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Istyn
Tactical Knightmare
92
|
Posted - 2012.03.24 15:23:00 -
[61] - Quote
Prince Kobol wrote:Just been reading the proposed war dec costs, is it me or does it basically mean the the large alliances will essentially be immune to any war dec because of the massive costs involved?
If this is the case the the smaller corps are just going to get hit even harder before.
For me if 1 person wanted to war dec a medium to large high sec alliance he should be able to, with the proposed costs this is just not going to be feasible any more.
Biggest alliance is Goonswarm at 8,057 members. Based on their being in no wars, war dec cost would be 50m+(8057*500k), which totals up to 4,078,500,000 per week. Such a huge amount could affect merc contract work such as disrupting null-sec logistics like Moar Tears, etc. do with shooting at freighters in high sec. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
269
|
Posted - 2012.03.24 15:28:00 -
[62] - Quote
Prince Kobol wrote:Just been reading the proposed war dec costs, is it me or does it basically mean the the large alliances will essentially be immune to any war dec because of the massive costs involved?
If this is the case the the smaller corps are just going to get hit even harder before.
For me if 1 person wanted to war dec a medium to large high sec alliance he should be able to, with the proposed costs this is just not going to be feasible any more. Take a look at my post here:
https://forums.eveonline.com/default.aspx?g=posts&m=990616#post990616
It creates a proportionality-based fee system and addresses these issues. |

Prince Kobol
276
|
Posted - 2012.03.24 15:40:00 -
[63] - Quote
T'Pawhl wrote: various stuff in many different posts
I'm going to try answer some of your questions from a High Sec care bear pov because that is what I am 
The issue we have in Eve today when it comes to ganks and War dec's is that too many people want it easy.
This is Eve and you always have an option, its up to you which option you take.
I have only ever been ganked once and I completely deserved. (Carrying 200m+ of stuff in a bestower doh!!!)
I had a number choices open to me
1. I could either go after the person who ganked me
2. Come on the forums and cry like a ***** over how unfair it is
3. Learn from my mistake and make sure it didn't happen again.
I went for option 3 and so far (a number of years later) I haven't been ganked since.
I do lots of mining, the difference between me and many others is that I do not mine afk, I watch D-Scan, I scout out the systems where I mine (use various sites to check kill mails for the system stats) so I know which corps/players to watch out for, have a good balance between tank and mining yield for my hulks / macks.
I also do lots of hauling in a freighter and I always use an alt or corp mate to scout each system before jumping and use the web warp trick.
If the value of my cargo is high enough then I will use a courier contract.
As for War Dec's, again you have a choice.
You can either just dock up and wait it out, fight, hire somebody to fight on your behalf.
I get sick and tired of seeing 50+ man corps complaining that its unfair and that they can't win against a 10 man corp.
Even if those 50+ are only 2 months old and the 10 man corp all have 100m SP you can still give them a hell of a fight.
You should spend some time reading up on how the Goons prep their noobs and you will see that a group of new players can be a force if they are prepared to fight.
I have been involved in a number of high sec wars and I got my arse kicked each time but you know what.. IT WAS GREAT !!!!
I leaned a lot from each fight simply because the guys who were doing the killing thought it was great that regardless of the numbers I was always prepared to give it a go.
I most cases they actually gave me what ever mods dropped and some isk as well as some great advice.
I hate the use of the word "consequences" It should not be down to the game mechanics to provide "consequences" but the players. It is not CCP's fault if people are not prepared to use the tools which are available to them |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 16:09:00 -
[64] - Quote
Quote:You should spend some time reading up on how the Goons prep their noobs and you will see that a group of new players can be a force if they are prepared to fight.
Sure, link me? |

Dutarro
Matari Munitions The Fendahlian Collective
33
|
Posted - 2012.03.24 16:10:00 -
[65] - Quote
Prince Kobol wrote:I'm going to try answer some of your questions from a High Sec care bear pov because that is what I am  The issue we have in Eve today when it comes to ganks and War dec's is that too many people want it easy. This is Eve and you always have an option, its up to you which option you take.
I'm a high sec carebear too, and I agree 100%.
Quote:I have only ever been ganked once and I completely deserved. (Carrying 200m+ of stuff in a bestower doh!!!)
Only once, wow that is pretty darn good. I can't count how many times I've been ganked .. usually my mistake one way or another too :/ .. doesn't mean the game is designed wrong though. Each gank is a learning experience.
Overall the round table discussion was constructive and mature, even if it's not from a point of view I share. And in response to the comment that most high sec players "just want griefers out of EVE" .. not really. Villains make a fictional universe more interesting, as annoying as it is to be on the receiving end of their villainy. A few too many people are trying to play the villain IMO, kind of makes it clich+¬ after a while, but it doesn't mean we need to wipe out villains altogether. Maybe fewer, but smarter, classier villains?  |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 16:14:00 -
[66] - Quote
BTW "You have options" =! a good argument. We all have the option of not playing EVE, and this renders all discussion moot. So keep the "options" stuff out of it - after all, you all have the option not to be scum. |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 16:17:00 -
[67] - Quote
Quote:Maybe fewer, but smarter, classier villains?
When you jump into a system in your Industrial and 10 people from 6 different corps all target and scan you, something is seriously wrong with the game balance. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
270
|
Posted - 2012.03.24 16:31:00 -
[68] - Quote
T'Pawhl wrote:BTW "You have options" =! a good argument. We all have the option of not playing EVE, and this renders all discussion moot. So keep the "options" stuff out of it - after all, you all have the option not to be scum. Yes, you're right, I do have the option to not be scum. However, in my case, not taking that option leads to an increase in the amount of ISK I make, and the amount of enjoyment I get out of the game. As such, my decision to not take this option pays off. Carebears, on the other hand, seem to choose the options that lead to loss and lack of enjoyment (options such as not tanking their ships, not teaming up with people for protection, et cetera). So it can objectively be said that the options they choose are suboptimal.
Now please tell me why having options is a bad argument. You make this claim, but don't follow up with any proof or an argument in favor of it. It seems to me that you declared the conversation moot simply because you have nothing left to say. |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 16:44:00 -
[69] - Quote
Destiny Corrupted wrote:T'Pawhl wrote:BTW "You have options" =! a good argument. We all have the option of not playing EVE, and this renders all discussion moot. So keep the "options" stuff out of it - after all, you all have the option not to be scum. Yes, you're right, I do have the option to not be scum. However, in my case, not taking that option leads to an increase in the amount of ISK I make, and the amount of enjoyment I get out of the game. As such, my decision to not take this option pays off. Carebears, on the other hand, seem to choose the options that lead to loss and lack of enjoyment (options such as not tanking their ships, not teaming up with people for protection, et cetera). So it can objectively be said that the options they choose are suboptimal. Now please tell me why having options is a bad argument. You make this claim, but don't follow up with any proof or an argument in favor of it. It seems to me that you declared the conversation moot simply because you have nothing left to say.
I already explained it: We all have the option not to play EVE if we don't like some aspect of it or changes being made. This renders all debate moot. Therefore, keep options out of it, otherwise I'll just trump you again and again.
Yes, carebears have the options to do this and do that and bla bla bla. And, regardless of the "security" changes CCP will make, pirates also will have options they can use to get around it and cope with the changes. In light of the "options" argument the position of scum boils down to: "I DON'T LIKE IT I DONT WANNA WAAAA WAAA!!!"
For instance: Scum argument: "Carebears have options, therefore changes should not be made." Counter argument: If the changes are made, you will have the option not to flip that can when there's 30 people in the belt. You have the option to scout an easier target. Therefore, the changes should be made."
See how that works: it's called mutual mootability.
Also: There are always options. Saying "well there's options so leave things as they are" is just a silly argument with 0 thought and effort put into it. It's one of those bad "stock arguments" people who can't be bothered to think spew out. |

Dutarro
Matari Munitions The Fendahlian Collective
33
|
Posted - 2012.03.24 16:49:00 -
[70] - Quote
T'Pawhl wrote:When you jump into a system in your Industrial and 10 people from 6 different corps all target and scan you, something is seriously wrong with the game balance.
Indeed, those are not the best examples of clever or interesting villains. On the other hand, the new crimewatch mechanics could make that situation more interesting than the would-be gankers imagined. Will cargo scanning make a player suspect? Maybe it should.
|

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 16:52:00 -
[71] - Quote
Dutarro wrote:T'Pawhl wrote:When you jump into a system in your Industrial and 10 people from 6 different corps all target and scan you, something is seriously wrong with the game balance. Indeed, those are not the best examples of clever or interesting villains. On the other hand, the new crimewatch mechanics could make that situation more interesting than the would-be gankers imagined. Will cargo scanning make a player suspect? Maybe it should.
Yes, I'm excited to work out the adaptation.
Maybe in the future, instead of mass-ganking at hubs and choke points, it will be more ad hoc in peripheral systems. Because not only would the ganker get blowed up, but the person who loots the wreck would now be free game to everyone nearby. It would just create one gigantic fight where everyone is killing eachother trying to be the one that gets away with the loot. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
270
|
Posted - 2012.03.24 17:04:00 -
[72] - Quote
T'Pawhl wrote:For instance: Scum argument: "Carebears have options, therefore changes should not be made." Counter argument: If the changes are made, you will have the option not to flip that can when there's 30 people in the belt. You have the option to scout an easier target. Therefore, the changes should be made."
See how that works: it's called mutual mootability. No, it's called employing a logical fallacy to strawman your opponent's argument.
You claim my argument was:
Premise 1: carebears have options Conclusion: changes should not be made
The conclusion does not follow from the premise. This is not a complete argument, because the truth of the conclusion has nothing to do with the single premise.
My argument was:
Premise 1: carebears have options Premise 2: the options consist of game mechanics that allow for sufficient defense against unwanted aggressive behavior Conclusion: carebears have sufficient tools at their disposal to protect themselves
The conclusion follows from the premises.
Your second argument:
If: changes are made Then: I have the option to not flip a can when there are 30 people in a belt
The conclusion does not follow from the premise. This is not a complete argument, because the validity of the conclusion has nothing to do with the single premise. I always have the option to not do something entirely (in this case, flip a can), regardless of what changes are made.
Your third argument:
Premise 1: I have the option to scout an easier target Conclusion: changes should be made
The conclusion does not follow from the premise. This is not a complete argument, because the validity of the conclusion has nothing to do with the single premise. The only way this argument works is if you add a premise that the ability to scout an easier target is objectively bad for the game.
You can send me a hundred million for this logic 101 lesson at your leisure. |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 17:15:00 -
[73] - Quote
Destiny Corrupted wrote:T'Pawhl wrote:For instance: Scum argument: "Carebears have options, therefore changes should not be made." Counter argument: If the changes are made, you will have the option not to flip that can when there's 30 people in the belt. You have the option to scout an easier target. Therefore, the changes should be made."
See how that works: it's called mutual mootability. No, it's called employing a logical fallacy to strawman your opponent's argument. You claim my argument was: Premise 1: carebears have options Conclusion: changes should not be made The conclusion does not follow from the premise. This is not a complete argument, because the truth of the conclusion has nothing to do with the single premise. My argument was: Premise 1: carebears have options Premise 2: the options consist of game mechanics that allow for sufficient defense against unwanted aggressive behavior Conclusion: carebears have sufficient tools at their disposal to protect themselves The conclusion follows from the premises. Your second argument: If: changes are made Then: I have the option to not flip a can when there are 30 people in a belt The conclusion does not follow from the premise. This is not a complete argument, because the validity of the conclusion has nothing to do with the single premise. I always have the option to not do something entirely (in this case, flip a can), regardless of what changes are made. Your third argument: Premise 1: I have the option to scout an easier target Conclusion: changes should be made The conclusion does not follow from the premise. This is not a complete argument, because the validity of the conclusion has nothing to do with the single premise. The only way this argument works is if you add a premise that the ability to scout an easier target is objectively bad for the game. You can send me a hundred million for this logic 101 lesson at your leisure.
You just explained how the "you have options" argument is a crap argument. Thanks for helping me out. I owe you one. :) |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 17:18:00 -
[74] - Quote
Quote:Premise 1: carebears have options Premise 2: the options consist of game mechanics that allow for sufficient defense against unwanted aggressive behavior Conclusion: carebears have sufficient tools at their disposal to protect themselves
Premise 1: Scum (will) have options. Premise 2: The options will consist of situational awareness and smarter target selection. Conclusion: Scum (will) have sufficient tools at their disposal to continue being scum. The changes should be made.
See how it works?
Like I said: Hush about the "options" argument. It moots the argument. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
270
|
Posted - 2012.03.24 17:20:00 -
[75] - Quote
Ah yes, the good old "thanks for telling everyone how right I am!" comeback.
Well, feel free to explain how I explained that the "you have options" argument is a crap argument, if you still have any steam left.
:allears: |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 17:24:00 -
[76] - Quote
Destiny Corrupted wrote:Ah yes, the good old "thanks for telling everyone how right I am!" comeback.
Well, feel free to explain how I explained that the "you have options" argument is a crap argument, if you still have any steam left.
:allears:
Awww, the old "act like I won the argument" comeback. Good one.
Well if all you have left is posturing I'll leave you to it then. :) |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 17:27:00 -
[77] - Quote
BTW, your second premise: "Carebears have sufficient tools" is unproven. Don't think I didn't notice that.  |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
271
|
Posted - 2012.03.24 17:31:00 -
[78] - Quote
I provided a nice writeup that explained my arguments in detail. You gave the generic "thanks for proving I'm right, noob!" line. That's pretty much admitting defeat in my book.
However, in your next post you actually wrote something interesting. I'd like you to follow through on that, because then you might actually have a very good argument in favor of changes on your hands.
I'll give you a clue: you'll have to prove that situational awareness will be possible in a populated high-sec system when you're flagging yourself to the whole EVE universe. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
271
|
Posted - 2012.03.24 17:34:00 -
[79] - Quote
T'Pawhl wrote:BTW, your second premise: "Carebears have sufficient tools" is unproven. Don't think I didn't notice that.  I proved my second premise in detail here. Right after the first big paragraph. |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 17:37:00 -
[80] - Quote
Destiny Corrupted wrote:I provided a nice writeup that explained my arguments in detail. You gave the generic "thanks for proving I'm right, noob!" line. That's pretty much admitting defeat in my book.
However, in your next post you actually wrote something interesting. I'd like you to follow through on that, because then you might actually have a very good argument in favor of changes on your hands.
I'll give you a clue: you'll have to prove that situational awareness will be possible in a populated high-sec system when you're flagging yourself to the whole EVE universe.
Aww! It's cute how you posture and try to take control of the argument. But I won't let you. Sorry! :(
First off, you never proved your second premise. Sure, you listed some options - but you didn't prove that these options were "sufficient". All you did was prove that options existed: Hence where the alleged straw man "carebears have options therefore changes should not be made" came from. And obvious the sufficiency of these options is in question (by the people who make the game). Not to mention that "sufficient" is a very ambiguous term which makes me suspect that we're boiling down to a situation where it's just your opinion.
Second, you never proved that these options warranted leaving the game the way it is.
Quote:I proved my second premise in detail here. Right after the first big paragraph.
Nope. Not proven. :) |

Prince Kobol
278
|
Posted - 2012.03.24 17:37:00 -
[81] - Quote
T'Pawhl wrote:BTW, your second premise: "Carebears have sufficient tools" is unsupported. Don't think I didn't notice that. 
Erm no, carebear have sufficient tools, the problem is that most of them like you refuse to use those tools and instead just come on the forums and cry.
This goes back to Options, however since the only option that players like you want to take is the "Give me everything or I quit" option then very little can be done other then to tell you to leave.
This has nothing to do with CCP but the mentally of the player, something which is completely out of their control.
This is why you point blank refuse to admit that their are options available to you.
I have said it before in numerous posts, there are many ways for people to make others think twice about ganking them but they simply refuse to take them.
This is Eve, not any other of your generic MMO's. If you refuse to take measures then you will be gang f**ked and rightly so.
Anything which gives the players the ability to fly a ship with zero tank and carry items worth hundreds of millions of isk and pay no penalty is wrong
Anything which allows the players to do any activity afk without risk is wrong
Everything in the game carries a risk, whether you mine, mission, rat, haul, whatever. You as the player can mitigate these risks if you choose to.
Those who choose not to pay the price which is how it should be.
Usually I would not bother responding to such a poor troll as yourself but unfortunately there are people who actually would agree with you and that I find is very sad |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
271
|
Posted - 2012.03.24 17:42:00 -
[82] - Quote
Sufficiency comes from the fact that every action in EVE has some kind of counter, aside from just one exception: one group of people is able to suicide-gank any individual person, no matter what he flies, if they bring enough ships. However, if you want a counter for that, I regret to inform you that you're investing time into a game that is very, very divergent from your emotional needs. |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 17:44:00 -
[83] - Quote
Prince Kobol wrote:
Erm no, carebear have sufficient tools,
Nope, it's not proven that the tools are "sufficient".
Quote:the problem is that most of them like you refuse to use those tools and instead just come on the forums and cry.
I love when people make assumptions. :)
Quote:This goes back to Options, however since the only option that players like you want to take is the "Give me everything or I quit" option then very little can be done other then to tell you to leave.
I said that? Where?
Quote:This is why you point blank refuse to admit that their are options available to you.
I did? Where?
Quote:Anything which allows the players to do any activity afk without risk is wrong
THEY'RE TAKING MY RISK AWAY?! OMG, WHERE? SHOW ME! |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 17:46:00 -
[84] - Quote
Destiny Corrupted wrote:Sufficiency comes from the fact that every action in EVE has some kind of counter
This does not prove sufficiency. This simply, again, proves the existence of options. The efficacious of said options is unproven. It is also unproven the number of "counters" that is sufficient.
Your whole argument boils down to: "This is my opinion and I said so." |

Prince Kobol
278
|
Posted - 2012.03.24 17:46:00 -
[85] - Quote
T'Pawhl wrote:
Lots of writing.. no substance
Thanks for proving to everybody that you have zero argument and that you are a poor troll  |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 17:47:00 -
[86] - Quote
Prince Kobol wrote:Inability to quote any of the statements that he attributed to T'Pawl. Insults her instead.
Concession accepted. :) |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
271
|
Posted - 2012.03.24 17:48:00 -
[87] - Quote
Yeah, I think I'm done here. I showed this to a friend and he called me an idiot for falling for it. |

T'Pawhl
Science and Trade Institute Caldari State
2
|
Posted - 2012.03.24 17:50:00 -
[88] - Quote
Destiny Corrupted wrote:Backing out now that she actually has to do some thinking and support her statements.
Aww, okay. It's been fun.  |

Mysteriax
The Graduates RAZOR Alliance
2
|
Posted - 2012.03.24 18:15:00 -
[89] - Quote
Actually he has an argument, the one where you do not want to go into. Simply there is no risk at all for scum, thats his argument and he is right. CCP held grievers hands for way to long, Neutral repping, no real concequeses, barely any risk for grieving because you know what you got into your victim doesnt.
You say well carebears can kill us 2. Wait really a 3 week old player can kill someone who trained for pvp for years?
In what reality do you live?
Right now there is no risk at all for grievers none, with the change there will be. Good scum will still be able to kill and get away however they need to pick there targets better, scout the area etc.
In real life when I see someone get beat up I will try and help him aswell, this is what now is going to happen to eve aswell its going to be even more like a sandbox.
This will bring tactical gameplay for grieving aswell and lets be honest most people in high sec barely trained for pvp so I doubt they will engage.
Oh wait did I just kill all your arguments, I am sorry. This thread will be dead now. |

Callous Jade
Narcissistic Ventures
15
|
Posted - 2012.03.24 18:16:00 -
[90] - Quote
Replacement 234 wrote:It is perfectly reasonable to expect these folks to be fair and see both sides of the issue and be excellent advocates for both sides. I'm sure CCP reognizes the honor that exists among them and will receive their messages with all due respect.
AAAAHHHHHH AHAHAHA - GUFFAW HOOOHHAAAAHHHAHAHAHA ahem.... (stands back up and dusts off the suit)
All due respect in this instance means CCP is laughing their asses off, too!! These mental deficients look at the issue as though it was a football field and believe - they are so deluded, that they truly believe they are standing on the 50 yard line - the exact middle of the issue, the top of the bell curve... The reality is they are so far down past the endzone, that they are really in the parking lot. In statistical terms, they are what is known as outliers - points of data on the standard bell curve that are so extreme, they are just a few dots way over on one side, just barely on the sheet of paper. They are as far away from the central view of the issue as it is possible to be.
Listen to the recording? I hope I managed to load the wrong recording. I tried, but the convo is banal, so lurid, so profanity laden, so full of unfounded conjhecture, so full of wolf tickets - it is ridiculous. I'd like to think they are sincere, but I have no evidence of it from past behaviors or current events. I can't imagine they have the collective sense to have entered into a conspiracy to produce this silly recording so they could "scam" the world into thinking they are sincere to just to give themselves another vial of tears. I think they are just all huffed up with their false bravado and inapprppriate sense of importance and think may actually be taken seriously.
I think CCP can count and when they are looking at projected losses on their tally sheet, they will be glad to see these guys go so they can have a better chance of retaining the players they have spent so much money to lure into their first paid monthly sub. I do not know the number, but I can tell you the management at CCP has it figured down to the penny just how much money is spent on advertising, trial account expenses, discounts and specials just to get the average new player to plop down their first monthly sub fee. They can then look at the number of players who leave the game after one, two, maybe six months of paid sub time and know if one player fills out the "I'm quitting because" questionnaire with griefing as the reason, that they can be statistically sure how many others left for the same reason and with enough disgust to not bother filling out the questionnaire. That is all part of basic market analysis. I'll bet Hilmar, CCP's CEO, can even recite the number of lost potential players which can be attributed to each different reason given on the few exit questionnaires that are completed by the friend's of potential players who left unhappy. This is not rocket science, this is just basic market research. No one can can seriously think CCP is relying on the CSM to provide all that data. If they were, CCP would not be asking those who close an account to complete a customer satisfaction questionnaire.
Oh, they are partying at the top of the world right now and all buddy-buddy, but then it will be back to business - the really serious business of internet space ships. The world of profit and loss. The hard look at what brings in and keeps customers happy and what drives them away angry, will be back at the front of everyone's mind. And crappy recordings will be just that - crappy.
Maybe you should look at the CSM election to see where the majorities interest really lies...I think its you who is the remote dot off the edge of the sheet my risk averse little friend.
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