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Tacit Malice
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Posted - 2008.08.25 02:33:00 -
[1]
Edited by: Tacit Malice on 25/08/2008 02:33:34 I looked on the forums and didn't find much on this subject. So can anyone tell me if there is any reason to fit faction projectile guns over tech 2? They seem to cost alot of LPs to get, but dont seem to have the stats to back that up. I am pretty new to the game though, so maybe Im missing something? |

ZW Dewitt
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Posted - 2008.08.25 02:39:00 -
[2]
Lower skill reqs for those without access to t2 guns, easier to fit, also lower cap use. If you can fit T2 you're usually better off with T2 though.
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Boz Well
Minmatar
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Posted - 2008.08.25 02:52:00 -
[3]
Originally by: Tacit Malice Edited by: Tacit Malice on 25/08/2008 02:33:34 I looked on the forums and didn't find much on this subject. So can anyone tell me if there is any reason to fit faction projectile guns over tech 2? They seem to cost alot of LPs to get, but dont seem to have the stats to back that up. I am pretty new to the game though, so maybe Im missing something?
With artillery, there are some reasons, but you probably shouldn't be missioning with artillery in the first place if you can fly anything else like a Raven, heh. As for AC's, it's not worth it, because you lose the ability to use t2 ammo, and barrage is ftw.
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Tacit Malice
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Posted - 2008.08.25 03:01:00 -
[4]
Originally by: Boz Well
With artillery, there are some reasons
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Amandin Adouin
Minmatar
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Posted - 2008.08.25 03:14:00 -
[5]
Originally by: Tacit Malice
Originally by: Boz Well
With artillery, there are some reasons
?
I think he was referring to the increased difficulty in fitting T2 artillery, as even T1 artillery is problematic to fit (high power/cpu needs).
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Liang Nuren
Perkone
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Posted - 2008.08.25 03:14:00 -
[6]
I wouldn't bother fitting faction guns unless the fit really required it. You know, like much lower fittings, much lower cap use (::cough-Nightmare-cough::), or lacking skills.
As for faction launchers... they're yummy and quite literally better than T2 with max skills.
-Liang -- I object to violence because when it appears to do good, the good is only temporary; the evil it does is permanent. -- Mahatma Gandhi |

Securitas Protector
Electric Crown
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Posted - 2008.08.25 03:19:00 -
[7]
Originally by: ZW Dewitt ...also lower cap use.
?? He was talking about projectiles...they don't have any cap use whatsoever.
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Tacit Malice
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Posted - 2008.08.25 03:21:00 -
[8]
Ok, thanks for the replies all, thats what I wanted to know |

Uziel Zero
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Posted - 2008.08.25 03:21:00 -
[9]
Considering the differences between T2 and faction, you will need to look at it on a per-weapon basis. On turrets, where the T2 specialization skills kick in (+2% per level damage mod), the T2 guns will outperform the best faction by a significant margin. For example, on 1200mm artillery, the +10% higher potential damage modifier on the T2s outperforms the ~5% higher rate of fire on best faction.
On missiles, it's a completely different story, since it's all about rate of fire. Faction launchers do better than T2, unless you need the T2 ammo advanced capabilities. Then again, that's probably why T2 turrets require so much higher SP to get.
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Derek Sigres
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Posted - 2008.08.25 03:31:00 -
[10]
Originally by: Uziel Zero Considering the differences between T2 and faction, you will need to look at it on a per-weapon basis. On turrets, where the T2 specialization skills kick in (+2% per level damage mod), the T2 guns will outperform the best faction by a significant margin. For example, on 1200mm artillery, the +10% higher potential damage modifier on the T2s outperforms the ~5% higher rate of fire on best faction.
On missiles, it's a completely different story, since it's all about rate of fire. Faction launchers do better than T2, unless you need the T2 ammo advanced capabilities. Then again, that's probably why T2 turrets require so much higher SP to get.
Assuming that turrets operate under similar skill principles as launchers, using T1 or faction ammunition a ship will generally be able to eek out better DPS than a T2 gun/launcher with much lower fitting requirements (leaving you room for other things). Since guns often have terribly useful T2 ammo (spike, scorch, aurora for example) T2 guns tend to be favored both from a cost perspective and an overall usefulness perspective. Since almost all T2 missiles (excepting the Precision Light Missile) are more or less garbage at worst and marginally useful at best a faction launcher is always going to be better from a strict performance perspective.
Outside of PVE however, the argument quickly becomes moot. The sheer cost of the faction gear makes the thought of losing a faction fitted ship somewhat unpalatable.
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AstroPhobic
Minmatar
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Posted - 2008.08.25 03:35:00 -
[11]
T2 turrets do more damage than their faction equivalents, IIRC. Kind of sucks.
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Jill Antaris
Imperial Academy
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Posted - 2008.08.25 08:54:00 -
[12]
Faction Lasers are not that bad for Mission Setups, since the lower Cap use frees mostly a Slot for Cap Recharge(especily on the Abaddon nice).
For PVP, not realy worth it, higher price, less Damage and unable to load T2 Amno. ----------------------
Nerf Lasers! Thay need far to less CPU and Grid to Fit. Still using not enught Cap and do far to mutch Damage. O wait... they allready did... =( |

Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.25 11:07:00 -
[13]
Barrage, Scortch, Spike are the three most important ammos out there for various reasons. . .these ammos require T2 guns. ----
GO BLUE!! |

Kano Sekor
Amarr The Movement
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Posted - 2008.08.25 11:26:00 -
[14]
faction ammo for the win ----------------------------------------------------------------------
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twit brent
Fallen Angel's Blade.
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Posted - 2008.08.25 11:47:00 -
[15]
Originally by: AstroPhobic T2 turrets do more damage than their faction equivalents, IIRC. Kind of sucks.
Yeah spent alot of time getting spec's upto 5 to get the most outa of my ships, then I learnt that missile boats only need faction launchers :(.
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Dr Sheepbringer
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Posted - 2008.08.25 11:51:00 -
[16]
If you can afford faction fitting over T2 variants...then you should have enough skills to use T2. I only use faction stuff when i'm building something special :) (perfectionism), but mainly i don't even think about faction gear when fitting (ammo is another matter).
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BiggestT
Caldari Space Oddysey Pupule 'Ohana
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Posted - 2008.08.25 11:51:00 -
[17]
Originally by: Kano Sekor faction ammo for the win
why the caldari nvay can make missiles so good while all the inventors out there are busy smoking pole while building lolmissiles is beyond me  poudly annoying fc's since 2007
Originally by: Sheriff Jones *ding ding!*
Wrangler: Hello and w
*ding ding!*
Wrangler: ...damn nanowhiners...*goes back to reading*
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Dark Solaris
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Posted - 2008.08.25 15:01:00 -
[18]
I have a question plz.
As we talk about faction weapons and their T2 equi., I would like to know if the officer weapons are to faction ones as for normal T2 weapons are to T1 weapons? Considering that, I don't know why officer guns cannot use T2 ammo?
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Omarvelous
Destry's Lounge
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Posted - 2008.08.25 15:07:00 -
[19]
Some sniper fits actually work better with faction guns than tech 2 guns, because the faction gun allows you to use faction ammo instead of long range ammo to get higher DPS at 150km than spike would.
For example look at a Rokh fit with Faction 425mm Rails. When setup for max damage at 150km, the faction guns are better.
For short range max dps - screw the faction guns - its a waste of isk.
__________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.08.25 15:42:00 -
[20]
Originally by: Omarvelous For example look at a Rokh fit with Faction 425mm Rails. When setup for max damage at 150km, the faction guns are better.
Um, no, not at all? Boink! |
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.25 18:46:00 -
[21]
Originally by: Omarvelous Some sniper fits actually work better with faction guns than tech 2 guns, because the faction gun allows you to use faction ammo instead of long range ammo to get higher DPS at 150km than spike would.
For example look at a Rokh fit with Faction 425mm Rails. When setup for max damage at 150km, the faction guns are better.
For short range max dps - screw the faction guns - its a waste of isk.
nope. . .even with faction ammo loaded, 425IIs are better then 425 faction unless we are dealing with the 'Modified' versions. In the end however, for long range sniping - having the full spectrum (spike included) available and the damage bonus from T2 guns (which applies to all ammo loaded into those guns) is very nessisary - the Rokh does pathetic dps as it is. . .% increaces in damage make a huge difference. The Rokh can be fit with faction/T1 guns and still snipe. . .but its more expensive ('Scout' and up) and does less damage. If you are training caldari bb 5 for the Rokh (which is idiotic considering the Apoc) then T1 guns are filler untill T2 with a serious rush to do large rail spec 4 (a month and change). ----
GO BLUE!! |

Jim Pansen2
Republic Military School
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Posted - 2008.08.25 20:34:00 -
[22]
Originally by: Dark Solaris I have a question plz.
As we talk about faction weapons and their T2 equi., I would like to know if the officer weapons are to faction ones as for normal T2 weapons are to T1 weapons? Considering that, I don't know why officer guns cannot use T2 ammo?
Officer Guns canŠt load T2 Amno, but the stats are better than on T2/Faction Turrets, and even with Specs at 5, T2 canŠt match Officer Guns. Problem is the rare chance to get this guns and that BS mostly fit 7-8 Turrets. So you looking at 0.5 B - 1 B per Weapon, and even if you have the ISK to burn finding the ones that you need will take quite a bit time. ---
Alt of The Djego, currently on a long therm Skill. |

Omarvelous
Destry's Lounge
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Posted - 2008.08.26 04:57:00 -
[23]
Originally by: Felix Dzerzhinsky
Originally by: Omarvelous Some sniper fits actually work better with faction guns than tech 2 guns, because the faction gun allows you to use faction ammo instead of long range ammo to get higher DPS at 150km than spike would.
For example look at a Rokh fit with Faction 425mm Rails. When setup for max damage at 150km, the faction guns are better.
For short range max dps - screw the faction guns - its a waste of isk.
nope. . .even with faction ammo loaded, 425IIs are better then 425 faction unless we are dealing with the 'Modified' versions. In the end however, for long range sniping - having the full spectrum (spike included) available and the damage bonus from T2 guns (which applies to all ammo loaded into those guns) is very nessisary - the Rokh does pathetic dps as it is. . .% increaces in damage make a huge difference. The Rokh can be fit with faction/T1 guns and still snipe. . .but its more expensive ('Scout' and up) and does less damage. If you are training caldari bb 5 for the Rokh (which is idiotic considering the Apoc) then T1 guns are filler untill T2 with a serious rush to do large rail spec 4 (a month and change).
I'll need to load up some numbers when I get a chance - I could have sworn I was able to use faction thorium (or perhaps uranium) with a sniper fit (+150km) on a rokh with faction guns (lower grid requirements allowed for locus rigs) - obviously if you're looking for +200 km range tech 2 with spike is better - but for plain old 150km sniping, I could have sworn faction guns with locus rigs were able to use much higher damage faction ammo to hit 150km. Again I'll have to load up some numbers to verify this - to be honest I wouldn't do it anyways considering how cost ineffective it is. I'd rather go with spike and tech 2 and not cry when I get popped.
BTW - The Rokh may have a lower dps at 150km than other BS - but you can fit a DD resistant buffer tank (shield extender rigs + PDU II + DCU II + LSE II) - and still hit out past 150 km).
So I'll stick to training for that tech 2 Rokh ;)
__________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Felix Dzerzhinsky
Caldari Wreckless Abandon Un-Natural Selection
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Posted - 2008.08.26 07:56:00 -
[24]
Edited by: Felix Dzerzhinsky on 26/08/2008 08:01:38
Originally by: Omarvelous
Originally by: Felix Dzerzhinsky
Originally by: Omarvelous Some sniper fits actually work better with faction guns than tech 2 guns, because the faction gun allows you to use faction ammo instead of long range ammo to get higher DPS at 150km than spike would.
For example look at a Rokh fit with Faction 425mm Rails. When setup for max damage at 150km, the faction guns are better.
For short range max dps - screw the faction guns - its a waste of isk.
nope. . .even with faction ammo loaded, 425IIs are better then 425 faction unless we are dealing with the 'Modified' versions. In the end however, for long range sniping - having the full spectrum (spike included) available and the damage bonus from T2 guns (which applies to all ammo loaded into those guns) is very nessisary - the Rokh does pathetic dps as it is. . .% increaces in damage make a huge difference. The Rokh can be fit with faction/T1 guns and still snipe. . .but its more expensive ('Scout' and up) and does less damage. If you are training caldari bb 5 for the Rokh (which is idiotic considering the Apoc) then T1 guns are filler untill T2 with a serious rush to do large rail spec 4 (a month and change).
I'll need to load up some numbers when I get a chance - I could have sworn I was able to use faction thorium (or perhaps uranium) with a sniper fit (+150km) on a rokh with faction guns (lower grid requirements allowed for locus rigs) - obviously if you're looking for +200 km range tech 2 with spike is better - but for plain old 150km sniping, I could have sworn faction guns with locus rigs were able to use much higher damage faction ammo to hit 150km. Again I'll have to load up some numbers to verify this - to be honest I wouldn't do it anyways considering how cost ineffective it is. I'd rather go with spike and tech 2 and not cry when I get popped.
BTW - The Rokh may have a lower dps at 150km than other BS - but you can fit a DD resistant buffer tank (shield extender rigs + PDU II + DCU II + LSE II) - and still hit out past 150 km).
So I'll stick to training for that tech 2 Rokh ;)
You are correct, with best named T1 ('scout' I think) or better (the range is the same as t2) then faction uranium/plutonium is the ammo of choise - this is the same with t2 guns. However, you are missing 2% damage per level - which is an avarage 8% damage (most people train large rail/arti/beam spec to 4) increace off the bat. I was arguing that in the case of the Rokh with 425s - the reason for T2 is not the ammo but the damage increace.
With Heavy Pulse Laser IIs (HPLII) or with 220 Vulcan IIs (220vII) for example its not so much the damage increace but the quality of the ammo - Scorch and Barrage respectivly.
In either case, unless its PvE or some RP setup (Caldari Navy Ravens with all Cal. Navy Mods for example) there is no reason to use faction considering the quality of ammo available and the price gap.
Note - As someone who flys max skilled Amarr, Minmatar and Caldari (no Gallente) Sniper BBs I am going to say honestly that the Apoc stands shoulders over my Rokh. It does more damage at 200km or bellow (avarage fleet fit is 180km or less), has a great tank, and the lazers are pure sex. . .not waiting for the reload is also a huge huge + in heavy lag situations. . .So if you don't have a t2 Rokh yet, you may want to take a look at that. The Rokh is good, but the Apoc srsly blows everything out of the water in terms of fleet fights. Not to mention that the Geddon and Abaddon have the same skill sets for the most part means RR geddons and buffer/gank fitted Abbys are also possible. . .overall, its the best BB race in my opinion. Just thats a thread hyjack so. . .I'll stop. ----
GO BLUE!! |
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