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Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.26 18:40:00 -
[1]
If you use EvEMon, you should look at some of the Non-Public (i.e. unavailable) skills that could be available to you, and I would like to see one of them introduced/re-introduced into the game.
Warp Navigation - Skill at navigating in warp. 10% Bonus to warp accuracy and 10% less max range from desired warp location per level.
So, if you train this skill appropriately, you could reduce the amount of space between you and an object that you're warping to. It could be a bookmark, a jetcan, a Fleeted Corpmate, whatever. I don't care what you're using it for, but shouldn't this skill be trainable? Wouldn't a pilot be able to train up so that he/she could better control his/her ship?
You might have others that you're interested in, since there are more than a few of them, however, this is the one I'd like to see implemented.
We're Recruiting! |
Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.26 18:40:00 -
[2]
If you use EvEMon, you should look at some of the Non-Public (i.e. unavailable) skills that could be available to you, and I would like to see one of them introduced/re-introduced into the game.
Warp Navigation - Skill at navigating in warp. 10% Bonus to warp accuracy and 10% less max range from desired warp location per level.
So, if you train this skill appropriately, you could reduce the amount of space between you and an object that you're warping to. It could be a bookmark, a jetcan, a Fleeted Corpmate, whatever. I don't care what you're using it for, but shouldn't this skill be trainable? Wouldn't a pilot be able to train up so that he/she could better control his/her ship?
You might have others that you're interested in, since there are more than a few of them, however, this is the one I'd like to see implemented.
We're Recruiting! |
Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.26 18:41:00 -
[3]
I'm supporting my post. You should too.
We're Recruiting! |
Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.26 18:41:00 -
[4]
I'm supporting my post. You should too.
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Drake Draconis
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Posted - 2008.08.26 18:58:00 -
[5]
I think that would be a good idea myself.
Warpping could use some minor improvements depending on the skills used.
Such as lower alignment times.... quicker accelerations to Warp.... etc..etc.
Skills for training such things could take longer of course.. but the advantages would be rather nice.
/signed
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Drake Draconis
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Posted - 2008.08.26 18:58:00 -
[6]
I think that would be a good idea myself.
Warpping could use some minor improvements depending on the skills used.
Such as lower alignment times.... quicker accelerations to Warp.... etc..etc.
Skills for training such things could take longer of course.. but the advantages would be rather nice.
/signed
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.08.26 19:02:00 -
[7]
Edited by: Herschel Yamamoto on 26/08/2008 19:03:44 The thing is, I'm pretty sure warp deviation right now is as close to zero as the game engine will allow. The Warp Navigation skill was created in an era when Warp To Zero didn't exist, and the minimum distance for warping to something was 15 km. This created a trade in "insta" bookmarks, set 15 km past a gate, that would allow you to WTZ on the gate, and Warp Navigation was, I believe, one of their intended fixes to the problem of instas destroying their servers. Ultimately, they just broke down and added WTZ, thus making Warp Navigation useless and relegating it to the status of database trash.
I would like the skill if, say, it made your warping faster(accel/decel, top speed, or both). But in its current form, it would be utterly worthless, and probably not even possible to implement.
Originally by: Drake Draconis I think that would be a good idea myself.
Warpping could use some minor improvements depending on the skills used.
Such as lower alignment times.... quicker accelerations to Warp.... etc..etc.
Skills for training such things could take longer of course.. but the advantages would be rather nice.
/signed
We already have four separate skills that lower alignment times and quicken acceleration - two generic, two for specific ships. See Spaceship Command, Evasive Maneuvering, Advanced Spaceship Command, and Capital Ships. ------------------ Fix the forums! |
Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.27 17:36:00 -
[8]
Originally by: Herschel Yamamoto The thing is, I'm pretty sure warp deviation right now is as close to zero as the game engine will allow.
What I'm looking for, however, is a reduction in the warp distance from a specific object. I won't lie to you - I want to drop on top of a jetcan, within 1500m, so that I can open it and scoop the loot.
As it is, I usually appear within 2000m of the jetcan, and need to approach it to steal from it. It's not bad in most ships, but when you're trying to steal something in an Industrial, it's close to impossible to do, if the owner is paying attention.
What I'm asking for is the ability to train the skill, so that the distance from a warpable object can be reduced. Obviously, the skill exists or once existed, and for one reason or another, it's not being used.
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Tesseract d'Urberville
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.08.27 18:08:00 -
[9]
Edited by: Tesseract d''Urberville on 27/08/2008 18:08:29
Originally by: Tchell Dahhn
Originally by: Herschel Yamamoto The thing is, I'm pretty sure warp deviation right now is as close to zero as the game engine will allow.
What I'm looking for, however, is a reduction in the warp distance from a specific object. I won't lie to you - I want to drop on top of a jetcan, within 1500m, so that I can open it and scoop the loot.
As it is, I usually appear within 2000m of the jetcan, and need to approach it to steal from it.
I think that's exactly what Herschel meant, too. If it is possible, I'd like to see this implemented as well. I do a lot of jetcan mining, and trying to get on top of my jetcan with an industrial, especially when there are belt rats around, is very annoying and a little dangerous. I agree, if possible you should be able to train to warp to within 1500m.
If not, Herschel's idea of faster accel/decel when entering and exiting warp is also a great idea. |
Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.27 18:52:00 -
[10]
Originally by: Tesseract d'Urberville I do a lot of jetcan mining, and trying to get on top of my jetcan with an industrial, especially when there are belt rats around, is very annoying and a little dangerous. I agree, if possible you should be able to train to warp to within 1500m.
Wow. Imagine a world where a Jetcan Miner and a Ninja Salvager/Looter can agree on a topic. It's... It's... Beautiful!
/me wipes away a tear.
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JordanParey
Minmatar Suddenly Ninjas
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Posted - 2008.08.27 22:06:00 -
[11]
/signed. I like the idea-when I am warping back to stuff(ships, objects...) I would like to be able to warp directly on top of it instead of overshooting. If you have a ship with a faster warp speed, it seemingly takes forever to get back to whatever it is that you just warped to. T_T
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Marcus Gideon
Excessive Force
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Posted - 2008.08.27 23:11:00 -
[12]
--- Don't take my ranting personally. I may just be arguing the topic, unless you're saying something stupid, and then I mean every word. "Players don't want Variety. They want THE BEST" |
Sovereign533
PPN United Against ALL Authorities
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Posted - 2008.08.28 00:49:00 -
[13]
this actually remembers me of an idea that i used to have when there was that bookmark/insta problem. and well, it was about exactly that. would be fun if they read my idea and tested it, hehehe.
altough, probaly not. but still, it would be fun.
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Dotard
Suddenly Ninjas
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Posted - 2008.08.28 12:11:00 -
[14]
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fuze
Chosen Path Veritas Immortalis
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Posted - 2008.08.28 14:35:00 -
[15]
This is just one of the old redundant skills from before WT0 CCP should remove to avoid unwanted behavior. It's just plain wrong experimental code/configuration gets released in production. |
Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.28 15:11:00 -
[16]
Originally by: fuze This is just one of the old redundant skills from before WT0 CCP should remove to avoid unwanted behavior.
It's far from redundant. If you read the skill description, it's not restricted from use on items other than gates.
We're Recruiting! |
Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.08.28 16:49:00 -
[17]
Originally by: Tchell Dahhn
Originally by: fuze This is just one of the old redundant skills from before WT0 CCP should remove to avoid unwanted behavior.
It's far from redundant. If you read the skill description, it's not restricted from use on items other than gates.
Yeah, but neither is WTZ. ------------------ Fix the forums! |
Tchell Dahhn
Suddenly Ninjas
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Posted - 2008.08.28 18:55:00 -
[18]
Originally by: Herschel Yamamoto Yeah, but neither is WTZ.
I agree with you, but what I read from the skill is that it would allow you to decrease the distance from the object to which you are warping.
As it is, if you warp to zero on a gate, you're immediately within range to warp out, only really susceptible to smartbombs. If you warp to zero on a jetcan, you're not within range to open it, and need to either 'approach' or 'orbit' at 500 to do so.
What I'm asking for is to allow the skill, so that we can lessen the gap, and improve the abilities of the skilled pilot.
We're Recruiting! |
Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.08.28 19:57:00 -
[19]
Originally by: Tchell Dahhn
Originally by: Herschel Yamamoto Yeah, but neither is WTZ.
I agree with you, but what I read from the skill is that it would allow you to decrease the distance from the object to which you are warping.
As it is, if you warp to zero on a gate, you're immediately within range to warp out, only really susceptible to smartbombs. If you warp to zero on a jetcan, you're not within range to open it, and need to either 'approach' or 'orbit' at 500 to do so.
What I'm asking for is to allow the skill, so that we can lessen the gap, and improve the abilities of the skilled pilot.
My assumption has always been that WTZ put you as close to the object as the game engine would allow. If it's possible to get closer than the current ~2500m, then I'd think it should be put into WTZ, and not require a skill at all. I agree, warping to a can and then having to fly to it is annoying, but this seems like a problem that should have a direct fix, not a skill. ------------------ Fix the forums! |
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