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Letrange
Minmatar Tribal Liberation Force
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Posted - 2008.08.28 16:21:00 -
[1]
Just a side comment here:
Do any of you find it amusing how CCP likes to make occasionally radical changes to ships and combat, but is scared bloodless by any changes to industry? We've gotten to the point where even the newbie industrialists (and I'm still that) are screaming "Do anything!!!". I mean come on, the Shuttle change and the drone alloy composition change were the last "biggest" changes to Industry. Both of which stabilized after what? a week? Where are the likes CCP Fear and CCP (whichever one tried to introduce the carrier nerf) with their bold ideas for the industrial side?
(not a slam at CCP Chronotis - I just wish the rest of the devs weren't so scared of the industrial side - oh and Dr. E: next time no halfhearted measures please? If you're going to fix price cap or the ore compression problems, do it from A to Z - establish some parameters and run some automated adjustment to the modules/npc-sold refinable goods following those parameters and let the tacks fall where they may).
Mind you they've done so little for so long most of us will probably greet a modest change as earth shattering .... for about a week ....
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Letrange
Minmatar Tribal Liberation Force
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Posted - 2008.08.28 18:49:00 -
[2]
The only problem I have with that is that it usually takes a few months for the true "flavor of the year" to show up after any combat changes. Because of the ease of through put on the market as it stands, the market can absorb changes within a MUCH shorter period of time.
The ease with which the market can absorb changes and react to them, shows that it is much more robust than they give it credit for. As much as CCP says that they are pleased with the supposed "re-invigoration" of the T1 market, I'm not sure that they followed the market data closely enough. Total time to adjust to FW: 1-2 weeks. That's it.
I may not be an expert in the T2 or Battleships markets but before recent events that enabled me to pursue some Pew Pew, I was a T1 frigate and module supplier in the Heimatar and then Metropolis regions. I worked with a product line: 3 mini frigate hulls, all T1 weapons and ammo for said hulls and various other frigate sized modules that round out the supply. Most of it was priced competitively and allowed for reasonable one stop shopping outside of the market hubs for your frigate needs.
I saw an increase in business during the first week as demand for these hulls/modules went up significantly. Then the market reacted and I went back to my previous rate of sale on these items as the increased supply from other moving into this market made themselves felt. From an industrialists point of view FW was basically a road bump, a fluffy animal that became instant road kill the to the tractor trailer rigs that are the EvE industrialists. The market forces were in full swing. What I'm trying to point out here is that in the macro sense the industrial side of eve is basically idling. Yes there are ramifications, but the market they have developed is so robust thanks to the single server paradigm that even the ramifications can be absorbed in a week.
I think part of the problem is that existing industrial systems were added in an ad-hoc fashion without too many guiding principals in place. And of course when they leave holes that can be exploited, everyone jumps on them and milks them for all they are worth. What I'm trying to point out is that there are still a lot of left over "training wheels" from the initial growth of the market (when the population of the server was too low and NPCs had to supply more than just the blue prints and the shinnies). I think however that the market and logistics forces have proven that they are mature enough that these left over vestiges of bygone days are no longer necessary and are in fact detrimental to the continued evolution of EvE's industry.
It's amusing that out of all of the requests for changes it's the industrialists that are either looking for advanced tools or wholesale massive changes (Dont' kid yourself removing T1 refinable loot from npc rats is a MASSIVE change - In a good direction I suspect) of the type that Noah indicated he was looking for out of the CSM conference, but the PvP guys are looking for ship adjustments.
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Letrange
Minmatar Tribal Liberation Force
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Posted - 2008.08.28 19:43:00 -
[3]
What can I say? the most exciting part of FW (for industry) was that we finally got that missing Amarr frigate...
Made some nice isk for about a day of that one.
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Letrange
Minmatar 17th Minmatar Tactical Wing
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Posted - 2008.09.18 19:36:00 -
[4]
Originally by: iskopoly they need to be very careful if they nerf mission loot drops.
I feel mission loot is important and useful for minerals and such. so it should at least be replaced with something of similar value if it is at all.
and for someone suggesting that mission runners would just start running for LP's if drops were removed, you are most likely right. BUT I imagine the LP market would be even more saturated as it already is and LP value would drop even further, thus killing missions even more.
while some might not do very many missions for others it is a very important part of their gameplay.
I was under the impression from the posts about this that they would replace the module drops with "stuff" drops. said "stuff" (sorta like salvage) would go into making named modules (metalevel 1 thru 4). This would kill two birds with one stone. Remove the effective minerals drops from the non-hauler rats. Add more for industry to make and sell.
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