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Thread Statistics | Show CCP posts - 3 post(s) |

Poetic Stanziel
Major Kong Freight
776
|
Posted - 2012.03.24 23:02:00 -
[121] - Quote
Vaerah Vahrokha wrote:Oh so powerful then they join a random corp and get told to stay docked for a week. The only corp that forces their membership to dock while wardecced is the University. Every other corp, big and small, they learn to adapt, they learn to play the game. The University doesn't teach people how to play the game, they farm votes for Kelduum. :) The STAIN Travel Bookmark Collection - 451 Bookmarks |

Liang Nuren
Parsec Flux
1145
|
Posted - 2012.03.24 23:04:00 -
[122] - Quote
Wow, the pricing structure needs work I think. I'd be more in favor of some kind of logarithmic function surrounding member counts.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://www.youtube.com/user/LiangNuren/videos Twitter: http://twitter.com/LiangNuren
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Vaerah Vahrokha
Vahrokh Consulting
422
|
Posted - 2012.03.24 23:07:00 -
[123] - Quote
Poetic Stanziel wrote:Vaerah Vahrokha wrote:Oh so powerful then they join a random corp and get told to stay docked for a week. The only corp that forces their membership to dock while wardecced is the University. Every other corp, big and small, they learn to adapt, they learn to play the game. The University doesn't teach people how to play the game, they farm votes for Kelduum. :)
This is only true for corps with a PvP "wing".
Those without it do what EvE Uni does, as it's the only way to make wardeccers get bored.
Attacking back is exactly what they are after. Undocking is as smart as paying ransoms: they'll just get back for more later. Paying mercs also will flag them to be wardecced later by the same mercs alts because they - duh - show they are ready to pay mercs and this is good income. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Poetic Stanziel
Major Kong Freight
776
|
Posted - 2012.03.24 23:12:00 -
[124] - Quote
Vaerah Vahrokha wrote:Those without it do what EvE Uni does, as it's the only way to make wardeccers get bored. Or you can create insta-undocks and learn how to use d-scan and local. You can still function as an industrialist under a wardec, and not go looking for fights. Run some clones out to the assends of highsec and jump between them every 24hrs, and do your stuff. Don't keep operating in your usual haunts.
ADAPT.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Poetic Stanziel
Major Kong Freight
776
|
Posted - 2012.03.24 23:14:00 -
[125] - Quote
Vaerah Vahrokha wrote:With a "cat vs mice" mechanism it'd be more fun. Pinning the targets with no escape is just going to work so much before they suddenly recall they are paying for getting unilateral abuse. During the last five years, under the old abusive wardec system, why did they continue to keep paying? Things just got a lot better for everyone.
The STAIN Travel Bookmark Collection - 451 Bookmarks |

MeBiatch
Republic University Minmatar Republic
194
|
Posted - 2012.03.24 23:15:00 -
[126] - Quote
i am interested in seeing how the merc marketplace integrates with the new dueling system |

Vaerah Vahrokha
Vahrokh Consulting
422
|
Posted - 2012.03.24 23:16:00 -
[127] - Quote
Poetic Stanziel wrote:Vaerah Vahrokha wrote:Those without it do what EvE Uni does, as it's the only way to make wardeccers get bored. Or you can create insta-undocks and learn how to use d-scan and local. You can still function as an industrialist under a wardec, and not go looking for fights. Run some clones out to the assends of highsec and jump between them every 24hrs, and do your stuff. Don't keep operating in your usual haunts. ADAPT.
I have already adapted. I know and have JCs and whatever but you like many others always think about YOU and think that anybody else talking is talking about THEM.
I am not in any scheme, I am putting myself in some 1 month old player shoes, something very uncommon both in RL and in EvE.
Whatever, WHATEVER you say here, they won't care about it, they will just quit and talk crap about EvE.
Like miners now prefer to stop mining than getting a 40% loss in yeld overtanking their wet toilet paper ships (useless anyway, just add 1 more tier 3 alpha ship) a portion of new players won't care to stay in a game in the hands of rackets and docking gamers.
The keyword is "can't be arsed". They could deal with it or adapt but it's not 2003 any more. Current players are too spoiled by alternatives, I really want to see how it will get true the Fanfest statement to make EvE the largest MMO universe by only retaining the hard mode players (0.001% of the total players pool). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Resivan
Driftglass Development
6
|
Posted - 2012.03.24 23:22:00 -
[128] - Quote
A couple of weeks ago some two man corp threatened to war dec my three man corp if I didn't pay them off. I politely told them that
- I wasn't afraid my alts would desert the corp,
- it would be a nuisance to take down my POS, but I had the standings to set it up again later,
- I could do everything I needed to keep my business running besides moving stuff from a cloaked covops anywhere in the relevant region,
- courier contracts aren't that expensive, and
- I'd been looking for an excuse to try Star Trek Online anyway.
Never heard anything more from them. The proposed war dec changes won't have any real impact on me.
That said, the proposal is a lazy one, that does nothing to solve the problems it's supposed to. Large corps will make it unprofitable to dec them by inflating their numbers instead of setting up dec shields. Denied a way to shed the war dec, small corps that aren't interested in fighting will splinter or the members will play something else for a week. War decs will, as they are now, only be useful for griefing or mutual combat.
I won't pretend that I have a complete solution, but I'll throw out two suggestions:
Make the cost vary with the difference in size between the two corps, regardless of which is the larger. Include a cap or diminishing returns.
Allow the defending corp to take over paying for the war if the attacker declines to. Perhaps allow the defender's allies to opt out and allow the erstwhile attacker to recruit allies, but don't let the attacker have the exclusive right to terminate the war. |

Sol Tertia
EVE University Ivy League
2
|
Posted - 2012.03.24 23:26:00 -
[129] - Quote
Poetic Stanziel wrote:The only corp that forces their membership to dock while wardecced is the University. Must be some other university you're talking about, E-Uni WSOP doesn't say that. |

Vaerah Vahrokha
Vahrokh Consulting
422
|
Posted - 2012.03.24 23:27:00 -
[130] - Quote
Resivan wrote:A couple of weeks ago some two man corp threatened to war dec my three man corp if I didn't pay them off. I politely told them that
- I wasn't afraid my alts would desert the corp,
- it would be a nuisance to take down my POS, but I had the standings to set it up again later,
- I could do everything I needed to keep my business running besides moving stuff from a cloaked covops anywhere in the relevant region,
- courier contracts aren't that expensive, and
- I'd been looking for an excuse to try Star Trek Online anyway.
Never heard anything more from them. The proposed war dec changes won't have any real impact on me. That said, the proposal is a lazy one, that does nothing to solve the problems it's supposed to. Large corps will make it unprofitable to dec them by inflating their numbers instead of setting up dec shields. Denied a way to shed the war dec, small corps that aren't interested in fighting will splinter or the members will play something else for a week. War decs will, as they are now, only be useful for griefing or mutual combat.
Yeah what I am failing to say is that the CBA and "just won't do it" factor are important. You can put every and all hugest restrictions on the attacked corps, you can force their players to never be able to leave those corps, you can force biomass them if they don't fight back. EVERYTHING.
And in the end, if they really just don't want to do that, they won't.
As of now they just join some Dec Shield, if you take them off any escape way they will just bring their $15 somewhere else.
It's not RL, you cannot make someone else's life a sh!t in a paid game, they will just opt out. And given the endless alternatives, the number of people less inclined to accept being shat in their face is decreasing by the day. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaal Erit
Science and Trade Institute Caldari State
71
|
Posted - 2012.03.24 23:32:00 -
[131] - Quote
Vaerah Vahrokha wrote:If EvE will shrink back to 30k hi sec though guys subs I'll have less competition and make easier money.
I suppose CCP did not want those carebears subs anyway.
Sorry I can't hear you over the 200,000 new subscribers that Incarna brought. Oh wait, I mean the droves of people who left because of Incarna. And subscriptions skyrocketed back up the instant CCP announced a war themed expansion and more ships in space. So I guess that proves the exact opposite of what you are saying.
You are just full of hot air that doesn't represent the playerbase of EVE at all. Maybe if you undocked or *gasp* interacted with other people you'd learn about what other players want. |

Jada Maroo
Mysterium Astrometrics Bringers of Death.
642
|
Posted - 2012.03.24 23:45:00 -
[132] - Quote
Gummy Plaude wrote:
War is about objectives. Wardecs still haven't any objectives other than metagaming ie extorsion, pvp or plain grief.
Yep! This is my problem here. To declare war, you should need to declare an objective. Either "that installation on that planet neets to go" or "your POCOs need to be destroyed" or "we want that moon your HS POS is anchored at because the view is pretty" or "this ice field belongs to us, your lazors can't lock our ice anymore" or something. Create objectives, reduce griefing for griefing's sake. |

Poetic Stanziel
Major Kong Freight
776
|
Posted - 2012.03.24 23:50:00 -
[133] - Quote
Jada Maroo wrote:Gummy Plaude wrote:
War is about objectives. Wardecs still haven't any objectives other than metagaming ie extorsion, pvp or plain grief.
Yep! This is my problem here. To declare war, you should need to declare an objective. Either "that installation on that planet neets to go" or "your POCOs need to be destroyed" or "we want that moon your HS POS is anchored at because the view is pretty" or "this ice field belongs to us, your lazors can't lock our ice anymore" or something. Create objectives, reduce griefing for griefing's sake. What if my objective is to just make your life miserable, because I don't like you very much? Seems like a valid objective to me. Just because you don't like, doesn't make it invalid.
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Jada Maroo
Mysterium Astrometrics Bringers of Death.
642
|
Posted - 2012.03.25 00:05:00 -
[134] - Quote
Poetic Stanziel wrote:What if my objective is to just make your life miserable, because I don't like you very much? Seems like a valid objective to me. Just because you don't like, doesn't make it invalid.
Well, I look at things from the perspective of the game world. I'm against catering game mechanics to deal with real-life personality conflicts. I rather see wars fought because someone wants to monopolize planets instead of "SUCK DEEZ NUTZ MUTHAFUCKA!!!11" Of course, you could still grief with objectives but at least then it makes more sense within the game setting. |

Muestereate
Two Geezers in Space
16
|
Posted - 2012.03.25 00:07:00 -
[135] - Quote
Still looks broken to me. Its too complicated for new players. Just remove war dec mechanism. Theres more than enough ganking in eve. They don't want to let it go but they should.
i wonder how the game would balance territorialy if you just had a war option where you could fight everbody else that wanted to fight. Make your sides up as you go with standigs. All these agression and war mechanics seem anal to me. do this if this blah blah blah, You want to fight, just fight, total war, no place to hide ya know? We got channels mailing lists all kinfd of voice and forum coms. We could obsolete the whole corp infrastructure. Its as borked as the war dec from any point of view I have seen. |

Benilopax
The Ashen Lion Syndicate
238
|
Posted - 2012.03.25 00:23:00 -
[136] - Quote
I for one would hope that I will be able to join like minded players to form merc corps with plans to offer protection services to corps for a moderate price. With safeties in place that requires we honour our contracts.
Time the players took matters into their own hands.
CCP will not save you. |

Poetic Stanziel
Major Kong Freight
776
|
Posted - 2012.03.25 00:29:00 -
[137] - Quote
Benilopax wrote:With safeties in place that requires we honour our contracts. That's called Building a Reputation. The game doesn't need artificial barriers/enforcement.
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None ofthe Above
133
|
Posted - 2012.03.25 00:40:00 -
[138] - Quote
Poetic Stanziel wrote:Lucas Kell wrote:Wow this war dec stuff seems like its going to kill small starting up corps completely. Small starter corps have been doing fine the past eight years. These changes actually make things a tad easier for them.
In what way?
They look more like chum in the waters for sharks to me. These changes protect larger corps and change the economics to encourage wardec'ing smaller corps.
Am genuinely curious as to what you see as making things a "tad easier" for small corps.
Even None ofthe Above supports Hans Jagerblitzen for CSM7! |

Vaerah Vahrokha
Vahrokh Consulting
422
|
Posted - 2012.03.25 00:40:00 -
[139] - Quote
Vaal Erit wrote:Vaerah Vahrokha wrote:If EvE will shrink back to 30k hi sec though guys subs I'll have less competition and make easier money.
I suppose CCP did not want those carebears subs anyway. Sorry I can't hear you over the 200,000 new subscribers that Incarna brought. Oh wait, I mean the droves of people who left because of Incarna. And subscriptions skyrocketed back up the instant CCP announced a war themed expansion and more ships in space. So I guess that proves the exact opposite of what you are saying. You are just full of hot air that doesn't represent the playerbase of EVE at all. Maybe if you undocked or *gasp* interacted with other people you'd learn about what other players want.
Too bad Incarna did not tank because it was not what player wanted but because it sucked and fell so short with its one grand room where you can just fap and that's it.
Also, subs skyrocketed the instant CCP announced their refocus on SPACESHIPS not just on war. In fact guess how much did they talk about 0.0 or FW in this Fanfest? Yes that little.
Finally, I interact in one day with more people you interact in one month so keep your ASSumptions for yourself. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

LuckyQuarter
Lucky Galactic Expeditions
0
|
Posted - 2012.03.25 00:57:00 -
[140] - Quote
war dec fees should be based on size of attacking corp only with attacking corp not allowed any allies, and defending corps limited to a max of 2 allied corps. Wars should automatically end after 90 days, no renewals, no early terminations, no surrenders/etc. Gain should be limited to the loot from wrecked ships plus any direct payments made between corps. After war, minimum 3 months before defending corp can be wardec'd again. Attacking corps can only initiate one war/month, and fees double for 2nd or 3rd active war.
One Time War Fee: Attacking corp <= 5 members: $250M Attacking corp <= 25 members: $1B Attacking corp >= 25 members: $4B
Initiating a war should also result in a -1 standing drop with whichever faction has the highest relations with the defending corp. -1 to security rating too.
The above would allow serious real wars to occur in highsec, and would reduce the incentive for defending corps to grow big, and makes the initiating corp pay something closer to the real cost of reduced profits/operations/etc that they are forcing the defending corps to incur. |

Vaerah Vahrokha
Vahrokh Consulting
422
|
Posted - 2012.03.25 00:58:00 -
[141] - Quote
Muestereate wrote:Still looks broken to me. Its too complicated for new players. Just remove war dec mechanism. Theres more than enough ganking in eve. They don't want to let it go but they should.
i wonder how the game would balance territorialy if you just had a war option where you could fight everbody else that wanted to fight. Make your sides up as you go with standigs. All these agression and war mechanics seem anal to me. do this if this blah blah blah, You want to fight, just fight, total war, no place to hide ya know? We got channels mailing lists all kinfd of voice and forum coms. We could obsolete the whole corp infrastructure. Its as borked as the war dec from any point of view I have seen.
Exactly.
I have yet to play another PvP game where someone should read a 1000 pages volume just to grasp at the whole list of timers, exceptions, hidden defaults, hidden "if you do this then timer will change in this other timer" and so on.
Those who want to PvP just set some "I want to PvP" flag on or hit somebody and pronto you have the PvP till one of the two dies.
Same for wardecs. RvB is so damn straight, all those who feel the urge to melt faces join it and are done with it.
But no, in EvE we love those Byzantine and baroque castles of rulesets, we love to enforce Malcanis Law and we love to stack the most possible odds... on who is already the eldest and the strongest.
Someone has to have the balls to say this is RE TAR DED.
If they declare how by 2013 EvE Universe will be the largest in the MMO industry they kind of have to realize why they are a super niche game.
Because EvE is hard? LOL, a ****** can play more skillful PvP in GW and soon GW2 (a reason why I pew pew in other MMOs while in EvE I just trade, plus I don't have 2 hours to hop around trying to find the 1 fight without falcon + cyno + RR). EvE is large, it's not hard. It's documentation (was) fragmented but putting together a puzzle is not hard.
EvE is just heavily braked because it can't go beyond the "I will do this to sh!t in your face because that makes me feel good" 13 old mentality. Since just a minority of the humanity think so low of themselves to accept this behavior done on them, they won't pay to meet this kind of "persons" whose only place is in some enforced douchebaggery deintoxication center. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Allendra Sormana
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.25 01:18:00 -
[142] - Quote
As long as the corp-hopping is resolved for all war-participants, this sounds rather positive.
Let me give a concrete example, story time! I was in a corp with my main that had taken on quite a few new players, but since we were still about 100 people all in all we got a wardec from a corp with just 4 players. As about 80% of our players were less than or around a month old, we told them to stay docked for now and taught them the basics (including aggression mechanics) with some practice-fights against those with a bit more time (and pvp-fights) under their belt (at times when no WTs were online). All in all we thought it might make for a nice experience and a bit of fun, we could just put them in frigs or cruisers and have a bit of pewpew, even if we would still likely lose: we might just get a kill or 2 with pure numbers  Clearly the WTs were not interested in such a fight. We tracked down one of them (who got away) and decided to just wait for him to come back out of the dock. After quite a while he did finally come out, and he brought about 10 more people who had just (re-)joined the corp. We of course just got out of there (we were also only 10 people or so all-in-all) as a couple of frigs and cruisers won't kill command ships, T3 and the like in even numbers. We even knew this was a possibility (having done a bit of homework on the WTs before and seeing corp histories on current and ex-members), but we hoped they'd commit at least to a fight against a couple of noobs (even with those numbers their chances of winning were still just fine).
My point about all that is this: CCP has stated they want people who wardec to COMMIT to the whole thing. What is the point of a war if the aggressing corp is basically just a shell where people join if they feel like fighting and leave if they want to go shopping to jita or whatever? At the very least the aggressing corp needs to incur join/leave timers of 1-3 days or something, possibly the defenders as well though to even things out. Also there currently isn't any mechanic that can be used to see these things coming (even if the possibility has come to mind). I can't "Show Info" on the corp every few seconds to see if the member count has changed, that just isn't practical. To my knowledge there is no way to manually refresh a "Show Info" window's information, and it would still be rather impractical if there was.
I'm also unclear as to what they wanted to accomplish, but I doubt they managed to make the war fee of a measly 2 mil back in loot. I also doubt they had much fun in that 1-2 minute fight. But whatever the motives I really hope this mechanic should clearly be improved. I hope to considered cases like this when designing the new system (or you do now)! |

Caliph Muhammed
Short Bus Friends
91
|
Posted - 2012.03.25 01:19:00 -
[143] - Quote
Jada Maroo wrote:Poetic Stanziel wrote:What if my objective is to just make your life miserable, because I don't like you very much? Seems like a valid objective to me. Just because you don't like, doesn't make it invalid.
Well, I look at things from the perspective of the game world. I'm against catering game mechanics to deal with real-life personality conflicts. I rather see wars fought because someone wants to monopolize planets instead of "SUCK DEEZ NUTZ MUTHAFUCKA!!!11" Of course, you could still grief with objectives but at least then it makes more sense within the game setting.
I liked this post for the "deez comment". It made me laugh. I fall on the side of grief for griefs sake so our politics differ. Your avatar however, is sexy. |

Ris Dnalor
Black Rebel Rifter Club
260
|
Posted - 2012.03.25 01:42:00 -
[144] - Quote
Velicia Tuoro wrote: Why redesign?
- Inferno was war themed, therefore we wanted to look at it.
- Big enough problem to dedicate a team to.
- Examined and war system was underutilized. lacks clear concept. Used for mutual fights or griefing
- Decided to give wars more structure. Make them harder to get out of.
- Does this fit all the game play styles?
- Explored several designs on how to fit more aggressive/hardcore war system
- Kept it simple in the end: Every player corp needs to accept that they can be war decc'd regardless of play style.
- The only way to avoid war decs is to stay in an NPC corp. Need to keep an eye on this.
- Players will have more options when conducting war. More ways to get involved. More ways to counter
- Declaring also has higher changes of backfiring, keeping them in check. Declaring war is more of a commitment.
- Wanted to add more clarity want to expand system to be become interesting outside of hi sec.
- To do this, wars need to provide solid structure and provide more information
Goals
- Tighten so it becomes clear how start/proceed/end
- Make clear how the war is progressing for strategic and status
- Make fighting a war a viable career path for merc corps.
Summary so far.
- Wars are harder to get out of
- wars have better structure
- Info about status is improved
- More options for corps at war
- Career path for Merc Corps.
All still work in progress. Slated for inferno release. Stuff is subject to change.
- Removes war shielding: Remove number of wars defender is in from the war cost forumal. Number of wars the aggressor is in is still a modifier. *applause here*
- War shedding (phony alliance) Corps leaving an Alliance continue all wars the alliance has as a new independent war. *applause here*
- If we find further ways to escape, they will be plugged. Policy is to make wars more impactful, therefore you can't easily escape them
- Base prices is now 20mill, rather than 2. Improves isk sink and makes it more of a consideration
- Size of defender corp is a modifier for cost of war. More expensive for a bigger corp. You are paying for more war targets. small (5man corps) are almost never decc'd. Therefore helps expand war.
- CEO/Director makes decision. No more voting *applause*
- Wars can no longer be retracted by the aggressor when their want. Therefore more committing.
- Defender can only declare war mutual in 24 hours before war starts. Will remain mutual. Undecided on this one yet.
- Wars will last for a minimal of a week unless one side surrenders.
- Before week is up, aggressor chooses to extend. You pay the cost to extend it. Cost can change from week to week, based on size of target corp.
- Either side can offer a surrender, but can only have one offer at a time. Offer can include ISK. Other side has 24hours to respond or make a counter offer.
- If surrender is concluded, enforced peace period of a week starts between corps. You cannot war dec each other for 7 days
War Report
- All losses inflicted by each side are tracked in a war report
- Details include links killmails, ship classes, timelines for major battles. Losses in ISK/ships.
- Reports is available to all war participants
- Everything can now have value calculated for it. (e.g. titans)
- Killmails have had face lift, more graphics and more data. Shouldn't affect API, but will assist if it does.
- In game killmail looks like a killboard page.
War history
- Every corp and alliance will have a publicly available war history. All active and concluded wars
- Shows losses inflicted on both sides in the war and allies involved. Details not nailed down yet.
- Rank lists based on win/loss ration isk values etc. Probably not in Inferno, but planned
- Character war history, show if the character deserts corps! Probably not in Inferno, but planned.
War Options
- Defender corp can call an ally to their aid. This can be another corp or alliance. An aggressor can never call an ally. Joins after 24hours of accepting
- There restrictions to how many allies a corp can have *applause*
- Ally joins the defender on the report and stays till war ends.
- Ally contract can involve isk. Paid up front and does not recur every week.
Mercenary Marketplace
- Working title not in game name.
- Get to it through War ui or contract ui
- CEO/Director can create new type of contract. Tentatively called Ally Negotiation. More like an application of willing to help, or notice of needing help.
- Negotiation can occur over contract. Accept, Decline, Counter-offer
- Several entities can negotiate, but only one offer can be accepted.
- Considering Treaty systems. Non-aggression pacts etc
- Other things in the mix, but not being released yet as under heavy debate.
Questions:
- Current cost: 20mill + 500,000 per member in target corp.
- Review the rating of allys/contracts. Not in inferno, but being considered.
- Any plans to consider logi in war reports. No: but want to add in some form later. Killmails only show damage inflict. Want to show other ways participating. Not in inferno, hopefully later
- Question about only using subscribed accounts in inflating costs. Agreed this was a good suggestion and looking at it.
v. nice.  Save the Miners! |

PAPULA
The Dark Tribe Against ALL Authorities
0
|
Posted - 2012.03.25 02:08:00 -
[145] - Quote
So how much do you pay for wardecing an alliance ? with many corps or with only a few corps ?
|

Ludi Burek
The Player Haters Corp
39
|
Posted - 2012.03.25 03:21:00 -
[146] - Quote
Correct me if I've missed it, but there is no protection for the aggressor if everyone just leaves target corp except ceo. You're now stuck with a war that you can't end early and you're out of pocket.
I am particularly referring to farmer/botter corps with a handful of members. It's impossible to lock them into a war today, and with no mechanism in place to stop this or at least compensate, these exploiting cunts are even safer then before.
If plans are that ransom demands are just withdrawn from their account as a fine, then I'm ok with it. |

Adunh Slavy
Ammatar Trade Syndicate
425
|
Posted - 2012.03.25 03:30:00 -
[147] - Quote
Perhaps there may be some value in the shame tag for people joining a corp that is at war as well. |

Scrapyard Bob
EVE University Ivy League
774
|
Posted - 2012.03.25 03:32:00 -
[148] - Quote
Xorv wrote:Wardec fees should be based on the size of the attacker not the defender, or flat fees that are not prohibitively expensive should be used.
Basing fees on the size of the attacker is too prone to abuse.
1. Kick everyone out of the corp except a skeleton crew. 2. Wardec target, pay fee for the week (which will be dirt cheap since you have hardly any members). 3. Re-invite everyone back in before the war goes live.
And if you're an alliance.
1. All corps except the executor corp drop the alliance. 2. Executor corp wardecs target, pays fee. 3. Corps rejoin alliance and now get to participate in the war.
Why is it so easy to abuse? Because the attacker is in control of when the wardec occurs, therefore they can game the system to their advantage.
Can the defending corp play games with their membership count? Yes, but since they don't know when the attack is coming, they have to keep it bulked up at all times. And if the costs do not increase linearly with size, there's a limit of how much they can raise the costs for the attacker (such as calculating using the CubeRoot() of the size).
Some combination of the following factors would probably serve well:
- A higher base fee, because even 50M is a joke these days. - A scaling cost based on total # of people involved. - A scaling cost based on the size differential between the two corps.
For the "size" calculations, take some constant fee and multiply by the CubeRoot(N), where N is either the corp size (only counting characters on active/paid accounts) or the difference between the corp size. |

Dirael Papier
Blackdust Citex Alliance
12
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Posted - 2012.03.25 03:37:00 -
[149] - Quote
Adunh Slavy wrote:Perhaps there may be some value in the shame tag for people joining a corp that is at war as well. Wouldn't do anything to the aggressor, since they'd just be hopping between their own corps anyways so there's nobody to see their shame and go "eew we don't want this corp hopper in our corporation" and it won't prevent them from wardeccing in any way.
I dunno, I'd just prefer completely disabling a corp's ability to accept new members during a war.
For people leaving, Perhaps you can only leave to NPC corp from a corp at war (cannot join a player corp) and you have a tag on you of some sort that prevents you from joining a player corp for the duration that the war lasts. Might be overly harsh though and a terrible idea, I dunno. Perhaps individual players could make surrender offers to the deccing corp to have the tag removed. |

Adunh Slavy
Ammatar Trade Syndicate
425
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Posted - 2012.03.25 04:03:00 -
[150] - Quote
Dirael Papier wrote: I dunno, I'd just prefer completely disabling a corp's ability to accept new members during a war.
Even better IMO. |
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