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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 14:03:00 -
[1] - Quote
Heh, love the way he kept saying that they would like to find a system that works before expanding on it .. three years after the fact .. hahahahaha. /facedesk.
They are polishing the turd like crazy, that's for sure .. whether it is enough remains to be seen. Still trying to "see" what some of the things would mean, but sounds like there are loads of facets they don't seem to be aware of or choose to ignore. Will be good when/if they do a series of threads in F&I/TestServer forum to debate the various things mentioned in that brainfart presentation.
PS: Good to hear/see that the madness spewing from my (Hirana/Veshta Yoshida) twisted mind stick with the readers, heard several items/comments that I believe originates from my 3 years lobbying effort \o/ |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 16:59:00 -
[2] - Quote
Some thoughts now that my brain has been fuelled once again (beware!): iHub: Why? What in the heavens is the purpose, the system upgrade concept doesn't need to be attached to a 'physical' item as its all just LP numbers from what I could understand. With no changes to plexes and/or spawn rates they'll still drop in <12hr with zero chance for counter attacks (unless EHP is stupidly high like in null = BORING = Blobs Ahoy!). - Once vulnerable have a 3-4 hour period after which system flips automatically. Defensive plexes during this time count double so it is imperative for attacker to prevent any plex losses .. eliminates EHP grind and doesn't cater unnecessarily to the blob.
Docking/Stations: It has been almost a year since one of CCP's top-dogs said they would never deny docking in NPC stations as it unravels all manner of nastiness, like for ex. the inability to access ones hardware through no fault of oneself. - Denial of service is more than enough. Means no refitting, insurance, clones etc. in a 'locked' station thus forcing people to come prepared (carrier, POS, lol-Alts et al.) while allowing advancing in the opposite direction (read: retreating). Would be good if a neutral faction such as SoE got a handful of stations in the FW areas that were always open no matter what, should be scarce'ish as in 6-7 jumps minimum between two such stations.
Datacores: Sure why not, as long as FW gets a monopoly on them and the solo-mission-bombers are removed from play. LP is so damn easy to acquire that neglecting to address how it is earned will only serve to devalue datacores to an insane degree making the change rather pointless (unless the aim is to lower invention costs which is a evil abuse of FW if you ask me).
Clones: Who cares. It is bloody low-sec not bubble land, the biggest hurdle is costs of replacing umpteen ships per day and access to them. Give us low-cost (improved ME) assembly lines in the militia stations, restricted to FW members (Industry not subject to service denial as mentioned above).
Cyno-Jammer: WTF!?! Keep that piece of **** null thinking out of any FW revisions you plan. Only supers are an issue as LS can't build them, spam them or use bubbles to hold them .. remove their immunities when in Empire space, give the pilots with massive standings hits with faction they trespass on and generally sort the damn supers out, don't chicken out and push something as stupid as this just so you can save a few trains-of-thought.
Missions: Tie LP payouts to accrued VP. If one doesn't actually fight the war one signed up for one will get nothing but mouldy peanuts .. problem solved. The whole thing that CCP doesn't want to force people to do something they don't want to do is GARBAGE (not the awesome band of old!) .. they bloody well signed on the dotted line when they joined a MILITIA to fight a WAR .. W.T.F!
System upgrades: Why the hell should anyone donate LP under that system if said LP can be nullified by something as mundane as capping a plex? It is a nice idea, but needs a LOT more thought put into it.
In short: Brainfart-on-Napkin presentation. That 'WHOOOOSH!' you heard in the background was everything we have been discussing for the past three years going over CCP head (or the sound of the sky falling, take your pick).
PS: Sorry Hans. I am afraid you have a lot of work ahead of you on/with the CSM ..  |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 17:33:00 -
[3] - Quote
Lord Helghast wrote:Its the same as nullsec... So systems can flip in 23 hours in null now? When was that change implemented? 
If all other things were equal then you would be right on the money of course .....
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.23 18:34:00 -
[4] - Quote
Asthariye wrote:...For that reason alone total denial of station access would be completely stupid. If a system can be flipped in 11 hours, you can lose access to all your stuff because you did something crazy like go to sleep. A human need for sleep should not mean loss of access to assets.... Total denial is pretty borked, but the beauty of having some sort of 'penalty' is that it will create a natural border/frontline as difficulty in reshipping replicates the greatest balancing tool when it comes to war - supply lines. It will still be possible to go deep but it will require a massive investment in manpower, ISK and time to do properly especially if opposed.
As for Arzad .. it was pretty much why I suggested having a non-aligned faction represented in the zones to give some sort of support for 'isolated' systems like that. Even if it was only services that were denied the closest friendly system for you is Vard bexyond stationless Ezz but if a SoE station were present in say Sifilar it could serve as forward refitting base for attacks on constellation/region.
PS: Yes I know you have a couple more in area, but used for examples sake.  |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
36
|
Posted - 2012.03.24 07:49:00 -
[5] - Quote
Little Brat wrote:There should be docking consequences imposed on a sliding scale based on standings.... Goddess no, lets not give more options to standings abuses. The carefree AFK plexing that is possible by manipulating standings is enough for the best of us. Additionally, you currently do not take standing hits for killing the enemy so as long a PvP'er remembers to vacate a plex prior to it capping and makes his ISK outside FW he can be serviced anywhere/anytime .. meaning the change becomes a nerf for plexers and mission-whores.
CCP Ytterbium wrote:....(even if it was a bit difficult to keep order at times  )[/i] Take a litter of wolf cubs, starve them for three years and see what happens when you throw them a bone .. just be happy we are civilized folk you limit ourselves to sticking gum under chairs rather than setting them on fire 
Cearain wrote:Why would you actually want to restrict most of the fighting to the front lines? ... You mean beyond logic, history and tradition? 
The good fights in the backwaters are not out of partial bases, but full fledged corp movements .. as in some system being HQ for a constellation/region. GF's are rare in those cases as you are likely to get blobbed by whatever corp it is seeing as they have majority of their pilots in area. It will still be "easily" doable by using POS (which are getting revamped also) or if feeling lucky by using the more predictable non-aligned stations I mentioned.
Strike teams operating far behind enemy lines simply do not (and should not) have access to instant and unlimited reinforcements, it goes against practically everything and doesn't add much in the way of gameplay.
At any rate, the idea was to offer a more sensible alternative to the far more restrictive 'no docking' brainfart that CCP presented
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
44
|
Posted - 2012.03.25 17:43:00 -
[6] - Quote
Since CCP are deadset on making FW into some mini-null horror ...
How about a FW bridge/slingshot (singular, as in one per militia) *Note: This is in anticipation of supers being neutered in regards to LS .. no more Titan hotdrops
Can be attached to bunker in a system of the militias choosing in which their side has sovereignty (should be simple to have a polling thing), or use acquired VP (missions don't count) to decide who calls it Functions like a Titan bridge in that it allows jumps to any available (fleeted, in range etc.) cyno but without opening an actual bridge (hence calling it bridge/slingshot). |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
44
|
Posted - 2012.03.26 04:12:00 -
[7] - Quote
It is a hope shared by everyone involved, but I fear it is all for naught. If the presented plan was/looked so fleshed out as indicated by people from FF then they are going with FW = Null Lite.
Blobs, EHP grinds, massive inconveniences, removal of last official RP support and tons of meta-gaming.
As much as I enjoy shooting an insurgent from time to time ...... |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
45
|
Posted - 2012.03.26 13:10:00 -
[8] - Quote
Hans Jagerblitzen wrote:I have heard nothing from CCP via fanfest, nor from the CSM I have spoken with, that says this is a done deal. I understand everyone's defaulting to cynicism, but I am holding CCP to their word that they are still open to change,,, Guess we'll see if you are naive or if I am merely excessively bitter 
But ... if you haven't already, watch the Tentonhammer interview with Soundwave (presumably recorded in a Russian Gulag as he has yet to release the blog promised upon his return from the Russian meet last year ...). He literally says that he would like FW to have all the intrigue/drama that is synonymous with null, because he finds it :awesome: He says that the expansion is track and that "FW is getting to a pretty good state" (assuming development wise as he says that wardec revisions are good to go).
So while technically nothing is set in stone, it is my fear that it is far enough along that major changes are impossible unless one accepts waiting yet another expansion cycle for meaningful mechanics.
PS: Lol Damar, you are as cynical as I am .. hahahaha. The past three years have done wonders for our faith in CCP, have they not? 
Ranshe wrote:This is what it's all about, capturing space. I don't believe it will be harder and harder for Amarr to strike back though. We just have to notice then, that 90% of Metropolis is pretty much undefended since all of you slaves are busy in Bleak Lands. FW space isn't just the 10 systems around Auga.. Don't get me started on the stupidly lopsided geography of the Amarr/Minmatar front .. massive/perfect bottlenecks past Dal, twice the systems, insane jump counts for Shakor's Thugs and a big old round-about for Amarr that can be traversed in 4-5 minutes flat.
At least the Caldari/Gallente front have benefited from Black Rise being added specifically for FW. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
45
|
Posted - 2012.03.26 14:44:00 -
[9] - Quote
Ranshe wrote:[quote=Veshta Yoshida]Same thing happened before with the Alliances FW change. And did all your doom scenarios happen?... Mine? No, but I reckon I severely underestimated the number of mission-bomber alts already in place .. there is simply no need to actually sign the various alliances up as they already have access to the two things of worth in FW - infinite ISK and cheap navy hulls.
My doom prediction for the plexing change was right on the money though .. or rather I didn't go gloomy enough. I'd anticipated systems dropping in 16-18 hours thus making a complete mockery of the whole thing when in reality it is half that (read: even MOAR! mockery) and fighting only really escalating in hub-pipes which was bang-on.
To be honest, I have all but given up on ever seeing/experiencing anything resembling the first month of FW when fights with 1-5 people were everywhere (read: EVERYBLOODYWHERE!) and practically every fight was the now elusive Good FightGäó, we had interaction with CCP/RP events and a smattering of LP was enough to pay the bills (2-3x number of missions now to do that thanks to a crashed market).
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
50
|
Posted - 2012.03.28 10:17:00 -
[10] - Quote
Ranshe wrote:- Read the first post again. The bunker will have reinforcement timer to avoid systems being flipped over while you're asleep. It works pretty well with POCOs. YAY! So we get to sit on our thumbs dumping ammo/capacitor into an inanimate object TWICE! 
Why is it that CCP's only answer to "time issues" is to add EHP grinds and reinforcement timers .. EEJITS
Ranshe wrote:You both operate on the misconception of systems being easily flipped 2-3 times a day, which is just not true. They can change occupancy once a day, at downtime. But the actual flipping takes 7-8 hours thanks to the plexing changes
Both above points addressed (plus my pet peeve - RP/Events) - DT shuffle remains in place, just as it is now - One plex of random size/type spawns every twenty minutes in all systems (50% of current) - Systems adjacent to enemy occupancy spawn two plexes of random size/type every thirty minutes (66% of current)
Event/RP - Once per fortnight/month, a border system on either side is 'targeted' by militia/NPC high command (think the mini events at start of war) - Plex spawn rate in targeted system is doubled to four of random size/type every thirty minutes (133% of current)
Bunkers are removed from game and replaced with a racial Carrier taskforce, roughly equal in EHP but mobile and it shoots back! Border system taskforce is slightly larger than those of generic systems If system is 'targeted', the Carrier taskforce is replaced by an ISD/GM controlled Super-Carrier taskforce. Automated distress call to militia channel in question when SC is fired upon plus whatever SOS' the ISD/GM choses to transmit to militia channel. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
50
|
Posted - 2012.03.28 11:30:00 -
[11] - Quote
Ranshe wrote:Well the point is, someone should come to defend it. People do come to defend if they know when/where and it isn't suicide .. problem is the same as in null really in that the militias all have a "strong" time and RF timers can't really address that. You end up with alarm-clock scenarios (never going to happen in FW) or it being 'just a second grind'
Ranshe wrote:You have a better idea which accomplishes the same things but without any drawbacks of RF timers? I'm pretty sure CCP would welcome it, because they themselves don't really have any. Like I wrote before - it's not good, but it works. Carrier/SC suggestion below accomplishes it .. it can still be blitzed of course, but should be a bit harder (and hopefully more fun) than dropping a handful of dreads on a box and be gone before the enemy has even acquired an accurate ship count
My ultimate solution to this particular problem however involves neither NPCs nor timers, only time; - When a system goes vulnerable it is announced to opposing militia once in chat but also in militia interface - System automatically flips after 3-4 hours, Attacker will have to prevent loss of plexes for an extended period of time = no blitzing and potential for a torrent of blood
Ranshe wrote:So what's the problem then? It's not like you don't have any time to evac stuff, right? (Asking seriously)[/quote My opposition to the speed flip system is that it makes plexing completely inconsequential, it is station ping-pong but with systems [quote=Ranshe]And this, not so much. Or rather, it sounds very cool, but with 4 militias and a ton of systems in FW zones, it would require a lot of additional work force for ISD/GM team, making it quite unrealistic to happen. But it's kind of cool. :) One system per side per fortnight/month. Two or three news blurps/announcements typed up together with each mini-event .. hardly a crippling workload Hell, you can probably get away with just doing the text bit and letting the taskforce(s) be left in the hands of the Incursion AI, just keep hoping that I can somehow manipulate CCP into putting the RPG back onto the MMO 
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
50
|
Posted - 2012.03.28 13:34:00 -
[12] - Quote
Ranshe wrote:I don't really get what you're trying to say here. What I am saying is that if you use the same schema as in null you end up with a lot of nothing. Reinforced exit either comes when opponent is no where to be seen or when your side is catching Zzzzz's .. to hit those golden hours where sides are roughly equal is impossible unless one alarm-clocks. RF is a curse on/in Eve.
Ranshe wrote:That would only work for a single timezone... Not at all, since plexes are glorious things and militias are not near as homogeneous as null. Enemy catch you while most of your buddies sleep? Send in a strike team composed specifically to capture a certain plex size, if you win it system has to be made vulnerable again, resetting the timer .. thus hitting your strong tz regardless .. if you lose then you reship, try another size plex, etc. ... basically have fun killing each other. - Idea is to make offensive moves require more than a few orbiting alts + a large mobile gang for a total of thirty minutes.
Ranshe wrote:Why only one per side per month? Isn't that a completely superficial and weird limit, just because "we have only one guy to deal with this"? That's a slowest war ever. Systems will still fall everywhere, momentum of the war is changed only by the general decrease in plex spawns I mentioned. One "special" capture target every 2-4 weeks (note the fortnight in there) is merely a suggested pace, too fast and it becomes too much .. too slow and they'll largely be ignored. Frequency is irrelevant as long as it doesn't go for either extreme. - Idea is to add something that makes us forget that we are in essence grinding worthless occupancy .. no amount of incentives will yield that 'feeling'.
Ranshe wrote:Then there's a requirement of the attacker being under fire from both the NPCs and the defender, which requires numbers. Or one could code the AI to remain passive or even warp out (except the Carrier/SC) when a certain number of friendlies arrive .. obviously abusable by alts, but most of us actually want the fights so by my estimation any such abusers will be laughed/drummed out in quick order.
Not even sure why I/We bother thinking of alternative actually, CCP seem convinced that all FW needs is to be Null-Lite and the Unicorns will start belching rainbows again. Personally abhor excessive blobbage, inane drama and EHP grinds (all grinds for that matter), but I also realise that it cannot be avoided so my ideas aim to minimize it where possible. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
52
|
Posted - 2012.03.29 04:52:00 -
[13] - Quote
Kade Jeekin wrote:I'll be sticking with it for the few crumbs of liberation that we are able to attain for the enslaved. You could Amarr and fight for true freedom, escape from under the boot-heel of the Tyrant Shakor, overthrow his dictatorship and reinstate the Republic! 
Vordak Kallager wrote:The problem is, the vast majority of players in FW don't care for this kind of hardcore RP environment...  Doesn't have to "hardcore", just something .. anything. The events CCP orchestrated at the beginning of the war, where specific systems was targeted by the empires saw some great fighting and lots of non-RP'ers embraced it .. some even copy/pasted drivel in local from time to time 
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
60
|
Posted - 2012.04.06 16:20:00 -
[14] - Quote
Uppsy Daisy wrote:People will join the losing side because the supply of that side's datacores will dry up, driving up prices of that whole races T2 economy.
e.g. Amarr are loosing, supply of amarr datacores dry up. Prices of all Amarr T2 items spike, people are therefore incentivised to join amarr to get at the valuable datacores. Guess your CCP main has been revealed Uppsy .. that was what Soundwave's masterplan is, almost verbatim 
Here is what is more likely to happen: - Since CCP has moved from FoTM to FoTY paradigm you'll essentially have several years in which a faction, whose ships are out of style, putter along with a skeleton crew. What few die-hards remain can make a healthy profit but then they/we are likely to stay in order to shoot others in the face so 'meh'. - T2 prices of that faction will probably spike, but then T3 are continually dropping and with POS/Industry changes likely to drop even further .. T3 > T2 .. betcha that will be the case even after CCP revises the T2/T3 relationship. Additionally, cores are primarily used for invention whereas BPO's handle most of the 'expensive' production (ie. ships = only cores with specific faction tags). - CCP new found love for new ships/modules will further erode the need for a given factions T2 ships. - Etc.
In conclusion: The ONLY way that it will play out as envisioned by the resident in a Russian prison (yes, still waiting for the damn reparation blog, Soundwave!) is if datacores are divided among the various factions and their use is spread out to other areas (like T3, named mods, Pirate hulls etc.) so that no single faction can be left to rot as it were.
Do you really think that CCP are willing to go that extra mile to make their supposed 'FW fix' work ... ? Personally doubt it, they'll probably just up the drop rates in exploration sites to pick up any slack when emo-ragers spam the forums about missing cores.
Note: You may have guessed that my faith in CCP is .. hmmm, how to put it nicely ... limited  |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
63
|
Posted - 2012.04.09 15:35:00 -
[15] - Quote
Soundwave bashing. Best bashing.
He is what happens when reality-show meets corporate reality, a person whose qualifications are being a known face and having been with CCP for a prolonged period of time. Perfect in a community manager position, but as lead designer?
ISK is not a balancing factor, heard that before? It works for/in null with moons/space because the numbers are so insanely high, but how the hell can anyone think it will work with the peanuts and <200 actives that is FW. I have to say, I don't envy the hill you have climb Hans .. going to be an arduous task to get through that addled brain of his. If your position requires you to communicate directly with it, may I suggest you ask CCP for some sort of hazard pay to help cover the shrink bills that will surely follow. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
63
|
Posted - 2012.04.09 16:52:00 -
[16] - Quote
Where to start ..
Because he thought that Gold AmmoGäó would be an awesome feature to add to Nex .. until winds changed and swept his opinion along with it (Populism) Because he thought that FW would be better if high-sec navies were removed .. affecting primarily noobs who pushed the end-of-tutorial button and having no impact on FW as a whole (Ignorance) Because he thinks that making datacores an FW item will act as an auto-balancer for the militias .. ignoring the fact that Eve is highly FoTM/FoTY oriented and that the datacore intensive T2 items are semi-rarely used (Stupidity) Because he believes that introducing null mechanics to lowsec/FW will somehow help .. ignoring the fact that a lot of the mechanics work in null due to numbers, bubbles et al. and that null itself has been fed up with many of the things he wants to use as solutions (EHP grinds, really!?!) Because he has yet to deliver the promised blog detailing their thought processes, design goals and so forth in regards to FW .. the promise was made on his behalf as a Hail Mary move after CCP stood the FW round table up at last years FF
Not a big fan his as you can probably hear[:)
Here is hoping that they manage to make null worth it again so I can justify keeping the client patched, because the quite frankly random changes they want to introduce as fixes to FW are like giving CPR to a carcass on beach. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
63
|
Posted - 2012.04.10 04:01:00 -
[17] - Quote
Swapping a soiled diaper for a soiled, but dried diaper does not constitute change and is thus not to be feared .. hated vehemently but not not feared 
The datacore scheme (as balancing force) will ONLY work if the acquisition of LP is tied directly to completion of militia related activities, ie. plexing (occupancy) and chastising the enemy (PvP). But here is the kicker, CCP does not want to dictate how people should play the game .. their words .. so a dependency such as that won't happen. Result: The occupancy war becomes even more lopsided as some militias (those whose T2 items are out-of-style) are left barren, filled with mission whoring characters and whatever hold-outs remain of the old guard. It is pretty much already there, with a vast majority of militias being alts-of-alts sitting in mission bombers all day .. granted they tend to drop decent loot if one can catch them 
It is all fine and dandy that they want to plan for FW to expand/succeed, but doing so by adding mechanics that have already been tried and failed (what you call 'extensive playtesting' I suppose ) is idiotic. No one, I know, enjoy grinding EHP and no one I know enjoy having their game experience ruined through no fault of their own (the no docking in lost space). CCP has already shown that they have at least one brain capable of solving the problem by releasing Incursions: activity results are directly tied to numbers used/involved .. dictating that gangs should be as large as possible to save a bit of sanity (EHP grinds) is to put it bluntly - stupid.
It is bad enough that you can blob (FW blob = one gang w. more than other can field, more common than you might think) a constellation and flip the whole thing in one sitting (5-6 hrs) .. and now we are to get StuffzGäó for doing that while the enemy gets pushed to high-sec just to be able to dock?
In short: CCP needs to consult the FW rats/monkeys/tools and figure out what FW actually is before adding stuff that at best changes little and at worst breaks everything.
Doom'n'Gloom, over and out. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
63
|
Posted - 2012.04.11 14:25:00 -
[18] - Quote
Hans Jagerblitzen wrote:Well, that's basically what they are proposing... Well yes, they are adding ways to accumulate LP so that 'active' members don't have to mission as much ... but ... the payouts for plexing/killing will have to be very modest to avoid obvious farming/exploitation which leaves missions as the primary source for LP. That is the dependency I want to see and the one I refer to, a superior mission payout for 'active' members so that without killing/plexing the best one can hope for is on par with say low'ish highsec missions.
Unfortunately CCP has stated that they are loathe to dictate how people should play the game and if a person doesn't want to PvP then he should be able to live in XYZ and still be able to make a living and that makes a lot of sense in general .. problem I have with that in relation to FW is that they voluntarily signed up for a goddamn paramilitary force which must be assumed to have fighting as its raison d'etre .. The effect is as we have all experienced the past few years, what LP we can scrape together when not having fun face melting each other has been devalued some 3-400% since the beginning of the war.
Should be simple enough to have an escrow system filled with 'potential LP' garnered from killing/plexing and redeemed (up to a maximum) when going on a mission, in addition to any LP gained directly from killing/plexing if having a trickle is all important .. personally like to keep business (ISK) and pleasure (Blood) separate when possible but recognize that not all are as me *insert faux snide remark*  Rewards the actives and allows the lodestones to stay (albeit with far worse risk/reward ratio) thus not compromising CCP reluctance to ruffle any feathers. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
64
|
Posted - 2012.04.16 04:32:00 -
[19] - Quote
Problem of mission bombers cannot be "solved" by equalizing eWar, my dears. All it will do is make the Neutral interceptor(aggro) + Bomber used by Gallente/Amarr the standard and you get to find another solution to fix that in six months.
What I consider the absolute minimum for solving the bomber issue is for the mission 'target' to include the entire commander spawn, will add a few elite frigs and cruisers to the target pool making bombers all but useless as primary DPS. Alternative #1: Add a flock of aggressive elite frigs that do not follow the anal-retentive aggro system. Alternative #2: Incursion AI and/or NPC stats.
But if eWar is all they can be bothered doing this year, then we have a problem. NPC's are perfectly in-line with the racial norms and nerfing/boosting anything will affect all high-sec navy spawns, plex spawns and mission spawns AND will prevent a lot of the good ideas for spicing things up (ex. using NPC battles as 'backgrounds').
If it was up to me then make the eWar spamming NPCs better defined; almost all spawned NPCs currently have a chance to deploy whatever eWar is their gimmick making eradicating it impossible without killing everything. Having specific hulls (make them elites for staying power) that act as eWar platforms solves eWar in plexes (easier to nuke a few than all) and allows CCP to boost to their hearts content without risking breaking all the spawns. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
64
|
Posted - 2012.04.18 18:33:00 -
[20] - Quote
Cearain wrote:...I thought they were just going to greatly reduce the amount of lp you received from missions and that would solve all the problems you raise. And if I have an off-week where nothing works and I am blobbed every time I undock, you'll have a bail out fund ready to supply me with cash?  Cutting missions that much opens up an entirely different can of worms, best not go there. If it comes down to the only balancing being done is tweaking payouts then the two "professions" should be roughly equal in performance .. but .. I am with Hans when he says that the ceptor/bomber is not the core issue but rather the extreme safety (read: skewed risk/reward ratio) that it represents.
That was the reason why I suggested including the entire commander spawn in the mission target pool as they could theoretically still be done in a bomber but it will multiply the time required by a factor of five or more making it much more efficient to use an appropriate ship and taking the safety hit.
Now, if only CCP would treat mission tanking the same as plex tanking and declare using non-militia personnel a 'No No' we could at least get rid of the neutral ceptors being used as scouts and tanks both 
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Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
64
|
Posted - 2012.04.19 03:46:00 -
[21] - Quote
Cearain wrote:If you have a bad day where you get blobbed you can make your isk by running some plexes.
If you say you can't run plexes because the enemy is blobbing you and it takes too long to run them - you might have an argument. That is what I am saying. If you had been in the plexing game for as long as I have you'd know that there are just sometimes you cannot enter a plex, let alone space, without getting 4-5 people on your ass in an instant. One could of course "go deep" and ninja a load of plexes but is that really a mechanic you/we want .. and what happens if CCP adds some kind of notification system that we have both advocated in different forms? Also, keep in mind that the plan is to make plexes less of a solo-frig affair (or did I misinterpret the presentation?) so "running some plexes" might not even be viable without some serious ISK to begin with.
Cearain wrote:However you are saying you want to increase the amount of time to run missions by 5 times wich means it will take the same amount of time as a plex. So what is the point? Read it again, I said that time would increase if a person flat out refuses to leave his precious bomber. Current missions can be done as fast or faster in a HAC (PvP/DP Sacrilege is awesome!) but the risk is a lot higher I think you'll agree .. bombers are omni-present because they offer near 100% safety with only a marginal time-to-complete hit compared to alternatives.
But we digress, question was about NPC eWar rebalancing.
I do not believe that it is in Eve's interest to start making 'special' NPCs to solve "our" localised issues with NPC eWar .. better would be to do as I suggested earlier or remove eWar from them entirely until such time the eWar mechanics themselves are revamped and the PvE side of things can be factored into the design from the ground up as it were. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
65
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Posted - 2012.04.20 07:27:00 -
[22] - Quote
Hans Jagerblitzen wrote:The point isn't that its horrible to ban enemies from docking in your space, its that its so ridiculously easy and quick to take space... Glad to see you onboard .. 
Tobiaz wrote:*shrug* just don't keep your most precious shinies in contested systems, just some PvP-worthy cruisers and BC and as long as systems can't be flipped in a matter of hours, there shouldn't be a big problem... That is the problem, all systems are essentially contested/vulnerable at all times because they can be flipped in a matter of hours. If stations were to deny docking you can be damn sure that whatever side happens to have the most people in space over a shortish period of time will effectively push the opposition into high-sec if only to have something to log into the next day as Hans mentioned. As for evacs being great opportunities for pew .. not sure why you consider shooting fleeing people in the back, in what is usually nothing more than a turkey shoot, fun. There might be a pitched battle if one catches the main evac flock, but the bulk is individuals/small groups with travel fits to maximize chances .. then again, my last evac was before we had Titan's at every moon, BO's, JF's and carriers cheaper than faction BS so my persepective might be flawed 
Tobiaz wrote:One thing that would sure that systems aren-¦t flipped very quickly is by adding a hurdle for the last -¦push-¦.... Allow me to link to one of my earlier posts: Blatant patting self on back. |
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