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Meridius
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Posted - 2004.06.05 23:07:00 -
[1]
The warping system needs to be changed, it's stupid and annoying, especially for caldari ships who cant warp 2feet without draining there cap.
Warping should not drain cap, there is no need for it, it's stupid and pointless and most importantly, it's annoying.
The way it should be setup is:
Battleships should be able to warp 200au Cruisers should be able to warp 150au Frigates should be able to warp 100au
It should not be based on cap.
Currently, traveling 100au in a caracal/blackbird/kestrel, it takes 3 or 4 warps to get there. It makes traveling 100x worse then it already is.
I wouldnt mind having to warp twice for a long 120au warp in a frig but not being able to warp more then 30au or less (using mwd on a previous gate) is just ridiculous. Even more crazy is the fact that a caldari cruiser has problems with 60-70au jumps.
Amarr ships have no problem with this, so is this suppose to be an advantage to the amarr? If so it's just stupid because i am amarr and i dont feel its an advantage; i just feel the way its all setup is retarded.
I dunno, this thing ****es me off, what do you all think??
(srry for the bad writing, in a rush) ________________________________________________________
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JoCool
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Posted - 2004.06.05 23:12:00 -
[2]
Draining cap while warping? I must admit that it's nothing more but annoying. A glitch in the gamedesign.
No comment to your other suggestions.
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Admiral IceBlock
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Posted - 2004.06.05 23:29:00 -
[3]
you need energy to start the warp engine, the more energy the longer it goes...
oh, do you have the warp drive operation skill?
"We brake for nobody"
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Pandora Panda
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Posted - 2004.06.05 23:44:00 -
[4]
Edited by: Pandora Panda on 05/06/2004 23:46:48 Train energy managment and warp drive operation. My blackbird can make a 160au jump if it starts from full cap.
As for annoying, the fact that your suggusted new warp distances are considerably less than what I get now is rather annoying.
Quote: Currently, traveling 100au in a caracal/blackbird/kestrel, it takes 3 or 4 warps to get there. It makes traveling 100x worse then it already is.
edited: no personal attacks please - Sherkaner -------------------------------------------- CONCORD: Kneecapping Pilots for Misdemeanors Since 2003 |

Shia Dai
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Posted - 2004.06.06 00:51:00 -
[5]
work on your skills. with good engineering and warp drive operation skills you will be able to warp over 100 au in a kestrel.
Shia
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Meridius
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Posted - 2004.06.06 04:24:00 -
[6]
Originally by: Shia Dai work on your skills. with good engineering and warp drive operation skills you will be able to warp over 100 au in a kestrel.
Shia
Really, with any mwd on? I think not. ________________________________________________________
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Meridius
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Posted - 2004.06.06 04:31:00 -
[7]
Originally by: Admiral IceBlock you need energy to start the warp engine, the more energy the longer it goes...
oh, do you have the warp drive operation skill?
Yes i know you need energy, that energy doesnt have to come from your capacitor. They can easily explain it some other way, ie, a capacitor dedicated to warp (its just a game).
My point is, what does warp draining your cap add to gameplay? ATM it seems its just there to be annoying. ________________________________________________________
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KamiCrazy
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Posted - 2004.06.06 04:49:00 -
[8]
I have energy management 4 and warp drive op 5
I can do 160+ au in an ibis.
Noob Caldari ship.
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Meridius
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Posted - 2004.06.06 05:00:00 -
[9]
Originally by: KamiCrazy I have energy management 4 and warp drive op 5
I can do 160+ au in an ibis.
Noob Caldari ship.
Awesome, and i suppose you also pvp in an ibis?

 ________________________________________________________
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KamiCrazy
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Posted - 2004.06.06 05:10:00 -
[10]
No but I do a lot of travelling after my BS gets blown up
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Meridius
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Posted - 2004.06.06 05:33:00 -
[11]
Originally by: KamiCrazy No but I do a lot of travelling after my BS gets blown up
So what exactly does any of this have to do with other caldari ships, are you saying because your ibis can do 160au means everything is fine and dandy?
 ________________________________________________________
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Nightfang
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Posted - 2004.06.06 07:28:00 -
[12]
I've never found this to be a problem. Never gotten to any system where my Kestrel (or other frigate) has to do more than two consecutive warps. Below 100 AU, it works just fine (Warp Drive Operation 5, Energy Management 5, 2 Cap Relays + MWD fitted).
While I agree with you it could be removed alltogether, I think it's really a very tiny minor issue...
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Joshua Calvert
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Posted - 2004.06.06 08:56:00 -
[13]
Frigates can warp farther and use less cap doing so............
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Del Narveux
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Posted - 2004.06.06 11:16:00 -
[14]
You should try a pod, they can warp several thousand AU  _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Xavier Cardde
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Posted - 2004.06.06 11:29:00 -
[15]
not a bad design, using a nosferatu on a pod or ship at a gate enough can cause it to be made incapable of warp.
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Man'corr
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Posted - 2004.06.06 12:25:00 -
[16]
ive never had any problems with any ships.
i only have warp drive op lvl2 and energy management lvl4
and even my amarr cruiser hasnt ever had to do 3 consecutive warps............2 is the max.
(i wont talk about minnie ships and warping :P)
All of above post was formulated wth 100% honesty and 100% sarcasm. Now i only need to get drunk
The 3rd turret is the Malediction is missing. Plz make as much noise as possible so that CCP gets us a remedy for that, possibly before X-Mas this year. |

Jazz Bo
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Posted - 2004.06.06 12:33:00 -
[17]
I just warped 270+ AU in a Megathron with a MWD on it, no cap enhancing modules. I think that's the longest warp I've ever seen.
Granted, I only recharged my cap back to 50% when I finished, but then I didn't have full cap when I started either.
I don't see a problem here.
Originally by: DB Preacher
Celestial Apocalypse - Brave souls fighting the endless smak.
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MadGaz
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Posted - 2004.06.06 12:36:00 -
[18]
I think its good as it is, the only other option I can think of is having the warp drive "charge" itself, where it takes X amount of time to recharge after going to warp. ------------------------------------------
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Hellek
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Posted - 2004.06.06 13:17:00 -
[19]
I have no problems with 300 au warps with my tempest and my cap is at 75%+ when I arrive.
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JoCool
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Posted - 2004.06.06 15:02:00 -
[20]
Originally by: Xavier Cardde not a bad design, using a nosferatu on a pod or ship at a gate enough can cause it to be made incapable of warp.
Not really. It still gets away, and that's what it wants, even if it just warps 50000 kilometers.
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Hellek
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Posted - 2004.06.06 15:07:00 -
[21]
would be an interesting idea to change it so that you can't warp if you don't have at least 10% cap ...
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John McCreedy
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Posted - 2004.06.06 17:46:00 -
[22]
If you're having problems warping, train up your skills and fit your ship for travel (lots of cap batteries).
Make a difference
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Meridius
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Posted - 2004.06.06 20:41:00 -
[23]
Apparently, nobody is actually reading before replying 
My concern is mainly with caldari cruisers/frigates. I have never had any problems warping in an apoc/pun/maller any amarr ship and the minmatar are not that bad even...
I have energy management 5, and warp drive operation 4. Please don't tell me i need more skills 
Go put 2 mwd on a kestrel without any cap bats and tell me how far you can warp.  ________________________________________________________
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Shimatu
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Posted - 2004.06.07 01:05:00 -
[24]
why dont you just turn off one of the MWDs when travelling? youd have more cap that way and so could warp further. Theres no real problem with cap use for warping, and it makes sense.
3-I's T2 sales can be found HERE
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DarK
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Posted - 2004.06.07 03:43:00 -
[25]
I think meridius might be the problem seeing no one else is complaining about it. Lose the attitude son.
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Ghost hunter
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Posted - 2004.06.07 03:58:00 -
[26]
your charater must be bugged or something i can warp 145 AU perfectly fine in a kes with a mwd, i can warp even farther in a crusier so unless theirs some kind of hidden race pentality i dont see y u cant
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Aleyna
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Posted - 2004.06.07 06:18:00 -
[27]
Edited by: Aleyna on 07/06/2004 06:20:22 wait wait waiiitt
so you have 2mwds (apx 37% cap cut) and you warp to a gate, activate it and then expect to have lotsa cap when u reach new system?!
you're right, you may have the skills so i wont say get more skills... if its such a problem to you, cut 1 MWD when you go travelling... (its simple really.. go to a planet, turn it offline, wait till cap recharge)...
edit: no personal attacks please - Sherkaner
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Meridius
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Posted - 2004.06.07 06:29:00 -
[28]
Originally by: DarK I think meridius might be the problem seeing no one else is complaining about it. Lose the attitude son.
edit: no flames please - Sherkaner
That's what i said, i was asking what you all thought and what i got was a bunch of noobs ignorantly asking me to up my skills w/out even knowing what i have.
I just find cap drain when warping pointless, it doesnt add anything special to the game. If i'm wrong tell me what it adds and argue instead of posting 1 line troll comments. ________________________________________________________
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Aleyna
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Posted - 2004.06.07 06:56:00 -
[29]
uhm... cap = fuel
now, i dont know what car you drive but i know mine uses FUEL...
sure you may not see a point in it but some of us like it... it can sometime add to the management of the game... i know a few times when i reached a gate and said to myself "if i turn on the boosters for 2 cycles, i'll get over to the gate fast and still have enough cap so that in the next warp, i'll be charged up again"
its rather simple... + its a logical use of cap... after all, an engine needs fuel
edit: no flames please - Sherkaner
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Garramon
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Posted - 2004.06.08 17:28:00 -
[30]
It makes perfect sense. Otherwise, youll always be able to warp out of a battle, regardless of how much cap you have. It also serves to penalize those who make the mistake of warping to a hostile place with already low capacitor.
I just think you need to change your outlook. Expect that when you equip max cap cutting modules on a ship with an already small cap to not be able to warp as far. Yes, you want those on for PVP, but everything comes at some price.  ------------------------------------------------
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