Vaerah Vahrokha wrote:All this bull$hit is going to backfire.
They stated at Fanfest:
- Objective to make EvE the biggest MMO universe by the next year
- Streamlining the game (also seen in the last month with the items name changes and blogs about changing ships skills etc).
- Redoing POSes and greatly spreading their use so "everybody" will want one.
They will NOT achieve this by making more bizantine (and thus exploitable) rules, like "you can wardec this for Y paying Z but if K <> gamma then alpha = beta^2".
They got it for the new aggression mechanics why they can't get it for wardecs?
Why don't they GET IT that people won't get their personal-remade POS if they have to tear it down once a week? It's just basic common sense. No, a guy with 1 hour to play a day won't subject himself to the burden of finding a reliable and good merc corp (expensive and when I ask them: "no way, we don't do these menial boring things like protecting a POS"). They will just tear the POS down, do some pathetic PvE (EVE's PvE is possibly the worst in the industry), get bored and leave.
Why don't they GET IT that people in 2012 just won't bend down and suck prepotent bully d!cks "I pee in your face because that makes feel me good!" and will just choose another game?
Don't get me wrong, it's OK to get a wardec by a competitor and whatever but allowing the above mentality people in a social paid experience? Don't make me laugh. A regular person will just think that CCP are nonsensical at allowing that behavior and will go play a game where punks "I do this (list here any obnoxious garbage not related with competitive game play) because I can" get banned.
The whole "corporation" concept is a farce and easily proven by the fact that people HAVE to form one in a million 1 man new corps just to put up a small POS (or any tangible industry feature) somewhere.
Is that a corp? No, it's a cumbersome outdated game mechanic that forces everybody to form a corp for anything.
If they want the "POS for everyone" concept to have any degree of success they have to implement a sub-corporation entity where people can do their crap without getting constantly focused by 100 times as stronger entities who won before even beginning "a match".
"LOL noob HTFUADAPT". Sure, then why did they create FW? To not force people in the tiresome 0.0 politics and general bull$ht.
Why did they create WHs and why are they so damn successful? Again, to not force people in tiresome 0.0 blobfare and politics.
So, why typical low SP fresh people have to subject themselves to tiresome grief-decs, rackets, alt-wardec-while-mains-get-hired-to-protect, RR docking games? What's competitive about it? What's challenging about this? What's intellectually interesting about this?