Slobodanka
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Posted - 2008.08.27 11:39:00 -
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As already pointed there are several ways to get rid of blobs: one is already in the game and it's AOE weapon called doomsday device. It is used to counter sub-BS and (to some extent) BS blobs. It has almost no effect on super-BS blobs and at the same time it is the part of the next big problem: titan blobbing.
To kill a titan you need massive amount of firepower and EW combined. To kill blob of titans... I don't think anyone has ever achieved this one, so I'll leave it to the military brains to come up with an idea on how to counter titan blob. Anyhow, to kill _a_ titan you need massive firepower, usually in the form of cap blobs, dreads and carriers. There is no counter in the game against this form of combat except for equal blob of cap ships. And we all know how wonderful effect that has on general game play and game performance.
As it stands the only "tactics" to defeat (not actually defeat, more like "not make them capture the flag") is to fill the system with as many characters as possible, have them all do things that demand lots of hardware work from servers eventually crashing the node and forcing stalemate. Collateral damage of this actions is even more lag, latency, downgrade in game experience and all other lovely things game developers enjoy so much.
With current game mechanics it is not likely that we will see less caps and supercaps in the game; we have situation where good moon can pay for several cap ships each month. One moon. In same situation a good region can pay for several motherships or titans. With convenience of jump bridges, jump portals, jump freighters, sov 4 benefits, etc. the building of capital and supercapital ships has never been easyer. It still requires lots of man hours to be put in, but it is very simple building a titan today compared to early days.
As it stands blobs are here to stay, and all CCPs attempts to get rid of them or to reduce them have failed. A change to sov system, POS system and intra- and extra-system travel mechanics are needed to present players with a tactic that benefits smaller gangs working together across several systems/constelations/regions to achieve their goal, whether it be conquering a space, securing high value commodity, improving logistic capabilities or disrupting enemy's logistics and destroying their assets.
And FFS: Change DD behavior so that it does not damage ships inside POS shield, password or no password, POS shields aren't called shields for nothing.
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