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Mikael Mechka
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Posted - 2008.08.25 23:32:00 -
[1]
Earlier today, while I was sitting at a gate waiting for the op to start, I started thinking about the relative strengths and weaknesses an ewar pilot has to compensate for during combat.
Which ewar requires the most skill (read: know how)to use? Tracking Disruptors, Sensor Damps, ECM, or Target Painting?
I can use all of these types of ewar and have used them in various small scale pvp skirmishes.
Target Painters: This I feel requires the least skill to use: target, paint. Job done. As long as other people are shooting at it, you're helping.
Sensor Damps: For a ewar pilot to get the most out this, he needs to target the opponents who use long range weapons. Sensor Damps have minimal effect on close range brawlers, so the pilot must make a decision on who to damp: "is that drake a heavy missile or heavy assault missile drake?" "is that armed with rails or blasters?", etc. I think this requires some skill to do.
ECM: 4 different types, and even a "lazy mode" multispec. This requires a fair amount of skill to use I think, as if you have several different types fitted to your ship, you need to pay attention that you are using the right jammer. As well as be ready to add more jammers to a target if the first fails. This can be quite tough in the middle of a fight I think. (Unless you are using "lazy mode" multispecs, no right or wrong jammer there)
Tracking Disrupters: Only useful against turreted ships. This I think is on par with Sensor Damps, you need to know what you are doing is useful for the group. TD'ing a Brutix or Megathron and you are doing well, TD a Drake, and prepare for ridicule (no, I haven't done this :P ). The knowledge the pilot must have is summed up by "which ships use turrets? Which use missiles? And which use both?".
In conclusion, I think that Target Painters require the least skill as there is no real weakness, target, paint. A step above this is "lazy mode" ECM'ing with multispecs, no right or wrong, just need to pay attention to jam success/failure. Next up, I would have to say it is a tie between Sensor Damps and Tracking Disrupters, as both require knowledge of typical ship setups and abilities. I think the most difficult to use is the racial ECM, especially in a large-ish skirmish and above. The reason is you have to know the racial type of the ship you are trying to jam, and pay attention to jam cycles. This would actually be below SD/TD's in skill needed where it not for the fact you have to pay attention to the jam cycles. SD/TD's don't require constant checking to make sure they are doing their job, just the initial check to know if you are targeting the right thing (which in some cases, it can be quite hard to judge an enemy ship setup).
What do you think?
Fly safe.
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Gojyu
Ever Flow HUZZAH FEDERATION
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Posted - 2008.08.25 23:39:00 -
[2]
Edited by: Gojyu on 25/08/2008 23:41:57
Quote:
What do you think?
I think it's kinda laughable for someone to suggest a mmorpg requires skill. Checking the background colour of your targets and making sure there's bars on your screen is not something that's going to tax the average 5 year old
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Rifter Drifter
Minmatar Greatly Reducing Inflation Every Fight
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Posted - 2008.08.26 00:24:00 -
[3]
ECM takes most skill to use.
its liek.. COLOURS!
all the others are just liek.. use
0_o
/world end!
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Nexus Kinnon
A Few Good Men.
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Posted - 2008.08.26 00:48:00 -
[4]
target painting - you have to find a use for it first
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Saint Lazarus
Spiorad ag fanaiocht
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Posted - 2008.08.26 01:04:00 -
[5]
..........what?
are you seriously suggesting ANY form of ECM takes player skill to use? some common sense sure but...skill?
If by skill you mean not ****in up maybe -----------------
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GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.08.26 01:06:00 -
[6]
tracking disrupt...because 80% are caldari
so i consider avoiding the missiles while tracking disrupting him is a skill in it own 
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Apoctasy
The Python Cartel
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Posted - 2008.08.26 01:09:00 -
[7]
Well in a heated fight, an ecm pilot needs to know how to prioritize jams as well as having to deal with failed jam cycles and such. Individual skills trained are probably even more important though. ----
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GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.08.26 01:18:00 -
[8]
Originally by: Apoctasy Well in a heated fight, an ecm pilot needs to know how to prioritize jams as well as having to deal with failed jam cycles and such. Individual skills trained are probably even more important though.
no no damp are more important as you need to make sure they arnt targeting your sniper fleet
remember kids damps never fail with large T2 bubbles and a 150KM sniper fleet and with nano nerf on the horizion start training up your gallente recon today *insert cheesey thumbs up recruitment picture promoting gallentism*
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Tiuwaz
Minmatar Tribal Liberation Force
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Posted - 2008.08.26 01:24:00 -
[9]
Originally by: Nexus Kinnon target painting - you have to find a use for it first
I loled  ___________________________________
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Alkeena
Gallente Unitas Nusquam Est FOUNDATI0N
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Posted - 2008.08.26 03:42:00 -
[10]
Originally by: GallenteCitizen20080615
Originally by: Apoctasy Well in a heated fight, an ecm pilot needs to know how to prioritize jams as well as having to deal with failed jam cycles and such. Individual skills trained are probably even more important though.
no no damp are more important as you need to make sure they arnt targeting your sniper fleet
remember kids damps never fail with large T2 bubbles and a 150KM sniper fleet and with nano nerf on the horizion start training up your gallente recon today *insert cheesey thumbs up recruitment picture promoting gallentism*
...You've never tried this have you?
At snipe ranges damps are several times into fall-off where they are highly chance based; not even close to being 100% effective.
Theorycraft has destroyed this game. EFT makes me sad. 
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Atomos Darksun
Infortunatus Eventus Obsidian Empire
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Posted - 2008.08.26 04:02:00 -
[11]
Tracking disrupts and sensor damps.
They actually have to be under 50km to be effective, and in a fleet engagement you can die real quick at that range.
Originally by: Amoxin My vent is talking to me in a devil voice...
Atomos' Guide to Forum Flaming |

Mikael Mechka
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Posted - 2008.08.26 09:32:00 -
[12]
Originally by: Gojyu Edited by: Gojyu on 25/08/2008 23:41:57
Quote:
What do you think?
I think it's kinda laughable for someone to suggest a mmorpg requires skill. Checking the background colour of your targets and making sure there's bars on your screen is not something that's going to tax the average 5 year old
Hmmm... ok, so if we need someone to tracking disrupt ravens or sensor damp blaster boats, you're the man to call? Okay, I'll keep that in mind.
Using any type of ewar is more complicated than you imply. Please don't troll.
In regards to target painters needing a use, I found that very funny, thankyou, you made work a little more endurable :) hehe.
The point that Tracking Disruptors and Sensor Damps needing to be closer range than ECM is a good one and I hadn't considered it. Though does this not add more to the pilot's risk and reduce life expectancy more than reducion of ewar effectiveness during the fight. Admittedly, more people shooting at you may make some pilots panic and make mistakes. Hmmm... morale and discipline of the pilots in RL seems to be a large factor.
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GallenteCitizen20080615
Gallente Federation War News
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Posted - 2008.08.26 23:49:00 -
[13]
considering that my dams at 33 Km with a fall off of 66 means i can stay at 100 and still do something and with 5 on a target ( uses lachesis) it still does something since i dont see any yellows targeting me =P
it is skitty at that point agreed which is why i sit at 90 just incase the fleet lands on the other side of the gate
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Le Skunk
Low Sec Liberators
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Posted - 2008.08.27 00:07:00 -
[14]
ECM . . . . . . . . . . . . . . . . . . DAMPS. . . TRACKING DISRUPTORS
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Nexus Kinnon
A Few Good Men.
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Posted - 2008.08.27 00:14:00 -
[15]
Edited by: Nexus Kinnon on 27/08/2008 00:13:47
Originally by: Le Skunk TARGET PAINTERS . . . . . . . . . . . . . . . . . . . . ECM DAMPS TRACKING DISRUPTORS
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