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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.22 13:41:00 -
[1]
Originally by: Krxon Blade
Originally by: Mikal Drey
EVE whine generator if you/anyone makes this spinable I'll give you 100mil
Spin-able EVE Whine generator Donation is not necessary, but would be appreciated 
Not just /thread, but /forum, IMO.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.22 21:06:00 -
[2]
Originally by: Feilamya Real carebears don't post on the forums. All the outrage about threads like this (where are the 193654324 threads about the topic? I've only seen 2 or 3...) is from alts of PVPers who do lvl4s so they can buy ships.
Not true. I'm posting, even though I'm a complete carebear and not an alt…
…then again, I'm also all for a change to L4s, so you might be right there 
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.23 15:25:00 -
[3]
Originally by: Karentaki 1 - Reduce the rewards by about 50%
50% sounds a bit much, but the number also depends very much on what kind of "rewards" we're talking about. Is that a 50% reduction across the board (bounties, LP, rewards, bonuses, loot drops, salvage amounts), or just the rewards you receive from the agent?
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.23 18:36:00 -
[4]
Originally by: Ki An
Originally by: oilio [To Ki'An (and fellows) sandbox=combat
Basically, sandbox means you can do whatever you want. It does NOT mean you can do whatever you want in safety.
…or, more specifically, a sandbox means you can do what you want but it also means that others can also do what they want to you.
If you want to limit what they can do to you (e.g. be safe from PvP), you must also accept that you cannot do everything you want either (e.g. make piles of ISK through PvE).
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.23 18:49:00 -
[5]
Originally by: Trathen I think if anyone deserved to be upset about missioners, it would be miners. Have we heard from them?
Yes. They want to nerf the mineral output possible through ratting and missioning.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.23 19:38:00 -
[6]
Originally by: Max Warg Who cares what Lv4's are doing.
Anyone who's affected by what they do to the market, i.e. everyone.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.23 19:52:00 -
[7]
Edited by: Tippia on 23/08/2008 19:54:43
Originally by: Andrue
Originally by: 5pinDizzy Since when are the loots not valuable from l4 missions? Every battleship I blow up that's usually worth between 500k and 1.2 million tends to drop a large turret worth 1 million isk more the half the time.
Rubbish. Utter drivel. I'd estimate that one in three battleships drops loot. And the typical value is around 400k.
One in three, you say? So about the same ratio as the number of BS:es with a bounty that approaches a million?
How much the turrets are worth varies with the region, the season, whether the moon is in retrograde etc etc etc, but I'd say Dizzy is about right on the number of turrets those BS:es drop.
Originally by: oilio Sorry man, but if you're claiming that happens in empire missions then you're lying.
Find a better agent?
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.24 11:30:00 -
[8]
Originally by: Kagura Nikon THere aer only 3-4 Level 4 missison thatallow you to reach > 20 mil epr hour (taht with a marauder salvagign while you do it). And you don 't usually will get them more than once per day unless you are really a mission *****.
…you only need to get them once per day in order to milk them 23/7. As for requiring a marauder to reach those levels… I can get 15mil/h from those high-end missions in a battlecruiser, and that's before LP (which is maybe another 10mil/h).
Just because you don't know how to run missions effectively doesn't mean that they aren't very well-paying (especially considering the complete lack of effort required to run them).
Oh and… Quote: Mining is simplest way to way outperform missiosn running while in 0,0.
…congratulations. You just proved his point.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.24 11:44:00 -
[9]
Originally by: Doonoo Boonoo Rubbish. People don't run missions because they have a fear of interacting with people. They run them to earn Isk.
So, you're saying that if L5 rewards were 5-6x the rewards of L4s across the board (6x the loot, 6x the salvage, 6x the bounties, rewards, bonuses and LP), mission runners would happily gather in groups, 4-5 people large, and tip-toe out in lowsec?
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.24 12:13:00 -
[10]
Originally by: Doonoo Boonoo Max said mission runners were scared of interacting with people.
Not the whole story. Max said mission runners don't run group missions, and tried to explain it with their being scared of interaction. You argued counter to this claim and offered "they run to earn ISK" as an alternative explanation.
So either you think proportionally higher rewards to counter the higher numbers will help convince mission runners to run in groups, or your argument had nothing to do with what he said and you were trying to derail the discussion. So which one is it?
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.08.24 14:18:00 -
[11]
Originally by: Doonoo Boonoo You're very good at not reading and trying to twist my words to suit your own meaning.
And you're very good at not getting the point. Let's see the quote again:
Originally by: Maximillian Bayonette The key is, level 5's are not soloable, and as most mission runners seem to have a fear of interacting with other people, here's another reason for not many running them.
To which you answered: Originally by: Doonoo Boonoo Rubbish. People don't run missions because they have a fear of interacting with people. They run them to earn Isk.
The issue at hand is L5s, and their group requirements. Max offers an explanation for why L5s aren't being run that much: they require groups, and mission runners don't seem to like that. You counter by saying that ISK is what makes people run missions — whether they have to group up or not is irrelevant. No mention
In essence, either you're talking about something completely different, or you're offering an alternative explanation to his group requirement hypothesis. I was wondering which the case was: do you offer an anternative explanation (in which case you're implicitly arguing that more ISK would solve the problem), or are you in fact not arguing against his point at all (in which case you're just throwing in some irrelevant misdirection)? It could simply be that your truncated quote made you miss out on the point he made, and that you therefore argued against a point that was never made.
Quote: Max has already admitted he percieves them to be afraid of interaction. I merely pointed out that his perceptions are wrong.
…and you offered an alternative perception: that the ISK is what matters. Since you didn't dispute that L5s aren't being run that much, or that they require groups to run, you're saying that the reason behind this is that the pay isn't good enough.
Quote: Newsflash: People already group together to run lvl 5 missions in lowsec. As for 'Do I think higher rewards will bring more people into lowsec', I already told you- I don't know.
If you don't know, why did you assert ISK as the motivating factor for running L5s (or any missions, for that matter)? If it is such a factor, then, surely, you would also think that more ISK would offer more motivation?
Quote: Max thinking that all mission runners are afraid of interaction is like saying all pirates are griefers.
And saying that all mission runners are motivated by ISK is not?
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