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Thread Statistics | Show CCP posts - 3 post(s) |

gfldex
392
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Posted - 2012.03.24 12:43:00 -
[1] - Quote
Before the whining that is ENDLESS starts I would like to point out that war decs have a function. It tells a bad CEO that he or she is a bad CEO and need to change that. And yes, small *beep*y corps are *beep*ed.
Props to Velicia Tuoro for shamelessly fast typing. :) The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
392
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Posted - 2012.03.24 13:00:00 -
[2] - Quote
BeanBagKing wrote:Why are they going to mark/penalize (I'm not exactly sure how, missed that part) people that leave a corp during a war, but not botters?
Because of alts.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
392
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Posted - 2012.03.24 13:37:00 -
[3] - Quote
Destiny Corrupted wrote:What about inactive accounts?
How about chars online within the last week? That function is in game already, would be easy to implement.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
393
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Posted - 2012.03.24 14:03:00 -
[4] - Quote
Ion Dogun wrote:The defender can make a war mutual only in the first 24 hours befor the war is going to start. Which highsecbased industrycorp with no interest and skills in pvp will do this?
Non, and that's the point. You may have noticed that you can define divisions for any player run corp. One of then should be Space Hurts and another Ground Hurts, shouldn't it? In the end it will benefit those carebears that survive because competition is driven out of the game. Less competition bigger margins. Bigger margins more profit. And don't we all love profits?
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
393
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Posted - 2012.03.24 15:27:00 -
[5] - Quote
Prince Kobol wrote:The problem arises if (and when) you have null sec alliances that also have a number of corps based in high sec. With the proposed war dec costs being talked about those corps who are based in high sec will be virtually safe due to the cost.
You imply that you can't make a lot of ISK out of ganking big 0.0 alliances in empire. I don't agree on that notion.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
398
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Posted - 2012.03.25 22:32:00 -
[6] - Quote
CCP Punkturis wrote:I've nothing specific to say though because I'm "just" a programmer, just wanted to post here because I noticed some people thought nobody from the team was reading this thread 
Thank you for noticing. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
400
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Posted - 2012.03.26 13:38:00 -
[7] - Quote
Prince Kobol wrote: The point I was trying to make is that you should not have to resort to ganking big alliances.
It is also not just about stopping freighters, its also about stopping their members from being able to come into high sec for any reason risk free.
And the point I was making is that you can still do that. But you have to get your finances sorted. There are various options. You can make sure you win fights and loot loot (that's what it's for). That may even mean that you have to leave Jita and find better places to gank ppl because you want to prevent the general public to nick the loot. To much work? You are a terrible lazy *beep* and should not be allowed to have any wardec what so ever.
You can try to get somebody else to pay for the wardec. How about the enemies of the Alliance you try to gank in highsec? Get some of the nice moon goo ISK, that's what that stuff is for.
Have a sound business plan to finance your war afford. Good killboard stats should require a little more then the skills to fly T3 ships and having a few out of corp reppers. Heck, you might even want to find some carebears to work together with. They get protection you get ISK to fuel the war. Sounds like work? Yes, and that's the point.
Right now wardecs don't work and don't require any form of player skill on the attacker side. Both needs to change.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
400
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Posted - 2012.03.26 13:44:00 -
[8] - Quote
Destiny Corrupted wrote:You realize how badly this would destroy the mercenary industry, right? Just because you can make money quickly doesn't mean you represent the majority of the player base. There's a whole lot of corporations out there who balk at paying on the lower end of a few hundred million for mercenary services, and that's before even taking the war fee into account.
Indeed. And those corps need to be driven out of business because their member base suffers from terribad leadership. Good leadership should be a requirement to be allowed to have a corp. EVE is meant to have winners!
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
401
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Posted - 2012.03.26 14:24:00 -
[9] - Quote
Jojo Jackson wrote: And yes, I see every singel wardec as a grif-dec. It's up to you, to show me a singel wardec in the past 7 years which was no grif-dec.
A few years ago Dark-Rising declared war on Red Alliance when we found out that they moved the money making from 0.0 to lvl4 agents. That was before the first lvl4 nerf. We later found out that RA found a nice way to farm COSMOS missions to gain the standing for running the last few missions. Those missions used to give faction BS bpcs. That farming was the reason why Fleet Tempests dropped in price so much at some point and forced CCP to change the requirements to get the faction ship BPCs via COSMOS missions.
Was quite a fun war with lots of racing around in highsec and small fights all over minmatar space. At least until they just dropped chars out of RA and went for missions that way.
Your assumption that there are only grief-decs (you even miss spelled it) in highsec is simply wrong. There are and where decs on out of alliance logistic corps in EVE. Learning the names of the alts that do logistic operations in highsec is the end game for spies for a reason. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
401
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Posted - 2012.03.26 15:04:00 -
[10] - Quote
Scrapyard Bob wrote:- A scaling cost based on the size differential between the two corps.
That's a bad idea because of the skillpoint gap. No matter what you do, deep pockets will allow you to game the system. I agree that the member based fee should not be linear but trying to find The Perfect Solution wont work, because it's actually fun to game the system.
Instead of focusing on the abstract concept (that means it only exists in your head) of general fairness (what you can't achieve in EVE anyway because of the skillpoint gap) you may want to think about what the consequences of wars should be. It's part of a game and as such it needs a function or it's just redundant whistles and bells.
Ohh, there is another point. No matter how hard you try to e-lobby EVE-U is ****** anyway. The old EVE-U would not have been (the one before the deal to gain 0.0 access in the east) but the new make-6-ppl-sick-rich-eve-u wont stand a chance. You either become old school again or you will perish.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |
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gfldex
401
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Posted - 2012.03.26 16:28:00 -
[11] - Quote
CCP Punkturis wrote:You're going to have to find the web devs somewhere to post forum issues
I did only halve a year ago. Being snotty can backfire, you know.
The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
401
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Posted - 2012.03.26 16:39:00 -
[12] - Quote
Victoria Sefica wrote:Now if they make corp size differences (deccer vs the decced) matter in war costs, fix corp hopping (whatever that ccp guy said, risks for deccers are un-existent as long as they can go back to npc corps during wartime) and stick folks who neut-RR an individual war flag for the duration of the conflict... well then it could be called a major improvement.
Neut-RR dudes will be flagged as suspects. Suspects can be shot by any player. Check the crime watch presentation for details. The game has a tutorial that gives you a mining laser and a railgun and tells you to go shoot rocks and red crosses. It teaches you nothing else. It's been that way for 8 years, so are you really surprised that there are people who aren't aware that this is a pvp game? --Jafit McJafitson |

gfldex
401
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Posted - 2012.03.26 16:56:00 -
[13] - Quote
Tippia wrote:By the way, someone at the roundtable floated the idea of having merc/alliance payment being on an on-going Gǣper ISK destroyedGǥ basis, which will be made possible with the new war report system. It has a few other issues (such as accidentally running someone's wallet dry by killing too muchGǪ), but some solutions were also discussed. This would make it far easier to pay exactly how much you want (which could be very little) for the amount of destruction you wish the enemy to suffer.
A long long time ago (note the music playing in your head) I was with Praetorian Industry (we never build anything) and beside being a quasi-subdevision of MASS, we did some merc work and had no problem with an informal agreement. After all we showed our customer that we are able and willing to destroy ships in space and it might be a risky move to not pay us.
What we had a problem with was providing evidence of kills. Making confirmed kills visible to contractees or even the general public could help to spot kill forgery. It's a bit silly to have to open the ingame browser to see ingame kills in a OOG killboard anyways.
Lets burn down Carebears-Online and rise Everlasting-Fun-Online from it's ashes. |

gfldex
401
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Posted - 2012.03.26 17:15:00 -
[14] - Quote
Destiny Corrupted wrote: You're silly.
I would prefer if you would leave personal attacks where they belong to.
Destiny Corrupted wrote: Just because a corporation isn't raking in tens of billions every week, doesn't mean that it's not being run well. There are newer players who can't grind hundreds of millions per day. There are also corporations that don't concentrate on money making (such as, gasp, my very own). Being new, or being someone whose sole concern isn't lining the wallet with billions in cash, doesn't necessitate being bad.
In a game where a new player can make 20M in one hour with lvl2 missions (And yes, I tried with a new char I made with one of them fancy 60day trials. Sadly I can't tell you how to do that because I'm "silly". Insulting folk wont make you friends, you know.) not having a few billion laying around _as_a_co-operation_ makes you bad players. Point blank. ISK is easy and when the rules of the game favour those with ISK (when did it not?) any good player has very good reason to get rich. One of the things that makes good leadership is the ability to provide motivation to your member base. That may even be the motivation to make ISK. Getting knowledgeable players into your corp is another objective for your leadership team. The players you recruit are the players you play with.
Destiny Corrupted wrote:These corporations have aspirations, drives, and exist in the same competitive environment that everyone else inhabits.
That's what EVE used to be. We had meaningful gameplay for players who wanted to be mercs. Merc corps where competing with each other over customers. Then CCP turned highsec into carebear land and those merc corps pretty much vanished. You are asking for competition? Inferno will deliver.
Lets burn down Carebears-Online and rise Everlasting-Fun-Online from it's ashes. |

gfldex
401
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Posted - 2012.03.26 17:34:00 -
[15] - Quote
Gaspod TWD wrote:I would also like to see a permanent agreement for a corp to have allies. You pay another corp a weekly or monthly fee and if you are war-decced, they automatically get drawn in to the war as your allies. This information should be available so that when you are thinking of war-deccing someone, you know who else you are starting a war with.
So the G0p-St0p CEO would cause The Chain Reaction of Exponatioal Wardecs by the press of a single button? Trust me, it's much more fun when the G0p-St0p CEO does not know what he just started. Informal agreements are fun because they create uncertainty and drama. We need more player interaction, not less.
Lets burn down Carebears-Online and rise Everlasting-Fun-Online from it's ashes. |

gfldex
401
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Posted - 2012.03.26 17:39:00 -
[16] - Quote
Destiny Corrupted wrote:Vaerah Vahrokha wrote:I can't support a game teaching players the mafia mindset as baseline for new / defensless players, it's an awful cancer for the society and unlike other roleplayed features (i.e. killing somebody in PvP) it does not easily go off once you log off, it sticks. Dude this is a video game.
If you threaten his ISK printing machine of capital BPO research, the King of Carebear (and unreasonable reasoning) goes into full forum attack mode. (I'm assuming that the char in question is still in the hand of the player that was in control when he was in Dark-Rising.) Telling a carebear that a video game is a video game is as useful ask asking Fox News for credibility.
Lets burn down Carebears-Online and rise Everlasting-Fun-Online from it's ashes. |
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