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Tamoko
Damage Unlimited Inc INTERDICTION
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Posted - 2008.08.21 13:43:00 -
[31]
Originally by: Xanos Blackpaw i run missions ATELASt 50% faster in the apoc than the raven...just dont pick angel and gurista(hate fighting them anyway...damn jammers) missions...
I avoid Guristas like the plague. ECM is a nightmare, and their battleships tend to orbit at an awkward distance just outside my XRay lense range (with tachys). Coupled with the awful EM Resist, they're easily the least rewarding faction for me to fight against. Luckily, there's only two Guristas missions in the pool with my Devoid/Theology Council agent. These mission contracts get used as toilet paper while I seek out drone and sansha missions. The exception is Angel Extravaganza. The Paladin is absolutely phenomenal at this one. The web bonus is excellent at killing orbiting machariels, and the tachys can pick off the odd 34km battleship with multifreq lenses. I struggled on this one with my Abaddon, though. Could never decide if I liked megapulse with IR (yuck) lenses or megabeams with a webber attached, better. |

Mastin Dragonfly
Absolutely No Retreat
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Posted - 2008.08.21 17:08:00 -
[32]
Edited by: Mastin Dragonfly on 21/08/2008 17:08:12
Originally by: Tamoko No matter how many SP you put into Amarr, it wont do a damn against those awful fleet tempests with like 85% EM resist and a big shield tank.
I can kill every wave before the next one spawns in Enemies Abound just fine in my Paladin, including the ones with Darkanas, leaving me plenty of time to tractor in the wrecks between spawns. High SP blows them right out of the sky~ |

adriaans
Amarr Explora Empire Interstellar Alcohol Conglomerate
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Posted - 2008.08.21 19:12:00 -
[33]
amarr really starts shining with good SP's, and amarr laser gunboats are the best vs sansha and blood enemies, however any other enemies, not really...at least until ccp either adds explo and kin crystals or lowers the insane EM resists on certain rats. a torp gank fit golem vs a amarr gank tach fit paladin is quite close, paladin looses on tracking disruptors, golem looses on sig radius. vargur with 75km falloff autocannons will kill all non BS ships faster, but kills BS slower (unless you're shooting say angels with lasers). Kronos...err..just don't bother, or i completely suck at fitting it..:S
cheapest ammo wise is paladin, then golem with torps, then the autoccannon vargur, t2 rigs cost most for paladin and golem, rather cheap for vargur. vargur also seems to tank bit better, but that's insignificant as you should be pushing out 1k+ dps anyway so not needing much of a tank.
hope this helps a bit! 
-sig-
Support the introduction of Blaze M crystals for Amarr!
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Lili Lu
Victory Not Vengeance
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Posted - 2008.08.21 23:29:00 -
[34]
Edited by: Lili Lu on 21/08/2008 23:30:52 Amarr are not overpowered. When you get level 5 skills later than can do heavy damage in pvp, but it takes alot of misery to get there.
Level 3 you want to run with a Harbinger anyway, not a prophecy. Tier 1 BC are not up to the task for the most part. They can make decent heavy tacklers in pvp.
Level 4s in amarr you need to train a tech 2 tank, have your BS skill at 4, and you need to have started Adv Weapons Upgrade levels to fit that tank and the guns you will need (if you go beams). Each of the ships is capable, once you have the skills. I prefer the Abaddon and geddon, but the apoc is doable. A navy apoc might be the best, but i haven't tried it.
Amarr ships do amarr rat missions faster than any other ship that is true. Although, you have to watch out for neuting from Blood raiders and tracking disruption from sansha. While one normally does not fit a cap injector for missions, it can make sense v blood raiders if you are not able to manage range against them. 2 tracking computers and a TE can overcome the sansha.
Avoid guristas, or this is one faction that an apoc may have an edge with as you can fit 2 cruise launchers. Against Angels i just pull out the sacrilege (or if you don't have hac, try the apoc to do explo damage). Lasers are lolzors against angels. A sacrilege takes a bit more time than a BS, but the tank is less worry.
Caldari do have it the easiest as far as getting to level4s. Yes a drake does not do them efficiently, but it can do them. Caldari toons start earning money from missions faster than amarr because of that. Once you get skilled up Amarr can cut through them faster.
Minmatar is the hardest. Which is why I like to fly them. The phoon is a challenging joy to fly once you skill up. A maelstrom has a great tank but suffers the woes of Arty. That is my next mission project.
Anyway, keep training both caldari and amarr would be my advice. Races and ships get nerfed. There is a cycle to it. Always good to have an option. When one side is down, chances are the other is up.
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Ravn Silverclaw
Paxton Industries Paxton Federation
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Posted - 2008.08.22 11:43:00 -
[35]
Originally by: Lili Lu Edited by: Lili Lu on 21/08/2008 23:30:52 Anyway, keep training both caldari and amarr would be my advice. Races and ships get nerfed. There is a cycle to it. Always good to have an option. When one side is down, chances are the other is up.
Caldari + Amarr = the Nightmare = one sexy battleship  So there are even more reasons to cross train.
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verde bandit
Amarr Infinitus Odium
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Posted - 2008.08.22 12:01:00 -
[36]
Originally by: Tamoko We're back to this again, are we? Good lord, mate, get your head checked. My Abaddon more than doubled my alt's Raven DPS with a hopelessly unproportionate amount of SP in favour of the missile slugger. There is no way Caldari are the fastest at missions. If it wasn't for Minmatar, I'd say they are the slowest at running missions with very little guilt.
There's more flagrant ignorance wrapped up in this post than there is on the whole first page of COAD.
Have yours checked. There are reason why just 95% empire mission runners have either a Raven, CNR or Golem (the remaining 5% having Navythron or Dominix or whatever is more commonly used than a ship ou don't have the choice but to fly it).
I fly an Apoc for my missions, and yes it works against everything Amarr/Gallente/Corpus/Drones/Blood Raiders. But I'd take a Caldari boat anytime for The Assault/AE or any other Guristas/Caldari/Angel mission.
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Colonel Apocalypse
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Posted - 2008.08.22 18:30:00 -
[37]
To put it in a few words
Amarr + Missions = Not to good
Caldari + Missions = Win
Caldari + pvp = Not to good
Amarr + PvP = Major Win (at least untill the nerfs come in)
Our ships excel at puting out great dps & having a monster tank . Use The Apoc/Don/Pla against Sansha/Blood & nothing more when it comes to npcing.
However pvp can't get better for us atm . Well maybe if they fix our recons .
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Amandin Adouin
Minmatar
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Posted - 2008.08.22 18:34:00 -
[38]
Originally by: Colonel Apocalypse
Amarr + Missions = Not to good
I'm sorry but that's just flat out wrong. Amarr Missions with Amarr ships rival a Raven for efficiency (if you have the skill points that is, the Raven is much better with few skill points).
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Tamoko
Damage Unlimited Inc INTERDICTION
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Posted - 2008.08.22 19:20:00 -
[39]
Originally by: verde bandit Have yours checked. There are reason why just 95% empire mission runners have either a Raven, CNR or Golem (the remaining 5% having Navythron or Dominix or whatever is more commonly used than a ship ou don't have the choice but to fly it).
I fly an Apoc for my missions, and yes it works against everything Amarr/Gallente/Corpus/Drones/Blood Raiders. But I'd take a Caldari boat anytime for The Assault/AE or any other Guristas/Caldari/Angel mission.
It couldn't be the same reason that 95% of mission runners are thoroughly convinced that the only place they can run missions is in the black hole of Motsu, could it? 
Originally by: "Bellum Eternus" Is 'speed tank' code for 'completely invulnerable'?
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