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Adunh Slavy
Ammatar Trade Syndicate
425
|
Posted - 2012.03.25 06:52:00 -
[61] - Quote
OK, now I understand the motivation behind DC's moving into FW having watched that interview on topten ... err, tenton rather
Instead of moving data cores to FW, add something else to the build / invention process using the same free market mechanic. |

Lukas Rox
Torchwood Archive
6
|
Posted - 2012.03.25 08:31:00 -
[62] - Quote
I dislike the idea of FW being the main source of Datacores for T2. Datacores are not an ISK faucet! You don't get ISK from the R&D agents, you get Datacores. And Datacores are materials, not ISK. You can sell them for ISK, yes. But you can also use them for invention.
From RP point of view, its the industrialists who should be scientists as well. From RL point of view, most pilots who fly PVP are not interested in Industry, so Datacores will not be high on their list of interest if they can sell Navy Domis and Navy Scorps. There is a risk of a serious increase in t2 prices, fuelling the inflation.
MAYBE a solution here would be introduction of Level 5 R&D agents available solely for pilots who participate in FW?
Everything else looks quite solid, enough to get me involved in Gallente militia again. I don't mind being unable to dock in Jita, as I have an alt there (most players do). |

zero2espect
ZERO HEAVY INDUSTRIES
37
|
Posted - 2012.03.25 09:29:00 -
[63] - Quote
Fill disclosure from me.
Isk faucet is not something I made up. It is ccp terminology from the economics presentation. The economy is primarily driven by isk faucets and isk sinks.
And data cores certainly are isk faucets. |

Nephilim Xeno
ZERO HEAVY INDUSTRIES
0
|
Posted - 2012.03.25 12:01:00 -
[64] - Quote
I don't think denying docking access to all stations is a really good idea to promote fights in FW. It might give you a reason to plex but that does not change the fact that plexing mostly sucks atm. Uness plexing gets a complete overhaul or redesign this is a no go imo. It will just drive people away from FW in the long run
First and foremost before FW LP-Stores are improved, the missions have to be changed to make it absolutly impossible to do them in stealth bombers!!! Even if you have an alt speedtanking. Maybe add some Spider drones. Also NPCs in the plexes should be equal in tank and dmg across all 4 militas. Uniform damage distribution and similar turret tracking and missle spams no matter what faction. In exchange remove all EW from the plex rats Also give every Mission a fail objective that the hostile milita can do to make the mission fail. Atm the only way to keep enemies from completing the mission is to camp it non stop for 8 hours.. If people want their FW LP they should be ready to fight for them I am not sure if datacores are the best way to improve the FW store. Decryptors might be a better idea and whould help invention more, especially ship invention which has always a hard time to compete with BPOs If FW stores had decent stuff it would definalty be an isk sink BUT the biggest issue of the stores are the necessary tags that you need and their extremy unequal distribution among the npcs you kill. Very few tags are actually usefull and they are quite rare. Maybe give us the option to convert tags into some kind of FW currency that together with LP and isk is used to get items in the store. Also give the FW stores all BPC copies of their faction. ( I want navy baddons in the lp store!
Making occupancy mean something is a good thing in general BUT it's importand that it scales well for the loosing side, otherwise people will just join the winning side and the other side will just quit due to facing insane odds
It's not easy but definalty possible. Maybe scale rewards with something like (number of your miltia real accounts/number of hostile milita real account) * BaseRewar
Also a milita needs some kind of council or leadership that can remove obvious spies from their milita
Make Fleet adverts better so i can allow all players from my milita to join and only disallow the known spies that i have set to -5 or -10 because atm this is not possible with the fleet finder
I still have a lot of ideas to improve FW but its just too much to write them all down
Just keep 1 thing in mind. FW players do not want FW to be anything like 0.0. We don't want blob warfare. We don't want CTA's or the necessity for them. We dont want supercapital blobs to ruin our fun. FW should not be like "I have to login and play otherwise we are going to loose the System and are screwed :(" but more like "I want to login because there is a System to fight over and there is a lot of fun to be had! :)" |

Scrapyard Bob
EVE University Ivy League
777
|
Posted - 2012.03.25 13:48:00 -
[65] - Quote
zero2espect wrote:Fill disclosure from me.
Isk faucet is not something I made up. It is ccp terminology from the economics presentation. The economy is primarily driven by isk faucets and isk sinks.
And data cores certainly are isk faucets.
No, they're not ISK faucets - full stop. They are a datacore (materials / item) faucet, but those only have value because other players agree to buy them at a particular price point. You can't sell them to NPCs, therefore you cannot use them to create ISK out of thin air.
The simple rules for what is an ISK faucet vs sink:
- If the ISK moves from your account into another player's account, it is neither a faucet or sink. - If the ISK moves from your account into an NPC's account (removing it from circulation), it is a sink. - If the ISK moves from an NPC's wallet into yours (bounties, NPC buy orders, mission rewards), it's a faucet.
|

zero2espect
ZERO HEAVY INDUSTRIES
38
|
Posted - 2012.03.25 14:01:00 -
[66] - Quote
Exactly. You so nothing except train skills, once. And npc corps give you something that is converted to isk (either directly our indirectly). e.g. faucet. Using the direct ccp definition it is a mission reward.
I don't know why this is so hard to comprehend. Its basic common sense. |

Andrea Griffin
195
|
Posted - 2012.03.25 14:31:00 -
[67] - Quote
Muad 'dib wrote:please dont lock us out of enemy systems there are enough alts and spys as it is to get stuff done. I agree that we should not be locked out of stations, but for a different reason. Being locked out of stations in enemy territory will reduce the amount of available PvP and make people more risk averse.
Why, do you ask?
Because if this change is implemented and you lose a ship, you'll be forced to fly to non-enemy space in order to re-ship. That will SUCK and make people more risk averse - not because they'll lose their ship, but because they might have to go 10 jumps out in order to get something new to fly.
Also, what happens to all my assets currently in enemy territory, or assets in a system when occupancy changes? Or I'm out on a roam in enemy territory but it's time for me to log - I can't dock up? Personally I don't mind logging off in space, I do it all the time (I prefer it to stations), but a lot of people will not like that at all.
No thank you. This would be a terrible move for the more casual nature of FW.
If you want to do something with the stations, then make repair services cost more, have a very high market transaction tax, whatever - but don't restrict docking.
Unless - and this is a big unless that I would love to see - you also make this consistent with criminals. Criminals -5 and below should also not be able to dock in empire stations. However, to balance this, start adding pirate stations throughout lowsec which will allow anyone to dock. Complete with mission agents.
This would make sense on MANY levels (why does any empire corporation allow criminals to dock anyway), make lowsec attractive (people can run pirate missions without dealing with nullsec), and pave the way for future pirate involvement in faction warfare. CCP Sreegs is my favorite developer. |

Raimo
Genos Occidere HYDRA RELOADED
45
|
Posted - 2012.03.25 15:14:00 -
[68] - Quote
Andrea Griffin wrote:Muad 'dib wrote:please dont lock us out of enemy systems there are enough alts and spys as it is to get stuff done. I agree that we should not be locked out of stations, but for a different reason. Being locked out of stations in enemy territory will reduce the amount of available PvP and make people more risk averse. Why, do you ask? Because if this change is implemented and you lose a ship, you'll be forced to fly to non-enemy space in order to re-ship. That will SUCK and make people more risk averse - not because they'll lose their ship, but because they might have to go 10 jumps out in order to get something new to fly. Also, what happens to all my assets currently in enemy territory, or assets in a system when occupancy changes? Or I'm out on a roam in enemy territory but it's time for me to log - I can't dock up? Personally I don't mind logging off in space, I do it all the time (I prefer it to stations), but a lot of people will not like that at all. No thank you. This would be a terrible move for the more casual nature of FW. If you want to do something with the stations, then make repair services cost more, have a very high market transaction tax, whatever - but don't restrict docking.
This, don't deny docking.. I haven't been in FW for ages but when I was, all the fun was basing deep in the enemy systems and having reinforcements close by. This will definitely not make FW less blobby, at least. |

Muad 'dib
The Imperial Fedaykin
196
|
Posted - 2012.03.25 18:47:00 -
[69] - Quote
I thought the vision for FW was a place for casual smaller gang pvp, for the weekend warrior, a fun thing anyone can do with one of their char slots, right?
If you like to fly more than a rifter and pew more than once a week, you need hauler alts to fetch stuff in enemy high sec, if you have bad sec (from low sec defense) perhaps another one also to fly what you can fly to fly it out if your hauler cant haul etc
This is getting a bit silly with the sov stuff.
Oh and another thing about FW being that casual no drama pvp, one HUGE advantage over null or WH is that if you need to go because your dog just peed or the door bell goes, "brb guys" and dock up - WE LOVE THIS ABILITY, not everyone has infinite time to waste of getting around and logging safe for some pvp.
everyone knows pvp in eve, if it lasts more than a few minutes out of your hours online you are lucky. right? :P http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Adunh Slavy
Ammatar Trade Syndicate
429
|
Posted - 2012.03.25 19:09:00 -
[70] - Quote
zero2espect wrote:Fill disclosure from me.
Isk faucet is not something I made up. It is ccp terminology from the economics presentation. The economy is primarily driven by isk faucets and isk sinks.
And data cores certainly are isk faucets.
A faucet is a game mechainc that introduces something to the game world, a sink is something that takes away from the game world.
An ISK faucet introduces ISK. A mineral faucet introduces minerals. Faucet is the noun, "ISK" or "Mineral" are attributive nouns, they define the type of faucet. R&D agents are data core faucets. Rat bounties are ISK faucets. |
|

uredo
ZERO HEAVY INDUSTRIES
4
|
Posted - 2012.03.25 19:09:00 -
[71] - Quote
Yes to LP for kills (provided it cant be exploited by killing alts) Yes to LP for plexes Yes to less LP for missioning, and to balancing the missions properly (i.e no more stealth bombers farming)
Yes to things that provide lots of good fights and some isk to fund them
No to spending LP on system upgrades and cyno jammers No to station lockouts
No to 0.0 sov-lite
And please can the Market Geeks stop being the class nerd. Datacores may not be literally an ISK faucet, but they certainly are passive income, and that is plainly what was meant. |

chatgris
Quantum Cats Syndicate Villore Accords
38
|
Posted - 2012.03.25 21:25:00 -
[72] - Quote
Julius Foederatus wrote:I don't see it as that big a deal honestly. It's not like you're pushed out of your area completely, you can always fall back to high sec or elsewhere and continue to fight. You can never be fully pushed out of the warzone. Not to mention it also serves the function of establishing an organic frontline, since you won't be able to maintain operations too far from your own space due to logistics and enemy reinforcements.
You can't really fall back to high sec if you're perma flashy.
Muad 'dib wrote:Oh and another thing about FW being that casual no drama pvp, one HUGE advantage over null or WH is that if you need to go because your dog just peed or the door bell goes, "brb guys" and dock up - WE LOVE THIS ABILITY, not everyone has infinite time to waste of getting around and logging safe for some pvp.
This.
I've been waiting years for FW to get fixed, for some reward to plexing, and now it's getting turned into nullsec like garbage... If I wanted nullsec I would have already gone there. |

Atraxerxes
22nd Black Rise Defensive Unit
1
|
Posted - 2012.03.25 22:35:00 -
[73] - Quote
One Question.
If the Caldari take all the systems again, can we get another medal?
Yes. We're back and actively recruiting your spy alts.
AX |

chatgris
Quantum Cats Syndicate Villore Accords
39
|
Posted - 2012.03.25 23:26:00 -
[74] - Quote
No because you will have failed to meet some arbitrary condition that had nothing to do with you taking all systems :) |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2151
|
Posted - 2012.03.26 00:14:00 -
[75] - Quote
Scrapyard Bob wrote:
The simple rules for what is an ISK faucet vs sink:
- If the ISK moves from your account into another player's account, it is neither a faucet or sink. - If the ISK moves from your account into an NPC's account (removing it from circulation), it is a sink. - If the ISK moves from an NPC's wallet into yours (bounties, NPC buy orders, mission rewards), it's a faucet.
Thanks Bob, this is correct. Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2151
|
Posted - 2012.03.26 00:23:00 -
[76] - Quote
uredo wrote:
Yes to LP for kills (provided it cant be exploited by killing alts)
Yes to LP for plexes
Yes to less LP for missioning, and to balancing the missions properly (i.e no more stealth bombers farming)
Yes to things that provide lots of good fights and some isk to fund them
No to spending LP on system upgrades and cyno jammers
No to station lockouts
No to 0.0 sov-lite
This is by far the overwhelming message I am hearing from players.
The cyno jammers are station lockouts are controversial, they COULD have tremendous value if implemented correctly, this is why I advocate CCP focus on the "Yes" Items above, make sure those make it in first, and than focus the rest of their time on balancing the cyno jammer / station lockout issue and not ******* that up, and saving themselves the wasted effort of complicated LP upgrades to systems and sov-lite stuff.
I think the infrastructure stuff has a little merit if tweaked, but only if its automated and tied to Victory Points, so that the process flows easier and only requires that Faction Warfare pilots fight each other, not have to sacrifice LP and cut into their ship replacement funds. We need that isk income to keep fighting.
I also don't like them calling this "sov" instead of occupancy, I think occupancy fits the lore better and discourages them from "streamlining" 0.0 and FW gameplay, which is something I think we've all universally agreed is a bad bad move. The justification that calling this Sov "increases perceived value" is a really weak argument for something that opens the door to a meshing of two independent game play styles.
Uredo's list is the nuts of bolts of what the community reaction has been and what I'm gathering at the moment, keep the feedback coming strong. The more voices that speak up the greater influence we have here. I'm going to be doing a lot of writing / collating of posts this week, so that when I take office on April 4 I can immediately start working with the developers to find out precisely what we can change / prevent here and what is too late.
Nice work everyone, keep it up! Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

Annah Kitheran
Angry Mustellid Iron Oxide.
5
|
Posted - 2012.03.26 11:12:00 -
[77] - Quote
Nephilim Xeno wrote:the missions have to be changed to make it absolutly impossible to do them in stealth bombers!!!.
I agree wholeheartedly to be honest. The general idea of FW missions seems to be to bring in more targets albeit perhaps helpless carebear targets. The issue is simple, it's next to zero risk if you know what you are doing. I'm reasonably confident I could announce my mission systems in amarr militia chat and the worst anyone would do to me was delay me a couple of hours. Catching a bomber pilot in lowsec who doesn't want to be caught (and lets be fair what does a bomber want to be caught by anyway?) is next to impossible barring pretty elementary piloting error. I'm not saying it can't happen or even doesn't happen but it's certainly not likely enough to warrant hunting them in most cases. The only even close to reliable way I have seen in terms of PvPing FW mission runners is the wonderful rocket launcher fit stealth bombers. To be honest props to them they get some good kills but I'm pretty certain they miss a lot more than they hit and the fact that the most reliable way to get PvP out of this feature is in essence a trollfit is for me at least slightly telling.
Nephilim Xeno wrote:Making occupancy mean something is a good thing in general BUT it's importand that it scales well for the loosing side, otherwise people will just join the winning side and the other side will just quit due to facing insane odds
To a point certainly. FW is probably amongst the longest running active conflicts in EVE, most other wars reach a natural end point: ransom paid, hostile alliance failcascades, no targets left cba paying the wardec fee. It's a difficult balance to strike once ANY consequences are added to be honest but I will say I am not excessively worried about either side "losing" in light of the new lo-sec ideas thrown around at fanfest also. If you can't reasonably fight the WTs (either because they are not present or they are too numerous/skilled/scary etc.) then piracy is going to be an awful lot less problematic with the lessening hi-sec restrictions and easier sec recovery.
Nephilim Xeno wrote:Maybe scale rewards
Surely market forces will do this anyway? If there are less LP on the market then less navy geddons/fleet phoons/navy scorps/navy dominixes will be being listed so prices will climb as the stockpiles run out...
Nephilim Xeno wrote:Also a milita needs some kind of council or leadership that can remove obvious spies from their milita
Would be wonderful if potentially problematic and also hugely abusable. I do however think the spy problem is massively overblown sometimes. A lot of the time fleet movements (and to a lesser extend compositions) can be anticipated simply because we've all flown against or with or round each other for in many cases two or three years, people are predictable whether they mean to be or not...
Nephilim Xeno wrote:Make Fleet adverts better so i can allow all players from my milita to join and only disallow the known spies that i have set to -5 or -10 because atm this is not possible with the fleet finder
This would be amazing and do wonders for intercorp co-operation in militia. |

Annah Kitheran
Angry Mustellid Iron Oxide.
5
|
Posted - 2012.03.26 11:13:00 -
[78] - Quote
Nephilim Xeno wrote:FW players do not want FW to be anything like 0.0. We don't want blob warfare. We don't want CTA's or the necessity for them. We dont want supercapital blobs to ruin our fun. FW should not be like "I have to login and play otherwise we are going to loose the System and are screwed :(" but more like "I want to login because there is a System to fight over and there is a lot of fun to be had! :)"
I'll be unpopular and say I could live with sov warfare locking folks out of stations. Providing a few things; firstly it needs to take longer, I recall a month or so back Vard flipped twice in 23 hours, this is daft pure and simple. Not sure how you would go about changing this, twice as many plexes would I think break even the most hardened of pilots and nobody wants alarm clock ops in FW so I'm hesitant to start screaming for RF timers. Secondly I think there needs to potentially be some cooldown for evaccing ships/assets perhaps? I'm really unsure... On the other hand it would end station game PvP in FW which I would love because station ring PvP is a personal bugbear of mine. It would also force fights towards the frontlines (15 jumps into enemy lowsec will be awkward for reships and repairs so I suspect folks will be better off plexing closer to home) without ruining the sandbox and saying GÇ£no you cannot attack here, I don't care how clever your plan isGÇ¥.
Muad'dib wrote:Oh and another thing about FW being that casual no drama pvp, one HUGE advantage over null or WH is that if you need to go because your dog just peed or the door bell goes, "brb guys" and dock up - WE LOVE THIS ABILITY, not everyone has infinite time to waste of getting around and logging safe for some pvp.
This is also true and I think we can at least potentially have the best of both worlds IF the sov system is set up to work with that.
At present in the minmatar/amarr WZ what will happen if these changes come in most likely is the off TZs will plex each others home systems as a troll (Minnie USTZ will probably flip Kourm/Kam/Auga Amarr USTZ will flip Arzad/Vard) and everyone will wake up after a night's sleep unable to redock into their PvP hangars.
Pure and simple I don't think this is acceptable so either the sov consequences need to be rethought heavily *or* they need to give us a sov system that works. Personally I think implementing a working sov system is needed *before* you tack on a series of consequences. Regardless what CCP may think the current sov system is far from perfect, it is a marked improvement on the previous iteration for certain but it is certainly not resilient enough for consequences at present. A large portion of the balancing forces involved in the fun pewpew we are having plexing at the moment is that for many FW pilots it is simply optional so why bother, if you get all sides plexing at full strength it will break very, very quickly.
Anyhow that be my tuppence, thanks for reading my walloftext
o7
(Sorry if I sound like I'm picking on Neph I actually just wanted to build on his post, I thought it was a good one and figured that me and him in public agreeing might well turn heads *dons the flame suit*) |

Prescience
SniggWaffe EVE Corporation 123566322353
0
|
Posted - 2012.03.26 13:09:00 -
[79] - Quote
Slightly off topic I know and I apologise... I always read Factional Warfare as Fictional Warfare... Crazy me! |

X Gallentius
Quantum Cats Syndicate Villore Accords
149
|
Posted - 2012.03.26 16:51:00 -
[80] - Quote
Atraxerxes wrote:One Question. If the Caldari take all the systems again, can we get another medal? LOL, you (22nd) didn't get one the first time! (One of the biggest traveshamockeries in history of Eve btw) |
|

Pasocon Otaku
0
|
Posted - 2012.03.26 16:58:00 -
[81] - Quote
From an RP sense, I think DCs should remain with R&D agents -- which is what 'decreased' sounds like -- still there (but less).
I guess FW or whoever could be said to have their own (NPC) scientists, cranking out DCs to be bought with LP ... what I don't like is the 'multiple main sources' for a resource (DCs) -- you'll have one competing with the other, and see a Gresham's Law -type effect.
If a character invests 3-4 months on skill training and faction raising, it's not unreasonable to generate 400 datacores/month -- if they're top-sellers, that's 120 000 000 ISK/month. How's that compare with one afternoon of solo missioning, or an hour or two of incursioning? 
If CCP feels that relative trickle is still a bit too much for its level of passivity (training/factioning initially, setting up agents, picking up every-so-often, re-training when market demand switches to other DCs, switching agents ... ), might I suggest a simplified P.I. system? You set a cycle with your R&D Agents (say 1d-14d), which determines how many RPs they generate for that time ... then you have to log back in to re-set your cycle. Otherwise the same. Set the value of RP/hour such that the 1 day cycle is 120% of current, 3 day results in the same yield as now, while the 14d cycle is about 50-60% of the current rate. I think there'd be a large net drop in the number of DCs 'passively' introduced to the economy. |

Nephilim Xeno
ZERO HEAVY INDUSTRIES
1
|
Posted - 2012.03.26 20:05:00 -
[82] - Quote
well looks like everything i just wrote vanished -.- |

Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
2
|
Posted - 2012.03.26 22:43:00 -
[83] - Quote
What about two stations (One for each militia) in a FW System.
Militiants only can dock in their station. The stations are camped by NPC of the occupancy holder (makes docking/undocking harder but not impossible) The NPC scale with the occupancy level Neutrals can't dock on any of those stations
This is war-territory. If you won't be in a melitia, then GTFO of that System!
This should be WAR and not highsec or 0.0
PS: autocorrection of german smartphones is terrible, Sorry if it may be hard to read Minmatar 4 life
Focus on ceptor and dictors
|

Tanaka Sekigahara
United Space Marine Corp
42
|
Posted - 2012.03.27 09:02:00 -
[84] - Quote
CCP Navigator wrote:This Fanfest presentation focused on bringing long term improvements to Factional Warfare. We first exposed the flaws currently present this feature, before moving on to suggestions on how to improve it.
GÇóFirst in line is to provide proper consequences by denying docking access to stations located in enemy space and allowing players to upgrade their captured solar systems by spending FW LPs into the Control Bunker.
Great Idea. If nothing else, this needs to be done.
GÇóWe then discussed a general decrease to passive Datacore gains, as we want to add Datacore offers in the FW LP stores.
Why?Turning FW into another Isk faucet is not a good idea, nor is it to try and lure people into FW because they have to to do invention.Also kinda screws everyone who went and researched skills and then ground missions to get RP.
GÇóAfter that, we approached the concept of War Zone Control, giving long term impact to this feature by adjusting Factional Warfare LP store prices depending on how well your side is doing in the war.
Meh, the problem with that is you are gonna have one side get buried and nor be able to dig themselves out ever. Losing access to stations is enough.the ability to run FW missions is also enough reward, and enough penalty if the systems that hold your factions FW agents fall, and you can no longer access them to run them to begin with.LP store changes are not such a good idea.
GÇóWe also discussed cosmetic changes, like removing Occupancy and causing Factional Warfare to affect Sovereignty instead, or renaming Control Bunkers to Infrastructure Hubs for consistency reasons with null-security space.
NO.we do not want sov warfare, or the game mechanics that come with it. No infrastructure exists, and rightly so. The change in title would be a misnomer.the title Command Bunker is appropriate, as that is all it really does, is signify and in theory excercise command and contol over the State assets in system.
GÇóWe approached the subject of Factional Warfare complexes, and how they should be improved by giving NPCs PvP like attributes while making sure they are consistent for each faction. We also brought forward the idea of giving LPs for capturing such complexes, that would be stolen from the enemy Infrastructure Hub in the system.
OK
GÇóWe talked about PvP kills, and how to make them more rewarding in Factional Warfare by giving LPs as a proportional value of the ship lost, plus its modules and cargo.
OK
GÇóLack of visibility is also a problem we would like to tackle, by improving the Factional Warfare Militia pages, creating proper leaderboards for players to compare themselves from, and improving system notifications.
OK
GÇóThe EVE-DUST link was also brought forward, as we discussed possibilities to have both EVE complexes and DUST matches affect a Factional Warfare solar system status.
No.
|

Trader13
NOT A FRONT
0
|
Posted - 2012.03.27 11:35:00 -
[85] - Quote
CCP Navigator wrote: GÇóWe then discussed a general decrease to passive Datacore gains, as we want to add Datacore offers in the FW LP stores.
I am quite unhappy with this change.
EVE is a 'long view' game, you plan to play for years so often you'll do something now that you see as paying itself off in the long term. I know many of us (myself included) have spent the time to train for maximum data core returns on our accounts (3x characters with 6 agents each) and spent the time to raise the required standing for maximum gain.
Its no small investment in time and SP and has trivial isk/per hour when compared to almost every other way to make money in the game. It is done with the future in mind, much like buying a blueprint that won't pay itself off for years or training that last level of Advanced Mass Production to really squeeze everything you can from an account.
Surely there are other carrots you can dangle in the faction warfare LP store? As others have pointed out, it doesn't make sense that invention/industry supplies should come from FW. While I still completely disagree with the idea of even adding them, I think nerfing the passive accumulation is adding salt to the wound, the additional source of data cores that isn't limited by characters / accounts will likely reduce the price alone.
Is this change still under consideration or is it now set in stone?
|

Sentinel Mantik
Jelly Baby Corporation Fidelas Constans
7
|
Posted - 2012.03.27 14:06:00 -
[86] - Quote
I think posting in two threads about the same is not that positiv.
Maybe a Community Representive can merge the thread in the General Forum and this one for that all discussion is in the same place. (or start a new one while closing the old ones?)
A quick overview what player-suggestions the DEV think about would be nice for those that had no chance to be on one of the round tables at fanfest. Minmatar 4 life
German player.
|

Hans Jagerblitzen
Autocannons Anonymous Late Night Alliance
2157
|
Posted - 2012.03.27 18:25:00 -
[87] - Quote
Sentinel Mantik wrote:I think posting in two threads about the same is not that positiv. Maybe a Community Representive can merge the thread in the General Forum and this one for that all discussion is in the same place. (or start a new one while closing the old ones?) A quick overview what player-suggestions the DEV think about would be nice for those that had no chance to be on one of the round tables at fanfest.
I agree. Let's make https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=85156 the place where we keep the conversation going.
Single thread is much easier for the developers to follow and will be much more effective in getting our voices heard. Thanks for keeping this constructive everyone! I need your help to keep the conversation and the feedback flowing. Get your friends into the forums to share their opinions!
Missed an interview or debate? Check my CSM7 blog for details.
Many thanks to all of my friends and supporters for the kind words! |

yashik
The Great Awakening of Phoenix
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Posted - 2012.03.31 12:35:00 -
[88] - Quote
R&D / datacore / passive income - i don't like idea to lower it down,
1) price of datacores and theyr farming isn't that profitable as someone could think, 2) lot of time and skill investment for a small passive income wasn't worth that much as i expected
and now... it should be even less ? i'm not too excited about this change, especialy when i bought 3monts ago second eve account just to train up alt for a slighlty more passive bonus, i know 80mil per month isn't too much, but at least it's 1,2frigates that i can buy and pop in pvp |
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