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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.27 05:27:00 -
          [1] 
          
           
          Edited by: Treelox on 27/08/2008 05:27:52
   Originally by: Nadarius Chrome I wouldn't get my hopes up too far. CCP appear horrendously out-of-touch with true industrialists.
 
 
  Saddly I have to agree with this statement, so often when CCP has billed something as a boon to industrialist/traders. It has been pretty meh. I hope they prove me wrong, but I wont get too excited about anything till things start to hit SiSi. It might just be clean ups and improvements of the S&I window, which while nice, is not something ill cream my jeans about.
 
  ---
  Also WTH is the need to waste coding time on Certificates? Who needs them, we have limited API, we have ineve, it seems like just some fluff that someone thought would be a good idea.
  If you have no idea what certificates are, watch this video, he starts to talk about certs at 2m28s. Certificates seems to be a feature of EA 1.2. After he talks about that, he briefly teases with "midas", but there really arent any details.
 
 
  ---edit1 fixed a broken quote, i goofed --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.27 22:43:00 -
          [2] 
          
           
          Thank you for that friendly reminder Chronotis. It is good to see you here with us chewing the cud with us in an "unofficial" way. I for one really appreciate having you come and interact with us while we all bounce things back and forth for the betterment of the game most of us love.
  I know myself personally I take nothing as "gospel" until it hits a dev blog or rears its head on SiSi. Even then I know it is subject to much mutation. I think sometimes we get our hopes pinned on something we personally are desperate to see in game.
 
  Anyways carry on, and poast moar in your unoffical capacity with us MD monkeys. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.28 04:20:00 -
          [3] 
          
           
            Originally by: Ricdics [ I want my corp to be able to trade together (rather than having 1 character only). It's incredibly annoying not being able to update a fellow director's corporate sell or buy order or even cancel it.
  I would hope something trivial like this makes it into release.
 
 
 
  I am all for modifing orders, of other corp m8s sell/buy orders. Not so sure about canceling though, I would think for OPSEC that should be something only a director or CEO should be able to do, or make them individual roles. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.28 06:33:00 -
          [4] 
          
           
            Originally by: Karanth
   Originally by: Treelox
   Originally by: Ricdics [ I want my corp to be able to trade together (rather than having 1 character only). It's incredibly annoying not being able to update a fellow director's corporate sell or buy order or even cancel it.
  I would hope something trivial like this makes it into release.
 
 
 
  I am all for modifing orders, of other corp m8s sell/buy orders. Not so sure about canceling though, I would think for OPSEC that should be something only a director or CEO should be able to do, or make them individual roles.
 
 
  What about cutting out the middleman, and making the trade slots owned by the corp, sort of like contracts? Apply trade skills aside from the ones that give slots to any trade made on behalf of your corp.
 
 
 
 
  Ok, I am not adverse to this, but where do you draw the line at how many orders a corp can have? Would it then just be a work around for a trade alt to not train up slot skills, so they can get to business faster? I just ask, for balance sake. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.28 08:28:00 -
          [5] 
          
           
          i share you concerns you mentioned in the above post, Shar. OFC I realise that hoping for some sort of logging of who modified orders is never going to happen, since the DB is often overtaxed as it is. Logging would be the only in game mechanic I could think of that would aleviate our concerns. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.28 19:01:00 -
          [6] 
          
           
          Letrange,
  I think that is why so many of us were so blindly hopeful when we were first informed that we were getting an Econ Dev. Although after viewing his first couple of blogs, and seeing his lack of willingness to particapate with the industrialist/trader community we came to see that he really wasnt our savior.
  While he has done some intresting data mining, most of the conclusions are things that many of the MD vets have been saying for years, without the benifit of his inside DB access. 
  I think a lot of us were further disappointed by his lack to really understand why things work the way they do ingame. He might have all the facts and figures, but he seems to lack the in game knowledge of the mechanics that cause them. Such as his half hearted killing of the Trit Cap.
  For me Chronitos is far more in touch with what we are all about, and I suspect that he has an industrial/trader background to some degree in game, in more than a hobbiest fashion. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.28 19:05:00 -
          [7] 
          
           
          and yes I am a harsh critic, deal with it.
  IMO Dr.E has proved more a boon for CCP's PR machine than for the economic elements of the game. At least in his roughly first year of affiliation with CCP, that has been my impression. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.28 19:17:00 -
          [8] 
          
           
            Originally by: Shar Tegral
   Originally by: Treelox and yes I am a harsh critic, deal with it.
  IF that makes you a harsh critic, what am I when I said as much before the good Doctor showed up.
 
 
 
 
  Hehe, I echo'd your doubts before his arrival.
 
  I figured I might awell admit that some might percieve me as an ass. It seems neuter the fanboi's a bit when you tell them your aware of your "a-hole" status, and really dont care what they may think about that.
 
  Just a footnote to your above response. I swear Dr.E has been present at every industry trade show this summer season. At least ever industry website seems to have refered to a talk he gives at each show this summer. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.29 14:09:00 -
          [9] 
          
           
            Originally by: Banni Vinda
   Originally by: Treelox Just a footnote to your above response. I swear Dr.E has been present at every industry trade show this summer season. At least ever industry website seems to have refered to a talk he gives at each show this summer.
 
  He will also be talking next month at Austin GDC. This isn't a PR talk/conference, it is an game-development industry talk. Given by the industry, aimed at the industry. CCP is amongst the show's exhibitors (Booth #600 IIRC, just next to Valve's).
 
 
 
  Still PR, just aimed at a tighter audience intially. You and I both know though, anything special that occurs at GDC though gets reported on MMO fansites after the fact. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.29 21:01:00 -
          [10] 
          
           
          Edited by: Treelox on 29/08/2008 21:02:26
   Originally by: Kazzac Elentria
 
  In any event, the main goal of removing T1 loot is not to make T1 a boon industry but more to balance out the flaws in the mineral layout and the growth of risk/reward between empire and null sec.
 
 
 
  That really depends on the perspective of the person calling for this "nerf", and exactly how or even if, CCP does anything to compensate for those changes.
 
  --edit
  added to the sentence for better flame baitage --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.29 21:08:00 -
          [11] 
          
           
            Originally by: Kazzac Elentria True, but you have to admit that it does have many other positive ramifications for the entire game. I mean its not the end all be all, since nothing will be. But it is a step in the right direction.
 
 
 
  No I fully support this change. I just think that all the sides that are calling for it wont find it to be the "Holy Grail" that they think it is. It will not be the silver bullet to fix all of their percieved problems.
  Industrialist will eventually glut the market to compensate, leading to similar margins as now. Those crying for risk VS reward will find that it wont have as big a impact on mission runners, since now they can mission faster with less loot to gather. I also suspect that in some ways some in 0.0 will miss this, cause now they wont be able to stock their corp hangers with base mods as easily.
  There are many Pro's and Con's to this change for all who are calling for it and those that arent. I think a lot of people just fail to see the big picture sometimes, and only home in on what will effect them directly in the short term.
  Instant gratification sadly is something that many people hope for in this game, and one thing I have learned in eve is there really isnt such a thing. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.31 08:26:00 -
          [12] 
          
           
            Originally by: Kazzac Elentria
 
  IMHO alternative mats (in the proper ordering) is a key secondary change in along with loot removal and drop rate changes that'll help bring a little more balance to the current equation.
 
 
 
  The biggest problem I see with alternative Materials is the reprocessing angle. Build something with trit alternative, but it reprocesses with the noxc "main" variant. What would be the basis, the NPC(CCP offical) price base? We all know that mineral prices are not really tied to that. 
  I have brought this up before in private conversations, and someone suggested having that items unique id carry with it, what it was made from, so it can only reprocess back into that. Well I am sure that will be a huge burden on the DB, besides annoying those traders who are in the "buy and reprocess" business.
  Another opition I have heard is just stop items from reprocessesing all together. I am sure that will go down well, NOT!
  Once again, I must say this, cause I am sure someone will get their undies in a twist. I am all for some form of "alternate materials" construction, but at the current time I cant see a way that it could be introduced without either killing off huge sectors of the trade market, causing more lag (db being over burdened), or providing a potential Philosopher's Stone, that would be prone to serious explotation. --
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          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.08.31 13:18:00 -
          [13] 
          
           
            Originally by: Kazzac Elentria
  I think the easiest fix would be to have an inherent loss built into reprocessing. Have the base reprocessing rate on an individual item level/type/size whatever you want and try to set the level below the 'Philosophers Stone' scenario you pointed out.
 
 
 
  We already have an inherent loss built into the current reprocessing formula. Increasing it much further will annoy a large ammount of players. Not saying this is wrong, but the rabble rabble factor can be high on the list for something not to change.
 
 
   Originally by: Kazzac Elentria Or remove high ends from the reprocessing equation all together, and then at that point the focus becomes on mex and the only mineral we'd have to worry about.
 
 
 
  Ok so what would happen to the roughly(roughly cause im doing it from memory) 8k zyd, 4k mega, 50k noxc, 200k iso that one "normally" gets in reprocessing a Abaddon these days? Would you get their "value", at established NPC prices, in Mex? This would be a little over 100M isk based at NPC price, or if you prefer 3,136,000 units of Mex. Which would be an increase of roughly 4 times as much Mex as we currently would get from reprocessing an abaddon. I see the price of Mex plummetting slowly if that is the case.
 
 
   Originally by: Kazzac Elentria And instead of allowing alternate mats at the point of construction. Place it before and add another manufacturing step. BPOs that allow specific amounts of one mineral to be processed into another.
 
 
 
  Maybe... Not very RL realistic, but that is not the issue. In eve though most things are reprocessable back to their base state, I assume under this idea one can never reprocess minerals back then?
 
 
   Originally by: Kazzac Elentria Add however many layers of complexity you want to the situation, such as only doable in a POS station, lengthy build queue, etc...
 
 
 
  While I love Eve for its complexity, this is T1 (entry) building we are talking about. One thing that will not be to high on the dev's list (IMO), is raising the bar of entry to crazy high levels of complexity, logistics, isk, training, and standings.
 
 
   Originally by: Kazzac Elentria *edited cause I can't close a tag to save my life this morning
 
 
 
  caffine is your friend, my brother. | 
      
      
      
          
          Treelox 
          Amarr Market Jihadist Revolutionary Party
  
          
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        Posted - 2008.09.01 03:07:00 -
          [14] 
          
           
            Originally by: Kazzac Elentria
 
  Yet problem is when mixed with booze they sorta negate each other  
 
 
 
  your not doing it right.... | 
      
      
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