
Gevic
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Posted - 2008.08.30 17:40:00 -
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Originally by: ShadowlordUK Edited by: ShadowlordUK on 30/08/2008 12:14:34
2) Anybody trying to get a boost for blasters loves to complain about range. The usefull range for gate warfare is between 10 and 30km, this puts it at perfect range for mega pulse AND neutron blasters with null ammo.
Proof? 100's of kills with corp mates in megathrons that didn't even need to move the whole fight.
The problem is neutron blasters with null has comparable tracking to mega pulses (which aren't too hot as you stated), lower optimal range, and lower damage than mega pulses with ANMF.
Originally by: ShadowlordUK Naturally if you do choose to fit a mwd and you do use close range ammo, everybody knows that megathrons can do ridiculous dmg. But i'd hardly count that as a downside.
Problem is you drink cap like water with the MWD on and you need to get within 4-5kms- no more, no less; in order to do its "ridiculous damage" which amounts to a whopping 100 dps more than what a geddon can do at 15kms. Any further and your in falloff, any closer and you have tracking problems because of the odd way the tracking forumla behaves. With large guns in general you can MISS at point blank range.
Originally by: ShadowlordUK
3) You cant just compare one module, you have to consider the ship as a whole. Eve is balanced on a total weapon system basis. This should be obvious to anybody with even the smallest bit of common sense.
The argument that the geddon as a whole should be a weaker ship then the mega because it is only a tier one has faded into insignificance due to rise in average wealth of the player base so lets set that to one side for now.
In a straight comparison between the two ships, they can both hit out at 20km, the geddon can hit at the top end of the useful range being 30km, true, but then it cant hit anything orbiting it at extreme close range. Personally I've always found the dmg reduction to 0 dps at close range a more pressing issue then 0 dps at >20km because you tend to die a lot when scrambled .
In terms of fittings both ships are tough to fit but I would say that the geddon is harder to fit. You have to leave a mid/low slot empty on a geddon, or fit an almost useless mod for a large number of the most effective setups. (Note: not ALL setups but a lot of them).
I've never been an eft warrior but im pretty certain the mega has more base hp and compares favourably in terms of sensor strength, range and drone bay.
Sensor range (Which is what I'm assuming your talking about) doesn't really come into play unless your trying to fire at something very far away. Which, for the sake of this thread, is somewhat irrelevant, since blasters can't even hit out to 1/8 the range the mega can lock.
And if you check the drone bay on the mega and the geddon are the exact same size. 125m3. The sensor strength difference is almost negligable.
Originally by: ShadowlordUK
The mega has one less low slot, true, but most people would consider the extra mid slot far more valuable then the low. So in this respect the Mega also compares favourably.
Now, in my opinion it seems obvious that the ability to use Null ammo completely tips the mega into being a superiour bs overall compared to the geddon. But lets be cautious and simply admit that at the very least it isn't underpowered.
In most short range fights the mega doesnt actually have to move anywhere to get into range and in long range fights, well i'd hope you would be using rails so thats kind of irrelevant.
Let the attempted flames begin. 
Depends on what you do. While the lack of a 4th mid limits the geddon somewhat (although its piddly cpu does the job just fine), 8th low allows it to fit more gank or tank than the mega. And I've already stated in the beginning why a null loaded mega fares worse off than a geddon with ANMF.
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