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FoxyVixen
Amarr The Knights Templar Pure.
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Posted - 2008.08.21 18:26:00 -
[1]
Edited by: FoxyVixen on 21/08/2008 18:28:58 Edited by: FoxyVixen on 21/08/2008 18:26:58 as the title say, what do people want the most, CCP work on new expansions or that they work harder on fixing lag so people can enjoy a 150 vs 150 mans fight without a 15-20 minute fleet lag where when you finally load, you are dead? 1. EXPANSION 2. LESS LAG
I personally go for 2. (and yes I just died in a big fleet fight thanks to lag :P just curious how others feel). rather be able to use the stuff there are in eve, then add more stuff that we can't use because of lag -_-a
/2 ----------------------------------
We are Amarr, we shall burn down our foes in a rain of lasers, and laugh as our foes weapons is washed off our armor. amen.
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.21 18:28:00 -
[2]
I personally think that they are working as hard as they can on both of them.
Specifically the lag, considering that from my limited understanding, they have to rewrite and rework a lot of components to fit their next major 'upgrade', or infiniband or whatever, as just moving what we have now onto it wouldn't help.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Abrazzar
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Posted - 2008.08.21 18:28:00 -
[3]
12. as in twelve. not eleven, and definitely never thirteen, but 12. Only choice that can ever be.
*pointless post for a pointless thread*
-------- Ideas for: Mining
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FluterEx
Caldari 22nd Black Rise Defensive Unit
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Posted - 2008.08.21 18:29:00 -
[4]
i personally go for Nr. 1 because lag will never be fixed. Its just not possible. If CCP implements something that reduces lag, the ppl will just take more ships into fleet battles until it starts lagging again. If you died in a fleetbattle because of lag thats your own fault. ---------------------------------------
CCP Teara, we will all miss you. |

Lothros Andastar
Gallente
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Posted - 2008.08.21 18:31:00 -
[5]
Yes, there was at one point where Jita coulnt work with 200 people in it.
So CCP "fixed it"
So the lag was gone for a while, and more and more people came as there was no lag, till there was 300 in local, at which point it lagged.
GOTO 10
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Modrak Vseth
Veto.
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Posted - 2008.08.21 18:32:00 -
[6]
Originally by: FluterEx i personally go for Nr. 1 because lag will never be fixed. Its just not possible. If CCP implements something that reduces lag, the ppl will just take more ships into fleet battles until it starts lagging again. If you died in a fleetbattle because of lag thats your own fault.
This TBH.
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Tharukan Desm'ar
Gallente The Ninth Circle Accord Corporate Enterprise Syndicate
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Posted - 2008.08.21 18:42:00 -
[7]
On the lag front. Theyre reaching the limits of just throwing more equipment at the problem. Infiniband and modernization of their code should go a long way to added stability. But even if you get 150-150 man fights going smooth you'll next see moans of people whining why don't 300-300 fights go just as well? Its a never ending fight and I have the highest hopes CCP will gain the upper hand. Lag will always be a factor though.
Free content updates are always appreciated as long as they aren't rushed out. On the whole Ill vote for 1.
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Lazuran
Gallente Aliastra
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Posted - 2008.08.21 18:45:00 -
[8]
If the lag and the stupid nerfs don't drive me away, the idiots who post in every thread about lag that fixing lag is bad because then more people will come and cause lag again will...
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Atreidai
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Posted - 2008.08.21 18:45:00 -
[9]
#1
Because "fix lag" is a request similar to asking CCP to create their own global communication network, more efficient than the internet, with the sole purpose of transporting EVE data.
There is ping on the internet. There will always be lag. Whether it's server-side or not, there will be lag. People seem to think if they let the game stagnate/stop being fun, it will suddenly run perfectly . |

Lazuran
Gallente Aliastra
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Posted - 2008.08.21 18:47:00 -
[10]
Originally by: Atreidai #1
Because "fix lag" is a request similar to asking CCP to create their own global communication network, more efficient than the internet, with the sole purpose of transporting EVE data.
There is ping on the internet. There will always be lag. Whether it's server-side or not, there will be lag. People seem to think if they let the game stagnate/stop being fun, it will suddenly run perfectly .
I forgot to mention all the idiots who post in every thread about lag that the lag in EVE is the "Internet's" fault ...
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Cailais
Amarr VITOC
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Posted - 2008.08.21 18:48:00 -
[11]
Im going to vote 1.
People seem to think that there's some magic bullet for lag, and that if only CCP worked harder EVE would easily handle 1000 v 1000 ship battles. But there isnt a magic bullet, there's no 'uber code' or superduper computer thats going to be able to counter the desperate urge everyone has to get into a large a blob of ships they can to feel 'safe'.
C.
Originally by: Tarminic Your continued whining is somewhat diminished by your continued willingness to give your money to CCP.
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Letava
Gallente Svefn-G-Englar
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Posted - 2008.08.21 18:53:00 -
[12]
Just think of all those artists and designers wasting time on new content when they could be putting their skills to good use in the closely related field of server and network coding. |

LaVista Vista
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Posted - 2008.08.21 18:53:00 -
[13]
I would totally go for #2, because less lag is relative and thus could be anything, so it could be a 1ms lower latency on a certain operation.
That means we can then move onto the expansion.
It's a win-win situatioN! 
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NeoTheo
Dark Materials
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Posted - 2008.08.21 18:55:00 -
[14]
2. more programing to take care of todays hardware that the current code base just does not.
Neotheo Dark Materials
Linkage
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Karlemgne
The Black Fleet The Black Alliance
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Posted - 2008.08.21 18:59:00 -
[15]
I vote you go away and stop with this nonsensical "fix lag first" crap.
Thanks,
Karlemgne
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.21 19:00:00 -
[16]
Originally by: Lazuran If the lag and the stupid nerfs don't drive me away, the idiots who post in every thread about lag that fixing lag is bad because then more people will come and cause lag again will...
Then do you believe that CCP should hardcode limits to systems and especially combat? I.E. only 64 players, tops, in any one system?
I mean, they can fix lag. Just limit how many people can go into one system at one time. And if more enter, shard the system so that another copy is made.
Personally, I like that CCP sets no limits on users, except the very limits of the hardware itself. In that light, I'm fine with lag, cause I know it's also a sign that I can do more here than I can in any other game.
B*tch about hearing it all you want. I'm guessing there are many things in life that annoy you. I must admit, I'm not yet tired of hearing people b*tch about b*tching, so I will continue to contribute 
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Stitcher
Caldari Duty.
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Posted - 2008.08.21 19:09:00 -
[17]
BOTH.
oh, wait... that's already happening. never mind. -
Lt. Verin "Stitcher" Tarn-Hakatain. |

K'hronos
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Posted - 2008.08.21 19:11:00 -
[18]
As long the expension does not make the lag worst
In a way i doubt the designer working on ambulation(is that the name?) are part of the team optimizing the network.
On a second tought they could use the money from ambulation to buy some better hardware...
Summary... Most of us on the forum have no clue how things work therefore this poll is kind of useless =p
Personally i would trade the animated avatar for a better in-space environement anytime.
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Rifter Drifter
Minmatar Greatly Reducing Inflation Every Fight
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Posted - 2008.08.21 19:23:00 -
[19]
Because Story writers, and graphic artists can help iron out flaws in supercomputers
ITT - PondScum
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Ruze
Amarr No Applicable Corporation
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Posted - 2008.08.21 19:24:00 -
[20]
Right now, I'd just like to see something that convinces people not to congregate in the same system, thus causing lag.
More systems, remote access agents, dynamically spawned missions that actually try and pull players into unused nodes ... whatever.
Boost losec and pull a few out there, or make the other parts of nulsec profitable, or something. I'm too much an idiot to figure it all out. But I do know that more people in fewer systems raises the amount of lag exponentially.
Quote:
If you like playing EvE, but don't like to PvP ...
Maybe it's time you recognize that you don't really like to play EvE.
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Gabriel Darkefyre
Minmatar Crystal Ship
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Posted - 2008.08.21 19:55:00 -
[21]
Personally, I'll go for 1.
Provided that the Expansion finds a way of increasing the use of underused areas of space in order to encourage people to move outwards from current hubs of activity thus decreasing the strain on the servers by everyone trying to operate on only a few nodes. As a result of this, general lag should be reduced as a side effect.
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Banana Torres
Federal Defence Union
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Posted - 2008.08.21 20:00:00 -
[22]
I would like less expansions and more lags. Yep, thin ex-cons is what I am aiming for.
Maybe if you ask your mommy she can fix the lag.
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ezraniel
Caldari Flight of the Phoenix Rule of Three
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Posted - 2008.08.21 20:02:00 -
[23]
I wonder how many times more CCP will have to say this but it's been said over and over and over, perhaps this should EVE mail it to the entire playerbase,
The Expansion Development Team is a SEPERATE team then the inhouse team that does the backend programming. They specifically hired a completely new team (extra artists/coders basically) for this so that they don't divert manpower away from day to day stuff.
besides I highly doubt a bunch of CG artist and perhaps some graphics programmers will really help that much to either optimalize the network code or rewrite it.
being a "programmer" does not mean you can do everything.
My personal opinion is that they just need to keep going like they are now.
If right now CCP would throw new code out there and hardware that can handle 2000 vs 2000 people how long do you think it'd take for the GBC & NC to have 1000 pilots each into the systems?
Oh and BTW, most of this "lag" in 150 vs 150 fights is at your end
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Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.08.21 20:06:00 -
[24]
I would go for #1. There will never be less lag, then you would just cramp more people into the same system, until lag becomes again unbearable and you come to whine on the forums.
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Delencia Lakat
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Posted - 2008.08.21 20:08:00 -
[25]
Edited by: Delencia Lakat on 21/08/2008 20:09:32 I hate to be a d-bag to CCP, but I have to put down 2 on this one...
Because at the end of the day it all comes down to money, and if you're spending half your money on new features, that's half of your money that you can't spend on improving performance. Yes, we're aware of Amdahl's... But, it also works in another way: you can't keep adding things AND improving performance and expect the issue to go away**. Typically, it's easier to add something than it is to improve something that already exists. If you add features faster than you improve the core system, you're going to end up killing your own architecture. Look at any old operating system, at some point, you *have* to simply scratch it and start over (or keep updating the kernel like mad), because well... I'd like to see you get DX10 to run on Windows 95. Yes, it's possible to hack it together and make it work but that doesn't mean it'll work well.
I know that you have different people working on different parts of the game, so that per person, work is the same on each part and in one sense, 100% efficient. That doesn't mean that you're allocating resources well (as a whole).
Dun ban meh, just my opinion...
**In a mathematical sense, you'd add and improve at the same rate and you'd end up with more features and the same performance. (i.e. the same impact on performance, for every +1 to speed, you get -1 as a result of features)
Edit: random ',' sitting there...
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.21 20:12:00 -
[26]
Since two different teams are dealing with those issues and work done on one won't affect the work done on the other, I vote "yes".
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Aarin Wrath
Caldari
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Posted - 2008.08.21 20:14:00 -
[27]
Edited by: Aarin Wrath on 21/08/2008 20:15:20 #1. Lag will always be there ... if 150 vs 150 fights become lagfree ... then it will be people like the OP whining about 500 vs 500 lag fests. If your 300+ ship battle is lagging, its your fault for blobbing so much.

Sorry, but #1 wins. More content => more subscriptions => more money for CCP.
Edit: and besides, CCP has teams of people working on both items at the same time. So really this is a dumb poll.
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Helios III
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Posted - 2008.08.21 20:18:00 -
[28]
It's like the ambulation debate:
They can't just take the people who are working on new content and put them on fixing lag. It'd be like telling the artists to go and start building servers, it just doesn't work that way. Also, the game would die if they didn't add content imo, so they can't move money into fixing lag either. They are doing all they can... after all it's in CCP's interests to fix the lag (as much as possible), they don't need us moaning at them to make them do it.
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Banana Torres
Federal Defence Union
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Posted - 2008.08.21 20:24:00 -
[29]
Originally by: Helios III It's like the ambulation debate:
They can't just take the people who are working on new content and put them on fixing lag.
Yep, but they could sack those without the required skills and use the money saved to employ those with the required skills.
Personally I think this would be a bad move, I am just pointing out the flaw in your argument.
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Sheriff Jones
Amarr Please Enter Password
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Posted - 2008.08.21 20:25:00 -
[30]
This dot is the crew working on tech--> .. This is the crew working on graphics and other new content--> Y This is the crew working on ambulation--> () This is EVE--> (.Y.)
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |
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