I want FW (and lowsec) to be more like Fight Club. Come on, CCP... Not Flyinghotpocket's alt. At all. |

Anja Talis
Mimidae Risk Solutions
54
|
Posted - 2012.03.24 21:54:00 -
[87] - Quote
ceyriot wrote:I left 0.0 for a reason. I don't want FW to be like 0.0, I want FW (and lowsec) to be more like Fight Club. Come on, CCP...
Shouldn't FW be like war and low sec be like fight club? |

Bloodpetal
Mimidae Risk Solutions
518
|
Posted - 2012.03.24 22:10:00 -
[88] - Quote
zero2espect wrote:j i think it's a really really bad idea and is going to turn eve fw into a job. you will log in each day and hope that the system that you're in hasn't been flipped while you were asleep and you have locked yourself out of your ships, corp hangers, medical facilities etc.
Welcome to a world with consequences. EVE. You may not like it, but then you can just go be a neutral pirate. If that's not what you want, then go join red versus blue.
I have said this repeatedly - Faction warfare should be for noobs learning to PVP and learning to do things together - not for EVE Vets. If that means that FW has to shrink before it grows so be it.
zero2espect wrote: that has the massive impact of slowing down reships and making it harder to get and escalate fights. it means that people don't join fleets for pvp that also may involve system flipping, they join fleets because they HAVE to keep running plexes. this sucks
You mean, they have to fight over the **** that is this war? Massive fights are **** in low sec anyways because there's no warp bubbles. You never kill enough people because the 30 people just warp out because you can't spread points so well. It doesn't work because it's hard to enforce the fight.
All I'm hearing is "My game is changing, I can't play the game the only way I know how! I don't want to do stuff except buy PLEX, sell PLEX and Make ISK for Ship PVP!!"
You used to be an FW Fleet Commander, but I hardly see you guys doing much anymore.
Amarr Militia is sitting in Auga, Minmatar militia is sitting in Huola. It's like ridiculously stupid that you've switched your areas of operations. And just highlights the stupidity of this current system.
We get it. You don't care about FW Plex, Sovereignty, you don't care about Consequences, you don't like 0.0.
What do you want? You want to PVP, you want ships to escalate, in a stupid "i have a bigger epeen" methodology, that basically leads to an hour wait for a fleet fight to actually happen. It leads to fleet commanders organizing and planning FW fights because they can't actually ARRANGE a fight because it IS SO EASY to escalate, it's so easy to actually get something to fight over.
You're addicted to the broken system. It's like being addicted to Communism. IT DOESN'T WORK. It's an illness and has to be cut out.
Mimidae Risk Solutions Recruiting |

Fleet Warpsujarento
State Protectorate Caldari State
31
|
Posted - 2012.03.24 22:14:00 -
[89] - Quote
Quote:Welcome to a world with consequences. EVE. You may not like it, but then you can just go be a neutral pirate. If that's not what you want, then go join red versus blue.
I have said this repeatedly - Faction warfare should be for noobs learning to PVP and learning to do things together - not for EVE Vets. If that means that FW has to shrink before it grows so be it.
Yeah, because if there's one thing that helps noobs to learn how to PvP it's not being able to talk to and fly with veterans.
|

Fleet Warpsujarento
State Protectorate Caldari State
31
|
Posted - 2012.03.24 22:16:00 -
[90] - Quote
Anja Talis wrote:Fleet Warpsujarento wrote:"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular. no, consequences need to supply enjoyable and meaningful game play. They don't need to be "positive".
They do need to be positive otherwise people will leave. It's not difficult to understand.
|

Anja Talis
Mimidae Risk Solutions
54
|
Posted - 2012.03.24 22:24:00 -
[91] - Quote
Fleet Warpsujarento wrote:Anja Talis wrote:Fleet Warpsujarento wrote:"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular. no, consequences need to supply enjoyable and meaningful game play. They don't need to be "positive". They do need to be positive otherwise people will leave. It's not difficult to understand.
No it's not difficult to understand, but you are misunderstanding.
Losing your expensive ship isn't "positive", but it is a consequence that makes Eve fun and meaningful. What I'm suggesting is that FW should be fun and meaningful, not just a PVP arena.
I know a lot of you FW guys don't want to have consequences like this because you aren't interested in "sovereignty" and the 0.0 stuff, but it's supposed to be War and Eve is about players changing the game around them and making the game. War is about defeating an opponent. breaking their spirit. Taking their bases, territory. Not just about endless battles with no outcomes.
Achieving that should still be FUN though. We should be trying to get feedback in to make FW with consequences FUN and enjoyable. Not just knee jerking because consequences = 0.0 politics. |

Bloodpetal
Mimidae Risk Solutions
520
|
Posted - 2012.03.24 22:43:00 -
[92] - Quote
To touch on the illness issue....
The players that used to care about FW left because there were no consequences. It's deteriorated to the point that ONLY "Fight Clubbers" are in FW.
And those fight clubbers will do anything to protect their little fight club. You really think that CCP built all that old stuff, even if it was total crap - for you to have a fight club? They have a full feature with "Occupancy", "plexes", "Missions" for a fight club? I don't like any of that stuff, I think it's total rubbish - but if you want a Fight Club, GO MAKE ONE like Red Versus Blue.
But, FW isn't for you. FW is for new people and people who care about the FACTION side - the INTRIGUE that attracts new players. New players come in and are totally lost when all they see is a bunch of Veterans that DON"T CARE ABOUT THEM because they accuse them of being spies because they're new players. They are lost because they see these things that they have to do but make NO CONSEQUENCE on anything because it's totally pointless.
Here's a discussion I had with a total noob who joined FW - and I have had other similar discussions.
Quote:n++[ 2011.11.15 23:58:54 ] Nancy Bgdaad > Well nvm if you guys want me dead I'm dead already... n++[ 2011.11.15 23:59:08 ] Bloodpetal > We could've killed you ages ago n++[ 2011.11.15 23:59:28 ] Bloodpetal > This your first pvp? n++[ 2011.11.15 23:59:51 ] Nancy Bgdaad > yeah figures... I'm sitting duck. Yes. Just join the militia and doing lvl 1 mission FW... n++[ 2011.11.16 00:00:23 ] Nancy Bgdaad > and apparently everyone in the militia channel think I'm spy n++[ 2011.11.16 00:00:29 ] Nancy Bgdaad > so I am flying alone... n++[ 2011.11.16 00:00:35 ] Bloodpetal > lol n++[ 2011.11.16 00:00:36 ] Anja Talis > Ouch. That sucks. n++[ 2011.11.16 00:00:39 ] Salamaar > along is not good n++[ 2011.11.16 00:00:39 ] Anja Talis > Are you a spy? n++[ 2011.11.16 00:01:01 ] Nancy Bgdaad > What you think if I'm spy would I stuck here in lvl 1 mission...
I have recruited many Militia noobs to get them away from the militia because I knew all they'd do is get unhappy and discouraged with the system.
Noone recruits them, noone tries to train them. And they leave.
They are discouraged by the lack of :
Consequences Veterans that will help them
And then you come in and say "omg, I will never be able to do my fight club stuff again!!"
Seriously? OMG, let's make sure this feature is made perfectly for you guys, just for your little fight "club". /sarcasm
Mimidae Risk Solutions Recruiting |

Fleet Warpsujarento
State Protectorate Caldari State
31
|
Posted - 2012.03.24 22:58:00 -
[93] - Quote
Bloodpetal wrote:To touch on the illness issue.... The players that used to care about FW left because there were no consequences. It's deteriorated to the point that ONLY "Fight Clubbers" are in FW. And those fight clubbers will do anything to protect their little fight club. You really think that CCP built all that old stuff, even if it was total crap - for you to have a fight club? They have a full feature with "Occupancy", "plexes", "Missions" for a fight club? I don't like any of that stuff, I think it's total rubbish - but if you want a Fight Club, GO MAKE ONE like Red Versus Blue. But, FW isn't for you. FW is for new people and people who care about the FACTION side - the INTRIGUE that attracts new players. New players come in and are totally lost when all they see is a bunch of Veterans that DON"T CARE ABOUT THEM because they accuse them of being spies because they're new players. They are lost because they see these things that they have to do but make NO CONSEQUENCE on anything because it's totally pointless. Here's a discussion I had with a total noob who joined FW - and I have had other similar discussions. Quote:n++[ 2011.11.15 23:58:54 ] Nancy Bgdaad > Well nvm if you guys want me dead I'm dead already... n++[ 2011.11.15 23:59:08 ] Bloodpetal > We could've killed you ages ago n++[ 2011.11.15 23:59:28 ] Bloodpetal > This your first pvp? n++[ 2011.11.15 23:59:51 ] Nancy Bgdaad > yeah figures... I'm sitting duck. Yes. Just join the militia and doing lvl 1 mission FW... n++[ 2011.11.16 00:00:23 ] Nancy Bgdaad > and apparently everyone in the militia channel think I'm spy n++[ 2011.11.16 00:00:29 ] Nancy Bgdaad > so I am flying alone... n++[ 2011.11.16 00:00:35 ] Bloodpetal > lol n++[ 2011.11.16 00:00:36 ] Anja Talis > Ouch. That sucks. n++[ 2011.11.16 00:00:39 ] Salamaar > alone is not good n++[ 2011.11.16 00:00:39 ] Anja Talis > Are you a spy? n++[ 2011.11.16 00:01:01 ] Nancy Bgdaad > What you think if I'm spy would I stuck here in lvl 1 mission... I have recruited many Militia noobs to get them away from the militia because I knew all they'd do is get unhappy and discouraged with the system. Noone recruits them, noone tries to train them. And they leave. They are discouraged by the lack of :Consequences Veterans that will help themAnd then you come in and say " omg, I will never be able to do my fight club stuff again!!" Seriously? OMG, let's make sure this feature is made perfectly for you guys, just for your little fight "club". /sarcasm
This problem is inherently unfixable as long as FW remains an NPC entity rather than a player controlled one, and as long as experienced, high skillpoint players are more effective than inexperienced low SP ones.
|

zero2espect
ZERO HEAVY INDUSTRIES
33
|
Posted - 2012.03.24 22:58:00 -
[94] - Quote
@Bloodpetal
i think you misunderstand a lot about my point of view. and i think many of your ideas are pretty ridiculous. i would never pretend to understand what motivates others to play the game and what they get out of it. saying that you think FW should just be for noobs is your opinion, but i think it's completely ridiculous.
i personally play FW because I like to pvp and FW (even broken) brings groups of people together with the notion of killing each other. we may complain about fewer kills, but man, check our killboards compared to other losec corps and pirate corps. losec is completely broken. ccp knows this and they're hoping that the FW pumps some life into losec quickly to buy some time for them to think through the re-balancing. i am also a semi-rp kind of guy. if you were in the corp you'd know what i'm like
i'm not opposed to change, but i'm opposed to change that wont make a difference or will make things worse. i'm a realist and like to think in 8+ years of eve i'm glued into how things will probably work out. and most of these changes will have opposite the effect ccp think they will. most of these changes are 0.0 copy and paste and make eve harder for no gain. eve shouldnt be a job. these changes turn eve into either a job or empties losec of FW ships in stations. which takes all the module and ammo trade with it
i want to meet the guy who came up with the idea that out of the goodness of their hearts, FW guys will drop hundreds of thousands of LP into sov. and we're talking hundreds of thousands of LP. each "level" per system is currently proposed at tens of thousands of LP. it is just an obviously bad idea and bears no relation to immersion or sensibility. it just plain doesn't make sense
i have no problem with flipping plexes, and again, if you knew anything about me/us, we're happy to flip systems. we are always on call to anybody flipping plexes and move ass to give them help if they need it. but i'm not going to spend 2 days to flip a system, and then watch it flip back in 2 days and then care enough to flip it back again when a. there is no reward or b. no incentive. at the same time i don't expect gold plates to be dropped off into my hanger bay for flipping systems - i just want to promote healthy pvp.
and yes, 0000 are the only corp that i know of in amarr that are out roaming every night (edit: SBA as well). every night we have a gang up and we're out. sometimes there is 2 people in it, sometimes there is 20. but we are out every night. maybe you just dont see us
but hey. this isn't about what zero wants. i don't care what anybody here says, as long as they say it. unless people express their views either similar to mine or different, ccp wont get to make a judgement call either way. in all my time playing eve, the one thing i know is that the devs do, what the devs do. if it's a mistake they'll fix it in x months/years and if i can't put up with it we just do something else. but i'd prefer to enjoy FW. |

Anja Talis
Mimidae Risk Solutions
59
|
Posted - 2012.03.24 23:18:00 -
[95] - Quote
zero2espect wrote: losec is completely broken. ccp knows this and they're hoping that the FW pumps some life into losec quickly to buy some time for them to think through the re-balancing. i am also a semi-rp kind of guy. if you were in the corp you'd know what i'm like
CCP sees FW and Lowsec as different things and they've talked about "fixing" low sec separately. (It was on mentioned in the CCP presents presentation at Fan Fest) |

zero2espect
ZERO HEAVY INDUSTRIES
34
|
Posted - 2012.03.24 23:22:00 -
[96] - Quote
Anja Talis wrote:zero2espect wrote: losec is completely broken. ccp knows this and they're hoping that the FW pumps some life into losec quickly to buy some time for them to think through the re-balancing. i am also a semi-rp kind of guy. if you were in the corp you'd know what i'm like CCP sees FW and Lowsec as different things and they've talked about "fixing" low sec separately. (It was on mentioned in the CCP presents presentation at Fan Fest)
no. they are pushing through a fix for FW because by default it fixes a lot of losec. then losec gets a focus in its entirety but it is much much harder to fix losec outside and within fw as it means mining, industry, pos, sov, pirates, criminality, minerals, moon goo, ring mining, dust, blah blah blah. i hate to point it out to you, but losec outside of FW space is COMPLETELY dead. it was clearly stated that fw gets a look now, then the rest of lowsec and 0.0 as part of the bigger picture. |

Cearain
Imperial Outlaws
308
|
Posted - 2012.03.24 23:30:00 -
[97] - Quote
Anja Talis wrote:ceyriot wrote:I left 0.0 for a reason. I don't want FW to be like 0.0, I want FW (and lowsec) to be more like Fight Club. Come on, CCP... Shouldn't FW be like war and low sec be like fight club?
Yes it should be war but that doesn't mean it has to be slowass blobwarfare. I think there is at least as much warefare going on in faction war per person and per system as in sov null sec.
Faction war plexxing has a good design to promote small gang dynamic pvp. It looks like CCP is moving away from that because they think everyone wants to set their timers so they can show up at the "frontlines" with their blob. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Anja Talis
Mimidae Risk Solutions
59
|
Posted - 2012.03.24 23:32:00 -
[98] - Quote
zero2espect wrote: no. they are pushing through a fix for FW because by default it fixes a lot of losec. then losec gets a focus in its entirety but it is much much harder to fix losec outside and within fw as it means mining, industry, pos, sov, pirates, criminality, minerals, moon goo, ring mining, dust, blah blah blah. i hate to point it out to you, but losec outside of FW space is COMPLETELY dead. it was clearly stated that fw gets a look now, then the rest of lowsec and 0.0 as part of the bigger picture.
Absolutely, but they should fix FW, not try and fix lowsec via FW. FW = War between factions, not just a gate aggression free PVP. |

Super Chair
Project Cerberus Caldari State Capturing
173
|
Posted - 2012.03.25 03:42:00 -
[99] - Quote
Sounds like CCP is taking the stick approach rather than the carrot. I think the FW community wanted incentives to orbit a plex button, not consequences if they didn't do it. |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.25 04:05:00 -
[100] - Quote
@zero
Quote:i'm not going to spend 2 days to flip a system, and then watch it flip back in 2 days and then care enough to flip it back again when a. there is no reward or b. no incentive. at the same time i don't expect gold plates to be dropped off into my hanger bay for flipping systems - i just want to promote healthy pvp.
reward: increased LP gain overall incentive: PVP and reclaiming access to the systems stations
Sorry you dont like it, but what was it you really wanted from CCP exactly? In reality this should reinvigorate your PVP, and to you claim that you think this is going to promote blob warfare; I have witnessed far more FW blobs on opposite sides of lowsec gates than I should for people who arent interested in blobbing. I cant say thats all you do, because I know full well that there are many of you who will fly around solo, or in very small gangs, and I have a lot of respect for some of your solo pilots, but come on, thats your argument really?
All PVP in this game favors the blob, regardless of what you do, a side with greater numbers when used properly will invariably always trump one with fewer numbers. Thats just the nature of the beast. |

Dirael Papier
Blackdust Citex Alliance
12
|
Posted - 2012.03.25 04:08:00 -
[101] - Quote
http://www.tentonhammer.com/eve-online/interviews/inferno-part-one
Soundwave talks about FW in an interview near the beginning of this video. Kinda sounds like the Inferno changes outlined at Fanfest are pretty much set at this point, so if you hate them I'd be pretty vocal about it now.
Perhaps Hans could encourage some CCP devs/CSM7 members to have an in-game chat session with players or something about FW? (advertised by CCP so people actually know about it and show up of course) |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.25 04:16:00 -
[102] - Quote
Fleet Warpsujarento wrote:"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular.
What do you care? You are a spy alt. You WANT people away from caldari militia.
|

Fleet Warpsujarento
State Protectorate Caldari State
36
|
Posted - 2012.03.25 04:51:00 -
[103] - Quote
Damar Rocarion wrote:Fleet Warpsujarento wrote:"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular. What do you care? You are a spy alt. You WANT people away from caldari militia.
Yes, and my main is a member of GalMil, you dunce. This is about the health of FW in general, not about point scoring in your own little corner of the warzone. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2141
|
Posted - 2012.03.25 05:48:00 -
[104] - Quote
Damar Rocarion wrote:Fleet Warpsujarento wrote:"Consequences" have to be positive, otherwise it drives people away from militia in general and away from the losing militias in particular. What do you care? You are a spy alt. You WANT people away from caldari militia.
Seriously, Damar. Do not derail discussions or try to shut someone up because you don't like them in-game. When we're here, in a public forum, disussing the future of a feature that is on the operating table bleeding out, there isn't any time for name-calling and factional bickering.
We're all militia pilots, with a vested interest in making sure we're heard loud and clear during what small window we have before CCP dumps everything on Tranquility in May. I can not emphasize this enough, everyone. We need to be very specific in addressing the changes CCP has offered at Fan Fest, because discussing directions for the feature that differ wildly from what is on the table are at this point a waste of time.
We need to be discussing cynos, infrastructure, LP payouts, Militia Tab UI improvements, and Station lockouts. Oh, and some silly business involving datacores. THIS is what is what we need to chime in about, because that is where they've already invested some time and resources and will likely hover around those topics moving forward. We can shape them, at very least, or block the worst of them, but coming up with wild new "what if's" at this point just don't serve us well.
Let's keep it grounded and respectful everyone, and not let in-game drama bleed into this. If you're in Faction Warfare, consider how these changes affect neutrals in our area. If you're not involved in Faction Warfare at the moment (and haven't been) respect those of us that DO participate in the feature and our right to protect something that is the very reason we play the game.
I'll have more to say soon, but for now we need to keep the feedback stacking up. Tell for your friends and corpmates to get onto the forums, even if they haven't before, and speak up.
Also, start sending me mail. If you've written a page of text, don't just post it here, send me an Evemail. It helps with my organization and I'm beginning to gather notes now that I'm elected and can filter this to the developers much more efficiently.
Thanks everyone for all your help! I'm going to need it if we're going to help make sure this is done right. Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.25 06:38:00 -
[105] - Quote
Fleet Warpsujarento wrote:Yes, and my main is a member of GalMil, you dunce. This is about the health of FW in general, not about point scoring in your own little corner of the warzone.
Spy alt, known for leading general militia members (aka "noobs") to their deaths and trolling miltiia chat with useless intel and assorted crap. And YOU are talking about health of FW with a serious face. At least man the f..k up and post with your main.
|

Miranda Bowie
The Paratwa Ka
1
|
Posted - 2012.03.25 08:34:00 -
[106] - Quote
Just one player's opinion (and a relatively new one's at that):
Much of the fun of faction warfare is infiltrating enemy space, and getting back out alive. Being able to simply dock up in enemy systems like it's any old system is incredibly lame and takes much of the fun out of it. I'm looking forward to docking up in enemy space being made an impossibility. |

MotherMoon
Huang Yinglong White-Lotus
476
|
Posted - 2012.03.25 10:17:00 -
[107] - Quote
Damar Rocarion wrote:Fleet Warpsujarento wrote:Yes, and my main is a member of GalMil, you dunce. This is about the health of FW in general, not about point scoring in your own little corner of the warzone. Spy alt, known for leading general militia members (aka "noobs") to their deaths and trolling miltiia chat with useless intel and assorted crap. And YOU are talking about health of FW with a serious face. At least man the f..k up and post with your main. Hans Jagerblitzen wrote:Let's keep it grounded and respectful everyone, and not let in-game drama bleed into this. Frankly, i'm sick and tired of this bulls..t argument. Where were demands of respect and courtesy when people responding to this very thread were sending me death threats and accusing me of pedophilia?
dude, it's a game. eve is a video game. |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.25 10:47:00 -
[108] - Quote
MotherMoon wrote:dude, it's a game. eve is a video game.
Yes. And it would be awesome if gallente players would treat is as such instead of resorting to behavior mentioned and then saying they don't take the game at all seriously and are in it for the fun, when everything proves the opposite. And that it is Caldari's fault all along. |

Cearain
Imperial Outlaws
308
|
Posted - 2012.03.25 12:37:00 -
[109] - Quote
Bloodpetal wrote:To touch on the illness issue....
The players that used to care about FW left because there were no consequences. It's deteriorated to the point that ONLY "Fight Clubbers" are in FW.
While I would agree some people may have left because of no consequences, this statement seems falsely assumes no dockign is the only consequences. Moreover it ignores the numerous other reasons people left faction war over the years of neglect:
1)bugs that weren't fixed quickly: running plexes while cloaked, timers thta woudl continue to run after you left a plex
2) The sides became very lopsided. Gallente active numbers were extremely low when Caldari were very high. Lots of people left amarr when RKK brought huge numbers. Adding negative consequences - especially one that will force people to do all the fighting in 2 or 3 bottleneck systems will make this much worse. What will they do about this??
3) Lets give some credit to other parts of the game: Some people really want to do cap blobs, or wormholes or explore other parts of new eden, or become space rich from running incursions. And yes on the flip side some people are not cut out for small scale pvp. But that doesn't mean there should be no mechanic promoting it.
4)Bad mechanics like the after downtime spawn mechanics thta was just now fixed. Repping your own militia gave you standings hits with your own faction.
5) Carebears may have left after the missions got a nerf. (not saying I care but it likely was a cause for people to leave.)
6) people got butthurt with someone in the militia and left.
I mean these are just a few of the numerous reasons people have left. Some are good but most of these reasons 1-4 ccp could have easilly addressed in the first or second expansion after fw was released.
But yes people have complained about no consequences. But the idea that you can't dock anywhere in a system that was occupied byt he opposing militia was almost always rejected by the majority of players every time it was brought up. It was brought up allot, not because it is a good idea, but because this mechanic already exists in null sec. So it doesn't take any creativity to come up with it. I don't think anyone has ever said "I am leaving because i don't want to be able to dock in npc stations in low sec." Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
308
|
Posted - 2012.03.25 12:48:00 -
[110] - Quote
Miranda Bowie wrote:Just one player's opinion (and a relatively new one's at that):
Much of the fun of faction warfare is infiltrating enemy space, and getting back out alive (or not -- lol). Being able to simply dock up in enemy systems like it's any old system is incredibly lame and takes much of the fun out of it. I'm looking forward to docking up in enemy space being made an impossibility.
Its not really enemy space. Its part of the warzone where whose space it will be is up for grabs. Even concord steps back and allows us to fight over it. The stations that allow us to dock are simply agreeing with concords rules.
But I see you are a new player indeed. Let me say that this is how it is sov null sec and there are numerous reasons lots of players don't want that same stuff everywhere in the game. If this is a big issue for you there are lots of null sec corps that are new player friendly. Test alliance is one Space monkey alliance is another and I am sure there are many more. Look into it.
If fast combat where you can quickly reship and get back into fights at several places in the war front is not for you then fw may not be a good fit. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
308
|
Posted - 2012.03.25 12:58:00 -
[111] - Quote
Ok I'm going to post my worse fear here I hope ccp proves me a fool for even thinking it:
CCP will make faction war into crap for small gang pvp but increase the isk you can make from it so much that lots of players will join. I mean lots of players will join to check it out anyway whether the changes are good or bad but if they give mad isk like incursions on top of that many will stay.
When lots of players join CCP will say yay success! And leave Faction war to rot.
The only thing I can say to them if you want to have any real indicator of how well you did, do not just throw tons of isk/lp items at it.
Please also have diagoras or someone properly guage how many people are gettign small scale fights through out the fw systems now compared to how many in what specific sytems will be happening 8 months after you make your changes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Jame Jarl Retief
Corps Diplomatique Terrestrienne
10
|
Posted - 2012.03.25 13:48:00 -
[112] - Quote
Dirael Papier wrote:http://www.tentonhammer.com/eve-online/interviews/inferno-part-one
Soundwave talks about FW in an interview near the beginning of this video. Kinda sounds like the Inferno changes outlined at Fanfest are pretty much set at this point, so if you hate them I'd be pretty vocal about it now.
Perhaps Hans could encourage some CCP devs/CSM7 members to have an in-game chat session with players or something about FW? (advertised by CCP so people actually know about it and show up of course)
I got the impression that while they're "on schedule", FW is going to be a slow iterative process one step at a time, with evaluation of how players react to it between steps. It's a little bit deeper in the interview. |

Shepard Book
Imperial Academy Amarr Empire
18
|
Posted - 2012.03.25 14:02:00 -
[113] - Quote
I think the no docking in enemy stations and cyno jammers or even jump bridges are great ideas. People want more to fight over and this will give them that. It would be still quite easy to have most your assets in a safe place and these ideas should bring the big groups into the picture and give more targets. I can not help but think the ranking system should be a part of the cyno / jump bridge part.
I am interested to see how rank perks will be brought into the game. I have never done FW but have spent years in 0.0. The proposed changes have me seriously looking at FW as a reason I may want to come back to the game and bring ships out of mothballs.
BTW, FW really needs overhaul in the wiki. Objectives, Missions, how to gain standings are all kinda fuzzy there to me. Let alone the corps involved on each side for recruitment. Warfare and tactics section in forums seems like a joke to support this as well. |

Drew Solaert
University of Caille Gallente Federation
97
|
Posted - 2012.03.25 15:42:00 -
[114] - Quote
I'm all for the banning of people docking in enemy stations. Plays out more strategically, if you do get your ships locked in it opens up a whole new area of Courier contracts/shady deals/fire sales as well as giving a reason to actually fight back
What I'm interested to know is say there is a Transtellar Shipping station in Caldari owned black rise, would we still be able to dock there, as it is a Gallente station. If so that could add a whole new dynamic of outposts in hostile space we could use. Allowing both races to dock in these stations (as they can hardly stop the Caldari docking there) could lead to potential new trade points and flash points. For every player ship that blows up, the wheels of the economy turn slightly faster. -áDo your bit today. -áGo out and PEW.
|

Bloodpetal
Mimidae Risk Solutions
522
|
Posted - 2012.03.25 15:56:00 -
[115] - Quote
zero2espect wrote:@Bloodpetal i think you misunderstand a lot about my point of view. and i think many of your ideas are pretty ridiculous.
I understand your point of view pretty well.
You don't care about FW Plex, Sovereignty, you don't care about Consequences for FW, you don't like 0.0.
Is this statement wrong? If not, then I understand your viewpoint.
All you want is LP for PVP kills. Then you think everything would be great, and all the rest of the stuff here would make you giggly and happy.
Quote:i told them that everybody in the room knows that if ccp simply halved the payout of LP on faction missions, and gave us LP for every ship kill or plex we cap, that will fix 95% of the problems we have (not getting fights, making plexing valuable)
I UNDERSTAND your position pretty well. You stated it pretty explicitly and clearly.
It's not surprising you think my ideas are ridiculous, because you think CCP's ideas are ridiculous.
I see a lot of my thoughts in CCP's ideas.
I am not supporting nor detracting from CCPs ideas, just drawing parallels to what I wrote up last year. Neither am I taking any credit for any of CCPs ideas.
I proposed taking systems through a player made decision process - CCP proposes you can dump LP to slow down infrastructure gains, make improvements, etc - A player made decision process.
I proposed having Incursion AI in the plexes, and stop/despawn/distract the current NPCs They want to put incursion AI's in the plexes, and stop spawning the NPCs in the plexes when PVP happens.
I proposed having more visible Faction warfare stats/focus on members so that new players have someone to look up to - they want to create ranking boards for FW pilots.
3 examples I can draw on right now.
These are all CCPs ideas - I just agree with their thought processes.
So, yes, it's not surprising you think my ideas were/are ridiculous when you think CCP's ideas are ridiculous.
I also think that using "if you Like Station Games" as an argument to ANYTHING is like using [An Ubiquitously Disliked Former German Leader whose name is censored on the Forums.] in an argument. You lost. Anyone who "likes" station games has a ridiculously off cue idea of "fun" and definitely does NOT represent the majority of PVPers and CCP will never design a game for Station Gamers.
So, the moment you said anything REMOTELY like that Zero, I totally lost any respect for your argument for a more PVP centric FW, because it's clear that you're not interested in something that benefits a greater good. You're interested in Station Gamers.
/gag/
Thanks, I'm going to respond to some other great people in this thread now. Been a pleasure. Mimidae Risk Solutions Recruiting |

Bloodpetal
Mimidae Risk Solutions
522
|
Posted - 2012.03.25 16:20:00 -
[116] - Quote
Cearain wrote:
While I would agree some people may have left because of no consequences, this statement seems falsely assumes no dockign is the only consequences. Moreover it ignores the numerous other reasons people left faction war over the years of neglect:
I want to be clear that not docking in stations is not the only consequences available here. And I'm honestly not sure how I feel about no docking in stations.
To respond in like :
While I agree that not docking in stations is a form of consequences proposed, it isn't the only form of consequences proposed by PVP :
1 The ability to decide where you want to hit aggressively 2 The chance to make LP for making PVP kills in FW 3 How you want to upgrade a system 4 The ability to activate a Cyno Jammer (I'm not a big fan of this one) 5 The ability to put LP into a pool and get bonuses and perks for putting that LP in, etc.
My responses to the "fight clubbers" were focused at making the point that focusing explicitly on Fight Club mechanics and then kicking and stomping the CCP is going to ruin their gameplay is selfish and short-sighted.
It's like telling a child "I'm going to take this cookie away, but I"m going to take you to the candy store" and then they insist on grabbing onto the cookie for dear life. Same exact mechanic going on here.
I think the FW guys need to think LONG and HARD on what they want from this system being proposed, and give a solid response, especially given you now have a CSM representative on the field.
At which point, I'd like to congratulate Hans on a CSM position!
Great job mate. I'm sure you're going to really do a great job out there.
Mimidae Risk Solutions Recruiting |

Anja Talis
Mimidae Risk Solutions
61
|
Posted - 2012.03.25 16:22:00 -
[117] - Quote
War isn't just about killing soldiers. People don't go to war just as an excuse to shoot at their counterparts on the other side. It's about achieving games and goals. Taking territory, changing a way of life seen as abhorrent to your own, removing a threat from your, or an allies borders. Killing the enemy is just something in the way of achieving those goals.
You guys in faction warfare are supposed to be part of a grand story about the clash of the factions. The release and repatriation of millions of Minmatar slaves from the Amarr and the retaliation of the Amarr back to those liberators. The recapture of Caldari Prime from within Gallente space the consequences falling from that.
Faction warfare should be another perfect way for players to feel like they can fully take part in creating the history of Eve. Each battle around a plex which results in a system being turned should be a thread in the tapestry of Eve background and storyline. 50 of those battles should lead to a change in the structure of the Eve universe and perhaps immortalised in the Eve canon, perhaps even the outcome of a sequence of player battles immortalised in CCP TonyG's next book.
That is what Eve is about, and ties into what CCP Pokethulu was saying when he was talking in the CCP Presents keynote. He'll use these stories to tell the world about Eve and get us new newbies to shoot at, make friends with and eventually be p0wned by.
All of the above though is dependant on the game play needing to be fun. As Hans is saying above, we need to be constructive and work together that what is produced by CCP is fun to play, but we need to bear in mind that what FW is right now isn't right and needs to change substantially.
There needs to be consequences, otherwise it isn't war. It needs to attract new people who want to fight for their faction to drive the eve storyline It needs to be fun and fulfilling. |

zero2espect
ZERO HEAVY INDUSTRIES
38
|
Posted - 2012.03.25 16:33:00 -
[118] - Quote
again you just prove you have no concept of what my motivations are. I couldn't give 2 hoots about LP. i currently have about 85k loyalty points in the bank. I couldn't care less about how LP is given out except in terms of how it will generate fights.
all the LP I've earned is by running mission fleets to get few boobs some standings and isk rolling in. so seriously, just stfu because you don't even know how I am or b what we do. you want to log in and undock and participate in fw more than once or twice a week and tell me about me, great. 79 odd kills to your name, its obvious you're not a pvp guy. great, but don't go making out you're some few expert. half of us on comms have never even seen you before. still, its good for a laugh.
I don't hate 0.0 at all. its just that for roaming pvp there is little reward for the risk, basically because of the mechanics being discussed by ccp add the fixes for few. all the benefits go to the people who play and pay eve as a job.
also I care about fw quite a bit. I break my bank for the corp, Amarr and the militia in that order. which if you were ever in space, you would know.
iI think I have played station games, twice in 8 years. but again you wouldn't know. in my fleets there is even "no camping stations" rules. ask around.
there is a clear direction that I could argue if I wanted to make fw better for me. what I propose isn't best for me at all, but I genuinely think it would be best for fw based on you know, actually being part of it actively.
you really have to stop being so personal and offended. its just words, and let's face it. ccp only listen if 50k people unsub, so you're going to get your way anyway. hell maybe I'll be proved wrong and it'll be happy days.
edit: oh sorry its just been pointed out to me that you're aa bit of forum warrior. that's probably why your getting all personal because your epeen had been threatened. sorry, I usually only come to the forums for a laugh our to try to make the gamerbetter. sorry jans, our new csm overlord. I will try to be good now. |

Anja Talis
Mimidae Risk Solutions
61
|
Posted - 2012.03.25 16:55:00 -
[119] - Quote
zero2espect wrote:joining my comments from another thread into here: i think it's a really really bad idea and is going to turn eve fw into a job. you will log in each day and hope that the system that you're in hasn't been flipped while you were asleep and you have locked yourself out of your ships, corp hangers, medical facilities etc. you lose access to everything in the station (corp hangers anybody???).
It's war. You don't keep your assets in vulnerable locations. You develop supply lines to the front line, keep your fleet protected, use the 24 hour availability of players to protect certain locations against assault and if after all that you lose a bunch of stuff? Well that's war and it's a big deal. When you run it back and liberate your ships it's a bigger deal and you all have a great reason to celebrate.
The other way? You can reship where you like, so it doesn't feel like there is a front line, just like a bunch of guys flying ships, kinda just like low sec.
zero2espect wrote: this in turn means that everyone starts keeping their ships in tuo or other nearby hi-sec systems and that has the massive impact of slowing down reships and making it harder to get and escalate fights. it means that people don't join fleets for pvp that also may involve system flipping, they join fleets because they HAVE to keep running plexes. this sucks
That's one way to look at it, or instead the war focuses on key systems which you have to keep and spend a lot of effort keeping, and expend a lot of effort trying to taking your enemy's equivalent system. Or perhaps you work hard to isolate it, forcing a choke situation where it is easier to control how your enemy reships? This is great stuff!
zero2espect wrote: the idea is that each corp/player out of the goodness of their hearts, piles massive amounts of LP into "upgrading" systems they have capped to make them harder to re-cap and to eventually activate a cyno jammer. let me make it clear - corps and players have to spend THEIR LP into levelling up the systems......so instead of people using LP to get slicers with which they do some PVP and keep things rolling, they have to instead give it all up for the benefit of the faction.
Or the people who just want shiny ships buy shiny ships. Others instead invest it all upgrading systems because they like holding the territory and fly the serviceable T1/T2 ships, or just spend ISK like every other play for them and get them off the market.. Others balance it between the two, keeping systems safe with donations and getting ships.
zero2espect wrote: in reality, 1 or 2 corps and one or 2 players will care enough to do it a lot and it will not have much of an impact on anything apart from where we base our ships. this has monumental issues with other citizens of losec btw and massive repercussions for what might happen to fw. i'm sure that amarr doesn't want PL to join mims (for example) just so that they control the cyno jammer in make.
Why does it have monumental impacts on other citizens? (Cynojammers excluded and that's hotly debated..) We've not really seen any of the ideas for these upgrades yet (beyond financial and "rats on gates". Instead, why not come up with some good ideas which the FW guys would like?
|

Anja Talis
Mimidae Risk Solutions
61
|
Posted - 2012.03.25 17:09:00 -
[120] - Quote
zero2espect wrote: my idea with the cyno jamming (i think it could be a really good combat tool btw) is this. anybody can trade a fairly massive amount of FACTION LP in to receive a data-chip or activation key. this can be traded, sold, killed in a cargo bay, anything. next to every faction warfare i-hub is a cyno jammer. sitting there in space. happy as you like. If your faction holds the system sov, anybody in your faction can warp to the cyno jammer, insert the LP bought microchip and fire the cyno jammer. in 60mins or DT the cyno jammer turns off. this increases the value of system ownership, gives us something juicy to see on killmails, is really simple, means we dont really really upset other losec citizens and gives us another tool to bring back the days of 60 vs 60 bs fites in kourm/auga. most importantly it is easy to implement and communicate rather than escalating levels of sov in losec???? wtf
Sounds like a good idea, but what is to stop PL joining up and keeping their cyno lit 24x7? Or can it only be activated for a short period, limited times per day?
zero2espect wrote: next i said the station stuff is just crazy. just plain crazy although personally i can live with it (it's just like 0.0 mechanics where you lose a station you just trade all your stuff to a neutral alt or an alt you have in the enemy corp/alliance and get it all out). but it will SIGNIFICANTLY decrease the tempo of getting the bigger fights escalating. if you like station games this will screw you as well. all of a sudden everyone will have 5 guys in corp and 50 guys as neuts ready. it will seriously make it harder to get people to come into FW as the risk (or pain the bum anyway) goes up significantly
Would impact the tempo a little yes, but would add a more warlike feeling to the combat. You'd need supply lines set up, critical locations you have to defend and critical enemy locations to try and take. Getting rid of 'station games' can only been seen as a good thing imo.
zero2espect wrote: i pointed out that if they implement the changes it will cascade fail the smaller militias as people wont want to join the losing side as there will be too much money to make on data cores on the winning side. just like the alliance changes have really boosted the mims and basically cut the heart out of amarr in recent weeks
Perhaps there should be some sort of incentives created for the losing side? Perhaps they get more LP from player kills? That sort of thing?
zero2espect wrote:on the avatar side they are looking at things like faction warfare medals, uniforms and accessories that can be purchased on the faction LP store and applied to your toon. they will look at ways to get the uniforms to update with ranks and stuff that you have earned in FW. no promises though.
Awesome :)
zero2espect wrote:I told them that everybody in the room knows that if ccp simply halved the payout of LP on faction missions, and gave us LP for every ship kill or plex we cap, that will fix 95% of the problems we have (not getting fights, making plexing valuable). if they did this right now, and then spent months working out whatever they want to do next, this would be the best approach to take. most people in the room like this and i got a pretty good round of applause for it.
That might "fix" the problems you guys are seeing with FW but is it going to invigorate it and get people excited in it again? It's WAR! It's supposed be dramatic, filled with effort, heartache and exhilaration. If those changes just end up with the same numbers of people feeling a bit happier and being a bit richer, it hasn't really fixed anything.
I love the idea of FW tbh. I'd love to take part in the story, fight for a cause, be part of a large militia with a mission, but right now? It's just what I'm doing now in low sec, but with no gate aggression tactics (which are fun), sec status worries and a bunch of plexes which aren't very exciting. You'd onlt see me running them for money, which isn't very "warrior of the militia" like!
theres probably a whole heap more that i will remember and add over the coming days etc.[/quote]
|

Bloodpetal
Mimidae Risk Solutions
522
|
Posted - 2012.03.25 17:25:00 -
[121] - Quote
zero2espect wrote:Some Stuff
Believe it or not, I actually flew with you a handful of times in Amarr FW as a fleet member alongside you few years back, it wasn't under this toon and we were pretty amicable with each other on that character, although weren't directly involved.
I actually don't have an issue with you personally.
You just really haven't proposed any actual ideas that are tangible, insist that the current ideas are a waste of time without any actual proof or debate, and insist that this will ruin FW, when it's what has been asked for from many people in 3 of the 4 militias I have played in over the years.
Most of those people left. So, why cater to those that are already in FW? You will and can get what you want, you can make the same choices you already make today, perhaps with a little more of the "consequence" if you fail. Oh noes.
Ran a PVP fleet through the war zone yesterday, and all it was was 2 Minmatar Militia fleets running around, no valuable Amarr fleets to face off with them, except one random dude who got pwned by a Minmatar fleet, and a big yawn fest. In the end, Iron Oxide. tried to engage us with 3 faction navy battleships, an hot-dropped Archon on a gate and some small crap. That was pretty damn amusing. Bored much?
Anyways, was a pleasure flying with you when I flew with you. Mimidae Risk Solutions Recruiting |

Laechyd Eldgorn
Molden Heath Angels
38
|
Posted - 2012.03.25 17:34:00 -
[122] - Quote
I am all for improving FW mechanics since current doesn't really reward people for actual fighting but doing pve.
however people should realize if they want big scale fleets and stuff they should take next logical step and move into doing actual 0.0 alliance warfare.
FW should not be replacement for missing small alliance possibilities in 0.0. instead holding large regions and moving over long distances should be made more difficult so it's easier for smaller alliances and corps to take part in 0.0 warfare.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
44
|
Posted - 2012.03.25 17:43:00 -
[123] - Quote
Since CCP are deadset on making FW into some mini-null horror ...
How about a FW bridge/slingshot (singular, as in one per militia) *Note: This is in anticipation of supers being neutered in regards to LS .. no more Titan hotdrops
Can be attached to bunker in a system of the militias choosing in which their side has sovereignty (should be simple to have a polling thing), or use acquired VP (missions don't count) to decide who calls it Functions like a Titan bridge in that it allows jumps to any available (fleeted, in range etc.) cyno but without opening an actual bridge (hence calling it bridge/slingshot). |

Super Chair
Project Cerberus Caldari State Capturing
173
|
Posted - 2012.03.25 18:19:00 -
[124] - Quote
Shepard Book wrote:I think the no docking in enemy stations and cyno jammers or even jump bridges are great ideas. People want more to fight over and this will give them that. It would be still quite easy to have most your assets in a safe place and these ideas should bring the big groups into the picture and give more targets. I can not help but think the ranking system should be a part of the cyno / jump bridge part.
I am interested to see how rank perks will be brought into the game. I have never done FW but have spent years in 0.0. The proposed changes have me seriously looking at FW as a reason I may want to come back to the game and bring ships out of mothballs.
BTW, FW really needs overhaul in the wiki. Objectives, Missions, how to gain standings are all kinda fuzzy there to me. Let alone the corps involved on each side for recruitment. Warfare and tactics section in forums seems like a joke to support this as well.
Jump bridges are a bad idea.
First off, moving around in lowsec is pretty easy. There are no bubbles.
Secondly, half the fun is roaming around trying to sneak through areas that are heavily populated by the enemy. If i want to to move to certain parts of the warzone, I have to risk going through a fortified enemy system. Some corps have positioned themselves in systems in such a way that enemy fleets have to either go through said systems or use a highsec route to avoid detection. Most fights happen on gates. Adding jump bridges to lowsec is completely detrimental to the sake of getting fights.
Thirdly, in terms of logistics you are still in empire space. Jump bridges are completely unnecessary to do logistics in lowsec as you'd still have to either a) get a normal freighter into lowsec to use said jumpbridge (to what, use the jump bridge to go another 1 jump? Most corps live within 2-5 jumps of highsec) or b) you use a jump freighter that can pretty much jump to anywhere within the region.
Edit: Also, not just for the sake of FW, but for the sake of all of lowsec: jump bridges should not be added to lowsec. Want to kill lowsec piracy in one go? Add jump bridges to lowsec. |

Super Chair
Project Cerberus Caldari State Capturing
173
|
Posted - 2012.03.25 18:21:00 -
[125] - Quote
Laechyd Eldgorn wrote:I am all for improving FW mechanics since current doesn't really reward people for actual fighting but doing pve.
however people should realize if they want big scale fleets and stuff they should take next logical step and move into doing actual 0.0 alliance warfare.
FW should not be replacement for missing small alliance possibilities in 0.0. instead holding large regions and moving over long distances should be made more difficult so it's easier for smaller alliances and corps to take part in 0.0 warfare.
I agree wholeheartedly with this. If you want a 500 vs 500 fight then move to null. FW is about small gang (and small fleet) PvP. |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.25 21:23:00 -
[126] - Quote
If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh.
The only real consequence would be losing access to a FW mission agent.
|

ceyriot
Amarrian Retribution Amarr 7th Fleet
5
|
Posted - 2012.03.25 23:12:00 -
[127] - Quote
So I think instead of having LP's upgrade systems, I think that VP's should be the currency to purchase upgrades. Combining this with actual upgrades and consequences of system sovereignty should have the effect of getting more people to participate in plexing.
LP's still need a bit of work though I think. Too many people are in FW right now to carebear and do nothing but missions. Not Flyinghotpocket's alt. At all. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2152
|
Posted - 2012.03.26 00:37:00 -
[128] - Quote
ceyriot wrote:So I think instead of having LP's upgrade systems, I think that VP's should be the currency to purchase upgrades. Combining this with actual upgrades and consequences of system sovereignty should have the effect of getting more people to participate in plexing.
Absolutely agreed. If Zero2pect's fears about it being "too late" to fully remove infrastructure upgrades from the new system (because of invested art or UI man hours) than I'm going to lobby hard for it being an automatic system run by victory points, much like the natural effects from the sliding scale of an incursion bar. I do NOT think any of us want to sacrifice income from ships, only to make more isks. It's a silly waste of time and effort when we can just make this all about fighting over territory and have the consequences being more natural.
And yeah, everyone's said it, total station lockout is really really bad. Just want to re-emphasize I've heard you on that one, its what I've been saying the whole campaign. I would accept it being restricted to TLF or 24th stations ONLY, but I favor simply using station guns and station service lockouts as an alternative to removing docking / undocking rights. Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2152
|
Posted - 2012.03.26 00:42:00 -
[129] - Quote
X Gallentius wrote:If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh.
The only real consequence would be losing access to a FW mission agent.
Losing mission agent access is totally fine, thats the kind of thing that SHOULD be involved here.
But having to leave FW for a day is totally stupid. It's immersion breaking and many of us don't want long in / out corp histories. We take pride in long term consistency.
Also, hassling with alts is not a big deal for us veterans, but I agree with Bloodpetal in as much that we cannot simply think about ourselves here.
My big concern is not just for the vets, its for new players. When I first started FW, I spent a whole day fitting 12 rifters and flying them to Auga. I had no hauler or knowledge about how to haul safely in low sec, I just wanted to get started in PvP without cross training too much. I would have raged if I had woke up to have all that work go to waste, and I do NOT want young pilots to face that kind of frustration. So yes, X, I do think it is a big deal.
It also just makes no sense to have a blanket no dock rule over the whole system. 24th may not allow TLF to dock, that makes sense, but Quafe stations locking militia pilots out does not. Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2152
|
Posted - 2012.03.26 00:45:00 -
[130] - Quote
Damar Rocarion wrote:
Frankly, i'm sick and tired of this bulls..t argument. Where were demands of respect and courtesy when people responding to this very thread were sending me death threats and accusing me of pedophilia?
If this happens, mail me immediately. I will look into it. You need to realize you are an older pilot than me, and stop blaming me for not reacting during a time I wasn't playing the game. I'm trying to help here, but I can't help you if you don't communicate with me.
Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Julius Foederatus
Hyper-Nova
69
|
Posted - 2012.03.26 00:55:00 -
[131] - Quote
If you all are really worried about losing access to your stuff, the simple solution is to just make system capture take longer than currently. That way you have plenty of warning. And if you're gone for more than a week? Well you can't expect everything to stay the same if you take an extended absence. It's about time CCP stop holding everyone's hand and took out all these lame mechanics that allow players to hide behind them and grief others,.
The only bad part about docking rights is that it doesn't apply to low faction standing pilots. It needs to work something like this: if your standings are too low with a FW npc corp or their faction, you can't dock in a FW system that that faction owns. So if you shoot the owning militia too often, you lose faction standings and there are going to be consequences. People might actually have to worry about logistics when they're running pvp fleets now, and have to consider how far from their supply lines they go.
Other than that, all the changes sound good to me, especially the cyno jammers. It really is ridiculous for null sec blobs to come in and gank us half way across the galaxy from their base of operations, especially from an RP standpoint (lolrp).
Adapt or die, this is what EVE is supposed to be about. |

Susan Black
KA POW POW Inc Late Night Alliance
13
|
Posted - 2012.03.26 01:45:00 -
[132] - Quote
I have a few issues with the station lock out system.
1st, it should take at least 24 hours to POSSIBLY do this. You should not be locked out during a time zone you are unable to log in for. The stakes of the issue should match the effort required to get there.
Currently, it takes one time zone to take a system.
2nd, if these will be truly 'war zone' stations, then neutrals shouldn't be able to dock in them at all. Preventing a faction, but allowing neutrals is extremely problematic as it essentially 'punishes' people for being in militia. You are taking something away that they would normally have if they weren't in militia, and FW already has enough deterrents for gaining new interest.
If you go the route of locking out stations, then docking in these stations should be the benefit ONLY of the sov holding party.
3rdly, this locking out should only apply to militia related stations. CCP seemed to imply that it would include all stations in that system including stations belonging to parties such as "The Scope."
Overall, I think that locking people out of stations is going to cause have some ripple-effect problems, that people just don't seem to take into account.
1. People will move out of these systems. People aren't going to live in a station where access to their stuff could be taken away by the time they get up the next day.
2. If it includes all stations in system, people will move out of the warzone, and 'commute' to pvp. This will essentially nerf the small-gang pvp that you currently see by parties who live and freely move about these systems on the day to day basis.
3. With the new Crime Watch changes, many militia pilots (the ones who are in it only to prevent GCC from killing each other) will simply leave militia and continue shooting each other. Especially if, as neutrals, they can dock anywhere they want. Not only will they shoot each other, they will shoot the militia pilots...who will then also leave when they become frustrated with the system....etc.
Any mechanic that's added to Faction War that encourages people to leave FW altogether, should throw some red flags...I would think. www.gamerchick.net Follow me on Twitter! @gamerchick42 |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
17
|
Posted - 2012.03.26 02:15:00 -
[133] - Quote
Hans Jagerblitzen wrote:It also just makes no sense to have a blanket no dock rule over the whole system. 24th may not allow TLF to dock, that makes sense, but Quafe stations locking militia pilots out does not.
I agree with you that it should be station service lockout, not docking lockout.
But I think it should be in all stations in a system. And it is easy to say that these stations in lowsec FW space have militias stationed in them when that system is in control.
Though I would be ok with a total lock out of everything but pods. So you would not be able to restock ships there but could use ones you had placed when you had control.
For the Station guns I think it would be cool for them in controlled systems to fire on the opposing faction but only from the militia stations.
This gives you multiple levels of effects and consequences, and just the station service lockout will help to create an emergent front line.
Also I do not think they need to add stations to have every system have a station, but if they every make outposts destructible it would be cool to have them in lowsec. |

Susan Black
KA POW POW Inc Late Night Alliance
13
|
Posted - 2012.03.26 02:17:00 -
[134] - Quote
X Gallentius wrote:If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh.
The only real consequence would be losing access to a FW mission agent.
The problem is that, there would become a focus in FW for getting around the system, through use of alts, or leaving FW, etc, as you say.
Would you really prefer messing with alts all the time, moving crap around, rather then focusing on actually pvping and playing the game? www.gamerchick.net Follow me on Twitter! @gamerchick42 |

Deen Wispa
Screaming War Eagles Incorporated
190
|
Posted - 2012.03.26 02:49:00 -
[135] - Quote
I really hope CCP listens to those currently in FW first, as they have paid their dues from years of neglect. Rather than listen to alot of outsiders who think XYZ feature sounds all romantic but will probably leave as soon as it gets rough.
The people, especially the vets, currently in FW are those who have the best understanding of the implications of some of these proposed changes and their opinions should carry alot of weight.
CCP- Please listen to the current stakeholders rather than just those sitting on the sidelines romanticizing about this stuff. . |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
44
|
Posted - 2012.03.26 04:12:00 -
[136] - Quote
It is a hope shared by everyone involved, but I fear it is all for naught. If the presented plan was/looked so fleshed out as indicated by people from FF then they are going with FW = Null Lite.
Blobs, EHP grinds, massive inconveniences, removal of last official RP support and tons of meta-gaming.
As much as I enjoy shooting an insurgent from time to time ...... |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.26 05:14:00 -
[137] - Quote
Hans Jagerblitzen wrote:X Gallentius wrote:If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh.
The only real consequence would be losing access to a FW mission agent.
Losing mission agent access is totally fine, thats the kind of thing that SHOULD be involved here. But having to leave FW for a day is totally stupid. It's immersion breaking and many of us don't want long in / out corp histories. We take pride in long term consistency. Also, hassling with alts is not a big deal for us veterans, but I agree with Bloodpetal in as much that we cannot simply think about ourselves here. My big concern is not just for the vets, its for new players. When I first started FW, I spent a whole day fitting 12 rifters and flying them to Auga. I had no hauler or knowledge about how to haul safely in low sec, I just wanted to get started in PvP without cross training too much. I would have raged if I had woke up to have all that work go to waste, and I do NOT want young pilots to face that kind of frustration. So yes, X, I do think it is a big deal. It also just makes no sense to have a blanket no dock rule over the whole system. 24th may not allow TLF to dock, that makes sense, but Quafe stations locking militia pilots out does not. I'll disagree a bit on this. "Surrendering" by leaving FW for a day is not immersion breaking, IMO. It's "surrender". Pilots ought to choose their stations carefully, and they ought to be able to pod into a station to grab a ship. They just can't dock there again (if my previous suggestions were implemented).
Also, I had assumed they are going to lock out only FW-related stations, not other stations. Afterall, the other stations have nothing to do with FW.
Anyways, just another perspective on the matter.
|

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.26 05:17:00 -
[138] - Quote
Susan Black wrote:X Gallentius wrote:If all it takes is you leaving FW for a day to move your stuff out of a conquered station, then what's the big deal? A kind of "surrender". You can also contract your loot to a third party hauler or perhaps get an alt to move the stuff out. Not a big deal, tbh.
The only real consequence would be losing access to a FW mission agent.
The problem is that, there would become a focus in FW for getting around the system, through use of alts, or leaving FW, etc, as you say. Would you really prefer messing with alts all the time, moving crap around, rather then focusing on actually pvping and playing the game? Being able to dock in an enemy station is "immersion breaking" for me tbh. But yeah, I'd likely avoid the issue altogether and base out of a non-FW station. |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.26 05:19:00 -
[139] - Quote
I don't get it - I thought you guys wanted change, wanted reasons to fight, etc. Saying that this is going to promote blob warfare is a moot point because I already see FW blobs quite frequently. Sure it's not all I see, but it's there.
Station access should be restricted, and from an RP perspective (which a lot of people seem to argue) it makes complete sense for an "occupying force" to restrict access to local infrastructure, regardless of the so-called owning NPC corporation. Pretty sure US forces didn't willingly give the Iraqis access to the local Fast-Gas station to fuel up there vehicles. (Ridiculous example I know)
If you are concerned about the new players and logistics, perhaps consider what goes on with new -10s in pirate corps. Most if not all of the established pirate corps have there own logistics chains, doing regular runs to and from trade hubs, to keep there members supplied. Thinking less about yourselves (the vets) is probably good advice.
The details as to how system capture takes place, LP distribution all that stuff, I don't really have much to say on the subject. Seems fine to me, but what do I know. I will say this, it should take some time to give you a chance to either counter-attack or withdraw and establish the front lines somewhere else. |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.26 05:28:00 -
[140] - Quote
Hans Jagerblitzen wrote:If this happens, mail me immediately. I will look into it. You need to realize you are an older pilot than me, and stop blaming me for not reacting during a time I wasn't playing the game. I'm trying to help here, but I can't help you if you don't communicate with me.
I was not blaming you about anything, except your lack of willingness to understand mechanics bug used by the gallente back when PERVS went to Metropolis (and same sh.t is still done by gallentes). I am merely saying you are demanding me to be courteous towards people who do the things mentioned n earlier posts. |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.26 05:36:00 -
[141] - Quote
Volturius Maximus-Fur wrote:I
If you are concerned about the new players and logistics, perhaps consider what goes on with new -10s in pirate corps. Most if not all of the established pirate corps have there own logistics chains, doing regular runs to and from trade hubs, to keep there members supplied. Thinking less about yourselves (the vets) is probably good advice.
The difference of course is that pirate corps aren't denied access to stations even though they oftentimes have severely negative ratings towards them (due them cherry picking noobs on high sec gates). |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.26 05:59:00 -
[142] - Quote
That is very true, they do indeed maintain there access to these stations. Though it still feels like having this sort of corporate logistics is exactly the sort of thing that should be considered when saying that it creates too big of a barrier for newer players. Having corporations help there members seems like the logical step to take. |

Tsubutai
The Tuskers
76
|
Posted - 2012.03.26 06:18:00 -
[143] - Quote
X Gallentius wrote:The difference of course is that pirate corps aren't denied access to stations even though they oftentimes have severely negative ratings towards them (due them cherry picking noobs on high sec gates). Killing NPC corp members only affects your standings towards that NPC corp; it has no impact on your standings towards the corresponding faction. State Protectorate (-9.98) and my own NPC corp (Perkone; -5.7) both think I'm a pretty terrible person, but the Caldari State as a whole says I'm the best thing since sliced bread (+7.4). Maybe they secretly hate their milita or something, idk.
Also, the mechanic proposed by the developers was that members of hostile factions would be locked out of every station in hostile systems, not just those owned by the opposing militia NPC corp. |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.26 06:30:00 -
[144] - Quote
Tsubutai wrote:Also, the mechanic proposed by the developers was that members of hostile factions would be locked out of every station in hostile systems, not just those owned by the opposing militia NPC corp.
And lo-behold as low-sec empties of FW players (Especially since systems can be taken in 5-7h under current mechanics)
I wonder if this applies to high-sec? Time to move to Villore again \o/ |

Super Chair
Project Cerberus Caldari State Capturing
174
|
Posted - 2012.03.26 06:50:00 -
[145] - Quote
Losing all access to your assets when you lose a system isn't "null light", that is null. The beauty of lowsec pvp was being able to you know, attend to RL duties, then come and log in, violence internet spaceships, and log off without alarm clock CTAs and ****. It's more casual than nullsec, and it should be. What CCP is doing is effectively turning lowsec into nullsec. This isn't "null-light" if they're adding the most defining feature of nullsec to lowsec.
Also, when a militia starts to lose and people lose access to their assets, that militia will bleed members. This isn't nullsec where there are several dozens of alliances out there ready and willing to move in and replace whoever lost the system to provide targets to everyone else in the region. There are only 4 militias, if a militia fail cascades and bleeds members there isn't an entity out there waiting to replace it. This in turn bores the opposing militia, who then loses membership that go elsewhere to find pew pew.
By all means if CCP wants to kill FW go ahead with these changes. FW as it is now is different than nullsec, it offers a different flavor to players (which is why there has been people in FW all this time despite years of neglect). Proceed with these changes and you're just homogenizing EVE. There won't be a "different flavor" to attract players to lowsec/FW over nullsec, it'll be the same as null so players will just go to null instead. Even members from the "winning militias" think that preventing docking rights is a ******** idea. Their targets go away, so who really wins in this situation?
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2155
|
Posted - 2012.03.26 07:31:00 -
[146] - Quote
Veshta Yoshida wrote:It is a hope shared by everyone involved, but I fear it is all for naught. If the presented plan was/looked so fleshed out as indicated by people from FF then they are going with FW = Null Lite.
Blobs, EHP grinds, massive inconveniences, removal of last official RP support and tons of meta-gaming.
As much as I enjoy shooting an insurgent from time to time ......
I have heard nothing from CCP via fanfest, nor from the CSM I have spoken with, that says this is a done deal. I understand everyone's defaulting to cynicism, but I am holding CCP to their word that they are still open to change.
The bottom line is that the ideas shown at Fan Fest were just not fleshed out enough to be "the plan" at this point, in terms of commitment. I think there is plenty of room here to point out that there just isn't time for complicated Sov Infrastructure systems if they don't have the balance right, and the bottom line is that the current package is NOT balanced, and CCP admits this.
We need to be stern in our feedback, but not so "It's all over with" in our attitude that we waste this opportunity.
Inferno is months away, but remember that CCP is firing on all cylinders again, Crucible was thrown together fast and was loaded with content. I believe that we are at an early enough stage to still make a big difference, if we can keep the constructive criticism flowing.
Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2155
|
Posted - 2012.03.26 07:35:00 -
[147] - Quote
X Gallentius wrote: I'll disagree a bit on this. "Surrendering" by leaving FW for a day is not immersion breaking, IMO. It's "surrender". Pilots ought to choose their stations carefully, and they ought to be able to pod into a station to grab a ship. They just can't dock there again (if my previous suggestions were implemented).
Also, I had assumed they are going to lock out only FW-related stations, not other stations. Afterall, the other stations have nothing to do with FW.
Anyways, just another perspective on the matter.
I agree - being able to pod in, ship out, would be an acceptable term for station lockout. Also, so would restricting the docking privileges to militia stations.
However, the change mentioned was banning docking from ALL stations in a system. This is why I'm saying we need to be really specific in our feedback here, and assume nothing. Just because it's common sense to us, does not mean CCP feels the same way.
Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.26 07:43:00 -
[148] - Quote
Hans Jagerblitzen wrote:The bottom line is that the ideas shown at Fan Fest were just not fleshed out enough to be "the plan" at this point, in terms of commitment. I think there is plenty of room here to point out that there just isn't time for complicated Sov Infrastructure systems if they don't have the balance right, and the bottom line is that the current package is NOT balanced, and CCP admits this.
You think CCP is going to care what we say? We dont have critical mass of Jita protestors and unsub power over micro transactions. You think 0.0 CSM representatives are going to give a sh..t? At best they will shoot down cynojammers (possibly hurts them) or make sure they have their own miltiia alliance to control supply lines so they can bring their war to low-sec properly.
No, as far as i'm concerned it's done deal since CCP has demonstrated in the past they know nothing about reality of FW or even the mechanics (ample evidence of this when trying to explain to GM's why they are talking about different things entirely).
Haul assets to friendly high-sec and unsub. FW is over and low-sec will be quiet. |

Ranshe
Blackwater Company
26
|
Posted - 2012.03.26 09:57:00 -
[149] - Quote
It amazes me that the people speaking for these changes are the ones that are *not* in the militia currently, and that most of the FW people here, including - which was rather surprising to me - "our" CSM member, would rather have a fight club than a meaningful war.
FW should not be a fight club, it's supposed to be a war between empires. It deteriorated into this kind of fight clubbish thing not so unlike RvB because it had no consequences whatsoever with the occupancy being pretty meaningless apart from satisfaction and getting fights. It was all it was good for.
Now CCP wants this conflict to have real, meaningful consequences (and of course there's nothing "positive" about them and neither should there be, because tell me why losing a system in a war should have any "positive" consequences to you?) and suddenly all the people that got used to the fight club are rebelling against it.
It's just amazing.
I just don't like the cynojammer, because it seems weird to have them and the idea of having them in lowsec seems definitely not finished at this point. Everything else, including losing access to all stations in an enemy system - is fine.
It's a war.
You're not supposed to base out of an enemy system unless you fight for it and win control over it.
And I say this despite doing exactly that, basing out of some Metropolis, Minmatar sov and occupancy system while being part of the Amarr militia. At least I'll have some very good incentive in capturing it.
Oh, one extra thing though - all that talk about losing access to your ships in Arzad or wherever you Gallente/Caldari folks are located, doesn't take one thing into account - these systems (well at least Arzad, don't know nothing about Gal/Cal systems) are already under your occupancy in addition to you just basing there.
What makes you think CCP will reset the sov/occupancy state? Because if they don't, Arzad gets Minmatar sov and your ships are still accessible just as they are now. |

Markius TheShed
Murientor Tribe Defiant Legacy
21
|
Posted - 2012.03.26 10:28:00 -
[150] - Quote
Ranshe wrote:
Oh, one extra thing though - all that talk about losing access to your ships in Arzad or wherever you Gallente/Caldari folks are located, doesn't take one thing into account - these systems (well at least Arzad, don't know nothing about Gal/Cal systems) are already under your occupancy in addition to you just basing there.
What makes you think CCP will reset the sov/occupancy state? Because if they don't, Arzad gets Minmatar sov and your ships are still accessible just as they are now.
The thing people are worried about is ATM you can flip a system in 7 hours, So you can go to bed and the next morning your system has been captured and your locked out of all your assets if the station plans go through.
From our alliances RP perspective I like the idea of the Minmatar capturing Amarr systems fully but it's no good making it harder and harder for the Amarr to strike back as that will lead to fewer of them for us to shoot.
For the minute the only thing I fully agree on is Zero2respects Idea to Nerf mission LP and pay LP for plexing and kills with a split of the LP per ship involved in the kill to encourage more solo fights. |

Ranshe
Blackwater Company
26
|
Posted - 2012.03.26 10:46:00 -
[151] - Quote
Markius TheShed wrote:Ranshe wrote:
Oh, one extra thing though - all that talk about losing access to your ships in Arzad or wherever you Gallente/Caldari folks are located, doesn't take one thing into account - these systems (well at least Arzad, don't know nothing about Gal/Cal systems) are already under your occupancy in addition to you just basing there.
What makes you think CCP will reset the sov/occupancy state? Because if they don't, Arzad gets Minmatar sov and your ships are still accessible just as they are now.
The thing people are worried about is ATM you can flip a system in 7 hours, So you can go to bed and the next morning your system has been captured and your locked out of all your assets if the station plans go through.
Which, if you read the notes fully, would be countered by the bunker/ihub having a reinforcement timer of some kind. It works pretty well for POCOs. I'm not sure why all of you guys ommit this little, but very important detail.
Quote: From our alliances RP perspective I like the idea of the Minmatar capturing Amarr systems fully but it's no good making it harder and harder for the Amarr to strike back as that will lead to fewer of them for us to shoot.
This is what it's all about, capturing space. I don't believe it will be harder and harder for Amarr to strike back though. We just have to notice then, that 90% of Metropolis is pretty much undefended since all of you slaves are busy in Bleak Lands. FW space isn't just the 10 systems around Auga.
Quote:For the minute the only thing I fully agree on is Zero2respects Idea to Nerf mission LP and pay LP for plexing and kills with a split of the LP per ship involved in the kill to encourage more solo fights.
It's only a rainbow colored bandaid for this little bruise the fight club has. It's not something that would make the FW mean anything. |

Markius TheShed
Murientor Tribe Defiant Legacy
21
|
Posted - 2012.03.26 11:40:00 -
[152] - Quote
Ranshe wrote: This is what it's all about, capturing space. I don't believe it will be harder and harder for Amarr to strike back though. We just have to notice then, that 90% of Metropolis is pretty much undefended since all of you slaves are busy in Bleak Lands. FW space isn't just the 10 systems around Auga.
How's it going for you now?
You have 1 of our systems and we have 6 of yours, One of your main plexers went to Intaki after repeatedly failing to capture Arzad and hold it.
We look a 40 man fleet over to Intaki on saturday and helped resecured Intaki and Agoze, So Amarr attention was switched to the Taff triangle, Amarr negotiated mutual blue with pirate alliance SILENT but even with their help were still defeated by a Minmatar fleet that had no reships or assets in the area.
If the changes were brought in today and we retained all our captured 6 systems I think you would really struggle to compete, Which means less fights for us.
Give us more incentives to shoot each other not less. |

Ranshe
Blackwater Company
26
|
Posted - 2012.03.26 11:47:00 -
[153] - Quote
I just love how you responded only to the one sentence of my post. That's some awesome forum warrioring skill right there. How about answering the rest of the sentences? I'm pretty sure I wrote more than that one.
|

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
2
|
Posted - 2012.03.26 12:03:00 -
[154] - Quote
@ Hans: It sounded quite set in stone, in the TenTonHammer interview with Soundwave. None of this effects me, but Ranshee has hit the nail on the head, it is very surprising to see folks like yourself having so much hate on for this, it doesn't make a lot of sense.
Markius TheShed wrote:...defeated by a Minmatar fleet that had no reships or assets in the area. Seems one doesn't need access to those stations to project force afterall, do they?
Markius TheShed wrote:If the changes were brought in today and we retained all our captured 6 systems I think you would really struggle to compete, Which means less fights for us. From the sounds of it, I'd say at least they'd try to compete, instead of just rage quitting FW like the lot of you seem to think everyone is going to do. |

Anja Talis
Mimidae Risk Solutions
64
|
Posted - 2012.03.26 12:11:00 -
[155] - Quote
Ranshe wrote:It amazes me that the people speaking for these changes are the ones that are *not* in the militia currently, and that most of the FW people here, including - which was rather surprising to me - "our" CSM member, would rather have a fight club than a meaningful war.
FW should not be a fight club, it's supposed to be a war between empires. It deteriorated into this kind of fight clubbish thing not so unlike RvB because it had no consequences whatsoever with the occupancy being pretty meaningless apart from satisfaction and getting fights. It was all it was good for.
Now CCP wants this conflict to have real, meaningful consequences (and of course there's nothing "positive" about them and neither should there be, because tell me why losing a system in a war should have any "positive" consequences to you?) and suddenly all the people that got used to the fight club are rebelling against it.
It's just amazing.
Just look at the numbers involved.
Hans did an awesome job in his running for CSM. He canvassed well, united the militias, got everyone fired up in FW (and a bunch of low and high sec dwellers too) to vote for him with one of his principle concepts being around FW.
However, he only got 2,439 votes. I think we can be reasonably confident that a good percentage of the FW guys who care around FW united behind him and voted. I think it's fair to assume that a good chunk of these votes will be multiple accounts as well.
I'm totally not knocking Hans or his effort. He did a great job and well done for getting where he did, and I think we can be fairly comfortable of a high turn out from the FW pilots.
2,439 is not a lot of players out the 40,000 concurrent online players at peak out on TQ. FW in its current state is not generating anywhere near enough interest from the player base.
CCP had promised to invest some development time in FW. They need to be mixing it up to attract q lot more players to make it worthwhile. Tweaking what is there to make the current pilots happy isn't going to solve that. THey need to make it exciting and interesting. Basically making it like living in low sec with special plexes and aggression rules isn't going to improve that.
You guys should try and grab this with both hands, work with them to try and get FW into something amazing, but at the same time keep it fun for the small gang kill-fest it currently is. This isn't about small tweaks anymore really.
|

Anja Talis
Mimidae Risk Solutions
64
|
Posted - 2012.03.26 12:14:00 -
[156] - Quote
Volturius Maximus-Fur wrote:Markius TheShed wrote:If the changes were brought in today and we retained all our captured 6 systems I think you would really struggle to compete, Which means less fights for us. From the sounds of it, I'd say at least they'd try to compete, instead of just rage quitting FW like the lot of you seem to think everyone is going to do.
I think what is important and being highlighted here is that players will need some sort of incentives on the losing side to prevent all out collapse. Perhaps payout rewards are higher for players on the losing side, showing that their small victories are worth so much more? |

Volturius Maximus-Fur
Pro Synergy ACE WRECKING COMPANY
3
|
Posted - 2012.03.26 12:29:00 -
[157] - Quote
Can someone please explain to me what these so-called incentives are that you must somehow be losing as a result of this change? It seems to me that theres LP farming? Good fights?
So recapturing a system and fighting people like you have to deny the enemy access to its assets/agents, or to give yourself access to its assets/agents isn't an incentive? Killing eachother to gain LPs and to get good fights isn't an incentive? Show me one other form of PVP in EVE where you get rewarded in this way. I'd say you've been handed a pretty fat and juicy carrot there if you gain LP's for going out and doing something you already do - that up until this suggested change, had no other reward besides a killmail and bragging rights.
I'm lost, and am looking forward to someone shedding some light here. |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.26 12:46:00 -
[158] - Quote
Markius TheShed wrote:We look a 40 man fleet over to Intaki on saturday and helped resecured Intaki and Agoze.
Lots of caldari militia were away on fanfest or weekend fun, you had 80 guys vs 8-10 defenders in 5 different adjancent system for hours at your prime time and usual "Plexing sucks" froggies pushing hours over their usual sleeping patterns and you took two systems. And Intaki only barely as bunker fell two minutes before it would have become invulnerable when you cynoed in dreads and borrowed them to froggies.
In light of how mechanics work with system occupancy these days, I would not really brag that as great achievement.
But that just highlights the problem of system ping-pong. Intaki is a system where Caldari actively live and reside but it can still be taken during one cycle of natural sleep. |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.26 12:57:00 -
[159] - Quote
Anja Talis wrote:I think what is important and being highlighted here is that players will need some sort of incentives on the losing side to prevent all out collapse. Perhaps payout rewards are higher for players on the losing side, showing that their small victories are worth so much more?
Why? Wasn't that CCP talker member of gallente miltiia so he just wants to make sure Caldari (And Amarr now with inclusion of all matar lolplayers) will bleed away the numbers so his side can farm isk at their leisure. It would be detrimental to CCP's objectives to have members in those two militias.
|

The Snowman
Aliastra Gallente Federation
44
|
Posted - 2012.03.26 13:00:00 -
[160] - Quote
Volturius Maximus-Fur wrote:I'm lost, and am looking forward to someone shedding some light here.
This is an example of the only thing that really worries me about FW, Some people just dont understand
I loved the FW Presentation, it made sense to me and I was quite excited about these changes. THEN came the questions.... The bitching and full on tear-filled crying from people who only saw things effecting their own selfish routine without considering the greater long term benefits
I wonder how CCP will address this problem? If everyone has completely different opinions and there is not one single 'consensus' Will CCP just opt for what they feel will be the best solution and hope that the, 'less forward thinking' people eventually understand, or will CCP just let us keep fighting about it and delay fixing it altogether. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
45
|
Posted - 2012.03.26 13:10:00 -
[161] - Quote
Hans Jagerblitzen wrote:I have heard nothing from CCP via fanfest, nor from the CSM I have spoken with, that says this is a done deal. I understand everyone's defaulting to cynicism, but I am holding CCP to their word that they are still open to change,,, Guess we'll see if you are naive or if I am merely excessively bitter 
But ... if you haven't already, watch the Tentonhammer interview with Soundwave (presumably recorded in a Russian Gulag as he has yet to release the blog promised upon his return from the Russian meet last year ...). He literally says that he would like FW to have all the intrigue/drama that is synonymous with null, because he finds it :awesome: He says that the expansion is track and that "FW is getting to a pretty good state" (assuming development wise as he says that wardec revisions are good to go).
So while technically nothing is set in stone, it is my fear that it is far enough along that major changes are impossible unless one accepts waiting yet another expansion cycle for meaningful mechanics.
PS: Lol Damar, you are as cynical as I am .. hahahaha. The past three years have done wonders for our faith in CCP, have they not? 
Ranshe wrote:This is what it's all about, capturing space. I don't believe it will be harder and harder for Amarr to strike back though. We just have to notice then, that 90% of Metropolis is pretty much undefended since all of you slaves are busy in Bleak Lands. FW space isn't just the 10 systems around Auga.. Don't get me started on the stupidly lopsided geography of the Amarr/Minmatar front .. massive/perfect bottlenecks past Dal, twice the systems, insane jump counts for Shakor's Thugs and a big old round-about for Amarr that can be traversed in 4-5 minutes flat.
At least the Caldari/Gallente front have benefited from Black Rise being added specifically for FW. |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.26 14:16:00 -
[162] - Quote
It sounds like: 1. Denial of access of FW agents is for the most part agreed upon. 2. Denial of access to FW stations (with ability to dock with your pod to get stuff out), is controversial. 3. Denial of access to all stations in a system is mostly opposed 4. Denial of docking rights to even pods is mostly opposed.
That's fair. Low hanging fruit is denial of access to FW agents.
Keep hammering CCP on using Victory points (and not LP) for occupancy upgrades and we're there. :) |

Fidelium Mortis
Quantum Cats Syndicate Villore Accords
70
|
Posted - 2012.03.26 14:23:00 -
[163] - Quote
I'm not fond of the datacore idea, and would much rather have them focus on direct warfare related rewards such as additional navy frigates, destroyers, cruisers, battlecruisers, etc.
The FW missions should scale a bit better too, right now it's not even worth picking up a L1-L3 mission while they could open some interesting PvP situations (much like plexes). ICRS - Intergalactic Certified Rocket Surgeon |

Ranshe
Blackwater Company
28
|
Posted - 2012.03.26 14:24:00 -
[164] - Quote
Veshta Yoshida wrote: He literally says that he would like FW to have all the intrigue/drama that is synonymous with null, because he finds it :awesome:
And what's wrong with drama and intrigue? I thought this game basically is fueled by these. Or so they all told me when trying to get me hooked up on this. ;)
Quote: So while technically nothing is set in stone, it is my fear that it is far enough along that major changes are impossible unless one accepts waiting yet another expansion cycle for meaningful mechanics.
You guys are just bitter and afraid of change.
Same thing happened before with the Alliances FW change. And did all your doom scenarios happen?
Have some faith! Which I understand is hard to do after years of FW being neglected, but still.
X Gallentius wrote: Keep hammering CCP on using Victory points (and not LP) for occupancy upgrades and we're there. :)
I was under the impression that the Victory Points will be phased out completely and everything will be dealt with LP. If you get more of them - from kills, plexes, upgrade bonuses it shouldn't be that much of a problem. |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.26 14:37:00 -
[165] - Quote
Ranshe wrote:X Gallentius wrote: Keep hammering CCP on using Victory points (and not LP) for occupancy upgrades and we're there. :)
I was under the impression that the Victory Points will be phased out completely and everything will be dealt with LP. If you get more of them - from kills, plexes, upgrade bonuses it shouldn't be that much of a problem.
I understand the proposals CCP is making. However, if you apply upgrades with VP then the guys who participate in the Occupancy Warfare portion of FW will get to make decisions on upgrades etc.. rather than the guys who don't (mission runners, guys who run fleets up and down the pipes looking for casual pvp).
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
45
|
Posted - 2012.03.26 14:44:00 -
[166] - Quote
Ranshe wrote:[quote=Veshta Yoshida]Same thing happened before with the Alliances FW change. And did all your doom scenarios happen?... Mine? No, but I reckon I severely underestimated the number of mission-bomber alts already in place .. there is simply no need to actually sign the various alliances up as they already have access to the two things of worth in FW - infinite ISK and cheap navy hulls.
My doom prediction for the plexing change was right on the money though .. or rather I didn't go gloomy enough. I'd anticipated systems dropping in 16-18 hours thus making a complete mockery of the whole thing when in reality it is half that (read: even MOAR! mockery) and fighting only really escalating in hub-pipes which was bang-on.
To be honest, I have all but given up on ever seeing/experiencing anything resembling the first month of FW when fights with 1-5 people were everywhere (read: EVERYBLOODYWHERE!) and practically every fight was the now elusive Good FightGäó, we had interaction with CCP/RP events and a smattering of LP was enough to pay the bills (2-3x number of missions now to do that thanks to a crashed market).
|

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.26 15:44:00 -
[167] - Quote
Doom Prediction for FW Alliances: Allowed FW corps to more easily band together. +1 FW. One RP alliance entered FW (Electus Matari). +1 FW. No other significant RP alliances entered FW: -1. But the door is now open for them.
Doom Prediction for Plexing: Way more plex fights now than before (isn't that the point?). +1 FW. Downside? None.
In any case, the tempo of low sec has picked up quite a bit lately - more likely due to CCP improving its overall product (including FW). More pirate gangs roaming around. More corps entering FW. More fights. More everything. +1 Eve Online. |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.26 16:33:00 -
[168] - Quote
Fidelium Mortis wrote:The FW missions should scale a bit better too, right now it's not even worth picking up a L1-L3 mission while they could open some interesting PvP situations (much like plexes). As a younger player hopping into an ishkur it was great to be able to make 14 million isk/hour running L2/L3's (probably more now). And there's nothing stopping anybody from collecting L2/L3s and using them for pvp. The potential fights may be worth it, and if they don't come you can still make a little bit of isk/lp.
|

Ranshe
Blackwater Company
29
|
Posted - 2012.03.27 08:24:00 -
[169] - Quote
X Gallentius wrote: I understand the proposals CCP is making. However, if you apply upgrades with VP then the guys who participate in the Occupancy Warfare portion of FW will get to make decisions on upgrades etc.. rather than the guys who don't (mission runners, guys who run fleets up and down the pipes looking for casual pvp).
That's not a bad idea, as it promotes being active. However.
I like the initial LP idea more, because it kind of deals a bit with the abundance of the LP. We get absolutely insane amounts of them right now (only from missions) and if we get even more from kills/plexes, we have to use them for something.
It's good to have another sink for them, rather than using them exclusively to pull out insane amounts of navy ships/modules/implants out of the store and screw around with the markets.
I think the percentages of people being active in occupancy warfare/missioning/casual pvp will be changed quite a lot, because right now I feel that the occupancy is pretty meaningless, therefore I don't really bother with it as I have limited time to play. I totally would if that had good effects like the ones presented by CCP and I'm pretty sure there's a lot people thinking the same.
There's no need to punish people for not doing something you (CCP) want, it's totally better to make that thing more interesting and they will do it on their own (= mission accomplished) and not feel bad about being punished at the same time (= happy players, as weird as that sounds in Eve ;) ). |

Miranda Bowie
The Paratwa Ka
9
|
Posted - 2012.03.27 10:41:00 -
[170] - Quote
Cearain wrote:... But I see you are a new player indeed. Let me say that this is how it is sov null sec and there are numerous reasons lots of players don't want that same stuff everywhere in the game. If this is a big issue for you there are lots of null sec corps that are new player friendly. Test alliance is one Space monkey alliance is another and I am sure there are many more. Look into it. Not the slightest bit interested. I fight for the freedom of Minmatar, not some gang or greedy corp...
Quote:If fast combat where you can quickly reship and get back into fights at several places in the war front is not for you then fw may not be a good fit. I very much like fast combat and being able to reship quickly. Pods don't fly all that slowly, nor do ships. Having to jump a few systems out and back in a new ship does not take long.
If I wanted to be as disingenuous as you're being, I could suggest there are other games you can play that provide much more in the way of instant gratification; EVE may not be a good fit for you if you can't stand taking more than 15 seconds recovering from a loss. But I try not to be quite so condescending when talking to someone just because we disagree on a point. You might want to try that... just a thought. |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.27 13:01:00 -
[171] - Quote
Miranda Bowie wrote:IIf I wanted to be as disingenuous as you're being, I could suggest there are other games you can play that provide much more in the way of instant gratification; EVE may not be a good fit for you if you can't stand taking more than 15 seconds recovering from a loss. But I try not to be quite so condescending when talking to someone just because we disagree on a point. You might want to try that... just a thought.
Having quickly checked battleclinic and eve-kill for your career, I find a single rifter loss to your name. So in regards to pvp, could you perhaps post with your main and we might take you a bit more seriously rather than laughing at shiteposting from an alt.
|

HARD STEEL
LOW TAX HIGH GLORY
3
|
Posted - 2012.03.27 13:32:00 -
[172] - Quote
It was hinted at and I think the new video hints at it too... (faction warfare leaders will have cheaper medical clones, maybe access to an implant?)
but a faction winning should affect the LP cost of all other stores for everyone - that would be an incentive to get people to contribute to their factions war effort
if there are going to ui updates, it would be good to know how your faction is doing in the war even if you are in FW or not. sure it doesn't have to be all in your face if you don't care, but it would be cool to know.
ie want that navy issue ship? yea it cost 20% higher in LP because your boys aren't doing so good, get in there and fight if you want cheaper stuff |

Damar Rocarion
Nasranite Watch Caldari State Capturing
156
|
Posted - 2012.03.27 15:01:00 -
[173] - Quote
HARD STEEL wrote:ie want that navy issue ship? yea it cost 20% higher in LP because your boys aren't doing so good, get in there and fight if you want cheaper stuff
And you can be sure that 99% of the people will simply swap militias for more lucrative farming opportunities than actually go out and fight...
|

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.27 15:36:00 -
[174] - Quote
Ranshe wrote:[quote=X Gallentius]It's good to have another sink for them, rather than using them exclusively to pull out insane amounts of navy ships/modules/implants out of the store and screw around with the markets. . I get the feeling that you are more interested in driving up LP store prices for your farming alts than you are in proper mechanics. Is your corporation even involved in FW?
The principles are these:
1. Those who participate in the Occupancy War portion of FW should have the most influence over its outcome.
Use VP for system Upgrades.
2. Those who participate in the Occupancy War should profit most from FW missions - not mission running alts:
Use VP to increase rewards for FW missions.
The second point helps your stated cause as well since there would be fewer LP cashed in (since the proposal would be to reduce baseline FW mission payouts by X% and the add them back in by applying VP) by mission running alts. |

HARD STEEL
LOW TAX HIGH GLORY
3
|
Posted - 2012.03.27 15:42:00 -
[175] - Quote
Damar Rocarion wrote:HARD STEEL wrote:ie want that navy issue ship? yea it cost 20% higher in LP because your boys aren't doing so good, get in there and fight if you want cheaper stuff And you can be sure that 99% of the people will simply swap militias for more lucrative farming opportunities than actually go out and fight...
good point, what about locking factions to your characters race? if not to your race some sort of allegiance that can only be remapped ever so often much like our attributes |

Ranshe
Blackwater Company
29
|
Posted - 2012.03.27 16:42:00 -
[176] - Quote
X Gallentius wrote:I get the feeling that you are more interested in driving up LP store prices for your farming alts than you are in proper mechanics. Is your corporation even involved in FW?
I don't have farming alts. Recently I don't even bother to do missions at all, because they're too boring and I'd rather go and find someone to shoot at.
Also, of course I would like the LP store item prices on the market to be higher - after all, this means me doing even less missioning for the same isk outcome - and I'm all for doing less missioning, is that weird?
Yes, I very rarely plex as well, because right now it's *quite pointless* other than for getting someone to show up on the beacon. There's nothing saying I won't want to plex after the changes, because it will still generate pvp *and* there will finally be some real consequences.
Are you by any chance a plexer who is afraid that his hundreds/thousands/millions of VP will be deleted? I don't see any other reason to obsess over some *completely useless* points.
Quote:1. Those who participate in the Occupancy War portion of FW should have the most influence over its outcome.
Use VP for system Upgrades.
It's quite obvious that the people who are only interested in getting rich on FW will not care about throwing their precious LP points into some system upgrades, because why would they want to part with part of their profits?
I get you want to kill all the missioning alts in uncatchable stealth bombers, but the changes to the NPCs proposed by CCP (I assume this would also involve changing mission NPCs, not only plex ones, since they're mostly of the same type) would be enough for that, there's no reason to keep the attachement to VP.
And if someone still doesn't want to participate and only runs missions? Let them. Or even better, show them how to have fun pvping in thrashers.
Quote:2. Those who participate in the Occupancy War should profit most from FW missions - not mission running alts:
Use VP to increase rewards for FW missions.
Stop awarding VP as pointless "rewards", and instead reward plexes and kills with LP, so you don't even have to mission at all if you do enough of both. An extra profit from winning at PVP? Shocking.
|

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.27 16:56:00 -
[177] - Quote
I don't really care one way or the other about VP. I can easily afford as many Navy Comet, ENIs, VNIs, and throwaway Navy Domis as I want and be happy for the rest of my Eve career. Since I already participate in the Occupancy War mechanic (because it leads to great pvp) I'll make out like a bandit no matter what CCP decides to do.
Again, why is it a good idea to give people who don't participate in the occupancy mechanic (mission running alts) the ability to influence it?
Why is it a good idea to allow mission running alts to have the same rewards as the people who actually participate in FW?
Edit: And yes I do want to kill all the mission runners, and succeed quite a bit when I try. :) (However, there needs to be a way to grief them when they bail from a mission!) |

Ranshe
Blackwater Company
29
|
Posted - 2012.03.27 19:44:00 -
[178] - Quote
X Gallentius wrote: Again, why is it a good idea to give people who don't participate in the occupancy mechanic (mission running alts) the ability to influence it?
It's not a problem, because they just won't.
By definition, the purpose of the mission running alt is obviously making a ton of isk. Why would they care?
Quote:Why is it a good idea to allow mission running alts to have the same rewards as the people who actually participate in FW?
Because to avoid it you have to either a) introduce some secondary point system which is completely unnecessary, or b) just ban them.
But yeah, if you really dislike them that much, I definitely see your point. ;) It's just I don't see the universal appeal of it. :) |

Miranda Bowie
The Paratwa Ka
11
|
Posted - 2012.03.27 20:19:00 -
[179] - Quote
Damar Rocarion wrote:Having quickly checked battleclinic and eve-kill for your career, I find a single rifter loss to your name. So in regards to pvp, could you perhaps post with your main and we might take you a bit more seriously rather than laughing at shiteposting from an alt Uh huh. I noted that I was a new player at the very beginning of the post Cearain was responding to. Doing a bit of BattleClinic research and "calling me out" on something I already acknowledged (lack of experience) makes you very clever. Congrats. ;)
It remains a fact that FW differs from nullsec PvP in many different ways. If someone likes a dozen different things about it but thinks one change would be an improvement, saying that they'd be happier doing the one that has that one feature, while differing all the other ways they prefer, is a bad and silly argument. How experienced or inexperienced the person making it is on either side is irrelevant.
But I suppose if you're stupid enough to think such ad hominem attacks have some sort of validity, I can see the weird logic you might be employing to justify why an illogical argument put forward by an experienced player might be immune to criticism by an inexperienced one. Obviously someone who hasn't blown up enough Rifters lacks the experience to recognize a logical flaw in an argument. "Dang, still three Rifter kills away from being able to grasp modus ponens..." ;) |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.27 23:08:00 -
[180] - Quote
Ranshe wrote: Because to avoid it you have to either a) introduce some secondary point system which is completely unnecessary Minor quibble. The VP point system has already been introduced. Anyways, CCP will implement what they implement. The real point is to give them some options to consider.
|

Vordak Kallager
Autocannons Anonymous Late Night Alliance
179
|
Posted - 2012.03.28 00:17:00 -
[181] - Quote
So it would appear the major issue is dealing with the consequences of System Occupancy (soon to be called Sovereignty).
All of FW agrees that System Occupancy should mean something. This has been an issue that has been repeatedly proposed again and again, and I think it is a great sign that CCP is finally looking at it.
I think they are making the wrong move in punishing a faction for not holding occupancy of a system, at least to the extent of denying docking rights. I could understand having Station Guns auto-attack the enemy faction. I could understand having denial of station services to the enemy faction. However, when combined with the incredibly quick flip-time of a system (a few hours of constant plexing) denying docking rights is a bad move.
It is easily circumvented in a manner that negatively impacts FW: people leaving FW to access their assets once locked out of a station.
There are a lot of people chiming in on the conversation saying that denial of assets makes sense, it is used in 0.0, it is realistic, this is ~WAR~, etc etc. However, I don't think that a lot of non-FW players understand the true mindset of FW, so I'll let you in on a little secret here.
We don't care about crushing the opponent into oblivion, about cutting off supply chains, about any kind of prolonged ~WAR~. We care about blowing stuff up. All the time.
Holding occupancy then becomes a BAD thing. Not only does the enemy faction not have access to their ships (and therefore, we don't get the chance to blow them up), but the enemy will simply drop from FW to get their ships back and we will now not have any targets available.
The players who want FW to be some kind of dramatic, realistic, gritty ~WAR~ are either not-FW or are FW but in the extreme minority. A lot of FW players are okay with the lore, with the kind of RP-based situation of FW, but preserving this idea of a gritty ~WAR~ is way way way down on our list of things we want iterated on in FW.
CCP, READ HERE: Don't do a full station lock-out based on system occupancy. Either go with Hans' idea of being able to undock ships from station but not dock ships into the station (therefore our assets aren't completely locked off, we merely lose the station as a safe-haven/place-to-dock) or make it so we can't access the station's services.
The other proposed stuff is pretty cool, so kudos there. I'm skeptical of the Cyno-Jammer, but as long as it's super expensive to activate and can't be abused to hamper 0.0 folk (we don't want 0.0 meddling with our FW affairs), I think it'll be a good way to balance some of the capital-drop abuse we see on Min/Gal side vs. Cal/Amarr who simply don't have the same capital assets. Hans Jagerblitzen for CSM7 |

Susan Black
KA POW POW Inc Late Night Alliance
14
|
Posted - 2012.03.28 00:40:00 -
[182] - Quote
Though it looks like they aren't going to do the station lock-out in Inferno now anyway, I'll comment on it.
The primary issue isn't that the consequences of losing your stuff is too harsh, and we are babies and we want things to be easy.
The issue is that there is no benefit to owning a station in low-sec that balances the risk in taking one.
In nullsec, you have to take stations to live out there, and you live out there to reap the benefits of the resources, etc. We don't have resources, or benefits for living in a system in lowsec.
The bottom line is, taking sov and owning a station in FW doesn't fix the issue of things being meaningless. It just creates more things that are meaningless. Once again we would be fighting over things for the sake of fighting over them, things would eventually go stale (as they did with plexing and occupancy) and we would be back at square 1. www.gamerchick.net Follow me on Twitter! @gamerchick42 |

Misanth
RABBLE RABBLE RABBLE
481
|
Posted - 2012.03.28 00:54:00 -
[183] - Quote
Anja Talis wrote:ceyriot wrote:I left 0.0 for a reason. I don't want FW to be like 0.0, I want FW (and lowsec) to be more like Fight Club. Come on, CCP... Shouldn't FW be like war and low sec be like fight club?
Unfortunately that's not going to work that way, when the lowsec inhibitants have sentry guns against them while the FW blobs don't (in same regard). The old pirate in me wants to agree with you, but it's simply most logical to use FW for smallscale PvP. A chance to avoid sentry fire, while not being in either high- or null. NPC stations everywhere. No logistic- or supercap madness for younger players. Etc.
I've been in the FW several times, with several characters. What really puts me off is all the similarities with nullsec - i.e. blobby PvP, cluttered with spies, NPCing being more rewarding than PvP, etc. And now CCP wants to make FW even more like sov null? That's beyond ********. If you look at people that join FW and have an interest in that gameplay, it's usually something along the route of a) people who are sick of sov null, spaceholding, structure grinds, CTA, spies etc, b) younger or inexperienced PvPers who want to make some lite-version rather than the harder piracy, especially in relation to making isk, c) I would list roleplayers, but they've not had their alliances able to join so the major players are out, but they were/are interested, d) alts who want some quick paced PvP.
Now if you look at FW in it's current state, it resembles sov null quite a bit. There's incentitives to PvE, but not to PvP. PvP often involves all kinds of metagaming and blobs. Plenty of involvement of external parties, etc.
What FW should have to make ot reasonable: * Fighting over small targets, bunkers and complexes makes perfect sense. * LP, isk, titles and other rewards tied to the PvP goals. * Incentitives to spread out and fight in smaller scale, rather than a big blob camping station A or structure B.
It's quite disturbing to see where CCP is glancing at FW, and using sov nullsec as an example. Sov nullsec is anything but fast-paced, easy-access PvP. Add to that that parts of FW players are ex-sov nullsec players who wanted to get away from that shithole, and CCP think hey, let's punish them for it?
Re-think. shiptoastin' liek a baws |

Jame Jarl Retief
Corps Diplomatique Terrestrienne
13
|
Posted - 2012.03.28 01:16:00 -
[184] - Quote
I admit I haven't read the whole thread, but what worries me the most is people who are going to jump ship into the "winning Militia".
Suppose Caldari Militia really takes off, and takes most of contested space between themselves and Gallente. I don't see many people joining Gallente Militia in this scenario. Caldari will hold and augment the space, and that'll be pretty much the end of it. There'll be skirmishes here and there, but without critical mass, nothing will happen.
At which point everyone who wants to safely farm LP to their heart's content will do so by joining Caldari Militia, further exacerbating the problem. And FW would turn into another PvE ISK grind-a-tron.
|

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.28 01:44:00 -
[185] - Quote
To CCP: Locking people from access to agents is enough of a penalty. You don't need to adjust LP payouts downward. Adjusting LP payouts upwards for conquering is a good idea as well.
The only real issue I see in all of this is that alts who don't contribute to FW will get the benefits off of the efforts of those who do.
Edit: Abuse of standings - Standings requirements should be applied on individual, corporation, and alliance level, not just corp and alliance level. Solves the issues with players ganking their own militia members without consequence. (They have two alts with 10 standings in their corp, and then they, with their -10 standings are still able to shoot their own militia with no consequence) |

Andre Vauban
Quantum Cats Syndicate Villore Accords
7
|
Posted - 2012.03.28 02:42:00 -
[186] - Quote
Vyktor Abyss wrote:Completely disagree. No docking is an excellent and much needed mechanic.
Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.
Station games play way too much a part in lowsec pvp. Hopefully this will pull some risk adverse pvpers off stations. It just makes more sense too. For example someone from Caldari militia undocking from an FDU station in Gallente occupancy space slaughtering members of the FDU then waiting out a timer to redock without any repercussions... I mean come on.
Would appreciate a full list of what other features the presentation covered as I missed half. Cheers.
I'm way late on this thread, but denying docking rights is a horrible idea. The problem is not losing assets. The problem is that this will lead to one side winning and the other side having ABSOLUTELY NO HOPE OF EVER FIGHTING BACK. With the current mechanics, you basically have to live in the area you want to plex in. If you don't you don't take systems. How are you supposed to take a system back if you cannot dock anywhere within 10 jumps? POSes currently suck for basing out of and the fact that bored 0.0 entities shoot them trying to pick a fight with somebody smaller than them to raise their own morale. Once one side gets over the tipping point keeping a balance of power, it will be lights out for the losing side. Stick a fork in them. There is no way they can fight back because they cannot base anywhere near the systems they need to take back.
|

Simyaldee
Four Horsemen of the Apocalypse
20
|
Posted - 2012.03.28 04:28:00 -
[187] - Quote
Things I will post on tomorrow.
1.People who comment on FW who are not in FW.
2.Damar.
3. Why FW isn't null sec and should never be null sec or any type of null sec 'lite' and why we want to keep it the way it is or similar to the way it is.
4. My thoughts on docking mechanics and consequences for plexing etc.
5. Hans, and support for Hans etc.
6. I still want to know who the **** fleetwarps main is.
And maybe some other things, I have spent 45 minutes reading through this entire thread, I have to wake up early tommorow and I have the flu. Will post my Ideas as soon as I can.
Vote for Hans Jagerblitzen
|

Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
48
|
Posted - 2012.03.28 07:22:00 -
[188] - Quote
Following zero2's advice adding 2cents 1 leadership in militia to ONLY remove spys. 2 the cyno-jammer-stuffs zero has a good idea for taking it offline i dig it. for actually setting it up it needs to be npc controlled. such as, the more your plex a system, the more friendly amarr npcs(for example) setup bases, more plexs they bring a cyno jammer and set it up. 3 when your busting a bunker its tempting to bat phone people. as we know, allied militia's cant shoot friendly bunkers amarr cant shoot at a gallente bunker to help the caldari. that being said, i think the only people who should even be allowed on grid is the attacking and defending militia. 4 fw missions need to not be solo'able in anything less than a battleship(encouraging teamwork). FW missions need to have a fail objective for enemy militia to destroy/holdtimer in mission for 10 minutes or somthing deny LP. 5 LP store needs to have own races t1 ships to purchase. hell you could even go as far as giving the LP store complete t2 modules and ships for each race. <<< many good and bad things can happen with this. 6 Plexing, needs an overhaul. but if it is going to be only dabbled with, heres what needs to change. different plex sizes added, t2 destroyers need some love in something besides a major. how did t3 cruiser get by the balance team into major outposts, remove that. multiple warp-ins, different objectives besides running down the timer. flying your own militia's ships in plexs get bonus's making them favorable to fly in your own militia (amarr ships for amarr militia for instance). and making pirates less reluctant to engage the militia's across eve. Limiting the amount of actual people who can be in a plex(certain plexs)? just a thought 7 fix the rats, way to unbalanced. 8 put that incursion status bar where it belongs in the militia so we can see how close the system is to vulnerable(if you even keep that method of flipping systems) 9 Ranking needs to mean something having a direct correlation with your CURRENT status as a pilot in the militia 10 reason to fight for occupancy. obvuiosly not being able to dock in stations, pretty good motivator. (if they are able to take ships out of the station after they lost occupancy would be a very mute point wouldnt it?) 11 highsec rats need to end your ship then second you enter enemy highsec, you cannot seruiosly tell me the great empires of eve cant stop a freaking battleship from strolling threw enemy highsec. not supposed to happen.
experimental So that mission halt the invasion, you have to destroy the opposing militias Stargate they setting up right? since all the modules and equipment is already in the game(look at exploration) setting up a Stargate for your militia to jump into enemy space would be cool. again, NPC controlled.
an example friendly occupancy, system uncontested, run 10 of a certain type of plex say "Amarr stargate incursion plex" run 10 of these, on the final one, the stargate is in the plex. you capture it, it asks you where you want this stargate to go , obvuiosly enemy militia space. bam, halt the invasion pops up in the enemy system you choose. system becomes contested when your friendly npc's setup the stargate.(also destroying the stargate would count for some substantial VP, and LP[enemy militia only])
just a stargate, only protected by you and your friendly's and NPC, no anchoring of modules may take place, you can idk, spend LP for reinforcement npcs and they arrive in 5 minutes. spend lp for a battleship wave idk.
the point is it is npc controlled makshift stargate you have just made
And you have a way of being able to launch an incursion into enemy space, (obvuiosly you cant dock) but you can warp to your safe'd stargate, and your station you can reship in is 1 jump away.
everybody in FW is has tons of ideas to improve it, this is just one of mine. |

Zey Nadar
Aliastra Gallente Federation
34
|
Posted - 2012.03.28 07:30:00 -
[189] - Quote
Hans Jagerblitzen wrote:
IGÇÖve actually ALWAYS said that full station lockout is a really bad idea that hampers small gang PvP. IGÇÖve always opted for a combination of blocking access to station functionality once docked, and having gate guns fire on enemies loitering outside, but never full station lockout.
This is actually an awesome idea so I gave you a thumbs-up. |

Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
7
|
Posted - 2012.03.28 07:36:00 -
[190] - Quote
May i re-post my idea from the Fanfest-Panel thread (please discuss here, it is easier to follow one thread)
Sentinel Mantik wrote:What about two stations (One for each militia) in a FW System.
Militiants only can dock in their station. The stations are camped by NPC of the occupancy holder (makes docking/undocking harder but not impossible) The NPC scale with the occupancy level Neutrals can't dock on any of those stations
This is war-territory. If you won't be in a melitia, then GTFO of that System!
This should be WAR and not highsec or 0.0
Is this an option for some of you?
Minmatar 4 life
German player.
|

Vordak Kallager
Autocannons Anonymous Late Night Alliance
180
|
Posted - 2012.03.28 07:55:00 -
[191] - Quote
Sentinel Mantik wrote:May i re-post my idea from the Fanfest-Panel thread (please discuss here, it is easier to follow one thread) Sentinel Mantik wrote:What about two stations (One for each militia) in a FW System.
Militiants only can dock in their station. The stations are camped by NPC of the occupancy holder (makes docking/undocking harder but not impossible) The NPC scale with the occupancy level Neutrals can't dock on any of those stations
This is war-territory. If you won't be in a melitia, then GTFO of that System!
This should be WAR and not highsec or 0.0 Is this an option for some of you?
I think this idea would take a lot of dev. resources/time and there are easier ways that have already been mentioned (limiting station functionality, station guns auto-attack, etc) that fix the problem and would (I'm guesstimating here) be easier fixes. Hans Jagerblitzen for CSM7 |

Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
7
|
Posted - 2012.03.28 08:02:00 -
[192] - Quote
station guns auto attack i think would be a good idea, yes. I never said that those were bad, just wanted to make an oppinion.
But i think the hardes to code would be the station funktionality.
To spawn NPC is much like the rats in a belt or the officers on a gate in high-sec To set up a station with docking rights for only the dedicated melitians is also i think easy.
i prefer settings that need no extra coding for new functionalitys. Using existent features would be more what i prefer.
And to let someone dock with no station functions? "Hey Hostile welcome to my home, you're welcome but sorry you're not allowed to youse the fridge and the microwave" sounds a bit strange to me letting my enemy in my home. Minmatar 4 life
German player.
|

Ranshe
Blackwater Company
29
|
Posted - 2012.03.28 09:34:00 -
[193] - Quote
X Gallentius wrote:Minor quibble. The VP point system has already been introduced. 
I know. I keep forgetting because they're so damn useless. :)
Vordak Kallager wrote: I think they are making the wrong move in punishing a faction for not holding occupancy of a system, at least to the extent of denying docking rights. I could understand having Station Guns auto-attack the enemy faction. I could understand having denial of station services to the enemy faction. However, when combined with the incredibly quick flip-time of a system (a few hours of constant plexing) denying docking rights is a bad move.
- Denying only station services is meaningless half of the time when the station still regens your cap and shields (at least if it's not tied to the services, and I don't think it is).
- Read the first post again. The bunker will have reinforcement timer to avoid systems being flipped over while you're asleep. It works pretty well with POCOs.
Quote: We don't care about crushing the opponent into oblivion, about cutting off supply chains, about any kind of prolonged ~WAR~. We care about blowing stuff up. All the time.
War is not fight club. Right now it is, but if it's not what CCP wants it to be, then they'll change it. And it seems that is the case anyway.
Quote:Holding occupancy then becomes a BAD thing. Not only does the enemy faction not have access to their ships (and therefore, we don't get the chance to blow them up), but the enemy will simply drop from FW to get their ships back and we will now not have any targets available.
Right. Because in lowsec, you can only shoot your wartargets. And if you lose ships in one station, you are absolutely forbidden to use ships located in other stations or buy new ones.
Quote:CCP, READ HERE: Don't do a full station lock-out based on system occupancy. Either go with Hans' idea of being able to undock ships from station but not dock ships into the station (therefore our assets aren't completely locked off, we merely lose the station as a safe-haven/place-to-dock) or make it so we can't access the station's services.
You both operate on the misconception of systems being easily flipped 2-3 times a day, which is just not true. |

Rodj Blake
PIE Inc. Praetoria Imperialis Excubitoris
769
|
Posted - 2012.03.28 09:43:00 -
[194] - Quote
I'd still like to see the difficulty of capturing an enemy system based upon how many systems you own. Dulce et decorum est pro imperium mori. |

Ranshe
Blackwater Company
29
|
Posted - 2012.03.28 09:44:00 -
[195] - Quote
Andre Vauban wrote: How are you supposed to take a system back if you cannot dock anywhere within 10 jumps?
Yeah, very good question, HOW?
How do 0.0 entities ever manage to take over hostile space when they have to fight half of the galaxy away from their base stations?
How do wormhole entities ever manage to take over wormholes if they don't even have stations to base from?
How do you stop people on forums from finding ridiculous problems where there aren't any?
Quote:POSes currently suck for basing out of and the fact that bored 0.0 entities shoot them trying to pick a fight with somebody smaller than them to raise their own morale.
There are no warp disruption bubbles in lowsec, so I don't see the problem with basing out of a pos. Make it a large one with enough hardeners and ecm and also nobody will bother to shoot it, because it's a boring PITA.
|

Ranshe
Blackwater Company
30
|
Posted - 2012.03.28 09:52:00 -
[196] - Quote
Flyinghotpocket wrote:Following zero2's advice adding 2cents 1 leadership in militia to ONLY remove spys.
How would that work? The leader points at someone, says "this guy, I don't like his face, therefore he must be ze spy!" and kicks him out of the militia? How would that work if that poor ugly guy is part of a player corporation? You kick the whole corp/alliance out?
The leadership stuff is supposed to come later on, we might want to focus on the rest.
Quote:5 LP store needs to have own races t1 ships to purchase. hell you could even go as far as giving the LP store complete t2 modules and ships for each race. <<< many good and bad things can happen with this.
With CCP rather wanting to remove things from the hands of the NPC markets I don't see it even considered tbh.
|

Joseph Sulaco
Imperial Academy Amarr Empire
6
|
Posted - 2012.03.28 09:53:00 -
[197] - Quote
Velicia Tuoro wrote:
- Shoot a re-enforceable infrastructure hub, rather than a control bunker. Making people used to 0.0.
Jumping Jesus on a Pogo stick! When will CCP learn that this is the most ******** mechanic in the world? |

Ranshe
Blackwater Company
30
|
Posted - 2012.03.28 09:57:00 -
[198] - Quote
Joseph Sulaco wrote:Velicia Tuoro wrote:
- Shoot a re-enforceable infrastructure hub, rather than a control bunker. Making people used to 0.0.
Jumping Jesus on a Pogo stick! When will CCP learn that this is the most ******** mechanic in the world?
And what else you propose to do, to make it not easy to flip the system more than once a day?
We already have RF timers on POCOs and sov structures in null, and while quite boring, this mechanic serves its purpose - allowing people from different timezones to go sleep in peace knowing they won't wake up and see all their crap suddenly gone.
It's not a great mechanic but it works. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
50
|
Posted - 2012.03.28 10:17:00 -
[199] - Quote
Ranshe wrote:- Read the first post again. The bunker will have reinforcement timer to avoid systems being flipped over while you're asleep. It works pretty well with POCOs. YAY! So we get to sit on our thumbs dumping ammo/capacitor into an inanimate object TWICE! 
Why is it that CCP's only answer to "time issues" is to add EHP grinds and reinforcement timers .. EEJITS
Ranshe wrote:You both operate on the misconception of systems being easily flipped 2-3 times a day, which is just not true. They can change occupancy once a day, at downtime. But the actual flipping takes 7-8 hours thanks to the plexing changes
Both above points addressed (plus my pet peeve - RP/Events) - DT shuffle remains in place, just as it is now - One plex of random size/type spawns every twenty minutes in all systems (50% of current) - Systems adjacent to enemy occupancy spawn two plexes of random size/type every thirty minutes (66% of current)
Event/RP - Once per fortnight/month, a border system on either side is 'targeted' by militia/NPC high command (think the mini events at start of war) - Plex spawn rate in targeted system is doubled to four of random size/type every thirty minutes (133% of current)
Bunkers are removed from game and replaced with a racial Carrier taskforce, roughly equal in EHP but mobile and it shoots back! Border system taskforce is slightly larger than those of generic systems If system is 'targeted', the Carrier taskforce is replaced by an ISD/GM controlled Super-Carrier taskforce. Automated distress call to militia channel in question when SC is fired upon plus whatever SOS' the ISD/GM choses to transmit to militia channel. |

Ranshe
Blackwater Company
30
|
Posted - 2012.03.28 10:29:00 -
[200] - Quote
Veshta Yoshida wrote:YAY! So we get to sit on our thumbs dumping ammo/capacitor into an inanimate object TWICE! 
Well the point is, someone should come to defend it.
Quote:Why is it that CCP's only answer to "time issues" is to add EHP grinds and reinforcement timers .. EEJITS
You have a better idea which accomplishes the same things but without any drawbacks of RF timers? I'm pretty sure CCP would welcome it, because they themselves don't really have any. Like I wrote before - it's not good, but it works.
Quote:They can change occupancy once a day, at downtime.
So what's the problem then? It's not like you don't have any time to evac stuff, right? (Asking seriously)
Quote:Bunkers are removed from game and replaced with a racial Carrier taskforce, roughly equal in EHP but mobile and it shoots back!
This actually sounds pretty cool.
Quote:If system is 'targeted', the Carrier taskforce is replaced by an ISD/GM controlled Super-Carrier taskforce. Automated distress call to militia channel in question when SC is fired upon plus whatever SOS' the ISD/GM choses to transmit to militia channel.
And this, not so much. Or rather, it sounds very cool, but with 4 militias and a ton of systems in FW zones, it would require a lot of additional work force for ISD/GM team, making it quite unrealistic to happen. But it's kind of cool. :)
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
50
|
Posted - 2012.03.28 11:30:00 -
[201] - Quote
Ranshe wrote:Well the point is, someone should come to defend it. People do come to defend if they know when/where and it isn't suicide .. problem is the same as in null really in that the militias all have a "strong" time and RF timers can't really address that. You end up with alarm-clock scenarios (never going to happen in FW) or it being 'just a second grind'
Ranshe wrote:You have a better idea which accomplishes the same things but without any drawbacks of RF timers? I'm pretty sure CCP would welcome it, because they themselves don't really have any. Like I wrote before - it's not good, but it works. Carrier/SC suggestion below accomplishes it .. it can still be blitzed of course, but should be a bit harder (and hopefully more fun) than dropping a handful of dreads on a box and be gone before the enemy has even acquired an accurate ship count
My ultimate solution to this particular problem however involves neither NPCs nor timers, only time; - When a system goes vulnerable it is announced to opposing militia once in chat but also in militia interface - System automatically flips after 3-4 hours, Attacker will have to prevent loss of plexes for an extended period of time = no blitzing and potential for a torrent of blood
Ranshe wrote:So what's the problem then? It's not like you don't have any time to evac stuff, right? (Asking seriously)[/quote My opposition to the speed flip system is that it makes plexing completely inconsequential, it is station ping-pong but with systems [quote=Ranshe]And this, not so much. Or rather, it sounds very cool, but with 4 militias and a ton of systems in FW zones, it would require a lot of additional work force for ISD/GM team, making it quite unrealistic to happen. But it's kind of cool. :) One system per side per fortnight/month. Two or three news blurps/announcements typed up together with each mini-event .. hardly a crippling workload Hell, you can probably get away with just doing the text bit and letting the taskforce(s) be left in the hands of the Incursion AI, just keep hoping that I can somehow manipulate CCP into putting the RPG back onto the MMO 
|

Ranshe
Blackwater Company
30
|
Posted - 2012.03.28 12:02:00 -
[202] - Quote
Veshta Yoshida wrote:People do come to defend if they know when/where and it isn't suicide .. problem is the same as in null really in that the militias all have a "strong" time and RF timers can't really address that. You end up with alarm-clock scenarios (never going to happen in FW) or it being 'just a second grind'
I don't really get what you're trying to say here.
If you set up the RF timer for your strong timezone, how do you end up with an alarm-clock scenario? The whole point of the RF timer mechanic is not having to wake up in the middle of the night, because someone is destroying your stuff while you're sleeping, is it not?
Quote: My ultimate solution to this particular problem however involves neither NPCs nor timers, only time; - When a system goes vulnerable it is announced to opposing militia once in chat but also in militia interface - System automatically flips after 3-4 hours, Attacker will have to prevent loss of plexes for an extended period of time = no blitzing and potential for a torrent of blood
That would only work for a single timezone, and we don't have this luxury in Eve. With 6-8 hours difference, what's to stop EU TZ people from timing things so the announcement goes off on about 16 GMT when most of the US TZ folks would be in school/work/uni/wherever and it will be finished by the time they are back and online.
Quote:One system per side per fortnight/month. Two or three news blurps/announcements typed up together with each mini-event .. hardly a crippling workload
Why only one per side per month? Isn't that a completely superficial and weird limit, just because "we have only one guy to deal with this"? That's a slowest war ever.
Quote:Hell, you can probably get away with just doing the text bit and letting the taskforce(s) be left in the hands of the Incursion AI, just keep hoping that I can somehow manipulate CCP into putting the RPG back onto the MMO 
Then there's a requirement of the attacker being under fire from both the NPCs and the defender, which requires numbers. |

Misanth
RABBLE RABBLE RABBLE
489
|
Posted - 2012.03.28 13:00:00 -
[203] - Quote
Sentinel Mantik wrote:May i re-post my idea from the Fanfest-Panel thread (please discuss here, it is easier to follow one thread) Sentinel Mantik wrote:What about two stations (One for each militia) in a FW System.
Militiants only can dock in their station. The stations are camped by NPC of the occupancy holder (makes docking/undocking harder but not impossible) The NPC scale with the occupancy level Neutrals can't dock on any of those stations
This is war-territory. If you won't be in a melitia, then GTFO of that System!
This should be WAR and not highsec or 0.0 Is this an option for some of you?
If you ever tried to be an Outlaw, you know all of lowsec is connected in a bigger 'circle', something you use for roaming PvP. Locking out "Militia space" means that pirates (or anti-pirates that had their sec drop, not too uncommon) etc will be forced into smaller parts of space. I could go into more details, but let's just say, lowsec is already quite hard on them, no reason to make it even tougher and less appealing.
FW and Outlaws share space, it's that simple, and it's a passage to null from high. It should be for everyone. shiptoastin' liek a baws |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.28 13:00:00 -
[204] - Quote
The system now is working for one simple reason: It reflects actual occupancy. Gallente occupy (read: base out of) Nenna, Rakapas, and Nisuwa, (and Agoze, Vlillirier, Heyd). Caldari occupy Fliet and Intaki (and Eha, Enaluri, Rakapas). Amarr occupy Auga (and Kamela, and ??) Minmatar occupy Arzad, Huola (and ??). Now go look at the map.
The main reason there are more plexs fights now is that 1) the after-DT advantage has been mitigated, 2) people can actually conquer a system in a reasonable amount of time, and 3) there is a sense of urgency - if you don't defend NOW your system will flip.
Reinforcement timers on bunkers are great in theory but... this isn't ghey null sec where lack of any sense of urgency allows "pvpers" to stay docked up or make isk afk 40 jumps away when a gang comes into their system looking for troublle. If your side can't muster the forces to defend a bunker, or plex, then too bad. You lose. Get out your plexing ships, and try to take it back tomorrow.
I can guarantee that if reinforcement timers are put on bunkers, then plexing will return to a has-been activity performed by alts and diehards it was before December because they would make taking systems nearly impossible. "Hope" at accomplishing a goal leads to attack. Attack leads to conflict. Conflict leads to fights. No hope of capturng a system, no attack. No attack, no fights.
|

Misanth
RABBLE RABBLE RABBLE
489
|
Posted - 2012.03.28 13:08:00 -
[205] - Quote
X Gallentius wrote:I can guarantee that if reinforcement timers are put on bunkers, then plexing will return to a has-been activity performed by alts and diehards it was before December because they would make taking systems nearly impossible. "Hope" at accomplishing a goal leads to attack. Attack leads to conflict. Conflict leads to fights. No hope of capturng a system, no attack. No attack, no fights.
I can't comment on the first part, not been in FW since those last changes. But I can say this:
Attack leads to conflict, and conflicts to fight, yes. That's the same all across EVE in every zone. What you can change however, is the incentitives to attack. You want it to be 'capturing a system', basicly it's the same as in null, wh, hell even highsec, 'control of space'. For smaller scale PvP, and faster pace, easy-action, I think you need another incentitive: how about simply moving the PvE benefits (LP, isk etc) and tie it to flipping bunkers or similar?
It's not radial or a new suggestion, there are balance issues that needs to be brought up, but it should be a viable alternative to structure grinds, blobs, and it would kill off the silly PvE focus the FW have had for quite a while. shiptoastin' liek a baws |

Ranshe
Blackwater Company
30
|
Posted - 2012.03.28 13:20:00 -
[206] - Quote
X Gallentius wrote:this isn't ghey null sec where lack of any sense of urgency allows "pvpers" to stay docked up or make isk afk 40 jumps away when a gang comes into their system looking for troublle.
And what does this have to do with RF timers? This is just you disliking null and running away because "waaaah nullsec is coming at me, it's all gonna be nullsec". ;P
Quote: 3) there is a sense of urgency - if you don't defend NOW your system will flip.
Sense of urgency is all good and rainbows, if the flipping of my system happens during my timezone. Because if it's not, I'm at work or sleeping and not even there to defend.
Quote:I can guarantee that if reinforcement timers are put on bunkers, then plexing will return to a has-been activity performed by alts and diehards it was before December because they would make taking systems nearly impossible.
How would it be nearly impossible? Because of fights happening on the bunkers when the RF timer ends? Please tell us more. |

Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
7
|
Posted - 2012.03.28 13:30:00 -
[207] - Quote
Misanth wrote:
If you ever tried to be an Outlaw, you know all of lowsec is connected in a bigger 'circle', something you use for roaming PvP. Locking out "Militia space" means that pirates (or anti-pirates that had their sec drop, not too uncommon) etc will be forced into smaller parts of space. I could go into more details, but let's just say, lowsec is already quite hard on them, no reason to make it even tougher and less appealing.
FW and Outlaws share space, it's that simple, and it's a passage to null from high. It should be for everyone.
I realy thought about that, but if i think about what in reality works... if one army invades a enemy teretory they try to lock out the enemy from what they conquer (Camp, District, City...) If there are some more or less hostile citizens they can do there business but not siting in the home of the army's. they mostly have their own.
I dont want to split lowsec in normal low and fw low but to give neutrals the posibility to enter a militian station is nothing i think is helpfull. maybe there could also be netural stations where you as a militiant cant enter or if you attack near that station as melitiant you get agressed by the station-guns?
In the Assembly Hall is a good thread about making the controlbunker as a militia only station for the occupancy holder. That for example could also be a good idea (even if it was not mine ) Minmatar 4 life
German player.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
50
|
Posted - 2012.03.28 13:34:00 -
[208] - Quote
Ranshe wrote:I don't really get what you're trying to say here. What I am saying is that if you use the same schema as in null you end up with a lot of nothing. Reinforced exit either comes when opponent is no where to be seen or when your side is catching Zzzzz's .. to hit those golden hours where sides are roughly equal is impossible unless one alarm-clocks. RF is a curse on/in Eve.
Ranshe wrote:That would only work for a single timezone... Not at all, since plexes are glorious things and militias are not near as homogeneous as null. Enemy catch you while most of your buddies sleep? Send in a strike team composed specifically to capture a certain plex size, if you win it system has to be made vulnerable again, resetting the timer .. thus hitting your strong tz regardless .. if you lose then you reship, try another size plex, etc. ... basically have fun killing each other. - Idea is to make offensive moves require more than a few orbiting alts + a large mobile gang for a total of thirty minutes.
Ranshe wrote:Why only one per side per month? Isn't that a completely superficial and weird limit, just because "we have only one guy to deal with this"? That's a slowest war ever. Systems will still fall everywhere, momentum of the war is changed only by the general decrease in plex spawns I mentioned. One "special" capture target every 2-4 weeks (note the fortnight in there) is merely a suggested pace, too fast and it becomes too much .. too slow and they'll largely be ignored. Frequency is irrelevant as long as it doesn't go for either extreme. - Idea is to add something that makes us forget that we are in essence grinding worthless occupancy .. no amount of incentives will yield that 'feeling'.
Ranshe wrote:Then there's a requirement of the attacker being under fire from both the NPCs and the defender, which requires numbers. Or one could code the AI to remain passive or even warp out (except the Carrier/SC) when a certain number of friendlies arrive .. obviously abusable by alts, but most of us actually want the fights so by my estimation any such abusers will be laughed/drummed out in quick order.
Not even sure why I/We bother thinking of alternative actually, CCP seem convinced that all FW needs is to be Null-Lite and the Unicorns will start belching rainbows again. Personally abhor excessive blobbage, inane drama and EHP grinds (all grinds for that matter), but I also realise that it cannot be avoided so my ideas aim to minimize it where possible. |

Ranshe
Blackwater Company
30
|
Posted - 2012.03.28 14:44:00 -
[209] - Quote
I've cut out the RF timers discussion, I see your point, though I doubt we could convince each other, so no reason of posting on that topic just to post something. :)
Veshta Yoshida wrote:Systems will still fall everywhere, momentum of the war is changed only by the general decrease in plex spawns I mentioned. One "special" capture target every 2-4 weeks (note the fortnight in there) is merely a suggested pace, too fast and it becomes too much .. too slow and they'll largely be ignored. Frequency is irrelevant as long as it doesn't go for either extreme. - Idea is to add something that makes us forget that we are in essence grinding worthless occupancy .. no amount of incentives will yield that 'feeling'.
Ah, so the live event stuff is not supposed to be a complete replacement of the system, only an improvement from time to time? That would totally work.
Ranshe wrote:Or one could code the AI to remain passive or even warp out (except the Carrier/SC) when a certain number of friendlies arrive .. obviously abusable by alts, but most of us actually want the fights so by my estimation any such abusers will be laughed/drummed out in quick order.
They actually talked about doing stuff like this, but more in regard to plex NPCs, so they serve as something to do while no living person comes to stop you from plexing. This would be pretty cool.
Quote:CCP seem convinced that all FW needs is to be Null-Lite and the Unicorns will start belching rainbows again.
I see it rather as doing something so FW is meaningful.
I'm not a fan of FW being called a "stepping stone to null", though, because FW can very well be an endgame in itself - after all this is a sandbox and if I want to crush all these Minnies under my heel, I'd better be able to do it, or at least try. But I can see why CCP calls it this way - after all, no matter how much hate we can pour on nullsec, it's one of the places where the big empire creating stuff happens.
They can call it Null-lite or whatever they want, as long as it will be fun. |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.28 14:55:00 -
[210] - Quote
Ranshe wrote:X Gallentius wrote:this isn't ghey null sec where lack of any sense of urgency allows "pvpers" to stay docked up or make isk afk 40 jumps away when a gang comes into their system looking for troublle. And what does this have to do with RF timers? This is just you disliking null and running away because "waaaah nullsec is coming at me, it's all gonna be nullsec". ;P RF timers remove any sense of urgency to mount a timely (within an hour, or minutes) response. They encourage numerically large forces to assemble at a leisurely pace at a time of their choosing, and discourages rapid response forces that must learn to assemble quickly. The latter (rapid response, quicker action) is more fun. Next question.
|

Doddy
Excidium. Executive Outcomes
52
|
Posted - 2012.03.28 15:05:00 -
[211] - Quote
Tobiaz wrote:The devs need to look at the mechanics used in Incursions. Great opportunities there on how to fight for control (incursionbar working up to MOM), how to organize places to set battlegrounds (like how shiny fleets compete at Vanguards), how to handout LP (no payout for blobbing), and how to track the status of contested systems (journal).
Incursions have proven to be an exceptional tool to achieve a mutual in-goal by crowdsourcing.
This tbh, incursions where one faction of players can actively aid the incursion, much like pro sansha players wish incursions could be.
|

Ranshe
Blackwater Company
31
|
Posted - 2012.03.28 15:09:00 -
[212] - Quote
X Gallentius wrote:RF timers remove any sense of urgency to mount a timely (within an hour, or minutes) response. They encourage numerically large forces to assemble at a leisurely pace at a time of their choosing, and discourages rapid response forces that must learn to assemble quickly. The latter (rapid response, quicker action) is more fun. Next question.
w.r.t "nearly impossible" - The other side would set reinforcement timer to their primetime, giving them a big advantage. For example, Gallente would set the reinforcement timer to USTZ, and the Caldari would set the RF timer to just before downtime. No system would flip because each is dominant in that timezone. No hope = no plex fights = boredom.
Well, that's obvious. Everyone wants to fight when they're online. Problems like this are the price of Eve being one of the few single-shard MMO games.
But I still see a little contradiction in your reply.
How does the rapid response and quick action work if Gallente attack a system in USTZ? If, as you say, Caldari have no to little presence in that timezone, and can't respond with a similar force at all? Isn't that a big advantage for the attackers? |

Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
48
|
Posted - 2012.03.28 15:20:00 -
[213] - Quote
X Gallentius wrote: The main reason there are more plexs fights now is that 1) the after-DT advantage has been mitigated, 2) people can actually conquer a system in a reasonable amount of time, and 3) there is a sense of urgency - if you don't defend NOW your system will flip.
the after dt advance has been substantially reduced but it is still a 2-3 plexing hour advantage to whoever holds the DT-zone and the advantage needs to be completely removed. |

Misanth
RABBLE RABBLE RABBLE
500
|
Posted - 2012.03.28 15:23:00 -
[214] - Quote
Sentinel Mantik wrote:Misanth wrote:
If you ever tried to be an Outlaw, you know all of lowsec is connected in a bigger 'circle', something you use for roaming PvP. Locking out "Militia space" means that pirates (or anti-pirates that had their sec drop, not too uncommon) etc will be forced into smaller parts of space. I could go into more details, but let's just say, lowsec is already quite hard on them, no reason to make it even tougher and less appealing.
FW and Outlaws share space, it's that simple, and it's a passage to null from high. It should be for everyone.
I realy thought about that, but if i think about what in reality works... if one army invades a enemy teretory they try to lock out the enemy from what they conquer (Camp, District, City...) If there are some more or less hostile citizens they can do there business but not siting in the home of the army's. they mostly have their own. I dont want to split lowsec in normal low and fw low but to give neutrals the posibility to enter a militian station is nothing i think is helpfull. maybe there could also be netural stations where you as a militiant cant enter or if you attack near that station as melitiant you get agressed by the station-guns? In the Assembly Hall is a good thread about making the controlbunker as a militia only station for the occupancy holder. That for example could also be a good idea (even if it was not mine  )
Fair enough, I can respect that, but I don't think that non-warring lowsec dwellers are considered 'affected' by the war. Think about it this way: sentry guns fire on outlaws only when they are combat flagged, not for travelling, while - I don't claim to be an expert on whatever RP ruleset/lore/etc CCP has created, but I have read the books - it seems that NPC stations in low and null is open to everyone. The hostilities is regarded taking place in space. And warring factions have no reason to attack lowsec travellers, they can if they want but then the same security hits and sentry fire applies to them as to everyone..
TL;DR the 'war' is basicly like a highsec war. You have the 'rights' to shoot eachother without sentries interfering. The NPC corporations don't interact, and non-warring parties are separate entities who you can chose to attack or not. shiptoastin' liek a baws |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.28 16:15:00 -
[215] - Quote
Flyinghotpocket wrote:
the after dt advance has been substantially reduced but it is still a 2-3 plexing hour advantage to whoever holds the DT-zone and the advantage needs to be completely removed.
Agreed.
|

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.28 16:30:00 -
[216] - Quote
Ranshe wrote: Well, that's obvious. Everyone wants to fight when they're online. Problems like this are the price of Eve being one of the few single-shard MMO games.
But I still see a little contradiction in your reply.
How does the rapid response and quick action work if Gallente attack a system in USTZ? If, as you say, Caldari have no to little presence in that timezone, and can't respond with a similar force at all? Isn't that a big advantage for the attackers?
Of course it's obvious! :D
With the exception of those wishing only for ship limited combat, desire to occupy a system drives the entire mechanic. Those that initiate the mechanic should have the advantage over those that react. Keeps them encouraged to do more - which leads to more pew. If people don't want to occupy a system, then there is no urgency on either side.
The side that is not dominant either needs to perform some guerilla warfare to slow the enemy down until their side dominates, or they will lose the system. Damar, Super Chair, and others did a great job of this last weekend and forced our guys to stay up until the wee hours of the morning to cap Intaki. They had fun picking off our blob (maybe they did, maybe they were pissed). We had fun trying to kill them.If they hadn't shown up, we would have taken all five systems and not just Agoze and (barely) Intaki.
|

Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
48
|
Posted - 2012.03.28 18:10:00 -
[217] - Quote
X Gallentius wrote:
The side that is not dominant either needs to perform some guerilla warfare to slow the enemy down until their side dominates, or they will lose the system. Damar, Super Chair, and others did a great job of this last weekend and forced our guys to stay up until the wee hours of the morning to cap Intaki. They had fun picking off our blob (maybe they did, maybe they were pissed). We had fun trying to kill them.If they hadn't shown up, we would have taken all five systems and not just Agoze and (barely) Intaki.
we had fun performing guerilla warfare. i got as much footage as i could of our squad trying to hold back the combined fleets of minmatar and gallente. http://www.youtube.com/watch?v=5ZPFiv388H0 first half is the fight to hold off the wt fleet form taking intaki and agoze, obvuiosly we failed to hold intaki and agoze.
even if you are outnumbered their is always something to do to fight the overwhelming forces, we made the call to only fight in destroyers, we knew that our particular pilots stand a better chance of doing damage in minors than the other plexs for instance |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
185
|
Posted - 2012.03.28 18:35:00 -
[218] - Quote
Morons in this thread keep arguing "But it works in Null, so it should work for you!" or "People in Null do it, your argument is moot!"
Dude, we don't care that it works in Null. We aren't Nullsec. If we wanted to do stuff like Nullsec, we WOULD SIMPLY MOVE TO NULLSEC.
I really don't understand what is so difficult to comprehend about that concept. Sa souvraya niende misain ye. |

Simyaldee
Four Horsemen of the Apocalypse
20
|
Posted - 2012.03.28 18:59:00 -
[219] - Quote
Simyaldee wrote:Things I will post on tomorrow.
1.People who comment on FW who are not in FW.
2.Damar.
3. Why FW isn't null sec and should never be null sec or any type of null sec 'lite' and why we want to keep it the way it is or similar to the way it is.
4. My thoughts on docking mechanics and consequences for plexing etc.
5. Hans, and support for Hans etc.
6. I still want to know who the **** fleetwarps main is.
And maybe some other things, I have spent 45 minutes reading through this entire thread, I have to wake up early tommorow and I have the flu. Will post my Ideas as soon as I can.
I have seen several people on the forums posting on issues such as Faction Warfare and such. Mostly these people are members of large null sec alliances or can be assumed so because of the way they post. While your opinions are appreciated most of you have no idea what your talking about so I suggest you focus on parts of the game that you know.
Damar for gods sake man leave your issues with the gals out of this discussion. You are an excellent PvPer and I respect you but your coming off as a bit of a nut. Your simultaneously saying that CCP doesn't care about FW enough to listen to what we are saying or give it a decent well thought out buff, but they specifically support the Gal militia, something that is beyond beneath their radar.
You've made it well known that you hate the gals because the accused you of pedophilia and such. Did all the gals do it? Can you even remember the people who specifically posted it? If so please make them known so that we can deal with these issues as a militia. If not please stop bringing it up. You are being prejudicial towards an entire group of hundreds of people for what a small amount of people did or do. I have had no hate mail nor anybody close to me has had hate mail or any sort of stuff that you claim has happened. This is a militia wide thing, its not a personal issue for you alone so stop making it out like that.
FW is not null sec, We don't want to be like null sec. We don't want massive blob fests or structure grinds to be our main type of action, and most of Null sec hate the structure grinds anyway. FW and also low sec IS a fight club. I can roam around solo in an Assault frig and expect to get a decent one on one fight with SOME kind of certainty. I can get a group of us out roaming and expect to either run across some pies or have WT's bring something out. You don't see that a lot in sov null sec, at least not as far as I know. FW and Low sec as a whole are separate from low sec and should always be so.
I do think restricting ALL docking access goes to far and let me tell you why. If it is enacted plexing and PvP won't stop, they'll just be harder. If say Caldari took back Nennamalia theres only one station in that system and a lot of gal corps and alliances have assets their. Sooo we take it back, whats easier? Fighting continuously over a system or just simply neutral hauling it out back to heyd or some other place. Maybe even all the way out to Gal High sec where its at least less difficult to be captured. Most people will probably choose the latter.
The Complete lock out of stations wouldn't HALT plexing efforts but it wouldn't increase them by to much either especially after proper battle lines could be drawn. The goals that most of us in FW want (or at least I think we want) is more fights, more pvp. Whats quicker reshipping one jump away, or ten? No it doesn't take long to reship in low sec, but the average time for fights of our size are 1-5 minutes at the most for what we fight in. It takes longer than that to reship usually. Longer, reship and travel times mean less fights anyway you slice it.
The Idea proposed by Hans represents the best of both worlds it provides incentive for plexing, while also making it relatively easy for people to fight.
Hans, you are our representative, and for good reason you listen and you make thoughtful replies even when some people are being unreasonable. If you think that something is the way to go, and the community has supported it take it to CCP and make it known. I think you know that already but just wanted you to know that the community will mostly support you, there will always be people who disagree.
Vote for Hans Jagerblitzen
|

Zverofaust
Ascetic Virtues
34
|
Posted - 2012.03.28 19:24:00 -
[220] - Quote
Nobody's arguing that FW wants to be more like Nullsec except the people who somehow believe several of the currently popular lines of thought on this subject amount to Nullsecification. No, FW will never be like Nullsec because it can't be. You don't have bubbles, 5000-man alliances, supercap blobs and the mind-numbing process of Sov warfare in campaigns that last months and can completely turn upsidedown if an alliance forgets to pay the Sov bills on time.
I like the two current ideas concerning how systems are contested and taken, and what benefits they give Militia member who own the system.
The Incursion mechanic seems cool. Simplistically, do FW complexes as they are done now; instead of becoming vulnerable, a system goes into "Minmatar Incursion" mode (or whatever the enemy Militia is) and that sort of craziness.
As for rewards, the idea of a "Garrison" replacing the Bunker and acting like nullsec Outposts -- only allowing owning Militia members to dock, providing sentry gun and safety to owning Militia for formups and general security, giving them access to cheap/free services like repair, clones and marketing/jobs, and LP boosts for missions taken in that system or whatever -- is clearly the best, most legitimate idea that combines the aspect of risk vs reward (losing your **** in a station when the enemy takes it) with a reasonable amount of safeguarding against this (no instant sov changes, can still base in normal stations in system) while giving clear and tangible bonuses (a camp-resistant station to base in and get good prices on repairs/clones/market/jobs) to the owners/defenders. |

Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
7
|
Posted - 2012.03.28 19:33:00 -
[221] - Quote
Simyaldee wrote: ...
I have seen several people on the forums posting on issues such as Faction Warfare and such. Mostly these people are members of large null sec alliances or can be assumed so because of the way they post. While your opinions are appreciated most of you have no idea what your talking about so I suggest you focus on parts of the game that you know. ...
I can fully understand you, i am at the moment in nullsec because friends told me to but i would come back to FW as soon as I can. It is for me the best thing in eve if it works well. and makes sense.
I also agree that the ideas of Hans mostly fit what i want for FW. Even if i want FW to be much much more about the factions. (boni for flying a Minmatar vessel while in a FW-System and flying for Minmatar-Militia OR something else) Minmatar 4 life
German player.
|

Damar Rocarion
Nasranite Watch Caldari State Capturing
158
|
Posted - 2012.03.28 20:08:00 -
[222] - Quote
Simyaldee wrote:Forget the past.
Never.
Carry on with the discussion. |

Kade Jeekin
Kinda'Shujaa
11
|
Posted - 2012.03.28 20:09:00 -
[223] - Quote
Faction Warfare is not War.
It is a deliberate construct of CONCORD and the factions to seem to be fighting without committing to all-out war and the horror that would be unleashed. Read the lore.
Effectively here the capsuleers are asking for more meaning to be attached to their activities. CONCORD and the factions are considering ways that they can continue to feed the illusion of war without pushing it too far.
Some capsuleers are happy with the phoney war. Others want to take it further.
From my RP you will understand that I am one who would want to take it further. This is one reason why Ushra'Khan has chosen not to join the militias.
It's up to CCP. How do they wish the phoney war to develop? Are they ready for full-scale war yet? Sov switching, station lockout, system sec levels changing? How will it fit with DUST?
I'll be sticking with it for the few crumbs of liberation that we are able to attain for the enslaved. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
187
|
Posted - 2012.03.28 21:16:00 -
[224] - Quote
Kade Jeekin wrote:Faction Warfare is not War.
It is a deliberate construct of CONCORD and the factions to seem to be fighting without committing to all-out war and the horror that would be unleashed. Read the lore.
Effectively here the capsuleers are asking for more meaning to be attached to their activities. CONCORD and the factions are considering ways that they can continue to feed the illusion of war without pushing it too far.
Some capsuleers are happy with the phoney war. Others want to take it further.
From my RP you will understand that I am one who would want to take it further. This is one reason why Ushra'Khan has chosen not to join the militias.
It's up to CCP. How do they wish the phoney war to develop? Are they ready for full-scale war yet? Sov switching, station lockout, system sec levels changing? How will it fit with DUST?
I'll be sticking with it for the few crumbs of liberation that we are able to attain for the enslaved.
The problem is, the vast majority of players in FW don't care for this kind of hardcore RP environment. If CCP decides to pursue that path, you'll see a) a lot of unsubs from dudes who don't want to deal with it anymore and b) a lot of people simply going pirate. Either way, it doesn't help FW unless you want to reserve it as a holdout for wizard hat Roleplayers (nothing wrong with that, as long as you consider the consequences to FW participation).  Sa souvraya niende misain ye. |

Zverofaust
Ascetic Virtues
41
|
Posted - 2012.03.28 21:26:00 -
[225] - Quote
Kade Jeekin wrote:Read the lore.
I have made it my personal goal in Eve to never read any post containing the words "Read the lore" and I do not intend to break that promise now. |

Kade Jeekin
Kinda'Shujaa
11
|
Posted - 2012.03.29 00:15:00 -
[226] - Quote
Zverofaust wrote:Kade Jeekin wrote:Read the lore. I have made it my personal goal in Eve to never read any post containing the words "Read the lore" and I do not intend to break that promise now.
Duly noted and amended :)
|

Deen Wispa
Screaming War Eagles Incorporated
210
|
Posted - 2012.03.29 00:20:00 -
[227] - Quote
My concern is that the rewards we get for holding a system is moot if it gets flipped when we go to sleep. We will never be able to enjoy the rewards/bonuses if it gets flipped easily . |

Kade Jeekin
Kinda'Shujaa
11
|
Posted - 2012.03.29 00:33:00 -
[228] - Quote
Vordak Kallager wrote:The problem is, the vast majority of players in FW don't care for this kind of hardcore RP environment. If CCP decides to pursue that path, you'll see a) a lot of unsubs from dudes who don't want to deal with it anymore and b) a lot of people simply going pirate. Either way, it doesn't help FW unless you want to reserve it as a holdout for wizard hat Roleplayers (nothing wrong with that, as long as you consider the consequences to FW participation). 
SOV flipping and station lock-out is not any more RP than occupancy flipping and plex capturing. The vast majority of players in FW dont care much for those either.
I was only saying that my RP is what motivates me to have a preference. It's what's ekpt me in FW this long. I will continue to RP with whatever CCP decides to do. You on the other hand suggest that you'll quit FW or even EVE if your playstyle gets too upset. |

Julius Foederatus
Hyper-Nova
72
|
Posted - 2012.03.29 04:09:00 -
[229] - Quote
I don't understand where all this "omgz ccp is trying to turn FW into null sec is coming from." They haven't introduced ideas for any new structures to grind, all the occupancy mechanics we have currently would still be the same in the new expansion.
The only thing that is fundamentally different is that there are now consequences. And to anyone who doesn't like it, tough ****. If you want casual pvp and still be in fw, you can station yourself in a non-FW low sec system or high sec. If a carefree pvp environment requires jumping a bunch of ships into your enemy's backyard and then camping them out of their own station, then I'd love to see it killed and replaced with something else.
Adapt or die folks. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
52
|
Posted - 2012.03.29 04:52:00 -
[230] - Quote
Kade Jeekin wrote:I'll be sticking with it for the few crumbs of liberation that we are able to attain for the enslaved. You could Amarr and fight for true freedom, escape from under the boot-heel of the Tyrant Shakor, overthrow his dictatorship and reinstate the Republic! 
Vordak Kallager wrote:The problem is, the vast majority of players in FW don't care for this kind of hardcore RP environment...  Doesn't have to "hardcore", just something .. anything. The events CCP orchestrated at the beginning of the war, where specific systems was targeted by the empires saw some great fighting and lots of non-RP'ers embraced it .. some even copy/pasted drivel in local from time to time 
|

Flyinghotpocket
Amarrian Retribution Amarr 7th Fleet
50
|
Posted - 2012.03.29 05:08:00 -
[231] - Quote
Julius Foederatus wrote:I don't understand where all this "omgz ccp is trying to turn FW into null sec is coming from." They haven't introduced ideas for any new structures to grind, all the occupancy mechanics we have currently would still be the same in the new expansion.
The only thing that is fundamentally different is that there are now consequences. And to anyone who doesn't like it, tough ****. If you want casual pvp and still be in fw, you can station yourself in a non-FW low sec system or high sec. If a carefree pvp environment requires jumping a bunch of ships into your enemy's backyard and then camping them out of their own station, then I'd love to see it killed and replaced with something else.
Adapt or die folks.
nailed it! |

Ranshe
Blackwater Company
31
|
Posted - 2012.03.29 07:17:00 -
[232] - Quote
Julius Foederatus wrote:I don't understand where all this "omgz ccp is trying to turn FW into null sec is coming from."
I do.
It's called "people being scared of any change".
As seen by the previous doom scenarios about allowing alliances into FW. |

Arrynoss
Nex Exercitus Raiden.
12
|
Posted - 2012.03.29 08:33:00 -
[233] - Quote
Deen Wispa wrote:Vyktor Abyss wrote:Completely disagree. No docking is an excellent and much needed mechanic.
Anyone complaining about their ships being 'locked away' has no ground to stand on tbh. You dont have to base on the front line, you can still contract 'locked out' ships etc for sale, use an alt to pick them up or just use a staging POS with corp hangars/ship arrays etc.
Apparently, RL isn't a solid ground to stand on? Let me offer a counter for people to chew on; I go away for a few days. Or a week or two. All of a sudden the station that was in Gallente sov is now Caldari. How do I 'unlock' my ship? Now you're saying I have to train an alt to Gallente BCs or T2 HACS just so it can pick up my locked ship? Or who in the world is gonna buy a ship that is specifically rigged and fitted for certain combat situations? Or that I or my corp now has to get into POS management just to avoid this lockout situation? Not every corp wants to buy a POS, learn POS management, and maintain the POS just so they can avoid this situation. I totally agree that station games is horrible and we should do what is needed to deter this. Granted, this is all in the incubation stage and the 'no docking' mechanic is only suggested. But I've seen alot of people advocate for a no docking mechanic and haven't seen alot of people try to counter it. I'm offering a counter in the hopes of finding a solution that offers what we're all looking for out of FW; better immersion and more pew. Reading b/w the lines, it seems that CCP is only in the incubation stage of iterating on FW. I was hoping they had more solid plans at this point for Inferno
RL isn't a leg to stand on no.
Everyone has to place RL first and for the past 9 years, Eve has moved on whilst you have been away from the game. 0.0 regions have flipped ownership overnight and trillions in assets have become locked down in stations.
This point of locking stations out and presenting players with ACTUAL loss if they lose a system gives you the very reason to fight and hold space in FW. Quite frankly, it is a key factor in providing FW with a reason fight which it has missed since Empyrean Age hit TQ.
I'm sorry but if you are looking for a happy tree friend place to dock your ships and hold hands, dock them in high sec and commute to your FW zone of choice. If you remove the fear of actual loss from the game, then you remove the heart of Eve. FW has never had this mechanic because it was introduced as a shallow expansion to iterate on and never was.
There are plenty of people in Eve that make their living from logistics. If you by chance get your ships stuck, you should be looking to hit them up to help you out. This is not an interation of World of Warcraft and FW should be made to provide animosoty between the factions. The more of that there is, the more reason there is to fight and fight with everything you have got.
Anything that moves FW away from Station Games Online is a huge plus.
|

Abeer
Space-Brewery-Association
3
|
Posted - 2012.03.29 09:53:00 -
[234] - Quote
Hey Guys,
i like some of the Ideas that has been posted.
1. the no dock to lost systems: if you handle it right it might be a good change. atm you just settle in a system and make sure enough of your buddys are logged in and then it is your home base because you can not prevent them to bring reinforcements in form of new ships. as soon this will be implemented the players has to move the shiny stuff to the entrance systems but still high sec. this would end up in more patrole warefare. so small ships checking the border lines while bigger ships are used to engage a system. its more real war. you cannot just put all the stuff you need to run a war in the middle of the enemy. and it will decrease the usage of bigger/expensive ships for even small engagements. for me this sounds pretty good, i dont like that you just can dock and reship to bigger stuff und just escalate the fight in no time. with that change lost forces need more time to reship as long you dont have ships in system. it will give the defender a bit more security.
2. upgrade systems you militia owns. also a good idea as long it does not make it too strong. i like the cyno jammer idea, it prevents the massive blobb when a fight is spotted and will lead to more fair fights. atm every one is scared that a massive fleet is just cyno into an ongoing fight and just blobb with supers (welcome to PL). this will lead to more small bs gangs with scouter in front and way more fair fights. what i dont like is upgrading to a npc patrol in system, this will decrease the chance of having engagements with smaller ships, because any dps even when it comes only a little from npc will disturb the fight. it also should not be to expensive in LP or based on the range it is from your empire. 1 jump cheap, 2 jumps moderate, 3 jumps expensive. so you will have always less secured systems where engagemts always happens. it would be great if you can upgrade a system with plexes. so as more you upgrade as more plexes as more you upgrade as more plexes the enemy has to run to attack the hub, for sure this needs a limit...
3. cheaper stuff from lp store i dont like the idea.. the lp store is already pretty cheap. and the lp prise is already dropping massive. the price of a slicer (just to imagine) dropped in a half a yeahr from 24mio to 11mio. i mean at the moment its acceptable, but already hard at the boarder line. why fly a 10mio t1 fitted frigg if you can have way better utility by fly a faction frigg for 20mil. up to 20mio for a hull was totally acceptable, at this time you saw way more t1 friggs in use.. and tbh its fun to fly them if you would have more fair engagements with them.
yeah thats about it :-) |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.29 14:26:00 -
[235] - Quote
Arrynoss wrote:RL isn't a leg to stand on no. I'm glad you agree. Now can we get rid of timers? |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
158
|
Posted - 2012.03.31 12:21:00 -
[236] - Quote
CCP Ytterbium wrote:Quickly browsed through this thread, has good comments, most of them that were expressed during the round table. Main things that stand out of this so far:
- Cyno jammer: creates a lot of corner cases and is a very risky move as it affects alliances, FW pilots and neutrals unrelated to FW. Need to be seriously looked into, and made a lot more solid if it is going to be implemented
- Over-designing FW: feedback expressed concerns about strapping a lot of consequences into a feature that may not be ready for them. Proposed idea was to start implementing stuff that made sense is approved by most of the players (LP for PvP kills, ranks, complex changes, fix issues with standings and notifications), see how it goes, then move ahead one step at a time. That would be a much prudent and wiser move in general.
I gathered quite a lot of notes from the FW round table as well, and there were good ideas being moved around. I'll talk with the other designers next week to see if we can have a look into this. In all cases, many thanks for the discussion and comments, I really enjoyed the FW presentation questions / roundtable (even if it was a bit difficult to keep order at times ) Yeah, sorry about that 
Glad to hear that you guys are taking it bit by bit. There is MUCH that can be done to fix FW now that we will love you for without throwing OMGWTFBBQ features at us just yet...
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |

Zarnak Wulf
CTRL-Q Iron Oxide.
299
|
Posted - 2012.03.31 12:57:00 -
[237] - Quote
It would be interesting if the boundaries of low-sec and high-sec were more fluid. Think about it. If Minmatar counquered all of Amarr low-sec would those .5 High-sec border regions not get panicked a little by the thought of the "barbarians at the gates". Might they not dip to .4 or lower based on said panic??  |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
158
|
Posted - 2012.03.31 13:00:00 -
[238] - Quote
Zarnak Wulf wrote:It would be interesting if the boundaries of low-sec and high-sec were more fluid. Think about it. If Minmatar counquered all of Amarr low-sec would those .5 High-sec border regions not get panicked a little by the thought of the "barbarians at the gates". Might they not dip to .4 or lower based on said panic??  That idea was floated at the round table. One of the things I suggested is that the war should effect the rest of empire since it is effectively the 4 empires at war via their militias...
Fix Faction Warfare CCP!!!
Hans Jagerblitzen - Voted in for CSM 7 |

Zarnak Wulf
CTRL-Q Iron Oxide.
300
|
Posted - 2012.03.31 13:08:00 -
[239] - Quote
Har Harrison wrote:Zarnak Wulf wrote:It would be interesting if the boundaries of low-sec and high-sec were more fluid. Think about it. If Minmatar counquered all of Amarr low-sec would those .5 High-sec border regions not get panicked a little by the thought of the "barbarians at the gates". Might they not dip to .4 or lower based on said panic??  That idea was floated at the round table. One of the things I suggested is that the war should effect the rest of empire since it is effectively the 4 empires at war via their militias...
Excellent. Was it floated by a player or by CCP? If the former how open was CCP to it? |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
159
|
Posted - 2012.03.31 13:10:00 -
[240] - Quote
Zarnak Wulf wrote:Har Harrison wrote:Zarnak Wulf wrote:It would be interesting if the boundaries of low-sec and high-sec were more fluid. Think about it. If Minmatar counquered all of Amarr low-sec would those .5 High-sec border regions not get panicked a little by the thought of the "barbarians at the gates". Might they not dip to .4 or lower based on said panic??  That idea was floated at the round table. One of the things I suggested is that the war should effect the rest of empire since it is effectively the 4 empires at war via their militias... Excellent. Was it floated by a player or by CCP? If the former how open was CCP to it? Player (one of my comments). It was noted I believe, but wasn't commented on since they need to think of the ramifications.
Fix Faction Warfare CCP!!!
Hans Jagerblitzen - Voted in for CSM 7 |

Liamn
Atrum Deus Vult
0
|
Posted - 2012.03.31 18:45:00 -
[241] - Quote
Some of the best fights in EVE have taken place in FW space; and that is what most pilots who remain hope for. Many of us PVP out of our own income GÇô to support a war with PVE demands . . . that has resulted in FW becoming stale (even Sasawong will get burnt out some day). It would be nice to be rewarded for the PVP efforts. We would then be able to have more (fun) fights. I have seen people come and go in FW. Most who have stayed do not want anything to do with null sec: politics, sovereignty, blobs, etc. So any GÇÿfixesGÇÖ that sponsor or encourages those things are a version of 0.0 lite, and will ultimately result in FW space becoming GÇô well look at the rest of low sec today.
0.0 Lite versions GÇô not good: 1. The whole consequence idea (who came up with this kind of crap anyway) - Complete station lockout - LP community pool 2. Make it more consistent with null sec territory
Stuff I donGÇÖt care about: 1. Replace occupancy with sovereignty 2. Complex Changes GÇô I would just trash the whole thing
The Datacore thing: 1. Still wondering how did that make it into a FW forum 2. If anything, provide a new datacore (via FW LP) that has 100% of obtaining a t2 cruiser or battleship bpc. This would be great if the LP payout changes to a PVP reward system (as opposed to the existing complex-type system) |

Har Harrison
Amarrian Retribution Amarr 7th Fleet
159
|
Posted - 2012.03.31 19:09:00 -
[242] - Quote
Liamn wrote:Some of the best fights in EVE have taken place in FW space; and that is what most pilots who remain hope for. Many of us PVP out of our own income GÇô to support a war with PVE demands . . . that has resulted in FW becoming stale (even Sasawong will get burnt out some day). It would be nice to be rewarded for the PVP efforts. We would then be able to have more (fun) fights. I have seen people come and go in FW. Most who have stayed do not want anything to do with null sec: politics, sovereignty, blobs, etc. So any GÇÿfixesGÇÖ that sponsor or encourages those things are a version of 0.0 lite, and will ultimately result in FW space becoming GÇô well look at the rest of low sec today.
0.0 Lite versions GÇô not good: 1. The whole consequence idea (who came up with this kind of crap anyway) - Complete station lockout - LP community pool 2. Make it more consistent with null sec territory
Stuff I donGÇÖt care about: 1. Replace occupancy with sovereignty 2. Complex Changes GÇô I would just trash the whole thing
The Datacore thing: 1. Still wondering how did that make it into a FW forum 2. If anything, provide a new datacore (via FW LP) that has 100% of obtaining a t2 cruiser or battleship bpc. This would be great if the LP payout changes to a PVP reward system (as opposed to the existing complex-type system) Few things 1) The proposal is to get LP from PvP and plexing 2) The FW community asked for consequences so there was a point to us fighting 3) You talk about how FW is a drain on your income, yet complain about the datacore proposal which would give another FW LP item to be sold on the market for ISK and/or a way to reduce the cost of building T2ships for FW members...
Fix Faction Warfare CCP!!!
Hans Jagerblitzen - Voted in for CSM 7 |

Rimase
Bene Gesserit ChapterHouse Sanctuary Pact
11
|
Posted - 2012.04.01 11:53:00 -
[243] - Quote
Control Bunker Suggestive cosmetic and size change of this object sounds great. However, its purpose could be re-imagined with DUST 514.
Control Bunker would be a universal beacon indicating where the frontline of battle is. Upon sovereignty transition, Militia are alerted of this solarsystem's presumable intense activity and so Militia migrate to this solarsystem, fueling the war: intensifying the battle.
Control Bunker would be the solarsystem's sovereignty transition threshold, too. This means upon attacking it the system begins a count-down timer and triggers DUST 514 'Quick Game' selection. Space victories and planet victories decrease the countdown timer contributing to a faster result.
Control Bunker would create a Military-class Cynosural Field for Militia to Portal-Jump (long distance) or Micro-Jump (short distance).
(Classes of Cynosural Fields: Civilian-class (invulnerable), Independant-class (player's & Generator's), Covert-class (limitations, player's), Military-class (auto-activated for Militia). NPC Incursions can intrude making for an interesting additional threat. This would layer additional objectives in claiming a solarsystem via the Control Bunker and jam all Cynosural Fields.
(Objectives: remove Sansha's Nation & attack Control Bunker: transition timer begins)
Summery: + Faction Warfare EVE-DUST Link suggested on Fanfest keynote is totally agreed upon by me.  + Control Bunker is the indication of a persevering battle within that solarsystem. This tells Militia players to get in this system before failure. + NPC Incursions would allow for easier solarsystem sovereignty capture but longer because of additional layer of Militia objectives against the Incursion faction, which is Sansha's Nation.
Militia Services
Quote:'Upon ship-loss as a Militant, your shipline is automatically replaced with an economized (TECH1) Navy Issue version of Combat Shiplines or Attack Shiplines. Your reimbursed ship-class depends on your Militia Rank. This service also includes economized (TECH1) Navy Issue modules prompt with Fitting options for your role. This service cannot be abused nor accumulated. If you lose your ship again within time, you will not be reimbursed. This is to maintain finances so it's your own fault if you haven't learned after your failures!'
Note: Faction Warfare Militia reimbursements cannot be resold on the Market nor should they be reprocessed.
'If you have no use for this reimbursed ship you may trade it with your fellow Militia capsuleers.' Militia Services support your war efforts. It necessarily prolongs any solarsystem warfare activity, and planning ahead by relocating Medical Clone is dire for rapid response. A militia fleet can co-ordinate this, which could easily be your empire's winning ticket. Enemies would do the same in adjacent solarsystems locking Militia into battle.
- Militant Manufacturers would craft to trade T1 variations of Militia Service ships for substantial amounts of Loyalty Points and a Navy Issue BPC to continue their war effort. This also increases Rank. - Militant Traders would buy-sell to trade T1 variations of Militia Service ships for substantial amounts of Loyalty Points and ISK to continue their war effort. This also increases Rank. - Militant Harvestors/miners would harvest to trade resources for substantial amounts of Loyalty Points. This makes 'Militia Agents' offer Manufacturers a craft order for substantial amounts of Loyalty Points. This also increases Rank. - (new) Militant Conveyors (Smuggler/Transporter) can accomplish 'Militia Agent' missions in importing or smuggling contemporary Solarsystem bonus for substantial amounts of Loyalty Points and sub-sequential Standings reimbursement. Constricted by Concord and empire customs. This also increases Rank.
::'Their roles contribute to sustaining the local Constellation battle efforts of your Militia's combatants. Loyalty Points can be decidedly donated to upgrade solarsystems, as the Fanfest keynote suggests, as well as improve Constellation-wide Militia services.'
Summery: + Clone respawn planning. + Militia Rank-based ship reimbursement. (inc. pre-set Selection of modules for your role) + Focusing combat activity. + Giving Militia roles for non-combatant players.
Faction Standing: Suggested by original post, I deny the standing loss of players. Remember this is a sandbox game. Your decisions affect players, and you decided to offer your military support to your faction. However, there still can be a way! The principle of Black Ops comes to mind. By becoming a hidden identity no-one knows who you are, and so you would not lose Standings! (Check this thread about Clandestine Shiplines)
Summery: Black Ops can deny Standings loss but at an increased risk of friendly-fire death. |

Rimase
Bene Gesserit ChapterHouse Sanctuary Pact
11
|
Posted - 2012.04.01 11:53:00 -
[244] - Quote
There was an issue with parsing this post's BBCode |

Aidan Patrick
Aldebaran Foundation Tauri Federation
35
|
Posted - 2012.04.01 13:14:00 -
[245] - Quote
The following is my personal feedback and is not intended to be the direction of the thread, however feel free to use the Like button or comment on my ideas freely.
First and foremost, the changes are good over all, but in my opinion the balancing methods chosen are not ideal.
LP Reward System: From my understanding the updated reward system provides both discounts and increases in LP gains solely through control of territory. Additionally, it is specifically mentioned that CCP wants to provide more benefit to the ranking system. In response, I offer the following changes in regards to the LP reward system:
1) Provide Increased LP Gains based on militia rank
- Reason: LP is essentially the primary method of pay for militia. In real life, military pay is based on rank. As you increase in rank, you gain bonuses to your LP gain.
2) LP Cost Reduction Remains Tied to Territory Controlled
- Reason: The more territory controlled by a faction, the more resources they will have. In turn this equates into more assets and being able to offer those assets to their militants at lower cost.
To balance the two above points and prevent the faction hopping that was the concern of several participants that were at fanfest I propose that you can freely join and leave faction warfare. However, if you move from the Amarr Militia to another Militia, you lose your entire rank with the Amarr Militia, thus removing the earned LP payout bonuses.
Participation Penalties (Standings Hits): As in stands now there is one sole reason that I will not participate in factional warfare because of. That is because when you participate in factional warfare and kill an enemy... You lose standings with their faction. Believe me, I agree this does make perfect sense. However as a game mechanic I think it should be removed. My reasons are as follows:
- Factional Warfare is supposed to be an introduction to PVP. However new players are not educated about standings hits and in some cases do not understand the standings system at all. A new player could in turn find themselves in a position of being unable to succeed at the combat but still be penalized for participating thus creating a situation where new players can wind up in a perpetual torrent of fail that could eventually wind up in destruction of their assets even after leaving factional warfare. That's not a great way to bring new players in.
- As an existing player, my standings are precious. I do not want to participate in a type of PVP that will adversely affect my ability to operate in any part of space once removing myself from that activity. This is why I do not participate in piracy and suicide ganks. It is also why I am deterred from factional warfare, despite a massive interest in it.
- The only real way to recover standings lost through factional warfare penalties is to grind it off using the mission running system. This system is something players such as myself absolutely abhore. The fact that I would have to participate in mission running to clean up from a PVP activity in order to be mobile while not part of the faction is ridiculous, in my opinion
In conclusion, I believe that standings penalties for engaging faction warfare players and NPC's should be removed. There should not be a hidden penalty for participating. Especially when the feature is supposed to be friendly to new players. [ [ALDEB] Aldebaran Foundation (Recruiting Industry & PvE Players) [HISEC] ] |

Aidan Patrick
Aldebaran Foundation Tauri Federation
35
|
Posted - 2012.04.01 13:52:00 -
[246] - Quote
Rimase wrote:Faction Standing:Suggested by another post, I deny the standing loss of players. Remember this is a sandbox game. Your decisions affect players, and you decided to offer your military support to your faction. However, there still can be a way! The principle of Black Ops comes to mind. By becoming a hidden identity no-one knows who you are, and so you would not lose Standings! (Check this thread about Clandestine Shiplines). However, since you're on no-one's side, you can be targetted by anyone including your friendlies! Summery: Black Ops can deny Standings loss but at an increased risk of friendly-fire death.
Your use of the word deny is a little bizarre at points. I do however understand that you are saying you do not support my idea to remove standings penalties for killing Faction Warfare targets. I would like to offer a counter-point and see if it changes your mind.
In the following examples, please note that I am going off of information provided by EVE University in a written medium and have not actually reproduced the effects myself. The following provided quotes were located on the EVE University website here.
EVE University wrote: Killing/podding a player who is a member of a NPC FW corporation If you kill/pod a player in an NPC FW corporation, then you standing with that corporation will decrease. Your standing with that player's FW faction will remain unchanged.
E.g. A member of Thukk U kills a member of the 24th Imperial Crusade (Amarr NPC corp). The Thukk U pilot will lose standing with the 24th Imperial Crusade, but not with the Amarr faction.
EVE University wrote: Killing/podding a player who is a member of a player FW corporation If you kill/pod a player in an player FW corporation, then all standings will remain unchanged.
The above two quotes outline how flawed the standings loss system in factional warfare already is. In my opinion, it should either be all or nothing and personally I think adding more standings loss to the system would be bad. The fact of the matter is standings loss is a penalty. Penalizing players for participating is a bad thing. Especially when the risk factor is that regardless of standing you can't enter the enemy space without retaliation by their navies because you are a registered soldier of the enemy.
In addition to the above, being a member of factional warfare puts you at risk of combat every time you undock. These in my opinion fulfill the role of penalties well enough. I understand where you are coming from by saying that you make a choice to participate in factional warfare. I agree. However most participants do not become educated about the standings loss unless another participant happens to tell them in advance, or they notice it from actively participating. The fact that it is not clearly outlined that you will lose standings for participating in combat is reason enough to remove the penalty, or at least notify people of the risks and what the risk entails.
IE, "You may lose standings for destroying enemy targets. This can cause you to be unable to enter their space without being attacked even after withdrawing from factional warfare.")
Personally, I think a disclaimer like (which currently tells the truth) put onto a feature designed to bring new players into PVP would actually deter them from using the feature. Why? Because they don't know if they'll like PVP.
I would like to mention that if anyone has suicide ganked someone in an NPC corp before, they may have noticed that killing a player in *ANY* npc corp gives you a standings penalty (ship and pod). This is the mechanic that is causing standings loss in factional warfare. I'm just asking they remove this mechanic for registered factional warfare participants.
Now, in relation to your "Black Ops" role I understand where you are coming from. What you are essentially asking for is an uniformed soldier in EVE. Now in real life most countries that recognize the Geneva Convention consider an uniformed soldier to be a terrorist (or a soldier that has a fixed distinctive sign recognizable at a distance (Source: Part I, Article 4, 4.1.2).
Now after my previous comment on the Geneva Convention the obvious response to me is "The UN doesn't exist in EVE!". I agree. However, CONCORD does exist. If you read up on CONCORD you will learn that they are a peace-keeping force formed by the four major empires jointly. A proverbial UN. Thus, from my opinion an un-registered 'Black Ops' soldier would be considered a war crime and punishable by CONCORD interference.
On top of all of that, if a soldier chooses to operate free from the uniform, the enemy will no longer identify them as a soldier and as an individual. At this point it becomes acceptable for them to mark that individual as a criminal in their territory. Why? Because they are actively engaging in combat against them as an individual. Thus, standings loss as a mechanic actually makes sense when you do this.
That's all I have. Thank you for reading. [ [ALDEB] Aldebaran Foundation (Recruiting Industry & PvE Players) [HISEC] ] |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2219
|
Posted - 2012.04.03 14:32:00 -
[247] - Quote
Awesome feedback guys and gals! Keep it coming, I haven't been posting much but I'm monitoring the thread and taking notes. Tomorrow is the day CSM7 officially takes office and can begin our work, and I'll finally receive internal forum access.
First order of business will be some triage, assessing what is and isn't set in stone at this point, which features CCP has committed to, and what features they are still working out the balancing issues for. This will help me deliver much more focused feedback on the areas that are still up in the air. Efficiency is the key here, we have a limited amount of time to get ideas in to them.
Please help me out by sending some mails to your corpmates, explain to them that RIGHT NOW is the time to be speaking up about FW changes, if you want to be heard by CCP. May is not far off at all, so take some time to write some *words* and tell me what you think about the package described at Fan Fest!
Please do not hesitate to approach me in-game or send my an EVEmail if there's an issue you want to discuss in detail. Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Cearain
Imperial Outlaws
314
|
Posted - 2012.04.03 18:03:00 -
[248] - Quote
Aidan Patrick wrote:
To balance the two above points and prevent the faction hopping that was the concern of several participants that were at fanfest I propose that you can freely join and leave faction warfare. However, if you move from the Amarr Militia to another Militia, you lose your entire rank with the Amarr Militia, thus removing the earned LP payout bonuses.
The main problem will not be people switching sides it will be new people joining the winning side and no new people joining the losing side. The losing side will also likely have more people leaving than the winning side.
It happens already when there are no militia wide consequences. Adding the consequences will just make this happen faster.
People should be given some sort of reward for doing plexes directly. But the members of the militia who do not do anything for the occupancy war should not get direct benefits. There should be some militia and neweden wide indirect effects but not substantial direct benefits to the whole militia.
Right now offensive major plexes pay somewhat ok in tags. But the defensive plexes pay nothing and the minor offensive plexes do not pay enough to replace the ammo you use to kill the rat.
Overall the plexing game needs to be made fun and challenging. Once the occupancy war is made fun and challenging then winning the war will be a worthy goal.
You can always ask "why do you want to do that?" with any game. Null sec alliances try to win territory! Why do they want to do that? So they can make isk! Why do they want to do that? So they can fly bigger ships! Why do they want to do that? So they can win more territory!
Once being a good occupancy plexxer is generally considered something to be proud of, then fw will be fixed. Until then it will remain broken. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Sui'Djin
Black Rise Guerilla Forces
1
|
Posted - 2012.04.04 07:21:00 -
[249] - Quote
Many people don't seem to understand that faction war is designed to be an everlasting war and therefore cannot be won. If CCP implements severe and long lasting consequences that have a big impact to the 'losing' faction, pilots of this faction unfortunately tend to just quit faction war. Which leaves the 'victor' without targets to shoot at. Those consequences should therefore not be morale breaking or spoiling the fun of defending / fighting back. Balancing this will be a delicate job.
Nullsec is a completely different story. Sov wars in nullsec are meant to have severe consequences. Losing territory permanently and wiping out the enemy are meant to happen. Faction War was never meant to be this way, and therefore nullsec mechanics are not applicable to it. |

Rimase
Bene Gesserit ChapterHouse
13
|
Posted - 2012.04.06 11:37:00 -
[250] - Quote
Let's destroy the Trade Capital! Militia being able to discourage trade at 'trade capitals'
I suspect Militia may bring about plundering markets, changing economies where players have to relocate their goods for nominal value. Sounds oh-so cool making trade capitals fall and spreading players around the universe to different markets. Trade capitals are well-known, and so the human mind is to interact with others. Where there's more people there is more fun: Jita 4-4 has 1000+ occupants.
How would war effect market? Solarsystem market taxes can immediately become so high to financially support local battles. This turns station's 'civilian market' into military support, supporting resupply of war's finances and services.
Mentioned at Fanfest, stations may become owned by players or player-corporations. Not sure exactly. Their Militia contribution by authorizing and applying station services and finances to focus local Constellation warfare, though this has to be a well-thought decision. A decision like this could destroy the station's reputation of being a 'trade capital', and so it'd be likely that neighbouring successful stations will reach bottle-neck mutual decisions, immediately turning the tide of a late battle.
This questions Faction warfare gameplay (new) For this to begin, the impending war must prompt all locals. This is done by Militia defiantly persevering a Constellation into 'peak activity', from which then a whole Constellation becomes a war siren. This tells Militia players where the battle is at to focusing combat activity even greater and shakes-up the local market.
How would this work, exactly? There may be a limit of active 'alerts' in Constellations like there are only a few Sansha's Nation Incursions. This gives stations if ever managed by one single capsuleer or corporation the option to have it support local warfare ('Militia station' where they're resupplied and respawn freely). However, this makes that player a Militia target until the local Constellation becomes safe. How are Constellations triggered?? Most highest warfare activity within Constellation's solarsystems.
What are the bonuses of 'militarized stations'?
- Militia are supported with additional 'respawn locations' using Immortal-grade Clones like those of DUST players & Fanfest trailer.
:: "Imagine the military application!" :: "The power they would have. They would be--" :: "Immortal."
- Militia are supported of station's finances and services, bringing Militia-class (T1 Improved) ship-loss reimbursements and and free services. This keeps Militia capsuleers incentives in correspondent to the responsible risks they've chosen and accepted.
- They deny enemy docking the station even sometime after local Constellation faction warfare.
What are the consequences of 'militarized stations'?
- The player who 'militarized' the station will become an enemy Militia's target even though they haven't signed-up for Militia. You may convert the station back to a 'civilized station' to remove this affliction though if you already signed-up for Militia there is no point in trying to avoid. This is to allow enemy Militia to respectfully hunt you down if you are not a registered Militant.
- The impose an additional, unavoidable 'militia tax' on players sub-sequently placing market orders, selling, buying, using services. This is the instigation of this post: Militia can destroy player-selected 'trade capitals'! This disproves trade hubs and spreads players across the universe particularly away from Jita 4-4.
- (Why CCP no improve Shareholding?):--áCome on, CCP. Make EVE really ******* interesting: https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
101
|
Posted - 2012.04.06 15:53:00 -
[251] - Quote
Cearain wrote:Aidan Patrick wrote:
To balance the two above points and prevent the faction hopping that was the concern of several participants that were at fanfest I propose that you can freely join and leave faction warfare. However, if you move from the Amarr Militia to another Militia, you lose your entire rank with the Amarr Militia, thus removing the earned LP payout bonuses.
The main problem will not be people switching sides it will be new people joining the winning side and no new people joining the losing side. The losing side will also likely have more people leaving than the winning side. It happens already when there are no militia wide consequences. Adding the consequences will just make this happen faster. People should be given some sort of reward for doing plexes directly. But the members of the militia who do not do anything for the occupancy war should not get direct benefits. There should be some militia and neweden wide indirect effects but not substantial direct benefits to the whole militia. Right now offensive major plexes pay somewhat ok in tags. But the defensive plexes pay nothing and the minor offensive plexes do not pay enough to replace the ammo you use to kill the rat. Overall the plexing game needs to be made fun and challenging. Once the occupancy war is made fun and challenging then winning the war will be a worthy goal. You can always ask "why do you want to do that?" with any game. Null sec alliances try to win territory! Why do they want to do that? So they can make isk! Why do they want to do that? So they can fly bigger ships! Why do they want to do that? So they can win more territory! Once being a good occupancy plexxer is generally considered something to be proud of, then fw will be fixed. Until then it will remain broken.
People will join the losing side because the supply of that side's datacores will dry up, driving up prices of that whole races T2 economy.
e.g. Amarr are loosing, supply of amarr datacores dry up. Prices of all Amarr T2 items spike, people are therefore incentivised to join amarr to get at the valuable datacores.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
60
|
Posted - 2012.04.06 16:20:00 -
[252] - Quote
Uppsy Daisy wrote:People will join the losing side because the supply of that side's datacores will dry up, driving up prices of that whole races T2 economy.
e.g. Amarr are loosing, supply of amarr datacores dry up. Prices of all Amarr T2 items spike, people are therefore incentivised to join amarr to get at the valuable datacores. Guess your CCP main has been revealed Uppsy .. that was what Soundwave's masterplan is, almost verbatim 
Here is what is more likely to happen: - Since CCP has moved from FoTM to FoTY paradigm you'll essentially have several years in which a faction, whose ships are out of style, putter along with a skeleton crew. What few die-hards remain can make a healthy profit but then they/we are likely to stay in order to shoot others in the face so 'meh'. - T2 prices of that faction will probably spike, but then T3 are continually dropping and with POS/Industry changes likely to drop even further .. T3 > T2 .. betcha that will be the case even after CCP revises the T2/T3 relationship. Additionally, cores are primarily used for invention whereas BPO's handle most of the 'expensive' production (ie. ships = only cores with specific faction tags). - CCP new found love for new ships/modules will further erode the need for a given factions T2 ships. - Etc.
In conclusion: The ONLY way that it will play out as envisioned by the resident in a Russian prison (yes, still waiting for the damn reparation blog, Soundwave!) is if datacores are divided among the various factions and their use is spread out to other areas (like T3, named mods, Pirate hulls etc.) so that no single faction can be left to rot as it were.
Do you really think that CCP are willing to go that extra mile to make their supposed 'FW fix' work ... ? Personally doubt it, they'll probably just up the drop rates in exploration sites to pick up any slack when emo-ragers spam the forums about missing cores.
Note: You may have guessed that my faith in CCP is .. hmmm, how to put it nicely ... limited  |

David Caldera
Screaming War Eagles Incorporated
10
|
Posted - 2012.04.07 11:41:00 -
[253] - Quote
Uppsy Daisy wrote:e.g. Amarr are loosing, supply of amarr datacores dry up. Prices of all Amarr T2 items spike, people are therefore incentivised to join amarr to get at the valuable datacores.
That may be true, but in order to draw in new players, you may need a more obvious incentive to get them to join the losing faction.
I don't know, maybe you could get more LP from killing war targets or plexing if you are on the losing side?
|

2D34DLY4U
Pator Tech School Minmatar Republic
3
|
Posted - 2012.04.07 12:17:00 -
[254] - Quote
How about a passive LP income for all pilots enrolled in FW?
Soundwave's comment about partially moving the passive datacore farm to FW could then be implemented with less impact.
It's a small thing but could bring more people in... |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
101
|
Posted - 2012.04.07 19:16:00 -
[255] - Quote
Who is soundwave? |

David Caldera
Screaming War Eagles Incorporated
11
|
Posted - 2012.04.08 08:40:00 -
[256] - Quote
Uppsy Daisy wrote:Who is soundwave? I could be mistaken, but isn't he the developer that gave the FW presentation? Can anyone confirm this?
|

Zoe Decay
Temporal Logistics
1
|
Posted - 2012.04.08 09:44:00 -
[257] - Quote
Rukia Taika wrote:Muad 'dib wrote:Not docking in enemy system stations is a huge mistake. the rest looks pretty fun I like the idea of not being able to dock at an enemy station. after all you are at war with said faction. why would you allow someone like that to dock up all safe like. yes this will affect trade hub prices in the area but it comes down say your a United stares Marine and you are at war with Iran, why would Iran let you stay at their hotel when you do not control it? as an example i mean no offense
If that's the case then you should be allowed in hi sec with negative security rating AS long as you stay in your space. Kind of how pirates really were. Actually a thought occurred to me. You could be commissioned to kill other players from any Npc corp of the enemy as well. |

Velicia Tuoro
Light Speed Interactive The Mockers AO
75
|
Posted - 2012.04.09 14:59:00 -
[258] - Quote
David Caldera wrote:Uppsy Daisy wrote:Who is soundwave? I could be mistaken, but isn't he the developer that gave the FW presentation? Can anyone confirm this?
He's lead game designer.
http://community.eveonline.com/devblog.asp?a=author&p=CCP%20Soundwave Senior Representative Light Speed Interactive http://www.lightspeedinteractive.net |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2223
|
Posted - 2012.04.09 15:14:00 -
[259] - Quote
David Caldera wrote:Uppsy Daisy wrote:Who is soundwave? I could be mistaken, but isn't he the developer that gave the FW presentation? Can anyone confirm this?
No, the presenter who gave the FW presentation was CCP Ytterbium.
CCP Soundwave is the lead game designer for EVE Online.
I urge all FW enthusiasts to take 15 minutes and watch this interview:
http://www.tentonhammer.com/eve-online/interviews/inferno-part-one
Soundwave talks a great deal about Faction Warfare and his vision for it, and especially his willingness to "see it break". He appears to be just fine with the idea of meta-gaming in Faction Warfare, and price wars giving third parties reasons to enlist characters and manage the conflict.
Should Faction Warfare be "breakable" ?? Should one side be able to overwhelm the other? Do you want market reasons for pilots to get involved with FW??
Please listen the interview and share your feedback here in this thread, as this is how the Lead Designer sees the future of FW, for better or for worse.... Vice Secretary of the 7th Council of Stellar Management.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
63
|
Posted - 2012.04.09 15:35:00 -
[260] - Quote
Soundwave bashing. Best bashing.
He is what happens when reality-show meets corporate reality, a person whose qualifications are being a known face and having been with CCP for a prolonged period of time. Perfect in a community manager position, but as lead designer?
ISK is not a balancing factor, heard that before? It works for/in null with moons/space because the numbers are so insanely high, but how the hell can anyone think it will work with the peanuts and <200 actives that is FW. I have to say, I don't envy the hill you have climb Hans .. going to be an arduous task to get through that addled brain of his. If your position requires you to communicate directly with it, may I suggest you ask CCP for some sort of hazard pay to help cover the shrink bills that will surely follow. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2223
|
Posted - 2012.04.09 16:12:00 -
[261] - Quote
Veshta Yoshida wrote:Soundwave bashing. Best bashing.
While this is a public forum and everyone's free to share their thoughts, these kind of comments aren't very helpful. I posted the interview so people could post specific feedback on his proposed direction for Faction Warfare, not so everyone can call him an idiot. It's fine that you feel that way, I need to know why you feel that way.
Vice Secretary of the 7th Council of Stellar Management.
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
63
|
Posted - 2012.04.09 16:52:00 -
[262] - Quote
Where to start ..
Because he thought that Gold AmmoGäó would be an awesome feature to add to Nex .. until winds changed and swept his opinion along with it (Populism) Because he thought that FW would be better if high-sec navies were removed .. affecting primarily noobs who pushed the end-of-tutorial button and having no impact on FW as a whole (Ignorance) Because he thinks that making datacores an FW item will act as an auto-balancer for the militias .. ignoring the fact that Eve is highly FoTM/FoTY oriented and that the datacore intensive T2 items are semi-rarely used (Stupidity) Because he believes that introducing null mechanics to lowsec/FW will somehow help .. ignoring the fact that a lot of the mechanics work in null due to numbers, bubbles et al. and that null itself has been fed up with many of the things he wants to use as solutions (EHP grinds, really!?!) Because he has yet to deliver the promised blog detailing their thought processes, design goals and so forth in regards to FW .. the promise was made on his behalf as a Hail Mary move after CCP stood the FW round table up at last years FF
Not a big fan his as you can probably hear[:)
Here is hoping that they manage to make null worth it again so I can justify keeping the client patched, because the quite frankly random changes they want to introduce as fixes to FW are like giving CPR to a carcass on beach. |

Ranger 1
Ranger Corp
1495
|
Posted - 2012.04.09 21:25:00 -
[263] - Quote
Veshta Yoshida wrote:Where to start ..
Because he thought that Gold AmmoGäó would be an awesome feature to add to Nex .. until winds changed and swept his opinion along with it (Populism) Because he thought that FW would be better if high-sec navies were removed .. affecting primarily noobs who pushed the end-of-tutorial button and having no impact on FW as a whole (Ignorance) Because he thinks that making datacores an FW item will act as an auto-balancer for the militias .. ignoring the fact that Eve is highly FoTM/FoTY oriented and that the datacore intensive T2 items are semi-rarely used (Stupidity) Because he believes that introducing null mechanics to lowsec/FW will somehow help .. ignoring the fact that a lot of the mechanics work in null due to numbers, bubbles et al. and that null itself has been fed up with many of the things he wants to use as solutions (EHP grinds, really!?!) Because he has yet to deliver the promised blog detailing their thought processes, design goals and so forth in regards to FW .. the promise was made on his behalf as a Hail Mary move after CCP stood the FW round table up at last years FF
Not a big fan his as you can probably hear[:)
Here is hoping that they manage to make null worth it again so I can justify keeping the client patched, because the quite frankly random changes they want to introduce as fixes to FW are like giving CPR to a carcass on beach.
Come on now, tell us how you really feel. 
I'll leave the rest of it alone for now, but I will point out the obvious on a couple of points you raised.
The shift in Data Core aquisition affects me strongly, as one of my main sources of income is T2 invention/production and I have a healthy supply of Research Agents slaving away to try and meet my needs.
Of course, they fall short, and Data Cores often have to be purchased from the markets. Thats rather the point actually.
Right now, nobody really cares what happens in FW, but I can tell you this... if it becomes the main source for Data Cores I (and many others) will care a great deal. It would absolutely be in my best interests to install an alt (or perhaps even my main) in FW. If the largest rewards came from active participation and destruction of players from the opposing faction then that would be my focus.
Truthfully, it would be my focus anyway. I have always been primarily involved on the PVP side of things deep in Null, but for others who have only dabbled in PVP before it would be a strong motivation to give it a try. Greed can be a powerful motivator.
You can also believe that if the supply of T2 vessels becomes compromised (for certain racial ships) as a result, there will be considerable interest from the larger PVP (Null Sec) community as well.
It is this type of motivation of players outside the current FW community that they are trying to inspire, to make FW stronger and healthier than ever before.... to make it actually matter to the community at large for a change.
This also trickles over into your other point about Null sec mechanics not working due to numbers. CCP can't plan for the FW player base to stay as small as it is. If that were the case they wouldn't bother iterating on it at all. They are actively working to make that number grow significantly, and must plan accordingly. Anything else would be irresponsible and short sighted.
A simplified form of Null Sec mechanics (while not perfect) would certain work far better than the current system... and has the advantage of extensive play testing. It also makes sense to familiarize players with the mechanics involved as many will likely move on from FW to Null eventually.
Of course, when those mechanics are looked at again in Null any changes would likely also find their way over to FW as they are related. Meaning FW is much more likely to be iterated on promptly than it would be if it were simply a small closed independant system.
I know change can be scary, but sometimes you need to look at the bigger picture my friend.  When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

David Caldera
Screaming War Eagles Incorporated
11
|
Posted - 2012.04.09 22:42:00 -
[264] - Quote
Hans Jagerblitzen wrote:No, the presenter who gave the FW presentation was CCP Ytterbium.
CCP Soundwave is the lead game designer for EVE Online. Ah, thanks for clearing that up.
Also, is there a transcript for that interview somewhere? i can't seem to get it to work.
|

Cearain
Imperial Outlaws
320
|
Posted - 2012.04.10 03:03:00 -
[265] - Quote
2D34DLY4U wrote:How about a passive LP income for all pilots enrolled in FW? Soundwave's comment about partially moving the passive datacore farm to FW could then be implemented with less impact. It's a small thing but could bring more people in... 
Because anyone with the standings can join fw having any sort of passive income is not going to make FW better. It will boost its numbers but will not make it any better.
As far as the datacore idea balancing one side steamrolling the other - I think things like that can be used but they need to be done right. If they are given passively or given for missions then you will just have alts collecting the datacores or farming the missions. In other words all the pvp will effectively end after one side gets the huge numbers advantage and we will only have mission running and alts.
Its even Possible that the winning militia will manipulate this. So lets say caldari steamrolls gallente like they did before. But this time they actually get advantages so its even worse and they stay in power. Then the caldari militia which will be much larger will perhaps start putting thier known alts into gallente so they can collect the datacores. Gallente pilots that are not "blue" to the caldari militia would have a harder time to collect the datacores.
Again just to be clear I think these sorts of things like datacores and unique lp items can be helpful to self correct but if the benefits to winning are too high then one side will still get steamrolled and the other militia will just farm the other militias datacores and lp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Bienator II
madmen of the skies
665
|
Posted - 2012.04.10 03:21:00 -
[266] - Quote
i somehow don't see why it is bad that one faction is more dominant as the other. It will balance itself to some regard. More pilots, more targets. The weaker militia won't die of. After all its about pvp, only a subset of the members do pve exclusively and if they do... they are just another kind for target. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Cearain
Imperial Outlaws
320
|
Posted - 2012.04.10 03:33:00 -
[267] - Quote
Bienator II wrote:i somehow don't see why it is bad that one faction is more dominant as the other. It will balance itself to some regard. More pilots, more targets. The weaker militia won't die of. After all its about pvp, only a subset of the members do pve exclusively and if they do... they are just another kind for target.
As long as the mechanics allow the smaller side to still try to achieve substantial goals it will be ok. But if the mechanics are like null sec sov mechanics where you really can't do anything unless you have the bigger numbers then it will be a problem. The problem is the war will effectively end.
There are several ideas about how they can start to balance things out if it gets lopsided. These include allowing the side that is losing systems to put larger ships in the plexes to defend their remaining systems. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
63
|
Posted - 2012.04.10 04:01:00 -
[268] - Quote
Swapping a soiled diaper for a soiled, but dried diaper does not constitute change and is thus not to be feared .. hated vehemently but not not feared 
The datacore scheme (as balancing force) will ONLY work if the acquisition of LP is tied directly to completion of militia related activities, ie. plexing (occupancy) and chastising the enemy (PvP). But here is the kicker, CCP does not want to dictate how people should play the game .. their words .. so a dependency such as that won't happen. Result: The occupancy war becomes even more lopsided as some militias (those whose T2 items are out-of-style) are left barren, filled with mission whoring characters and whatever hold-outs remain of the old guard. It is pretty much already there, with a vast majority of militias being alts-of-alts sitting in mission bombers all day .. granted they tend to drop decent loot if one can catch them 
It is all fine and dandy that they want to plan for FW to expand/succeed, but doing so by adding mechanics that have already been tried and failed (what you call 'extensive playtesting' I suppose ) is idiotic. No one, I know, enjoy grinding EHP and no one I know enjoy having their game experience ruined through no fault of their own (the no docking in lost space). CCP has already shown that they have at least one brain capable of solving the problem by releasing Incursions: activity results are directly tied to numbers used/involved .. dictating that gangs should be as large as possible to save a bit of sanity (EHP grinds) is to put it bluntly - stupid.
It is bad enough that you can blob (FW blob = one gang w. more than other can field, more common than you might think) a constellation and flip the whole thing in one sitting (5-6 hrs) .. and now we are to get StuffzGäó for doing that while the enemy gets pushed to high-sec just to be able to dock?
In short: CCP needs to consult the FW rats/monkeys/tools and figure out what FW actually is before adding stuff that at best changes little and at worst breaks everything.
Doom'n'Gloom, over and out. |

Rimase
Bene Gesserit ChapterHouse
16
|
Posted - 2012.04.10 12:21:00 -
[269] - Quote
Hans Jagerblitzen wrote:[quote=David Caldera][quote=Uppsy Daisy]Should Faction Warfare be "breakable" ?? Should one side be able to overwhelm the other? Do you want market reasons for pilots to get involved with FW?? Nothing in EVE should be breakable by design. How crazy-talk is that?!
One side shouldn't overwhelm the other but the fact is they can and that's the sandbox. The consequent events would be, providing Faction Warfare becomes ever-more popluar, would have Militia corporations and decide to fight back What has to happen all games is Control & Balance to be Fair, and for a meta-game perspective of EVE why f*** it up with no Balance and no Control? -- DUST's respawning, limited reward-based and rank-based free ship reimbursements to counter the huge risk of constant dying. Militia could be the cleansing of lowsec, too! Free incentives must not destabilize economy, though!
I do very much want stations to influence Faction Warfare. Having a station apply a 'military tax' on orders and transactions To and From that station where the solarsystem or constellation is on 'military alert' would greatly influence many players. The market is choked, and so players are to make a decision: profit for self or invest in station's faction for self. (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Rimase
Bene Gesserit ChapterHouse
16
|
Posted - 2012.04.10 12:33:00 -
[270] - Quote
Rimase wrote:Hans Jagerblitzen wrote:[quote=David Caldera][quote=Uppsy Daisy]Should Faction Warfare be "breakable" ?? Should one side be able to overwhelm the other? Do you want market reasons for pilots to get involved with FW?? Nothing in EVE should be breakable by design. How crazy-talk is that?! (SUGGESTION) What can happen is when an empire is near utter failure, concord may intervene making things much more difficult and criminalizing. If such thing was the happen, and whole empire's militia would become criminal and whole universe can decide to hunt them down. You'd see the destructors recalling back to low-sec systems, and the repercussions of that is that empires economy totally changing against them, and other players migrate to winning systems. An empire essential becomes criminal and their only option is to redeem themselves somehow (FW meta-game side-mission? pirate-hunt for +status? become cannibals?). Such a thing would be entirely rare, probably would never happen but, still, becomes a possibility in EVE. 'Imagine if that happened?' One side shouldn't overwhelm the other but the fact is they can and that's the sandbox. The consequent events would be--providing Faction Warfare becomes ever-more popular--would have Militia corporations and whole empires deciding to fight back What has to happen all games is Control & Balance to be Fair, and for a meta-game perspective of EVE why f*** it up with no Balance and no Control? -- DUST's respawning, limited reward-based and rank-based free ship reimbursements to counter the huge risk of constant dying. Militia could be the cleansing of lowsec, too! Free incentives must not destabilize economy, though! I do very much want stations to influence Faction Warfare. Having a station apply a 'military tax' on orders and transactions To and From that station where the solarsystem or constellation is on 'military alert' would greatly influence many players. The market is choked, and so players are to make a decision: profit for self or invest in station's faction for self. dafuk is this post? i didnt make this happen. (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Cearain
Imperial Outlaws
320
|
Posted - 2012.04.10 16:13:00 -
[271] - Quote
Veshta Yoshida wrote:The datacore scheme (as balancing force) will ONLY work if the acquisition of LP is tied directly to completion of militia related activities, ie. plexing (occupancy) and chastising the enemy (PvP). But here is the kicker, CCP does not want to dictate how people should play the game .. their words .. so a dependency such as that won't happen..
I agree with the first sentence but not with the second.
CCP shapes game play with their mechanics all the time. They want to force people to join gangs instead of pveing solo so they made incursions which makes any other form of pve that you can do solo pale in comparison. They don't want titans shooting subcaps so they nerf them. They want people in player corps not in npcs corps so they add taxes to the npc corps. I can go on.
If they want to preserve the small scale pvp in faction war they can indeed make the datacore scheme tied directly to occupancy plexing and pvp as opposed to missions.
Will this be enough? It depends on how big the rewards for winning the war are and how drastic the disadvantages to losing the war is. We can't really answer this now.
Veshta Yoshida wrote: It is bad enough that you can blob (FW blob = one gang w. more than other can field, more common than you might think) a constellation and flip the whole thing in one sitting (5-6 hrs) .. and now we are to get StuffzGäó for doing that while the enemy gets pushed to high-sec just to be able to dock?...
Veshta you have allot of good ideas but might I suggest - merely suggest - you are a bit over the top in criticizing every idea that is not your own. You claimed adding alliances would be horrible for faction war. But nothing really bad happened.
You were all doom and gloom when ccp reduced the importance of the post downtime plexing and increased the amount of spawns. But I think this was a good change. It certainly has invigorated plexing and plex related fights.
If anything I think ccp should consider allowing systems to flip faster. Currently the vast majority of militias see people running plexes and don't even bother to stop them even though they have greater numbers in the system. Yes in part this is because there are no consequences right now. But the consequences are coming and most miltias should know this if they are not living in a cave. So why aren't they going in and fighting for the plex?
I think its because there is no sense of urgency. They are thinking well it will take 7 hours before those plexers will be able to actually flip the system assuming they do it optimally and get no resistance. So whatever. Why should we reship into ships that can go into that plex now?
There are 2 things that ccp can do to add a sense of urgency beyond just adding consequences:
1) have the system flip faster.
or
2) Have *some* consequences happen even when the system is not entirely flipped but becomes contested.
I think CCP should fully consider both of these possibilities. Force faction war pilots to fight for plexes, not just after they form a huge blob, but force them to be able to respond to plexing threats immediately. Then the faction war plexing mechanic will have its own dynamic crazy small gang flavor that is different than the static null sec sov warfare.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2223
|
Posted - 2012.04.10 17:10:00 -
[272] - Quote
Veshta Yoshida wrote:The datacore scheme (as balancing force) will ONLY work if the acquisition of LP is tied directly to completion of militia related activities, ie. plexing (occupancy) and chastising the enemy (PvP). But here is the kicker, CCP does not want to dictate how people should play the game .. their words .. so a dependency such as that won't happen. Result: The occupancy war becomes even more lopsided as some militias (those whose T2 items are out-of-style) are left barren, filled with mission whoring characters and whatever hold-outs remain of the old guard. It is pretty much already there, with a vast majority of militias being alts-of-alts sitting in mission bombers all day .. granted they tend to drop decent loot if one can catch them 
Well, that's basically what they are proposing. Under the new system, we will all be rewarded LP based on the value of the PvP ships we kill, and by winning plexes we will be stealing LP from the enemy's control bunker / I-Hub. IGÇÖm not quite sure what you mean by GÇ£a dependency such as that wonGÇÖt happen.GÇ¥ If it is doubt that they will follow through, understand that this (LP for plexing and PvP kills) is the bread-and-butter FW improvement weGÇÖve all been waiting for, IGÇÖll fight like hell if they try to backtrack on that offer, but IGÇÖve heard no indication that is the case. As far as I know, we will be paid for killing each other and fighting over plexes.
At least the AI upgrades should take care of the bomber issue, and if they don't, IGÇÖll continue to push on this after InfernoGÇÖs release, since the only way that providing economic incentives to get involved in Faction Warfare works well for the existing community is if they close the farming loophole and force quality PvP in the missions / plexes. I promise IGÇÖll be watching closely to see how the new system is gamed. Vice Secretary of the 7th Council of Stellar Management.
|

Cearain
Imperial Outlaws
320
|
Posted - 2012.04.10 20:12:00 -
[273] - Quote
Hans Jagerblitzen wrote:Well, that's basically what they are proposing. Under the new system, we will all be rewarded LP based on the value of the PvP ships we kill, and by winning plexes we will be stealing LP from the enemy's control bunker / I-Hub. ...
I hadn't seen the Faction war presentation until I found it on youtube but I was very happy with it. They are going to do allot of things to make faction war better and they are very cognizant of the issues that can arise.
Yes what Hans describes seems to be the case. It seems like for plexing you are actually taking lp from the other side. So if Caldari took all the systems, it is unclear if they could get anymore lp from plexing. Its unclear how you will get lp from doing defensive plexing at all. They need to balance all of this but they are well aware of that and can do this over time.
Another important point of the presentation is that he said they were going to make plexing and pvp better than missions for getting lp!!
Improving the maps and information about where plexing needs to be done is another great improvement. One of the things I hate about the current map is it takes up my whole screen when I enter that mode. Its like unfolding a map and blocking your windshield when you are trying to drive. I wish there were some ways I could more easilly see what systems are getting plexing action. It sounds like they are going to do that.
I actually thought the fanfest presentation was excellent and and I am reassured that ccp is getting on track to make faction war really good.
I think the idea of not being able to dock in any stations in the occupied system is bad, but other than that I think they are on track. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Uppsy Daisy
24th Imperial Crusade Amarr Empire
107
|
Posted - 2012.04.11 10:48:00 -
[274] - Quote
On the subject of maps, you really should get CCP thinking about the Amarr-Minmatar system layout Hans.
There are too many chokepoints at the moment!
Some of the chokepoint gates are regional gates, and very hard to camp successfully; these ones don't need changing.
e.g. Kourmonen - Auga, Vard - Ezzara, Hofjaldgund - Dal,
However, there are some other non-regional gates that totally dictate movement across the whole zone.
Hofjaldgund - Eszur and Frerstorn - Ardar are the main cuplrits.
|

Cearain
Imperial Outlaws
320
|
Posted - 2012.04.11 13:46:00 -
[275] - Quote
Uppsy Daisy wrote:On the subject of maps, you really should get CCP thinking about the Amarr-Minmatar system layout Hans.
There are too many chokepoints at the moment!
Some of the chokepoint gates are regional gates, and very hard to camp successfully; these ones don't need changing.
e.g. Kourmonen - Auga, Vard - Ezzara, Hofjaldgund - Dal,
However, there are some other non-regional gates that totally dictate movement across the whole zone.
Hofjaldgund - Eszur and Frerstorn - Ardar are the main cuplrits.
On this point I think its pretty clear that the minmatar will have some advantage if Docking rights are really taken away if a system is occupied by the enemy.
http://evemaps.dotlan.net/map/Amarr_VS_Minmatar#sec
Minmatar will always have 2 key staging points that Amarr will never be able to do anything about. Specifically Egghelende which means minmatar will alway be past the hofjalgund choke point. And Gratesier which means they will always be able to base right in our back yard.
Unless CCP intended to specifically give minmatar an advantage these maps were not designed with the idea that you would entirely lose docking rights if a system was taken.
Edit: Actually I guess its not so bad since we have akkio in Minmatar's back yard. But all the same It would be more even if we had a choke point past the hofjalgund chokepoint or at least one into that dal-vard-siseide cluster. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
63
|
Posted - 2012.04.11 14:25:00 -
[276] - Quote
Hans Jagerblitzen wrote:Well, that's basically what they are proposing... Well yes, they are adding ways to accumulate LP so that 'active' members don't have to mission as much ... but ... the payouts for plexing/killing will have to be very modest to avoid obvious farming/exploitation which leaves missions as the primary source for LP. That is the dependency I want to see and the one I refer to, a superior mission payout for 'active' members so that without killing/plexing the best one can hope for is on par with say low'ish highsec missions.
Unfortunately CCP has stated that they are loathe to dictate how people should play the game and if a person doesn't want to PvP then he should be able to live in XYZ and still be able to make a living and that makes a lot of sense in general .. problem I have with that in relation to FW is that they voluntarily signed up for a goddamn paramilitary force which must be assumed to have fighting as its raison d'etre .. The effect is as we have all experienced the past few years, what LP we can scrape together when not having fun face melting each other has been devalued some 3-400% since the beginning of the war.
Should be simple enough to have an escrow system filled with 'potential LP' garnered from killing/plexing and redeemed (up to a maximum) when going on a mission, in addition to any LP gained directly from killing/plexing if having a trickle is all important .. personally like to keep business (ISK) and pleasure (Blood) separate when possible but recognize that not all are as me *insert faux snide remark*  Rewards the actives and allows the lodestones to stay (albeit with far worse risk/reward ratio) thus not compromising CCP reluctance to ruffle any feathers. |

Rimase
Bene Gesserit ChapterHouse
20
|
Posted - 2012.04.12 11:19:00 -
[277] - Quote
Ways to accumulate ISK:
- (Potential to destroy 'trade capitals'!):- Alerted systems apply additional layer of taxing to service local battle-structures, etc: Tax of Civilians converts to Standing. Tax on Militia are converts to LP (donate to improve local battle & Standing).
- Successful Combating and Attacking.
- Completing complex location.
- Completing Missions (Military Agents only).
- Part-taking in DUST-related orbital warfare (LP earned only at end of DUST game).
- Defending strategic locations like Garrison Outposts.
- Defending Military-Class Cynosural Field.
- Defending against Incursion waves.
- Achieving a new Militia rank!
Defending may increase amount of LP earned upon each successful accumulation. (Encourages defending). (Why CCP no improve Shareholding?): https://forums.eveonline.com/default.aspx?g=posts&m=71032#post71032 |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
170
|
Posted - 2012.04.12 11:40:00 -
[278] - Quote
Mostly I'm happy with what I hear, I'll have to wait and see before i get all mad(last time it was seeing them no-show)
I have two concern/thoughts
so It appears that that the cause and effect there looking to implement need number we don't have BUT that would push fleet engagement size up as well. What are they going to do to counter that or is that the goal?
Also I hear no news of a FW exclusive navy frigate, and i want one so badly to get the pew pew in and/or with.
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Cearain
Imperial Outlaws
321
|
Posted - 2012.04.13 02:57:00 -
[279] - Quote
I have to say after watching the fanfest presentation again I am very convinced ccp is reading the forums and listening to players. Yes the whole no docking in stations is a bad idea, but it came from these forums. CCP is listening.
Between devs like the excellent one who presented at the fanfest and csm with Hans I am sure they will keep the focus on small scale pvp. Its acrually been a long couple couple of years before I ever felt this good about faction war or eve in general. Its great.
So I think maybe we should throw a few "little things" out:
1) give us a rookie plex. Vanilla t1 frigates are one of the best balanced, cheap and interesting parts of the game. The dessie buff was good and thrashers/hookbills online is ok for the minors but I don't want t1 frigates completely shelved. Give us a rookie plex were we can fight with plain vanilla t1 frigates.
2) Give us the option to include rigs and cargo in the fitting module. Why does this have to do with faction war? Because we are constantly fighting and losing ships. I want to be able to reship fast and move out. My enemies want this too so they can kill me again. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
321
|
Posted - 2012.04.13 03:09:00 -
[280] - Quote
Hans Jagerblitzen wrote:Veshta Yoshida wrote:Soundwave bashing. Best bashing.
While this is a public forum and everyone's free to share their thoughts, these kind of comments aren't very helpful. I posted the interview so people could post specific feedback on his proposed direction for Faction Warfare, not so everyone can call him an idiot. It's fine that you feel that way, I need to know why you feel that way.
Beside this point I would add that when soundwave was asked what he would do if he could do anything in eve he chose working on faction war. So clearly he understands how this can offer something big for new eden.
Don't give devs a hard time for brainstorming with the community. In any brainstorming session there will be some bad ideas but the very idea that the devs are willing to try to include us in the discussion should be something we treat as holy.
I'm not saying don't speak our mind. But lets also be appreciative of people who want to improve the game we love. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2235
|
Posted - 2012.04.14 20:22:00 -
[281] - Quote
Alrighty Faction Warfare enthusiasts, I need some help here. I'm preparing some feedback for CCP, I need your help on one issue in particular.
This question is especially for the FW mission runners out there, since I don't have alts in all the other factions: What specific NPC's are causing problems with EWAR balancing? I'd like to know which EWAR is used in which missions, or which EWAR should be used to help mitigate "the stealth bomber problem" or other farming issues.
For example: As a Minmatar pilot, I have it waaaaay too easy. The Amarr NPC's only use tracking disruptors on me, so running missions in a bomber is excessively easy. It's almost comical to watch them TD my hound as I grind LP. On the other hand, the Gallente mission runners get permajammed all the time. I'm assuming the Amarr mission runner face target painting from Minmatar NPC's, this preventing them from abusing bombers the way that our Faction can.
Feel free to email your comments / concerns / suggestions, or you can discuss them here. Either works for me, but the important thing is that you are SPECIFIC with me in your feedback.
I will also be reviewing the past threads to mine for this sort of information, but the most efficient way for me to deal with this (and time is of the essence) is to just ask those of you in the other factions to give me a "street level" view of the EWAR balancing problem in FW.
If EWAR is causing problems in plexes as well, let me know ASAP, again with SPECIFIC NPC's mentioned wherever possible. I have only recently become part of the plexing scene, since the downtime spawn issue was fixed. For most of my career, I have not been a big plexer because there wasn't anything to contribute in the time zone I am active in.
Thanks for all your help everyone! Vice Secretary of the 7th Council of Stellar Management.
|

Tobiaz
Spacerats
186
|
Posted - 2012.04.14 20:32:00 -
[282] - Quote
Hans Jagerblitzen wrote:Alrighty Faction Warfare enthusiasts, I need some help here. I'm preparing some feedback for CCP, I need your help on one issue in particular.
This question is especially for the FW mission runners out there, since I don't have alts in all the other factions: What specific NPC's are causing problems with EWAR balancing? I'd like to know which EWAR is used in which missions, or which EWAR should be used to help mitigate "the stealth bomber problem" or other farming issues.
For example: As a Minmatar pilot, I have it waaaaay too easy. The Amarr NPC's only use tracking disruptors on me, so running missions in a bomber is excessively easy. It's almost comical to watch them TD my hound as I grind LP. On the other hand, the Gallente mission runners get permajammed all the time. I'm assuming the Amarr mission runner face target painting from Minmatar NPC's, this preventing them from abusing bombers the way that our Faction can.
Feel free to email your comments / concerns / suggestions, or you can discuss them here. Either works for me, but the important thing is that you are SPECIFIC with me in your feedback.
I will also be reviewing the past threads to mine for this sort of information, but the most efficient way for me to deal with this (and time is of the essence) is to just ask those of you in the other factions to give me a "street level" view of the EWAR balancing problem in FW.
If EWAR is causing problems in plexes as well, let me know ASAP, again with SPECIFIC NPC's mentioned wherever possible. I have only recently become part of the plexing scene, since the downtime spawn issue was fixed. For most of my career, I have not been a big plexer because there wasn't anything to contribute in the time zone I am active in.
Thanks for all your help everyone!
If something is too easy compared to the rest, causing imbalance, CCP should do some smart programming making it balance itself, instead of trying to fix it manually.
Mechanics that measure completion times and rates, comparing them to the other races and modifying it on the fly. Minmatar plexes too easy? Fine! The game itself will just add more and more ships until the metrics are comparable to that of the Amarr and balance is achieved. And if at some points adding or removing ships lacks the finesse for the final finetuning, just include the rewards as well.
Added bonus: this will then also act as a stabilizer if for some external reason suddenly a big imbalance is created (like when Wolvesbrigade deserted from the Caldari FW), by, over a few weeks, increasing the Caldari rewards and toning down the Gallente NPC in plexes, until more new Caldari are attracted to the FW and it stabilizes itself again.
I'm certain that players wouldn't complain so much about Caldari EWAR being such a *****, if the rewards were better and the Gallente had to chew through say 25% more ships. This way the game itself will find that perfect balance (and it will be damn interesting to see where that equilibrium lies).
Though the ONLY way to balance this, is by a smart system that balances itself by measuring how popular an activity is, how many participants, how quick they are completed, how much money is made on average etc. This simply can't be done by hand.
WARNING: CCP should NEVER try to achieve balance by making everything the same. And they WILL do that here I'm afraid if CSM doesn't pay attention, because it's the 'easiest' way.
PS
Personally I dislike the idea of FW being the distributor of datacores. Yes, they are currently a 'broken' ATM, but it they belong to the NPC research corporations and the players that are into research and production. They deserve their own solution and mechanic and shouldn't be made part of FW, just to wipe the datacore problem under the rug and make FW matter for the rest of EVE.
Make FW matter by giving them big benefits like a FW-only station with research and manufactory boosts. No charter-costs for POS in high-sec. Insurance-for-LP, stuff that gives them a serious advantage over non-FW, but never dominant access to something as crucial and arbitrary as datacores (and Tech-moons and T2 BPO's should already have taught CCP how important it is to make sure there are always more ways to get something). Exploration may yield some additional datacores, but it's neglible in the grand scheme of T2 production. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2235
|
Posted - 2012.04.14 21:42:00 -
[283] - Quote
Tobiaz wrote:Though the ONLY way to balance this, is by a smart system that balances itself by measuring how popular an activity is, how many participants, how quick they are completed, how much money is made on average etc. This simply can't be done by hand.
WARNING: CCP should NEVER try to achieve balance by making everything the same. And they WILL do that here I'm afraid if CSM doesn't pay attention, because it's the 'easiest' way.
The problem though is that you are proposing just that, a system that makes everything the same. An auto-balancing mechanic not only ensures that the rewards are always the same across all factions (regardless of who wins and loses, or any other seasonal shift in activity) but the idea of "perfect balance" goes against CCP's own self-stated philosophy about game design. They've always said they're not about achieving perfection that regard (This is what companies like Blizzard chase endlessly), so it's highly unlikely they're going to take the time to code such a thing for FW or any other feature in the game.
Besides, even if they were, it certainly wouldn't make it into Inferno's release. That's why I'm asking for the specifics right now, so that I can save CCP some testing time and tell them what we'd like to see fixed. EWAR balancing has come up in the past by the FW community, but its mostly been spoken about in the general sense, I need a little more detail to send their way.
Did I mention the sooner I get some emails on the subject the better?? ;) Vice Secretary of the 7th Council of Stellar Management.
|

DeMichael Crimson
Republic University Minmatar Republic
1529
|
Posted - 2012.04.14 22:03:00 -
[284] - Quote
As for the reference CCP made about Data Cores:
CCP said they were looking into maybe increasing the amount of Research Point's needed for civilians to redeem Data Cores and maybe even have a small ISK fee included with the redemption.
As a civilian I have a very big problem with that considering there was a lot of time spent training up skills and standings to access high level R&D Agents. As such, I don't think there should be any change done to the civilian cost and I'm certain a lot of other civilians would also agree with that.
CCP said they are looking to increase rewards for Factional Warfare players by adding Data Cores to the FW LP Store at a reduced rate compared to the civilian cost. Right now the cost of items in the FW LP Store is roughly about 60% of the regular LP Store cost.
I don't see a problem with FW LP Stores selling Data Cores at a reduced rate compared to the civilian cost. However, I think the FW Data Cores should also require the appropriate Science skills for redemption. If not, I imagine there will be some rage threads posted about that. |

Tobiaz
Spacerats
187
|
Posted - 2012.04.14 22:26:00 -
[285] - Quote
Hans Jagerblitzen wrote: The problem though is that you are proposing just that, a system that makes everything the same. An auto-balancing mechanic not only ensures that the rewards are always the same across all factions (regardless of who wins and loses, or any other seasonal shift in activity) but the idea of "perfect balance" goes against CCP's own self-stated philosophy about game design. They've always said they're not about achieving perfection that regard (This is what companies like Blizzard chase endlessly), so it's highly unlikely they're going to take the time to code such a thing for FW or any other feature in the game
Besides, even if they were, it certainly wouldn't make it into Inferno's release. That's why I'm asking for the specifics right now, so that I can save CCP some testing time and tell them what we'd like to see fixed. EWAR balancing has come up in the past by the FW community, but its mostly been spoken about in the general sense, I need a little more detail to send their way
Did I mention the sooner I get some emails on the subject the better?? ;)
I think balancing payout and difficulty on popularity between factions is not the same as 'making it the same'
The difficulty that EWAR poses would mean that Gallentepilots would get perhaps a 20% increase in payout. That would balance it with the Caldari effort, that don't have to deal with that handicap. Or perhaps the game would give only 10% more payout and put 10% more ships in the Gallenge NPC plexes. I wouldn't call this 'making things the same'
This is a completely different way of achieving balancing then by just removing the EWAR completely (which is the way lazy CCP likes to balance things, just look at the caldari exploration plexes). This WOULD be 'making things the same.
And I'm using the term 'perfect balance' a dynamic balance like between supply and demand. What CCP is likely meaning when they say they don't want a 'perfect balance' is that they don't want a static balance where everything is just the same. Though looking at how they go around for instance 'balancing' the dronepoo, it's a bit of a face-palm at times
I agree though, that programming something like this takes a lot more time and thinking then simply adding and removing ships until the forum-threadnoughts toned down. But in the long term its a time-saver, because a system that balances itself can actually deal with external changes by itself.
Let's say that somewhere in the future CCP decides to take a good look at EWAR. That would mean that the whole balance between plexes would completely change again and CCP would again have to put a ton of hours in testing and communicating with the players, to rebalance it.
But NOT if the game itself would just gradually move the rewards and diffictulty around over the next month because suddenly the Gallente got a much harder or easier effort of running plexes, which swung their' popularity' metrics into the red. http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Cearain
Imperial Outlaws
322
|
Posted - 2012.04.16 03:33:00 -
[286] - Quote
Hans Jagerblitzen wrote:Alrighty Faction Warfare enthusiasts, I need some help here. I'm preparing some feedback for CCP, I need your help on one issue in particular.
This question is especially for the FW mission runners out there, since I don't have alts in all the other factions: What specific NPC's are causing problems with EWAR balancing? I'd like to know which EWAR is used in which missions, or which EWAR should be used to help mitigate "the stealth bomber problem" or other farming issues.
For example: As a Minmatar pilot, I have it waaaaay too easy. The Amarr NPC's only use tracking disruptors on me, so running missions in a bomber is excessively easy. It's almost comical to watch them TD my hound as I grind LP. On the other hand, the Gallente mission runners get permajammed all the time. I'm assuming the Amarr mission runner face target painting from Minmatar NPC's, this preventing them from abusing bombers the way that our Faction can.
Feel free to email your comments / concerns / suggestions, or you can discuss them here. Either works for me, but the important thing is that you are SPECIFIC with me in your feedback.
I will also be reviewing the past threads to mine for this sort of information, but the most efficient way for me to deal with this (and time is of the essence) is to just ask those of you in the other factions to give me a "street level" view of the EWAR balancing problem in FW.
If EWAR is causing problems in plexes as well, let me know ASAP, again with SPECIFIC NPC's mentioned wherever possible. I have only recently become part of the plexing scene, since the downtime spawn issue was fixed. For most of my career, I have not been a big plexer because there wasn't anything to contribute in the time zone I am active in.
Thanks for all your help everyone!
I think the amarr missions are pretty much perfect. The minmatar rats use lots of painters and missiles so most level 4 missions can not be soloed in a sb.
Painters and a web tower or 2 will prevent the stealth bomber issue. Really just make all the rats like the minmatar rats and missions will be fine. "Fine" meaning you can make half as much as you can in high sec incursions.
I guess we as players don't really know much more about what you and ccp are looking for, and thanks to the nda you can't share much more with us. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
64
|
Posted - 2012.04.16 04:32:00 -
[287] - Quote
Problem of mission bombers cannot be "solved" by equalizing eWar, my dears. All it will do is make the Neutral interceptor(aggro) + Bomber used by Gallente/Amarr the standard and you get to find another solution to fix that in six months.
What I consider the absolute minimum for solving the bomber issue is for the mission 'target' to include the entire commander spawn, will add a few elite frigs and cruisers to the target pool making bombers all but useless as primary DPS. Alternative #1: Add a flock of aggressive elite frigs that do not follow the anal-retentive aggro system. Alternative #2: Incursion AI and/or NPC stats.
But if eWar is all they can be bothered doing this year, then we have a problem. NPC's are perfectly in-line with the racial norms and nerfing/boosting anything will affect all high-sec navy spawns, plex spawns and mission spawns AND will prevent a lot of the good ideas for spicing things up (ex. using NPC battles as 'backgrounds').
If it was up to me then make the eWar spamming NPCs better defined; almost all spawned NPCs currently have a chance to deploy whatever eWar is their gimmick making eradicating it impossible without killing everything. Having specific hulls (make them elites for staying power) that act as eWar platforms solves eWar in plexes (easier to nuke a few than all) and allows CCP to boost to their hearts content without risking breaking all the spawns. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2236
|
Posted - 2012.04.16 04:32:00 -
[288] - Quote
Cearain wrote: I guess we as players don't really know much more about what you and ccp are looking for, and thanks to the nda you can't share much more with us.
Well, I thought I was pretty direct in asking for what I'm looking for But apparently this isn't as big a deal as players previously made it out to be, because I haven't received much feedback over the weekend.
If there IS something bugging you guys that's NPC-related though, send me a mail, let me know what's up. I am at the mercy of the rest of you in the other factions, if I don't receive feedback there's not much I can do about that issue.
Vice Secretary of the 7th Council of Stellar Management.
|

David Caldera
Screaming War Eagles Incorporated
12
|
Posted - 2012.04.16 08:13:00 -
[289] - Quote
Hans Jagerblitzen wrote:Cearain wrote: I guess we as players don't really know much more about what you and ccp are looking for, and thanks to the nda you can't share much more with us.
Well, I thought I was pretty direct in asking for what I'm looking for  But apparently this isn't as big a deal as players previously made it out to be, because I haven't received much feedback over the weekend. If there IS something bugging you guys that's NPC-related though, send me a mail, let me know what's up. I am at the mercy of the rest of you in the other factions, if I don't receive feedback there's not much I can do about that issue. If I may be so bold, I really doubt asking for feedback in this thread is going to get you answers. The thread started as a summary of what we saw at Fanfest, has a title that implies just that, is posted in general where during peak hours it can get buried within minutes, and so on. Furthermore, I doubt many of the militia members of all 4 sides have read this thread, and if they did, if they are still checking it. To quote Obi-Wan: "This is not the medium you're looking for."
I'll go and do a bit of word-of-mouth for you later, but I have my IRL work as well. Maybe you should try to contact Militia members and corporations directly?
|

Bad Messenger
draketrain Confederation of xXPIZZAXx
127
|
Posted - 2012.04.16 08:51:00 -
[290] - Quote
I want to add my view point for this discussion.
These changes are not good as whole, some may be good some not.
But the fact that reasons for these changes come from what players want and what they think is good. People like Hans Jagerblitzen want these changes but they do not really know what they are asking for. They do not know the history, they do not see the future coming after these changes.
Most of reasons as just like mantra that has been reapeated 2 years, 'people in FW are just grinding missions'.
So people want to change it. But why people grind missions?
History: no one did missions in FW at start, Caldari militia who is now grinding only missions took all systems in the past. What happened after that, there was no systems to take no pvp in plexes so people started to do missions because those were good income after Ankh had them boosted because players wanted it !
Players wanted good income from missions.
Another reason is that CCP 'balanced' plex warfare to the point where it was not working anymore at all, it was easier to take system back after loss than defend it.
So changes made by CCP to direction that players want ruined FW totally.
Players wanted something that really did not work on long term.
Now player want some more changes, i doubt it will end any better.
I hope that CCP stops listening what players want, because players just do not know what they want and they do not understand what small changes can do in big scale. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2236
|
Posted - 2012.04.16 08:53:00 -
[291] - Quote
David Caldera wrote: I'll go and do a bit of word-of-mouth for you later, but I have my IRL work as well. Maybe you should try to contact Militia members and corporations directly?
I have been and had some success that route of course. I'm also reviewing the older threads as well, its just time consuming. I like to cast a wide net, I am not solely depending on the forums for feedback but I want everyone that is paying attention to the thread to at least have the opportunity to get back to me. Vice Secretary of the 7th Council of Stellar Management.
|

Vyktor Abyss
Shadows Of The Federation Drunk 'n' Disorderly
113
|
Posted - 2012.04.16 10:50:00 -
[292] - Quote
Regarding Gallente missions, the jamming is an issue but it does not make the L4 missions un-soloable, since a gimped fit Ishtar can solo them.
The issue is that if you fail to deploy drones before the first jam, you can be waiting upto 5 minutes or more before the rats will miss a cycle. The problem with Caldari NPC jamming is it can't really be mitigated since even with Spur sets (increased sensor strength) or ECCM (which you can't use anyway coz yo need all your mids for tank). The NPCs will still pretty much permajam you for 20 seconds per cycle and often with 2-3 jamming ships at staggered cycles so even if 1 misses a jam the others probably wont.
That being said I dont think it is right or fair that any L4's are soloable in a bomber - that makes it too easy, and I'd hate for Gallente FW LP to plummet in value to the same as Minmatar, Caldari or Amarr LP. The other factions really need their L4's changing so they cannot be soloed in a bomber if you ask me. Gimping a HAC or some such makes more sense for soloing a L4 at least and at least adds a little more risk to the equation. The dream obviously would be a pvp fit HAC or something being viable for L4s but then you're limited by HAC roles since I doubt my Deimos will ever make as good a mission ship as a Cerberus or Ishtar for example. Mores the pity.
Regarding ECM Jamming in particular, the NPCs that do this pretty much guarantee noone will stick around to fight under these conditions in missions (or often in plexes afaik). My suggestion would be that ECCM and sensor strength rather than just reduce the percentage chance of jamming, should ALSO reduce the 20 second jamming cycle time. For example, doubling you sensor strength should make the cycle 10s, quadrupling your sensor strength is 5s jam cycles... etc etc
Hope this info helps. |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2237
|
Posted - 2012.04.16 14:42:00 -
[293] - Quote
Vyktor Abyss wrote: My suggestion to CCP would be that ECCM and sensor strength rather than just reduce the percentage chance of jamming, should ALSO reduce the 20 second jamming cycle time. For example, doubling you sensor strength should make the jamming cycle reduce to 10s, quadrupling your sensor strength is down to 5s jam cycles... etc etc. This could be scaled so frigates take shorter jams and BS take longer jams initially anyway, which would actually go some way to balancing jamming as an Ewar which is still largely overpowered in smaller gang/solo fights.
Hope this info helps. Cheers.
It does! And thank you.
I've always favored this particular solution to the ECM problem, I personally think scaling the jam cycle time as a factor of sensor strength would go a long way on cutting back on the "permajam" factor, which plagues small scale PvP as much as it wreaks havoc for Gallente mission runners. I think it would be great to see ECM play a role in more in breaking locks and interfering with Logistics chains, for example, as supposed to a blindfold that just removes pilots from the fight entirely.
CCP has a stated agenda of revamping E-war, module, and ship bonus balancing both in Inferno's release and beyond, so there's certainly going to be more conversations in the months ahead about ECM and room for feedback. Vice Secretary of the 7th Council of Stellar Management.
|

Super Chair
Project Cerberus Caldari State Capturing
186
|
Posted - 2012.04.16 16:17:00 -
[294] - Quote
Hans Jagerblitzen wrote:Vyktor Abyss wrote: My suggestion to CCP would be that ECCM and sensor strength rather than just reduce the percentage chance of jamming, should ALSO reduce the 20 second jamming cycle time. For example, doubling you sensor strength should make the jamming cycle reduce to 10s, quadrupling your sensor strength is down to 5s jam cycles... etc etc. This could be scaled so frigates take shorter jams and BS take longer jams initially anyway, which would actually go some way to balancing jamming as an Ewar which is still largely overpowered in smaller gang/solo fights.
Hope this info helps. Cheers. It does! And thank you. I've always favored this particular solution to the ECM problem, I personally think scaling the jam cycle time as a factor of sensor strength would go a long way on cutting back on the "permajam" factor, which plagues small scale PvP as much as it wreaks havoc for Gallente mission runners. I think it would be great to see ECM play a role in more in breaking locks and interfering with Logistics chains, for example, as supposed to a blindfold that just removes pilots from the fight entirely. CCP has a stated agenda of revamping E-war, module, and ship bonus balancing both in Inferno's release and beyond, so there's certainly going to be more conversations in the months ahead about ECM and room for feedback.
Lets nerf damps too, I don't want to gimp my ship too by fitting 3 sebos. In fact, lets remove all ewar/logistics from the game so theres not such thing as force multipliers 
|

Deen Wispa
Screaming War Eagles Incorporated
227
|
Posted - 2012.04.16 16:32:00 -
[295] - Quote
Victor has a perfect summary of how to fix Gallente missions. No need to look further than what he says wrt Gallente missions.
I really like Susan Black's proposal in Assembly Hall on how to fix FW. It's far better than CCP's idea of docking rights. :) |

Cearain
Imperial Outlaws
322
|
Posted - 2012.04.16 16:34:00 -
[296] - Quote
Hans Jagerblitzen wrote:David Caldera wrote: I'll go and do a bit of word-of-mouth for you later, but I have my IRL work as well. Maybe you should try to contact Militia members and corporations directly?
I have been and had some success that route of course. I'm also reviewing the older threads as well, its just time consuming. I like to cast a wide net, I am not solely depending on the forums for feedback but I want everyone that is paying attention to the thread to at least have the opportunity to get back to me.
I will say I certainly appreciate you using these forums hans. Using forums that are open to all the players allows them all to give their input. Just contacting certain ceos of certain corps or alliances is a poor way to get feedback imo. Not all the feedback will be useful but I don't think the feedback is much improved when the person posting it is a ceo of a corp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
324
|
Posted - 2012.04.16 16:57:00 -
[297] - Quote
Hans Jagerblitzen wrote:Cearain wrote: I guess we as players don't really know much more about what you and ccp are looking for, and thanks to the nda you can't share much more with us.
Well, I thought I was pretty direct in asking for what I'm looking for  But apparently this isn't as big a deal as players previously made it out to be, because I haven't received much feedback over the weekend. If there IS something bugging you guys that's NPC-related though, send me a mail, let me know what's up. I am at the mercy of the rest of you in the other factions, if I don't receive feedback there's not much I can do about that issue.
Personally I dont think nerfing faction war missions is such a big deal. I suppose adjusting them so one faction can't do them solo in a stealth bomber, when another can, is wortwhile.
Again I would just say make them all like amarr missions. Tell ccp not not waste time trying ot balance all this pve stuff. Just put the minmatar rats in all the missions and call them amarr gallente and caldari. Done.
People will either need to use 2 accounts to run them, or they will have to do them in a bc or larger.
I guess I was hoping that they were trying to make plexxing and pvp the main way to get lp instead of missions. That they have you asking about missions suggests they either have you concerned about a low priority issue or missions are still going to be the big way to get lp in fw. Neither prospect is good.
I would imagine most players are more interested in how the occupancy mechanics will be adjusted etc. The fanfest didn't give us anything to measure how much the lp reward distribution will change between missions, plexxign and pvp. They just claimed that plexxing and pvp will reward pilots more than missions.
So I guess it just seems odd that we are being asked about missions which are supposed to be least important.
And please don't interpret anything I say as being negative toward you. I really appreciate you sharing what you can with us. Most csms never appear on the forums again until election time. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
325
|
Posted - 2012.04.17 01:45:00 -
[298] - Quote
Also please address the bugs with the plex mechanics. They don't respawn as they should. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2240
|
Posted - 2012.04.18 16:41:00 -
[299] - Quote
Cearain wrote:Also please address the bugs with the plex mechanics. They don't respawn as they should.
I'll be perfectly honest here, this just isn't anything I can help without specifics. I get a lot of mails from people saying "fix the bugs" and that I reply with "what bugs" and than I never get details.
Anything anyone can break down for me would go a long way towards being about to help get it addressed. I need to know precisely what's going on.
Remember i'm new to plexing for system occupancy, I was basically a non-participant because of the time zone I'm active in, and have only been able to participate in system flip work since they fixed the spawn timer in Crucible. So I need as much help as the community can offer with regards to bugs in the plexing mechanics. Vice Secretary of the 7th Council of Stellar Management.
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2240
|
Posted - 2012.04.18 16:55:00 -
[300] - Quote
Cearain wrote: Personally I dont think nerfing faction war missions is such a big deal. I suppose adjusting them so one faction can't do them solo in a stealth bomber, when another can, is wortwhile.
This is exactly what concerns me. I want to make sure the PvE content, whether its NPC's in missions, or NPC's in plexing, does not enable FW pilots to obtain rewards without also placing themselves at high risk for PvP. I want the Inty / Bomber combo wiped from the scene.
Quote:Again I would just say make them all like amarr missions. Tell ccp not not waste time trying ot balance all this pve stuff. Just put the minmatar rats in all the missions and call them amarr gallente and caldari. Done.
I've suggested as much to them.
Quote:I guess I was hoping that they were trying to make plexxing and pvp the main way to get lp instead of missions. That they have you asking about missions suggests they either have you concerned about a low priority issue or missions are still going to be the big way to get lp in fw. Neither prospect is good.
I would imagine most players are more interested in how the occupancy mechanics will be adjusted etc. The fanfest didn't give us anything to measure how much the lp reward distribution will change between missions, plexxign and pvp. They just claimed that plexxing and pvp will reward pilots more than missions.
CCP very much is trying to make sure that PvP and plexing pays better than missions. I don't think that can be done fully without killing the farmability of missions, that's why I'm asking for details about NPC E-war issues, since I haven't run missions for all four factions before.
The reason I'm asking for feedback about missions isn't because its a low priority issue, its because I'm quite happy with what I'm seeing on the LP-for-PvP kills, and LP-for-Plexing. Both look awesome, they will definitely reward pilots very nicely if you're a full-time PvP'er or plexer and don't want to run missions.
In general, the message that I am sending CCP is this: Rewards are great, but there is still a lack of risk in the upper level missions and upper level FW dungeons. Unless they take care of this risk issue, and kill inty / bomber farming, than adding more rewards to FW only compounds our existing problems (watered down markets, non-PvP ing alts everywhere). Certain rewards like datacores are going to specifically entice more alt-farmers (even if it pays nicely to be out PvP-ing), which is fine with me as long as those farmers are vulnerable. That is the reason I am making sure to push for adequate NPC balancing.
Otherwise, those earning their living by killing the enemy faction still have to compete with the mission farming crowd, if we can put a damper on the easiness of missioning for LP, it adds more value to the LP earned by those that are getting it by killing and capturing territory. It's all related, in my opinion. Vice Secretary of the 7th Council of Stellar Management.
|

Cearain
Imperial Outlaws
332
|
Posted - 2012.04.18 17:13:00 -
[301] - Quote
Hans Jagerblitzen wrote:Cearain wrote:Also please address the bugs with the plex mechanics. They don't respawn as they should. I'll be perfectly honest here, this just isn't anything I can help without specifics. I get a lot of mails from people saying "fix the bugs" and that I reply with "what bugs" and than I never get details. Anything anyone can break down for me would go a long way towards being about to help get it addressed. I need to know precisely what's going on. Remember i'm new to plexing for system occupancy, I was basically a non-participant because of the time zone I'm active in, and have only been able to participate in system flip work since they fixed the spawn timer in Crucible. So I need as much help as the community can offer with regards to bugs in the plexing mechanics.
I'm not exactly sure how it works. But plexes stop spawning.
I think it can be done by putting an alt with a cloak in the plex that was captured. As long as the cloaked alt stays in that plex no new ones will spawn. But I am not really sure about this. I just know that plexes sometimes do not spawn when they should. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
332
|
Posted - 2012.04.18 17:25:00 -
[302] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Personally I dont think nerfing faction war missions is such a big deal. I suppose adjusting them so one faction can't do them solo in a stealth bomber, when another can, is wortwhile.
This is exactly what concerns me. I want to make sure the PvE content, whether its NPC's in missions, or NPC's in plexing, does not enable FW pilots to obtain rewards without also placing themselves at high risk for PvP. I want the Inty / Bomber combo wiped from the scene. Quote:Again I would just say make them all like amarr missions. Tell ccp not not waste time trying ot balance all this pve stuff. Just put the minmatar rats in all the missions and call them amarr gallente and caldari. Done. I've suggested as much to them. Quote:I guess I was hoping that they were trying to make plexxing and pvp the main way to get lp instead of missions. That they have you asking about missions suggests they either have you concerned about a low priority issue or missions are still going to be the big way to get lp in fw. Neither prospect is good.
I would imagine most players are more interested in how the occupancy mechanics will be adjusted etc. The fanfest didn't give us anything to measure how much the lp reward distribution will change between missions, plexxign and pvp. They just claimed that plexxing and pvp will reward pilots more than missions. CCP very much is trying to make sure that PvP and plexing pays better than missions. I don't think that can be done fully without killing the farmability of missions, that's why I'm asking for details about NPC E-war issues, since I haven't run missions for all four factions before. The reason I'm asking for feedback about missions isn't because its a low priority issue, its because I'm quite happy with what I'm seeing on the LP-for-PvP kills, and LP-for-Plexing. Both look awesome, they will definitely reward pilots very nicely if you're a full-time PvP'er or plexer and don't want to run missions. In general, the message that I am sending CCP is this: Rewards are great, but there is still a lack of risk in the upper level missions and upper level FW dungeons. Unless they take care of this risk issue, and kill inty / bomber farming, than adding more rewards to FW only compounds our existing problems (watered down markets, non-PvP ing alts everywhere). Certain rewards like datacores are going to specifically entice more alt-farmers (even if it pays nicely to be out PvP-ing), which is fine with me as long as those farmers are vulnerable. That is the reason I am making sure to push for adequate NPC balancing. Otherwise, those earning their living by killing the enemy faction still have to compete with the mission farming crowd, if we can put a damper on the easiness of missioning for LP, it adds more value to the LP earned by those that are getting it by killing and capturing territory. It's all related, in my opinion.
Thanks for the input Hans, and good points.
I thought they were just going to greatly reduce the amount of lp you received from missions and that would solve all the problems you raise.
The guy at fanfest said they were going to make it so you get less rewards for missions than plexing or pvp. I think that is key and solves this issue.
But other than that I think you can do things like have the rats switch targets to prevent the speed tanker sb combo. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
64
|
Posted - 2012.04.18 18:33:00 -
[303] - Quote
Cearain wrote:...I thought they were just going to greatly reduce the amount of lp you received from missions and that would solve all the problems you raise. And if I have an off-week where nothing works and I am blobbed every time I undock, you'll have a bail out fund ready to supply me with cash?  Cutting missions that much opens up an entirely different can of worms, best not go there. If it comes down to the only balancing being done is tweaking payouts then the two "professions" should be roughly equal in performance .. but .. I am with Hans when he says that the ceptor/bomber is not the core issue but rather the extreme safety (read: skewed risk/reward ratio) that it represents.
That was the reason why I suggested including the entire commander spawn in the mission target pool as they could theoretically still be done in a bomber but it will multiply the time required by a factor of five or more making it much more efficient to use an appropriate ship and taking the safety hit.
Now, if only CCP would treat mission tanking the same as plex tanking and declare using non-militia personnel a 'No No' we could at least get rid of the neutral ceptors being used as scouts and tanks both 
|

Cearain
Imperial Outlaws
332
|
Posted - 2012.04.18 19:07:00 -
[304] - Quote
Veshta Yoshida wrote:Cearain wrote:...I thought they were just going to greatly reduce the amount of lp you received from missions and that would solve all the problems you raise. And if I have an off-week where nothing works and I am blobbed every time I undock, you'll have a bail out fund ready to supply me with cash?  Cutting missions that much opens up an entirely different can of worms, best not go there. If it comes down to the only balancing being done is tweaking payouts then the two "professions" should be roughly equal in performance .. but .. I am with Hans when he says that the ceptor/bomber is not the core issue but rather the extreme safety (read: skewed risk/reward ratio) that it represents. That was the reason why I suggested including the entire commander spawn in the mission target pool as they could theoretically still be done in a bomber but it will multiply the time required by a factor of five or more making it much more efficient to use an appropriate ship and taking the safety hit. Now, if only CCP would treat mission tanking the same as plex tanking and declare using non-militia personnel a 'No No' we could at least get rid of the neutral ceptors being used as scouts and tanks both 
If you have a bad day where you get blobbed you can make your isk by running some plexes.
If you say you can't run plexes because the enemy is blobbing you and it takes too long to run them - you might have an argument. Missions can be done in a hit and run style.
However you are saying you want to increase the amount of time to run missions by 5 times wich means it will take the same amount of time as a plex. So what is the point?
If missionst take longer and require a pvp gang then the side with the most numbers will be able to run them and the other side won't.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
64
|
Posted - 2012.04.19 03:46:00 -
[305] - Quote
Cearain wrote:If you have a bad day where you get blobbed you can make your isk by running some plexes.
If you say you can't run plexes because the enemy is blobbing you and it takes too long to run them - you might have an argument. That is what I am saying. If you had been in the plexing game for as long as I have you'd know that there are just sometimes you cannot enter a plex, let alone space, without getting 4-5 people on your ass in an instant. One could of course "go deep" and ninja a load of plexes but is that really a mechanic you/we want .. and what happens if CCP adds some kind of notification system that we have both advocated in different forms? Also, keep in mind that the plan is to make plexes less of a solo-frig affair (or did I misinterpret the presentation?) so "running some plexes" might not even be viable without some serious ISK to begin with.
Cearain wrote:However you are saying you want to increase the amount of time to run missions by 5 times wich means it will take the same amount of time as a plex. So what is the point? Read it again, I said that time would increase if a person flat out refuses to leave his precious bomber. Current missions can be done as fast or faster in a HAC (PvP/DP Sacrilege is awesome!) but the risk is a lot higher I think you'll agree .. bombers are omni-present because they offer near 100% safety with only a marginal time-to-complete hit compared to alternatives.
But we digress, question was about NPC eWar rebalancing.
I do not believe that it is in Eve's interest to start making 'special' NPCs to solve "our" localised issues with NPC eWar .. better would be to do as I suggested earlier or remove eWar from them entirely until such time the eWar mechanics themselves are revamped and the PvE side of things can be factored into the design from the ground up as it were. |

Sui'Djin
Black Rise Guerilla Forces
3
|
Posted - 2012.04.19 13:58:00 -
[306] - Quote
What I am actually missing is a statement on how fw missions are supposed to be
Shall they be soloable at all? If so, is it just the use of stealth bombers that is not desirable? If that is the case, just make the hostile commander use ships that are invulnerable to torpedoes, bingo! (why do those bastards use battleships all the time? don't they know that their foes fly bombers? ). Many of my corpmates do level 4 missions in assault frigs, solo. Is this working as intended? I don't see much risk here, either
Or should they be more like 'mini-incursions', just doable in small fleets, maybe 2-4 members, versus tougher, sansha-like opponents that play all kind of tricks, and not just one kind of e-war? Should missions be easy ISK? Should they be a challenge? an alternative to plexing
I am afraid that there is no quick and easy solution, and that's why CCP will probably just be able to balance missions a little atm. Missions are completely boring as of now, and are just being accepted because they are easy ISK. I would appreciate getting rid of this boring time sink if I only had different way of making LP. |

Cearain
Imperial Outlaws
333
|
Posted - 2012.04.19 14:01:00 -
[307] - Quote
Veshta Yoshida wrote:Cearain wrote:If you have a bad day where you get blobbed you can make your isk by running some plexes.
If you say you can't run plexes because the enemy is blobbing you and it takes too long to run them - you might have an argument. That is what I am saying. If you had been in the plexing game for as long as I have you'd know that there are just sometimes you cannot enter a plex, let alone space, without getting 4-5 people on your ass in an instant. One could of course "go deep" and ninja a load of plexes but is that really a mechanic you/we want .. and what happens if CCP adds some kind of notification system that we have both advocated in different forms? Also, keep in mind that the plan is to make plexes less of a solo-frig affair (or did I misinterpret the presentation?) so "running some plexes" might not even be viable without some serious ISK to begin with. Cearain wrote:However you are saying you want to increase the amount of time to run missions by 5 times wich means it will take the same amount of time as a plex. So what is the point? Read it again, I said that time would increase if a person flat out refuses to leave his precious bomber. Current missions can be done as fast or faster in a HAC (PvP/DP Sacrilege is awesome!) but the risk is a lot higher I think you'll agree .. bombers are omni-present because they offer near 100% safety with only a marginal time-to-complete hit compared to alternatives. But we digress, question was about NPC eWar rebalancing. I do not believe that it is in Eve's interest to start making 'special' NPCs to solve "our" localised issues with NPC eWar .. better would be to do as I suggested earlier or remove eWar from them entirely until such time the eWar mechanics themselves are revamped and the PvE side of things can be factored into the design from the ground up as it were.
I haven't run them in a sacrilege I should give it a try. I haven't really looked at them much. What is a pvp/dp fit? What dps can you get with this fit? I run missions in a drake and its not too much risk either. I really don't think there should be that much risk in doing pve. Not if we are going to compete with other pve like high sec incursions.
As far as your idea to make missions take longer I think that will be a much bigger problem for the side that can't field many numbers. The side that has the numerical superiority will be able to mission all they want. The other side will constantly be chased out of missions.
As far as the plexing goes and giving a notification I think that can be overcome. At least you can pretty much plex in any system. Where as missions give you specific systems and you need larger ships.
A few things should happen if plexing is to be the main way to get lp:
1) The amount of the reward for smaller plexes has to be substantial. Minor versus major plexes should not have the disparaty of level 1 missions and level 4 missions. That way if a larger force does come you can still get substantial lp by choosing your ship type in a way that helps you best.
2) They should allow you to dock at stations in enemy territory. That way you can keep your ships there (see above the importance of being able to choose the plex to break up blobs) and force fights where the blobs can't get you easilly.
3) Don't create some sort of "frontline" preventing people from plexxing all over the map. A blob may go a 2 jumps to chase a destroyer out of a minor plex but they won't go 8 jumps. If you have a different sized ships spread out in the faction war territory you should be able to run plexes without getting blobbed. The idea is if someone is out that way in a destroyer already they can go and fight you for the plex. But there should never be a situation where one or 2 large orgnized fleets can shut down the outnumbered sides ability to do any plexes.
I really think CCP should push this plexing mechanic as the main way to make lp in faction war. To the extent the missions give such huge lp rewards they won't get there. Unless they are nerfed, missions will be farmed - either in hacs or sbs it doesn't really matter. CCP needs to make the move to having plexxing be the primary source of income. It may be painful at first to not get so much lp from missions but if they want to make the switch to a pvp centered faction war it has to be done. If issues arise with that they need to deal with them as they come. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2243
|
Posted - 2012.04.19 14:26:00 -
[308] - Quote
Sui'Djin wrote: Or should they be more like 'mini-incursions', just doable in small fleets, maybe 2-4 members, versus tougher, sansha-like opponents that play all kind of tricks, and not just one kind of e-war? Should missions be easy ISK? Should they be a challenge? an alternative to plexing
I am afraid that there is no quick and easy solution, and that's why CCP will probably just be able to balance missions a little atm. Missions are completely boring as of now, and are just being accepted because they are easy ISK. I would appreciate getting rid of this boring time sink if I only had different way of making LP.
You're very much on the right track here. I don't believe missions were intended to be just "easy isk". They should be lucrative when pulled off successfully, but placing pilots at substantial PvP risk in the process of completing them. That's why the LP stores have always been discounted, and why the missions appear publicly on overview. The problem that has always existed was a combination of imbalanced E-war and the single-target structure of the missions. This opened some racial missions open to farming in ships like stealth bombers (Minmatar have this easiest, Amarr have it the worst) or assault frigs, both of which substantially reduce PvP risk in ways that has led to watered down markets and a lack of PvP inside of them.
CCP stated at Fan Fest they want to look at implementing incursion style NPC's in missions, requiring PvP fits so that pilots don't have to choose between PvE roams and PvP roams, their mission runs can invite PvP as well. This would be great, but obviously is more labor intensive and there isn't much time.
That's why I'm asking about simpler measures to take care of the speed tanking / farming problems that affect each race. I know my own racial issues (or lack thereof, since the Amarrian NPC's mainly just tracking disrupt) but I'm gathering input about the ewar that affects other races as well.
My goal is to make sure that CCP has feasible options to take care of this problem, before they implement a whole host of new ways to earn LP. I'd hate to see ongoing farming techniques continue to water down the value of the LP earned through PvP and plexing, those should be superior sources of income as many have said. But giving players new reasons to grind FW LP without closing old farming loopholes is a recipe for trouble.
The second reason I'm asking for E-war input is in regards to the dungeons themselves. Many players have pointed out that in the case of dungeons, E-war presents a different problem, that of discouraging PvP by those attacking the plex. Knowing in detail the quantity and type of E-war that each race is facing within dungeons is helpful in seeing if adjustments can be made to make sure that the dungeons remain inviting places for PvP to occur. This is even trickier than missions, since you want just enough E-war to discourage ninja-ing the dungeons, but not so much that it scares off too many gangs from engaging. Again, this is an area that if the old problems are left untouched it could work against the benefits CCP intends to give us for plexing. Vice Secretary of the 7th Council of Stellar Management.
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Cearain
Imperial Outlaws
335
|
Posted - 2012.04.19 14:51:00 -
[309] - Quote
Hans Jagerblitzen wrote:The second reason I'm asking for E-war input is in regards to the dungeons themselves. Many players have pointed out that in the case of dungeons, E-war presents a different problem, that of discouraging PvP by those attacking the plex. Knowing in detail the quantity and type of E-war that each race is facing within dungeons is helpful in seeing if adjustments can be made to make sure that the dungeons remain inviting places for PvP to occur. This is even trickier than missions, since you want just enough E-war to discourage ninja-ing the dungeons, but not so much that it scares off too many gangs from engaging. Again, this is an area that if the old problems are left untouched it could work against the benefits CCP intends to give us for plexing.
When you say "dungeons" I assume you mean occupancy plexes. I haven't heard "dungeons" used since faction war first came out. You must be talkign with ccp and therefore picking up their lingo. 
As far as the amarr goes we deal with target painters.
This then translates as too much damage to absorb and have a pvp fight at that same time. About a week ago I was running an open major plex and had to warp my drake in at 100. A neutral showed up in a drake wanting a fight. But by the time we closed the distance to get a disruptor on we were both pretty much trying to warp out due to the rat damage. No fight, chalk another one up for the npcs.
I know this is just one story, but rats work to prevent pvp in these plexes in several ways. Consider that if an actual minmatar came that we would need to have like 2 or 3 drakes to fight his single drake in this plex. Will he realize this? Will he warp his drake in on 2 or 3 enemy drakes? What if we had the rats cleared out? How would he know this?
Npcs just make it so one side needs to have a much larger gang to be competitive yet the defending side won't know the situation. Result: no fights.
IMO they need to be toned down - or even eliminated. Perhaps for other races they are irrelevant. I don't know. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2243
|
Posted - 2012.04.19 15:00:00 -
[310] - Quote
Cearain wrote:When you say "dungeons" I assume you mean occupancy plexes. I haven't heard "dungeons" used since faction war first came out. You must be talkign with ccp and therefore picking up their lingo. 
Correct. That, and the term "plex" overlaps with the item, so i personally find dungeons a more useful term anyways.
Quote:As far as the amarr goes we deal with target painters.
This then translates as too much damage to absorb and have a pvp fight at that same time. About a week ago I was running an open major plex and had to warp my drake in at 100. A neutral showed up in a drake wanting a fight. But by the time we closed the distance to get a disruptor on we were both pretty much trying to warp out due to the rat damage. No fight, chalk another one up for the npcs.
I know this is just one story, but rats work to prevent pvp in these plexes in several ways. Consider that if an actual minmatar came that we would need to have like 2 or 3 drakes to fight his single drake in this plex. Will he realize this? Will he warp his drake in on 2 or 3 enemy drakes? What if we had the rats cleared out? How would he know this?
Npcs just make it so one side needs to have a much larger gang to be competitive yet the defending side won't know the situation. Result: no fights.
Thanks, this is great stuff. Exactly the type of feedback I'm looking for. Vice Secretary of the 7th Council of Stellar Management.
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MinutemanKirk
Quantum Cats Syndicate Villore Accords
4
|
Posted - 2012.04.19 16:58:00 -
[311] - Quote
Draft failed to save properly... |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2244
|
Posted - 2012.04.19 17:06:00 -
[312] - Quote
MinutemanKirk wrote:Draft failed to save properly...
Yeah, draft appears to be useless if the forum swallows the post, I don't know quite what its good for....but at least they tried?  Vice Secretary of the 7th Council of Stellar Management.
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Lucas Schuyler
Mortis Noir. Ineluctable.
11
|
Posted - 2012.04.19 19:43:00 -
[313] - Quote
Regarding not being able to dock in enemy controlled systems, if the problem is people don't want to "lose" ships in contested areas there are a few reasonably simple compromises.
1) Continue to allow Pods full access to dock at these stations, which would then allow you to undock your ship but no access to re-dock unless you go back in a Pod. This seems the simplest solution.
2) Add a system where as the Faction NPCs "flee" the systems as they fall, your stuff gets auto-evacuated to a new system, so all your ships and hangar contents get relocated to a different system, possibly in .5 space. You can place a delay timer on it so it takes a few days to get your stuff back, and place an ISK cost on it by having it start Impounded requiring your to reimburse your faction for the otherwise "free" logistics. |

Tobiaz
Spacerats
230
|
Posted - 2012.04.19 21:41:00 -
[314] - Quote
Lucas Schuyler wrote:Regarding not being able to dock in enemy controlled systems, if the problem is people don't want to "lose" ships in contested areas there are a few reasonably simple compromises.
1) Continue to allow Pods full access to dock at these stations, which would then allow you to undock your ship but no access to re-dock unless you go back in a Pod. This seems the simplest solution.
2) Add a system where as the Faction NPCs "flee" the systems as they fall, your stuff gets auto-evacuated to a new system, so all your ships and hangar contents get relocated to a different system, possibly in .5 space. You can place a delay timer on it so it takes a few days to get your stuff back, and place an ISK cost on it by having it start Impounded requiring your to reimburse your faction for the otherwise "free" logistics.
I disagree.
I think it's a good thing if FW-players have to keep in mind that they can lose access to their stuff in contested systems. Maybe vets will even leave some of their more shiny stuff in places that don't get flipped easily. Not necessarily a bad thing. Choices and consequences. Besides: it will also give them a good reason to try and take back the system.
Having the NPC just move your stuff for you is bad. It's not like they can't contract their stuff to an alt or use a courier. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif Cleaner warbills, anti-memberpadding, no price-shielding large corps: https://forums.eveonline.com/default.aspx?g=posts&m=1141323#post1141323 |

Cearain
Imperial Outlaws
335
|
Posted - 2012.04.19 21:47:00 -
[315] - Quote
Lucas Schuyler wrote:Regarding not being able to dock in enemy controlled systems, if the problem is people don't want to "lose" ships in contested areas there are a few reasonably simple compromises.
1) Continue to allow Pods full access to dock at these stations, which would then allow you to undock your ship but no access to re-dock unless you go back in a Pod. This seems the simplest solution.
2) Add a system where as the Faction NPCs "flee" the systems as they fall, your stuff gets auto-evacuated to a new system, so all your ships and hangar contents get relocated to a different system, possibly in .5 space. You can place a delay timer on it so it takes a few days to get your stuff back, and place an ISK cost on it by having it start Impounded requiring your to reimburse your faction for the otherwise "free" logistics.
For me the problem is not really getting your stuff out. I can have alts do that.
From my perspective the main problem is that this will create a sort of front line that can be completely covered by whichever side has more numbers at the time. The side with fewer numbers will be able to do very little. That will make for allot of dull nights.
Now that we *can* dock in occupied systems the outnumbered side can still store plexing ships of various sizes in the back alleys and do plexing if we want. A blob or 2 simply has too much ground to cover and would have to split up into smaller gangs to cover the territory.
Since I like frequent small gang pvp I sort of like how it is now. People who like less frequent but larger fights might prefer this change.
If this change goes through I may just join faction war every now and then to get lp from whatever faction delivers lp easiest. The rest of the I time I would be in a neutral pvp corp so I can have access to different sized ships when and where I need them. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2244
|
Posted - 2012.04.19 21:53:00 -
[316] - Quote
Tobiaz wrote: I think it's a good thing if FW-players have to keep in mind that they can lose access to their stuff in contested systems. Maybe vets will even leave some of their more shiny stuff in places that don't get flipped easily. Not necessarily a bad thing. Choices and consequences. Besides: it will also give them a good reason to try and take back the system.
Yes, we should all deal with the "consequences" of going to sleep each night :) Or from having school, family, or work obligations that keep us away from the game for a day or two.
The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space. I can't stress this enough to CCP, the system flip time is just far too short (6-7 hours for a coordinated effort) to be implementing consequences like total lockout from stuffs.
The current timers ensure that whenever you log off, you have zero control over whether you can even play the game when you log in, unless you decide to house all your ships outside the warzone completely.
On top of that, what motivation is there to even take and invest in space if you donGÇÖt have any way of controlling it?
IGÇÖll be the first to say I have zero intention of investing any of my LP into upgrading a system if I know for a fact it could be gone when I wake up the next morning. I imagine IGÇÖm not the only one who feels the same way.
Players should be able to enjoy FW in small corporations that may or may not have a 24 hour TZ presence. Certainly not if this feature is still intended as a system where newish players can cut their teeth on PvP.
Vice Secretary of the 7th Council of Stellar Management.
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Tobiaz
Spacerats
231
|
Posted - 2012.04.19 22:08:00 -
[317] - Quote
*shrug* just don't keep your most precious shinies in contested systems, just some PvP-worthy cruisers and BC and as long as systems can't be flipped in a matter of hours, there shouldn't be a big problem. And if you really need it back, like I said, just contract it to an alt or use a courier.
The whole concept of people evacuating a system that is about to be flipped even offers cool gameplay opportunities. I remember that back in the day ATUK had some of its best fights against XETIC, with the most resistance, if we went after the people evacuating the conquerable stations that were likely going to be flipped by Five in the upcoming weekend.
In EVE it's always incredibly hard to get your enemies to fight you if they don't want to. Evacuations are one of the few moments where you can actually force your opponent into a pitched battle. Taking down structures is another one, but that isn't nearly as much fun. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif Cleaner warbills, anti-memberpadding, no price-shielding large corps: https://forums.eveonline.com/default.aspx?g=posts&m=1141323#post1141323 |

Cearain
Imperial Outlaws
335
|
Posted - 2012.04.20 01:21:00 -
[318] - Quote
Hans Jagerblitzen wrote:
The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space. I can't stress this enough to CCP, the system flip time is just far too short (6-7 hours for a coordinated effort) to be implementing consequences like total lockout from stuffs.
I think you are right to try to seek a balance between amount of time it takes to flip a system and the amount of consequences. Lots of consequences should take allot of time. If there are fewer consequences it shouldn't take so long.
Personally I would like them to strike that balance where it doesn't take much time but the consequences arent that big either. As someone who can rarely play over a couple of hours, 6-7 hours is a long time. Null sec can have the long timers and the big consequences.
I will often be doing plexes and see lots of the opposing militia in the system. Yet rarely will they won't bother to chase me out of the plex. And why should they? It will take 6-7 hours for the system to go vulnerable even if we did every plex we could as fast as they spawn. So because of this time it takes there is no real urgency at all. Hence there aren't many fights for plexes. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Tobiaz
Spacerats
233
|
Posted - 2012.04.20 06:12:00 -
[319] - Quote
Cearain wrote:Hans Jagerblitzen wrote:
The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space. I can't stress this enough to CCP, the system flip time is just far too short (6-7 hours for a coordinated effort) to be implementing consequences like total lockout from stuffs.
I think you are right to try to seek a balance between amount of time it takes to flip a system and the amount of consequences. Lots of consequences should take allot of time. If there are fewer consequences it shouldn't take so long. Personally I would like them to strike that balance where it doesn't take much time but the consequences arent that big either. As someone who can rarely play over a couple of hours, 6-7 hours is a long time. Null sec can have the long timers and the big consequences. I will often be doing plexes and see lots of the opposing militia in the system. Yet rarely will they won't bother to chase me out of the plex. And why should they? It will take 6-7 hours for the system to go vulnerable even if we did every plex we could as fast as they spawn. So because of this time it takes there is no real urgency at all. Hence there aren't many fights for plexes.
One thing that would sure that systems aren-¦t flipped very quickly is by adding a hurdle for the last -¦push-¦.
Like in the way for Incursions take a final 40-men fleet to finally close is down. Personally I really think CCP should add something like that to FW as well. Like needing at 30-men fleet to defeat the commander of the opposing NPC faction's fleet, but perhaps with a little less incoming DPS then Incursion MOMs so the site allows for player fighting without the NPC murdering one side. CCP, fix the forum's image tags http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif Cleaner warbills, anti-memberpadding, no price-shielding large corps: https://forums.eveonline.com/default.aspx?g=posts&m=1141323#post1141323 |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
65
|
Posted - 2012.04.20 07:27:00 -
[320] - Quote
Hans Jagerblitzen wrote:The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space... Glad to see you onboard .. 
Tobiaz wrote:*shrug* just don't keep your most precious shinies in contested systems, just some PvP-worthy cruisers and BC and as long as systems can't be flipped in a matter of hours, there shouldn't be a big problem... That is the problem, all systems are essentially contested/vulnerable at all times because they can be flipped in a matter of hours. If stations were to deny docking you can be damn sure that whatever side happens to have the most people in space over a shortish period of time will effectively push the opposition into high-sec if only to have something to log into the next day as Hans mentioned. As for evacs being great opportunities for pew .. not sure why you consider shooting fleeing people in the back, in what is usually nothing more than a turkey shoot, fun. There might be a pitched battle if one catches the main evac flock, but the bulk is individuals/small groups with travel fits to maximize chances .. then again, my last evac was before we had Titan's at every moon, BO's, JF's and carriers cheaper than faction BS so my persepective might be flawed 
Tobiaz wrote:One thing that would sure that systems aren-¦t flipped very quickly is by adding a hurdle for the last -¦push-¦.... Allow me to link to one of my earlier posts: Blatant patting self on back. |

Cearain
Imperial Outlaws
336
|
Posted - 2012.04.20 13:42:00 -
[321] - Quote
Veshta Yoshida wrote:Hans Jagerblitzen wrote:The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space... Glad to see you onboard ..  Tobiaz wrote:*shrug* just don't keep your most precious shinies in contested systems, just some PvP-worthy cruisers and BC and as long as systems can't be flipped in a matter of hours, there shouldn't be a big problem... That is the problem, all systems are essentially contested/vulnerable at all times because they can be flipped in a matter of hours. If stations were to deny docking you can be damn sure that whatever side happens to have the most people in space over a shortish period of time will effectively push the opposition into high-sec if only to have something to log into the next day as Hans mentioned.]
The side with less people will have more ability to fight if the time it takes to flip a system is shorter. If the time it takes to flip a system is longer the side with the larger force will just be completely dominant and the side with fewer people will have nothing they can do.
I don't know how ccp could express their love of blob warfare, and intent to erase any form of meaningfull small gang pvp, better than:
1) limitting the field of battle to a few frontline systems by denying docking rights in the back water systems
2)Forcing longer timers before a system can flip so you can't accomplish anything with a hit and run type force, and
3) adding large consequences.
This is a recipe to make fw like the civil war style warfare we have in sov null sec. Everyone get in your ship and go to the battlefield system line up and shoot the primarys which go in alphabetical order.
I'm all for consequences as long as they do not prevent me for fighting in the war short of joining a large blob. I hope ccp considers Susan's post where she suggests that there could be different levels of occupancy so its not an all or nothing thing.
If CCP wants to maintain any semblence of small gang pvp in faction war they will make it so small gangs can have an impact in a short time so that both sides won't always have time to form up a large blob and roll out on their own time. They will also allow the relevant systems to be spread out so 2 or 3 blobs can't cover all the relevant ground. If it is going to take more than several hours to accomplish anything, then one blob will actually be plenty.
Veshta Yoshida wrote:Tobiaz wrote:One thing that would sure that systems aren-¦t flipped very quickly is by adding a hurdle for the last -¦push-¦.... Allow me to link to one of my earlier posts: Blatant patting self on back.
The second idea in that post is a great idea. I hope ccp considers that. As for the rest, well, not so much. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Skippermonkey
Tactical Knightmare
925
|
Posted - 2012.04.20 14:41:00 -
[322] - Quote
Muad 'dib wrote:Not docking in enemy system stations is a huge mistake. the rest looks pretty fun
Because letting 'ZE GERMANS' into port to allow them to repair only to have them shoot at us when they leave is a great way of doing things My homeboys tried to warn me But that butt you got makes me so horny |

Cearain
Imperial Outlaws
337
|
Posted - 2012.04.20 16:39:00 -
[323] - Quote
Skippermonkey wrote:Muad 'dib wrote:Not docking in enemy system stations is a huge mistake. the rest looks pretty fun Because letting 'ZE GERMANS' into port to allow them to repair only to have them shoot at us when they leave is a great way of doing things
I don't think "the ports/stations" are owned by the factions.
They are owned by private corporations which have varying ties to the factions. Unless they change every npc corp that owns the station every time a system gets flipped some of these private corps will have ties with the enemy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
337
|
Posted - 2012.04.20 19:20:00 -
[324] - Quote
Cearain wrote:Uppsy Daisy wrote:On the subject of maps, you really should get CCP thinking about the Amarr-Minmatar system layout Hans.
There are too many chokepoints at the moment!
Some of the chokepoint gates are regional gates, and very hard to camp successfully; these ones don't need changing.
e.g. Kourmonen - Auga, Vard - Ezzara, Hofjaldgund - Dal,
However, there are some other non-regional gates that totally dictate movement across the whole zone.
Hofjaldgund - Eszur and Frerstorn - Ardar are the main cuplrits.
On this point I think its pretty clear that the minmatar will have some advantage if Docking rights are really taken away if a system is occupied by the enemy. http://evemaps.dotlan.net/map/Amarr_VS_Minmatar#secMinmatar will always have 2 key staging points that Amarr will never be able to do anything about. Specifically Egghelende which means minmatar will alway be past the hofjalgund choke point. And Gratesier which means they will always be able to base right in our back yard. Unless CCP intended to specifically give minmatar an advantage these maps were not designed with the idea that you would entirely lose docking rights if a system was taken. Edit: Actually I guess its not so bad since we have akkio in Minmatar's back yard. But all the same It would be more even if we had a choke point past the hofjalgund chokepoint or at least one into that dal-vard-siseide cluster.
When I made this post I was thinking that we would not be able to dock in systems controled by the other race that were not part of the faction war front. I think I was wrong on this but it would be nice to know for sure.
For example will an amarr fw pilot be able to dock in Rens? Dodixie? Egghelende (lows sec system that is part of gallente space and not in either faction war front)? Gultratren (low sec minmatar system not part of fw space.)
I assume Amarr will not be able to dock anywhere caldari cant dock within gallente amarr faction war space.
If this change is going through I have lots of stuff to move so if ccp could let us know it would be nice. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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