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Yewan
Kung-Fu Fighting Club
0
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Posted - 2012.03.24 12:54:00 -
[1] - Quote
So no more getting out of a war declared on you. Small indi corps like mine get screwed either way: You pay to surrender or you pay to find an ally.
Now you will see player owned griefing corps who a) start wars so that b) their silent partners can reap rewards from ally contracts.
I get that the mechanics of the game design shouldn't allow an "out" in a sandbox game. On the other hand, the game should foster all play styles. While 70 percent or more like PvP, there are still some of us that just like to fly ships, research, make Isk etc...so... game tweaks to close a loophole which allows players to escape griefing but no tweak to actually remove the option to grief to begin with. Developer on record saying "yes we know that griefing will continue, but hopefully it will be more expensive and less incentive for it to happen"...
Lots of evidence showing that a core group of players enjoy Eve because of griefing and evidence showing that usually ambivalent players will tend to grief when there are no consequences (lord of the flies effect).
Definition of griefing: forcing another player (victim) to live with the consequence of the first players intention to cause harm or grief, sometimes for profit but not necessarily, thereby diluting the experience of the victim.
Since certain game elements require a player owned corp (POS / tax control for instance), opting out of player owned corporation means giving up or diluting the game experience.
Sounds like fun. |

Phinger
Kitsune Conglomerate
0
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Posted - 2012.03.24 13:15:00 -
[2] - Quote
Take incursions....you are a War Target....no one will rep you. So say your funding your pvp from doing hi-se c incurions ....your game time is curtailed upon someone else just declaring war.
There should be a mechanism to declare combat in Hi-sec.....but the penalty should be even higher for starting the war ...and if it is mutual war there is no financial penalty.
Seriously agree that there are people who play who dont want pvp and are happy flying their ships. I started in eve years ago.....slowly expanded my skills joined a corp and was wardeced within a week of joining the corp....just to be griefed. Made for a miserable experience and one of the nails in the coffin for me to leave eve. I came back its dull in a NPC corp. joined a nullsec corp not long after having fun with fleet operations in incurions and ran into the wall of war decs. I lived with it but it was annoying......I could make money down in sanctums......but what i wanted to do was make money by doing fleet ops with groups of poeple that didnt involve being a merc/pirate. I finally quit went back to me and mate in a little two man corp and go run our incursions....and not even interested into going into a bigger corp with a the increasing magnitude of chance they will be wardecced.
CCP dont get it that are huge swathes of players out in the mmo world that OPT OUT of pvp altogether. CCP want more subs......in their sandbox ....well the raw of nullsec and lowsec is where you can keep your sandbox and stop forcing stuff on players who want to reside in carebear Hi-sec. |

scatter gun
Legion of Nuggets
3
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Posted - 2012.03.24 14:05:00 -
[3] - Quote
Empire space is not safe. Even without war decs, PVP HAPPENS! I am an empire carebear, I admit to the fact I live in high security space. But I am also aware I should NOT undock in a cruiser fitted with a-type energized adaptive nano membranes REGARDLESS of war dec status. I live in empire not because I want to opt out of PVP, I have an alt who blows up harbingers and hurricanes(mostly his own) on a fairly regular basis. I live in empire to avoid the politics and dedication required of being a nullsec resident.
This game is almost COMPLETELY tied to PVP in one way or another. Market is completely player driven, by players for players AGAINST PLAYERS. Missions, paid for and provided by NPCS, but there are professional salvagers who make a solid living cleaning up someone elses leftovers, often without consent, raise your hand if youve ever tried attacking a ninja salvager *raises hand*. Incursions have fairly fierce amount of competition to get sites, many communities set high standards/requirements to get into their fleets to ensure optimal chances of WINNING contested sites. Mining, pending situations, can get pretty competitive, and I have seen wardecs go up due to over mining and disregarding the local miners. What other empire based facets of the game are there that can NOT be tied to PVP in one way or another?
War decs are just one more mechanic that can be used for good(dealing with griefers being rude/mean) or to grief(people who allow themselves to be easy targets). If you want to opt out of PVP, you are in the wrong game as far as I am concerned. HOWEVER, if you do want to opt out of the war dec system, sit in NPC corps and pay the taxes(which would approximately cover losses inccured by PVP) |

Te Tapunui
Sleeping Dogs Awake
9
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Posted - 2012.03.24 14:11:00 -
[4] - Quote
Whining little worms.
WHY do you sign up for a game that is WIDELY spoken about in MMO circles as being harsh, then petition the creators day in and day out to CHANGE it to suit YOU?
The established playerbase were attracted to eve BECAUSE its harsh. We enjoy the risks, because it makes the rewards so much sweeter.
I also strongly disagree with the standard carebear argument of "move to lowsec/nullsec for REAL PVP". I personally believe the most skillful PVP is to be had in a highsec war. Its the last true bastion of solo PVP.
|

Se Kava
Black Ops Ltd.
0
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Posted - 2012.03.24 14:16:00 -
[5] - Quote
So, why not establish a huge hi-sec industrial alliance with most of the industrial corps in it?
If your alliance controls 90% of production and market in hi-sec, griefers will run out of money pretty soon.
|

Tetragammatron Prime
Pink Sockers
26
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Posted - 2012.03.24 15:36:00 -
[6] - Quote
You can opt out of pvp with the new system by accepting terms of surrender which will most likely include a hefty isk payment.
|

Katarina Reid
Deep Core Mining Inc. Caldari State
134
|
Posted - 2012.03.24 15:43:00 -
[7] - Quote
just hide in npc corp. u wnt the benefit of having a corp defend it. |

Callous Jade
Narcissistic Ventures
15
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Posted - 2012.03.24 17:19:00 -
[8] - Quote
Someone show this whiny little parasite the door. Dosnt WOW have a new expansion (swtor) you should be running off too? |

Joyelle
State War Academy Caldari State
6
|
Posted - 2012.03.24 17:41:00 -
[9] - Quote
There are a lot of alliances out there constantly looking for new corps. Check the alliance and corp recruitment part of the forums or ingame. It helps when you have friends and lots and lots of them. An alliance shouldn't consist of people working towards the same target but with people working towards similar goals so it pays to have pvp oriented corps in an alliance so that they can lead the way when the alliance gets wardecced. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
395
|
Posted - 2012.03.24 17:55:00 -
[10] - Quote
Don't forget that it costs more to declare war on larger corps, so even though they should be more able to defend themselves due to their extra members people are disincentivised to fight them due to the cost. So small corps who are less able to defend themselves can expect to be ground into the dirt much more often. |

Sayyida al Hurra
Republic University Minmatar Republic
0
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Posted - 2012.03.24 20:43:00 -
[11] - Quote
Missed the panel. Gathered exiting corps will be tagged with alliance wars & new calculations and mechanisms for corp-on-corp wardecs. But have seen nothing explicit on corp-on-alliance or alliance-on-alliance wardecs. What's the news there? |

Mechael
Team Pizza Viro Mors Non Est
57
|
Posted - 2012.03.24 21:03:00 -
[12] - Quote
The only things in EVE that are not PvP are direct isk injections: mission rewards, incursion payouts, bounties from rats. The moment you even touch the market, congratulations you're a PvPer.
If you don't want PvP, play a different game. Period. I'd rather die in battle against a man who will lie to me, than for a man who will lie to me. |

Scrapyard Bob
EVE University Ivy League
773
|
Posted - 2012.03.24 21:35:00 -
[13] - Quote
Mechael wrote:The only things in EVE that are not PvP are direct isk injections: mission rewards, incursion payouts, bounties from rats. The moment you even touch the market, congratulations you're a PvPer.
If you don't want PvP, play a different game. Period.
Incursion payouts - you are competing with other players for the sites, which is economic PvP.
Same thing with ratting in a system with other players attempting to also do ratting.
Mission rewards, OTOH, are indeed mostly PvP-free, except for people who come into your mission pocket and interact with you in some fashion. |

Zircon Dasher
87
|
Posted - 2012.03.24 22:10:00 -
[14] - Quote
Scrapyard Bob wrote: Incursion payouts - you are competing with other players for the sites, which is economic PvP.
Same thing with ratting in a system with other players attempting to also do ratting.
Mission rewards, OTOH, are indeed mostly PvP-free, except for people who come into your mission pocket and interact with you in some fashion.
I have long thought missions needed more opportunities to engage in economic PVP. Something akin to the way incursions work. |

Pulgy
Shadows Of The Federation Drunk 'n' Disorderly
53
|
Posted - 2012.03.25 04:57:00 -
[15] - Quote
I approve. No range? No problem!Join the Church of the Holy BlasterGäó . A Hybrid religion. |

lol fofo
Imperial Shipment Amarr Empire
1
|
Posted - 2012.03.25 05:27:00 -
[16] - Quote
looking at current dec shield alliances, maybe current decshield method is just for dropping unwanted wardec.
would the decshield still works on the new wardec system ? , what happen if theres new version of decshield basically aiming to maximize the number of members just for making them so expensive to wardec? what stopping ndustrial alt corps, or small corps joining some kind permanent decshield alliance ?
not really sure how alliance being managed and the mechanic of it, but i got the feeling this new wardec just switching the same issue to the opposite side, instead actually fixing the wardec mechanic. |

Vladimir Norkoff
Income Redistribution Service
5
|
Posted - 2012.03.25 05:30:00 -
[17] - Quote
Small scale wars are dead. 20mil+500K/member per week... yeah.
And then the allies. Unlimited allies for the defender. You can be an ally in an unlimited number of wars. So instead of doing the Privateer thing of dec-ing everyone, you just become free allies with everyone. Unlimited wars at no cost.
You declare war, you will end up at war with half of EvE. |

Kira Vanachura
Science and Trade Institute Caldari State
1
|
Posted - 2012.03.25 10:04:00 -
[18] - Quote
My main is in a corp with 100-200 members total for our 'alliance' which mainly consists of our corp. Although we made the alliance to reduce wardecs, we still get wardecced regularly. Mostly by small corporations. Those 'PvP' corporations just want easy kills. When we assemble a fleet, they will not engage us. They just wait till we do missions, or mine. So we can't mission, mine, do incursions, transport goods etc. At the same time there is no PvP either. These wars are why many people quit. And why most of our members play other games in addition to Eve.
Wars should be meaningfull. We have a POS. We should be able to say: come attack us, and if they don't the war gets invalidated. E.g. we send them a notification with location of our POS/Custom office and if they do not reinforce it in 48 hrs, we get out of the war and can do our stuff again. Would be even better if we get locations of enemy structures as well. You want war? You'll get it. |

Abdiel Kavash
Paladin Order Fidelas Constans
393
|
Posted - 2012.03.25 11:06:00 -
[19] - Quote
Yewan wrote:On the other hand, the game should foster all play styles.
This is where you went wrong. EVE is not a mainstream theme park MMO offering rides for everyone 13 and up, EVE is a niche game, a dark and unforgiving universe where might makes right, and you only deserve what you can defend. |

shal ri
Zanzibar Land
10
|
Posted - 2012.03.25 11:17:00 -
[20] - Quote
there always seems to be a thread about a carebears point of view about the war dec sys . ok heres my point of view on wars since i do them often not for the reason to grief but for a controlled pvp battlefield that keeps it between me and you with out many outside factors. to give u situation that happens often, i dec you since i think that ur an active alliance with players that will give me a good fight.
wat happens? every 1 stops logging in, drops corp within a day, stays docked,and/or loggs off when i show up in local even though i am the only one online in my corp. why do i dec corps/alliances? not for the easy kills. not to grief u. i dec u hoping for a good fight with both of us dieing saying GF atfer said engagement.
the issuse with high sec is the griefer corp/alliances that use the same mind set as null bear alliances use. win at all costs. this is no fun for the carebears that try to fight and end up losing do to the high sec verson of a hot drop which would be A) logg in trap B) i have an army of repps that can dock at any point they want.
now an earlier post was made that when thier alliance sets up a fleet to defend and fight thier war targets, the said targets dock. well i wonder how many they had and how may u had when this happened, no 1 is goin to fight u when u have recon plus dps plus logi. not goin to happen. now if it was a fair (lmfao fair funny thought) or even numbered fight then its a different story. some1 there needs to grow a pair of balls and start thinkin about how they can win with wat they have.
as for ransoms. u would be surprised at how little war dec'ing corps talk to each other unless they are well known and/or try to build something. all in all we will just have to see how things are refined and wat its goin to be like once things come into play |

Marcus McTavish
EnC Heavy Industries The EnC Empire
38
|
Posted - 2012.03.25 11:21:00 -
[21] - Quote
If you plan on being a super fun mining corp that has a mining ops every other day, then you will get decced. Your just too good a target, and like a fox hunting a rabbit your will be killed.
JOIN AND ALLIANCE!!! Dont make yourself look weak. Take it from the biggest group of idiots in the game, CFC. Numbers mean everything in EVE.
If you dont, then: natural selection and my stuff sells for more. Win win? |

Scrapyard Bob
EVE University Ivy League
777
|
Posted - 2012.03.25 13:44:00 -
[22] - Quote
Vladimir Norkoff wrote: And then the allies. Unlimited allies for the defender. You can be an ally in an unlimited number of wars. So instead of doing the Privateer thing of dec-ing everyone, you just become free allies with everyone. Unlimited wars at no cost.
You declare war, you will end up at war with half of EvE.
Which is not a fundamentally broken design like the Privateer thing was. The Privateers used it to turn large portions of hi-sec effectively into NPC-null because they wardec'd dozens of corps/alliances.
Allowing the person that you wardec, to bring in unlimited allies can't be abused in the same manner. Because those allies can make a choice as to whether or not to enter the conflict, it can't be forced on them (although they might be tricked into doing so).
It provides an interesting risk to being the aggressor corp in a hi-sec wardec - now you'll need to know whether that organization has friends, or the means to hire mercenaries.
(I'm not saying that it won't ultimately need to be limited / balanced in some fashion. Such as making the "bring in ally" contract costing 50M ISK, or by limiting the number of ally contracts that you can have running in some fashion. Perhaps a new skill under Corporation Management that the CEO has to train. But I don't see it as being completely broken as planned.) |

Kira Vanachura
Science and Trade Institute Caldari State
1
|
Posted - 2012.03.25 13:50:00 -
[23] - Quote
shal ri wrote:i dec u hoping for a good fight with both of us dieing saying GF atfer said engagement. You dec me against my will. And you hope I will give you a good fight. I do not want you to extend this war. I will not give you what you want. |

Roime
Shiva Furnace
308
|
Posted - 2012.03.25 14:01:00 -
[24] - Quote
lol @ getting good fights from hisec pilots
Just fly out in the goddamn lowsec, there are good fights to be had every night and you don't have to spend a penny on wardecs. Sometimes you don't even have to find a fight, it finds you! 
|

Cephelange du'Krevviq
Hephaestus LLC Get Off My Lawn
44
|
Posted - 2012.03.25 14:21:00 -
[25] - Quote
shal ri wrote:there always seems to be a thread about a carebears point of view about the war dec sys . ok heres my point of view on wars since i do them often not for the reason to grief but for a controlled pvp battlefield that keeps it between me and you with out many outside factors. to give u situation that happens often, i dec you since i think that ur an active alliance with players that will give me a good fight.
Except the impression is that you are a very small minority of the war-deccing population. |

Eryn Velasquez
Republic Military School Minmatar Republic
0
|
Posted - 2012.03.25 17:15:00 -
[26] - Quote
As far as i see this now, there won't be so dramatic changes.
The price rises, okay. Everything gets more expensive, plexes were at 300m some month ago, now they are near 500.
But, instead of calculating the price like XX ISK + XX ISK per member, it should be:
difference between Corp A (agressor) and Corp B (target)
The bigger A and the smaller B, the more expensiv it should be to declare war. Perhaps even the actual killboard should be a reference to calculate. That would make it unattractive to declare war on small mining-corps or R&D-corps.
I also see no problem with allies. The defender probably has done good political work, why should'nt it be possible to get help from the friends. And the agressor - if he finds another corp which also declares war to his target, were's the problem? |

Jessie-A Tassik
Pator Tech School Minmatar Republic
1
|
Posted - 2012.03.25 17:42:00 -
[27] - Quote
CCP is very, very fortunate that everyone else is to stupid to make a spaceship MMO.
This includes CCP, of course, because they chose to take the money from EVE and build two humanoid vs. humanoid MMOs.
Congrats all. My faith in human nature is being ground into the dirt. |

shal ri
Zanzibar Land
12
|
Posted - 2012.03.25 20:59:00 -
[28] - Quote
Kira Vanachura wrote:shal ri wrote:i dec u hoping for a good fight with both of us dieing saying GF atfer said engagement. You dec me against my will. And you hope I will give you a good fight. I do not want you to extend this war. I will not give you what you want.
thats the issuse with decs u think if u give a good fight that the war will never end. no. if u dont fight i dec u for longer. thats when i start to grief. give me 7 days of damn good fights and i wont have a need to dec u forever since after said period of time i will have to go and grind some isk to cover the loses during war.
now if u were to fight for 7 days and said corp still kept the war goin then there is an understandable reason y u dont want to fight. i mean who wants to fight when they are tired? i know i dont. |

Archdaimon
Merchants of the Golden Goose
14
|
Posted - 2012.03.25 22:45:00 -
[29] - Quote
The way I see it wardeccing high sec corps as a way of making money (or griefing) should be possible.
However we need to beware of several things.
1) It is not just a matter of "not liking pvp". As has been mentioned a lot of new players end in situations where the wardeccers either dock when not sure of "win" or just continue for ever. It is NOT funny for a new player to be forced to dock up for months and the "take a rifter and fight back" is just ******** against tengu's what not.
2) New player corps actually chosing to fight back is most often doing themselves a disservice. Giving people, who are looking for a fight, a fight is not a good way to make them stop the war. Dock! Cover! is.
This results in very few interesting high sec wars as the following are the most likely scenarios:
1) The defenders are able to give a fight hence the attackers dock up. (And play with their alts). No fight. 2) The defenders are unable to fight back, hence dock up. (But as a new player have no alts, and will probably leave the game). No fight. 3) The defenders don't care and get ganked again and gain losing immense amount of money which again results in new players leaving the game. No decent fights. 4) The defenders call in allies and spend millions they don't have on defending themselves. The war deccers end the war. hurr.
What can be done about it? Not much, but the way I see it the only way a war should be able to end was that either side surrenders. That way allies can actually have an effect.
That way attackers will still dock up, but at least will be forced to do so for longer. |

Vladimir Norkoff
Income Redistribution Service
6
|
Posted - 2012.03.26 00:22:00 -
[30] - Quote
Scrapyard Bob wrote:Which is not a fundamentally broken design like the Privateer thing was. The Privateers used it to turn large portions of hi-sec effectively into NPC-null because they wardec'd dozens of corps/alliances. Oh you will get absolutely no argument from me that the Privateer model was utterly broken. But the thing is, unlimited allies only for the defender breaks the war system. Because the aggressor will be quickly drowned in a sea of free "mercs" joining the defenders side. Don't think there are many people that are going to pay 20mil+500K/member per week to be blobbed out like that. And there are going to be TONS of free "mercs"... and if I'm still playing after Inferno (and that's a big IF at this point), I'm gonna be one of them. Cuz all other limited hi-sec PvP is effectively dead.
|

Vladimir Norkoff
Income Redistribution Service
6
|
Posted - 2012.03.26 00:31:00 -
[31] - Quote
Archdaimon wrote:This results in very few interesting high sec wars as the following are the most likely scenarios:
1) The defenders are able to give a fight hence the attackers dock up. (And play with their alts). No fight. 2) The defenders are unable to fight back, hence dock up. (But as a new player have no alts, and will probably leave the game). No fight. 3) The defenders don't care and get ganked again and gain losing immense amount of money which again results in new players leaving the game. No decent fights. 4) The defenders call in allies and spend millions they don't have on defending themselves. The war deccers end the war. hurr. 5) The defenders realize it's just a game and take it all in stride, bringing as good a fight as they can. Afterwards they ask the aggressor for PvP tips and all become brosefs for life....
Don't think 5) is likely? Probably cuz you never tried it. |

Trinkets friend
Obstergo Persona Non Gratis
230
|
Posted - 2012.03.26 02:51:00 -
[32] - Quote
Well, CCP has done something right when people from both sides of the fence are whining
I've been around the block a few times with war decs. I used to run a corp, and we'd dec corps with offlined towers for luls and candy - reaping billions in killmails and loot. A couple of times we would dec and the tower would come online; one time it resulted in a 50 man RR blob coming to assist a 5 man corp. Nothing in the wardec changes will afect the social engineering (or lack of intel) required to see small hisec industrial alt corps get defended properly by their mains' corporations. If the industry alt corp gets decced, nowadays the ally function will just allow the allies to join the war afficially and remove the hassle of having to deal with neutral RR in this situation.
Other times we would dec industrial alliances, and pew pew them. They would pull the quickfade, corps would drop like fleas from a dog, members would all join alt corps, blah blah. You watch a 350 man alliance decced by a 50 man corp shrink to a 80 man alliance in 48 hours, yes it is hilarious and worth the 150M ISK. Were we blueballed? Yes. Did we want fights we didn't get? Yes. Did we cop counter-decs which were hilariously ineffective? Yes. Will this change with the new mechanics? No, and I don't care.
Second point, war is necessary for conducting warfare on the logistical architecture and supply lines of your enemy. If two nullsec aliances are flailing away at each other then often professional merc griefer hisec corps get engaged, often for billions of ISK per week, to choke off the supply lines of the foe. This results, these days, in clouds of RR alts propping logon trapping proteus' or tengus on key gates in the supply pipe, and of course all the market hubs being camped. The end result is the nullsec guys shop on alts, which is an annoyance, or access hisec via wormholes, which just takes time.
Increasing the cost of such wardecs won't deter the mercs. Allowing someone to pay to surrender, depending on whether it's set by toons in alliance, or must be via negotiation, may actually favor the defender in this situation. For some power blocs 2B-10Bn ISK is nothing to pay to get a wardec dropped. Mercs and griefers may start deccing nullsec alliances just to blackmail them to go away and extort protection money. Nothing wrong with this
The allies functionality will, however, see coalitions of alliances in nullsec begin to work as a cohesive force. If your buddy alliance gets decced you can respond to the war as an ally and go fight. But honestly, nullsec alliances usually just stay in null and let the dec run its course, so few people will probably make use of this feature
The major discussion is about the nooby corps full of inexperienced players who get decced by so-called 'griefers'. The wardec changes won't stop this, it is true, and yes it will result in extortion rackets, some informal and others, perhaps formal (ie; pay me 50M ISK per month or I dec you for ever amen). This requires people who start corps and populate them with broke-ass inexperienced noobs to actually know what they are doing.
What do I mean? Well, for a start, CEO's of such corps full of missioners and carebears often don't actually teach, mentor or train their members. Without doing this, you take your tax and have unprepared nubs who quit your corp or the game when you get picked on within 2 weeks of forming. Some stay and fight but then become bankrupted (and yes, it is pretty lame fighting faction fitted 100MN tengus with rifters) and demoralised. But in the end, anyone starting a corp as a CEO should probably learn to run a corp, which is more complicated than spamming recruitment channel for 23 hours a day
For instance, while Sudden Buggery handed out decs, we also got our own set of decs. We had tactics to avoid fights and still make bulk ISK in hisec, without resorting to palying on alts. This involved ramrodding people to the skills for jump clones, organising people to mission properly in various regions and doing it cooperatively, forcing the WT's to trudge 40 jumps to get to you, only to JC off across the map. Ratting and exploring in Aridia for a week, and PVPing in lowsec, instead of playing station gaymes. Or just AFK cloaking in Amarr for 7 days en masse. Surviving 2 weeks vs griefer corpswithout a loss, well, it was par for the course.
Being decced isn't the end of the world. With the allies functionality, it requires the CEO having a smidgin of social skill. I know it is a preposterous idea thinking MMO players can communicate with other humans, but really, if you are in a nooby corp of noobs and get decced, you better learn social engineering to level 5 and find some allies. Going all Chicken Little isn't the way to do it
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Dutarro
Matari Munitions The Fendahlian Collective
36
|
Posted - 2012.03.26 06:09:00 -
[33] - Quote
Vladimir Norkoff wrote:5) The defenders realize it's just a game and take it all in stride, bringing as good a fight as they can. Afterwards they ask the aggressor for PvP tips and all become brosefs for life....
Don't think 5) is likely? Probably cuz you never tried it.
He's right, (5) does happen. Not quite that amicably most times, but generally, yes. Some attackers are happy when you fight back, some are surprised and retract as soon as they lose a ship or two.
A general comment: one can always choose not to be "griefed". You may not be able to stop someone from blowing up your ship, ruining your mission, etc. but it is possible not to experience these events as some kind of emotional trauma, since thankfully it's only pixels being violated rather than things of substantive real life value. As an added bonus, when you refuse to be angered or hurt by someone's attempted griefing, you deny them the "tears" which are their primary objective. |

Cheerfull Person
Imperial Academy Amarr Empire
0
|
Posted - 2012.03.26 09:49:00 -
[34] - Quote
Think the last 2-3 wardecs i got, there was no fighting at all, we got decced, kept playing and at some point the war was over, without ever shooting a single time. The attacker should be forced to take action. And camping jita 4-4 in a completely different time zone is is not my definition of action.
Also most highsec elite pvp corps somehow fail to engage should you use something bigger than one covertor, they tend to dock up instantaneously in their faction battleships. Well needless to say without 5 neut guardians per vindicator nobody is undocking anyway.
I would have been happy if everything neutral assisting a player involved in a war in highsec gets blown up by concord instantly. I dont mind remote rep, but commit them to the fight from the beginning, also joining/leaving corps win war should have a timer for both sides, make it 3 days or so that both sides need to commit.
No fun in getting wardecced, just to see the corp that decced you is abandoning their corp for another corp, of cause leaving one or two member in the original corp to keep the wardec up. This does tend to be annoying as you cant press the A for Awesome-Pilot in the HUD then, at least not without feeling a little bit bad.
A 3-5 min docking timer in war would be nice too...f**k station games. |

Chav Queen
whips chains and ballgags Care Factor
11
|
Posted - 2012.03.26 12:39:00 -
[35] - Quote
I think one of the biggest problems with the whole system is not the griefers but the fact its simply so easy to start a corp in EVE that many new players find themselves in a bad corp that cannot defend or help its new members handle such grief decs
I think making a corp should be a little more involved than it currently is and the Corps war history should be avalaible for potential members to view. New players should also be made much more aware that leaving the unbrella of the NPC corp exposes them to a real danger in high sec.
There are more than enough potential hazzards for new players as it. Rubbish corps are just as responsible for putting off new players as the greifers in my opinion.
|

Jessie-A Tassik
Pator Tech School Minmatar Republic
1
|
Posted - 2012.03.26 18:02:00 -
[36] - Quote
First, I would like to thank the Mega Alliances for making it very expensive to war-dec them. War-dec is for little people, not big people.
A war-dec'er engages in war-dec trash talk:
Quote:5) The defenders realize it's just a game and take it all in stride, bringing as good a fight as they can. Afterwards they ask the aggressor for PvP tips and all become brosefs for life....
Don't think 5) is likely? Probably cuz you never tried it.
Well, since Vladmir earns ISK at at least five times the rate of a new player, I can see how he would have an easier time dealing with identical losses. Of course, the losses AREN'T identical.
Vladmir has more experience than the new player so he knows if he is going to lose or not and will dock if he will lose... and knows about safe spots, watching local channel and dozens of others tricks.
And his higher SP makes his ships 20 to 40 percent more powerful than the same ship played by a new player.
Oh, and his is better at managing combat to.
And Vladmir corp has worked together longer than the newbie corp has. Much better coordinated.
And his ships ARE better than the newbie corp.
Basically, I have no idea how a newbie corp could give Vladmir a good fight. In fact, I know that it is impossible for them to give him a good fight any more than a 7 year old could give an adult a "good fight"
So, since Vladmir isn't looking for a "good fight" what is he looking for? |

Andrea Griffin
203
|
Posted - 2012.03.26 18:43:00 -
[37] - Quote
Vladimir Norkoff wrote:Small scale wars are dead. 20mil+500K/member per week... yeah. This isn't a barrier. To war dec a corp with 40 people will cost 40 million isk. That's what - an hour of L4 missions? CCP Sreegs is my favorite developer. |

DaRiKavus
Expendable Asset's
14
|
Posted - 2012.03.26 21:52:00 -
[38] - Quote
Confirming that the thought having having my 1vs50 highsec dec's back is making my pants tight.
I was losing the faith with all the carebear whinging over the last 12 months, this should (I hope) bring back some of the Eve of 3 years ago :)
And for the record I go to low sec blah blah
|

Revolution Rising
Gentlemen of Better Ilk
120
|
Posted - 2012.03.26 22:01:00 -
[39] - Quote
I hate to say it but I agree with both sides.
If there's no silver bullet, then CCP should err on the side of PVP.
However, they should also understand that there's a huge amount of players who aren't into that side of the game.
There's plenty of PVP to be had on the market/finding asteroids etc..
CCP should be catering for those people.
My EVE YouTube Channel |

Vladimir Norkoff
Income Redistribution Service
8
|
Posted - 2012.03.27 02:49:00 -
[40] - Quote
Jessie-A Tassik wrote:Basically, I have no idea how a newbie corp could give Vladmir a good fight. In fact, I know that it is impossible for them to give him a good fight any more than a 7 year old could give an adult a "good fight"
So, since Vladmir isn't looking for a "good fight" what is he looking for? Mmmm.... You should do a search for "The Taxman Chronicles" and you'll see what a "newbie corp" can do. The stories are slanted from a certain perspective, but are quite up-front and accurate in regards to how things play out in a typical small-scale war. "Newbie corps" can give as good as they get. Granted their is none of the douchebaggery that you will find in most wars (blobbing attackers, faction ships, neutral RR, etc) so it's far from a perfect example. But "noobs" can still bring the good fight.
|

shal ri
Zanzibar Land
13
|
Posted - 2012.03.27 05:24:00 -
[41] - Quote
i for 1 dont look at noob corps. alliances is where u look for fights. lots of ppl. most will be aged players. however even they dont fight with the odds greatly in thier favor. ie. i dec'ed an alliance knowin most were for 05 and 06.they had 3 times the sp i did.plus they had the "we are NBSI in low sec" thing goin in thier alliance description. dec starts. no1 shows.
the first week was spent huntin them down across eve. forcing them to dock with only wat, 3 ppl? so i got pissed and continued the war for another week. they didnt want to fight so guess wat? now i grief them. now at this point i guess they got sick of me campin them and we get some fights.then soon after they stopped showin up in the stations i camped them in while still in local.
time to start lookin for the pos at this point which was found. it went from station games with them to pos games. shootin then runnin back into the pos.so wat do i do? pos bash. with 5 ppl. on a large pos. yea took a few days. 3 i think. but when they saw they were gettin pos bashed, they put up a good fight. they lost. but it was fair since they numbers were even.the whole fight lasted about 2 hours.
i say this to show that its not just noobs that wont fight. its the old players as well. they had such a great advantage over us. but they didnt do a damn thing till the very end.war lastede about a month. constant badk and forth. . the funny thing is carebears play more station games then pirates in low sec. even if they have a nightmare, loki. geddon vs just 1 tengu. pretty sad.
|

Starcaller Dredg
1st Contact Fade 2 Black
3
|
Posted - 2012.03.27 07:49:00 -
[42] - Quote
Yewan wrote:So no more getting out of a war declared on you. Small indi corps like mine get screwed either way: You pay to surrender or you pay to find an ally.
Now you will see player owned griefing corps who a) start wars so that b) their silent partners can reap rewards from ally contracts.
I get that the mechanics of the game design shouldn't allow an "out" in a sandbox game. On the other hand, the game should foster all play styles. While 70 percent or more like PvP, there are still some of us that just like to fly ships, research, make Isk etc...so... game tweaks to close a loophole which allows players to escape griefing but no tweak to actually remove the option to grief to begin with. Developer on record saying "yes we know that griefing will continue, but hopefully it will be more expensive and less incentive for it to happen"...
Lots of evidence showing that a core group of players enjoy Eve because of griefing and evidence showing that usually ambivalent players will tend to grief when there are no consequences (lord of the flies effect).
Definition of griefing: forcing another player (victim) to live with the consequence of the first players intention to cause harm or grief, sometimes for profit but not necessarily, thereby diluting the experience of the victim.
Since certain game elements require a player owned corp (POS / tax control for instance), opting out of player owned corporation means giving up or diluting the game experience.
Sounds like fun.
http://wiki.eveonline.com/en/wiki/Griefing
Specifically the part where non-consensual PVP is an intended feature in EVE.
You don't want to get wardecced? Go join an NPC corp and crawl back into your hugbox.
|

Dilligafmofo
Sandman Plc
74
|
Posted - 2012.03.27 08:57:00 -
[43] - Quote
I have heard of changes having been poposed to war dec mechanics. Is there a definative link available from somewhere please? |

DaRiKavus
Expendable Asset's
14
|
Posted - 2012.03.27 11:08:00 -
[44] - Quote
Quote:You don't want to get wardecced? Go join an NPC corp and crawl back into your hugbox.
This
Griefer war decs "Griefer war decs" refers to the practice of declaring a war, typically in high-security, against a party who is not your competitor in politics, regional control, industry, or anything else, and does not want the war. Such wars are often, but not always, declared with the intent to extort money from the victim for termination of the war. While they are sometimes used for actual griefing (ie, declared only for the malicious enjoyment of seeing the victim suffer), they can also be seen as a valid playstyle, and are used by many for simple isk-making and/or combat training.
War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature.
Welcome to the Suck  |

BleedingAngl
Twist The Rusty Knife
1
|
Posted - 2012.03.27 12:52:00 -
[45] - Quote
nut up or shut up, thats all i gotta say |

BleedingAngl
Twist The Rusty Knife
1
|
Posted - 2012.03.27 13:35:00 -
[46] - Quote
There are pros and cons with the new war dec system, it is never going to be perfect nor is it going to get phased out. It is quite amusing how many people are taking the time to have a whinge about the matter.
The Pros :
User Experiance It gives pvp to people that dont want/dont know . With the new dec system it is going to allow new friendships and alliances to develop which wouldnt normally have occured.
The Mechanics ( Pro For Defender ) With the new system, an aggressor cannot withdrawn the dec. So this means with finding friends or mercs you can bring down some unholy rage if you wish. Alternatively you can pay off the aggressor in the safe knowledge that the dec will end. With the costs involved now for setting up a wardec, it isnt worth spending the money to dec a 2 or 3 man corp just to 'grief'
ISK Sinks Allows for isk sinks - more destruction = more production = more money moving on the market
Less ways to get out of wardecs I see this as a positive seen as I personally see decshield as an exploit
Player Numbers With the decs going on corp size it makes more sense for corps to expand again building on the user experiance
The Cons
New Players When people join a corp they need to be made more aware of what war decs cover. With the cost going on person count as well it is more than likely more new players are going to be brought into the corp to act as expensive decs / meatshields
Alt Characters Some griefers will jump to alt characters to avoid decs. It happens there is nothing you can do.
Cost ( For Aggressors ) / Player numbers Picking on high number corps that boost their numbers with players and alt accounts will have to pay more.
I think i have covered most of the main points, im not going to go into people hiding in stations because that is their own choice and not part of the mechanic - end of the day see my previous statement
|

Avila Cracko
Federal Navy Academy Gallente Federation
223
|
Posted - 2012.03.27 14:07:00 -
[47] - Quote
So CCP wants to secure large alliances so that they even don't need neutral alts for hi-sec hauling??? good work CCP... NOT!!!!!  
So, if you dont have 5B ISK per week you cant war dec large alliance. And you want that all now attack small/medium corps/alliances??? 
Nice work CCP.  I see that this CSM break your reason.  |

Red Teufel
Blackened Skies THE UNTHINKABLES
48
|
Posted - 2012.03.27 16:17:00 -
[48] - Quote
Corps that can't handle a war dec tend to dissapear. |

Astroniomix
EliteTroll
20
|
Posted - 2012.03.27 16:50:00 -
[49] - Quote
Avila Cracko wrote:So CCP wants to secure large alliances so that they even don't need neutral alts for hi-sec hauling??? good work CCP... NOT!!!!!   So, if you dont have 5B ISK per week you cant war dec large alliance. And you want that all now attack small/medium corps/alliances???  Nice work CCP.  I see that this CSM break your reason.  Buy a tornado, gank their stuff. Problem solved. |

VIT0 C0RLE0NE
We Are So Troubled Everyone Runs Screaming Moar Tears
5
|
Posted - 2012.03.27 20:40:00 -
[50] - Quote
I started in 2003 when eve first came out and have been playing on and off since then. I have done everything from carebearing, pirating, being a director in 0.0 alliances, and being a highsec merc. There are serious flaws to the way high sec wars are done and I see some positive things to what ccp is trying to do, but a few other serious flaws.
First, there should be no way to leave corp or alliance once a war has been declared and this is a positive step in the war dec system. There should be some pride in a corp/alliance, and if you dont have it then you will get smashed and no more of that corp/alliance.
Second, Its a great idea to not allow agressors bring in new members during a dec, but allowing the defender to bring in mercs or allies. This will add some serious consideration to who you try and dec. Also gives the defender a nice way to royally screw the attackers. I think there should be some limit to how many allies you can bring in so its not a "invite every free merc in game" type situation. That would render war decs useless.
Third, War should be very costly both sides. There should be penalties for losing a war dec. When I was in AD0PT pitboss had a good idea that if the defender loses the war, the agressor gets the option to continue the war at no cost. Simply put, the amount of isk lost during the war would dictate who won or lost. But there should also be a very big penalty on the agressor for losing the war. Maybe paying the defender 10x-100x the fee of the war. This would make it vital to win.
Fourth, The cost of the war dec is looking backwards. It shouldn't cost so much to dec an alliance/ corp bigger than you, it should cost less. It should therefore cost more to dec an alliance/corp smaller than you. Start with a base price and add cost for a dec to a smaller alliance, and subtract for the larger ones.
Fifth, There should be a limit to how many wars you can help out in. (yes I know this would hurt what I do in highsec, but it would add an interesting twist). Start with a skill that the ceo has to train allowing you to add up to 6 wars you can help in. This way you wouldnt have as many "free mercs" just looking for more and more targets. It would make it so the mercs actively choose contracts to fulfill based on prices and number of targets.
My sixth point is going to surprise some of you, I think the changing of the rules on neutral RR is going to add alot of fun to the mix. No longer will you see the mass of logi on the back of 4-4 waiting to rep whoever. It will make fighting with in corp logi or risk the random pilots all over eve attacking your neutral logi. I think for the most part the neutral logi situation will not change much except on stations.
Have fun and kill something shiny today.
-VIT0 |

bornaa
GRiD.
137
|
Posted - 2012.03.27 21:08:00 -
[51] - Quote
Andrea Griffin wrote:Vladimir Norkoff wrote:Small scale wars are dead. 20mil+500K/member per week... yeah. This isn't a barrier. To war dec a corp with 40 people will cost 40 million isk. That's what - an hour of L4 missions?
It is a barrier so that you cant war dec goons or test because it will cost you 5 BILLION isk per week.
You see, CCP want to secure large alliances from decs and screw smaller corps/alliances so that large one can easily attack them directly or with alt corps. And as i can see, they are really struggling to kill industry in EVE - no fixes or upgrades for indy players for years while making better ganking ships and now they want make so that everybody war decs them.
Nice one CCP.  |

Severian Carnifex
115
|
Posted - 2012.03.27 22:22:00 -
[52] - Quote
The worst change CCP made. So again you want to screw little ppl and make love with big guys? Again you want to make ppl that don't want to PVP make the best/only war target??? Thnx a lot... NOT!
make little guy pay 5B and large alliance 40 mill? Yea, thats the best. Screw the little guy and make him leave the game. |

gfldex
405
|
Posted - 2012.03.27 23:59:00 -
[53] - Quote
Zircon Dasher wrote:I have long thought missions needed more opportunities to engage in economic PVP. Something akin to the way incursions work.
I dunno. Maybe we can have some wardec system where you can hinder your competitors to run for the same agents then you do? Might increase the LP value for you. You may even be able to hire some other players to do the dirty work for you -- as we used to do before dec shields and corp hopping made merc corps vanish about 4 years ago.
If you don't want to be forced to look for friends you better start to evaluate your NPC corp options.
Lets burn down Carebears-Online and rise Everlasting-Fun-Online from it's ashes. |

Heinrich Rotwang
Deutsche Luftschlosswerke AG
0
|
Posted - 2012.03.28 00:34:00 -
[54] - Quote
I think its funny that someone who's objecting the change towards better ganking in hisec is told to leave eve, because "he chose the wrong game", when obviously all he wants is the game to stay as it is and, to the contrary, the self proclaimed PVP crowd doesn''t like the game as is and wants CCP to fix the rules towards better ganking. |

Trinkets friend
Obstergo Persona Non Gratis
238
|
Posted - 2012.03.28 05:31:00 -
[55] - Quote
VIT0 C0RLE0NE wrote:WISDOMS
I think these are all good points.
1) If you can't leave, or dodge, the war, then you do have the option of playing on an out of corp alt. Sucks, but that should be your only "out" - and your CEO should be asking why you didn't front up.
2) I also agree you should be restricted to the number of people you can bring in for defence; perhaps only those you had set to +10 before the dec started would be a way to handle it. Your merc corps could then extract a monthly payment for mutual bluesfests and then respond to blues in trouble - but not just wander in to any old war. Slightly less dynamic, this is true, but otherwise no one will start wars....or if they do, the attacked would be automatically the defender the moment the war goes live.
3) I can see the point here, but I think there's many ways to make war costly. I don't know how you wuld enforce any form of mechanic beyond simple stuff like, eg, most killmails within the week is declared winner.
4) Totally agree. It should be much costlier for bigger alliances to dec startup noob-filled corps or alt corps running highsec POSs. Smaller alliances or mid-large corps (50-500) should be able to dec smaller (10-20 man) corps, but it should be costly. Make no mistakes, one coherent corp can totally dominate a loosely allied, weak-willed alliance. But 100 man corps deccing 5 man startup corps...that should be discouraged.
5) Totally agree.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Dutarro
Matari Munitions The Fendahlian Collective
65
|
Posted - 2012.03.28 11:01:00 -
[56] - Quote
Trinkets friend wrote: 1) If you can't leave, or dodge, the war, then you do have the option of playing on an out of corp alt. Sucks, but that should be your only "out" - and your CEO should be asking why you didn't front up.
Locking characters into a corp is a bad idea. What if a war drags on for months, and yes I have seen this happen. Now all the characters in that corp are stuck there, even if they want to change corps for reasons totally unrelated to the war. Also, a CEO could dec his own corp with an alt as a "stop loss" measure.
Quote:2) I also agree you should be restricted to the number of people you can bring in for defence;
If you're eager for PvP, why would you want to limit the number of people you're at war with?
Quote:3) I can see the point here, but I think there's many ways to make war costly. I don't know how you wuld enforce any form of mechanic beyond simple stuff like, eg, most killmails within the week is declared winner.
In another thread, someone proposed that every corp must own an anchorable structure in space. You win the war by destroying that structure.
Quote:4) Totally agree. It should be much costlier for bigger alliances to dec startup noob-filled corps or alt corps running highsec POSs.
The dec cost could increase with the number of characters in the attacking corp, as well as the number in the defending corp.
Also, I disagree that it should be cheap for a small corp to dec a big one. The attacker is getting lots of targets, and is disrupting the game play of lots of people. That should cost ISK.
|

Avila Cracko
269
|
Posted - 2012.03.29 13:05:00 -
[57] - Quote
Dilligafmofo wrote:I have heard of changes having been poposed to war dec mechanics. Is there a definative link available from somewhere please?
I am all against this ****** "lets **** small and indy corps" changes.
Here is a source link for you, FanFest: http://www.youtube.com/watch?v=4u0H3WA_UYA
And, listen to questions that people asked on the end. They all was worried about changes, and CCP gave the same lame answer. truth, the whole truth and nothing but the truth. |

FloppieTheBanjoClown
The Skunkworks
1205
|
Posted - 2012.03.29 14:51:00 -
[58] - Quote
VIT0 C0RLE0NE wrote:First, there should be no way to leave corp or alliance once a war has been declared and this is a positive step in the war dec system. There should be some pride in a corp/alliance, and if you dont have it then you will get smashed and no more of that corp/alliance.
Which would mean you would be stuck with spies in your corp. Locking people into corps will generate rage quits by people who get frustrated with never being able to get out of a corp that is a magnet for wardecs.
VIT0 C0RLE0NE wrote:Second, Its a great idea to not allow agressors bring in new members during a dec, but allowing the defender to bring in mercs or allies. This will add some serious consideration to who you try and dec. Also gives the defender a nice way to royally screw the attackers. I think there should be some limit to how many allies you can bring in so its not a "invite every free merc in game" type situation. That would render war decs useless.
Blocking recruitment during war means that merc corps can never recruit if they do their jobs well.
VIT0 C0RLE0NE wrote:Fourth, The cost of the war dec is looking backwards. It shouldn't cost so much to dec an alliance/ corp bigger than you, it should cost less. It should therefore cost more to dec an alliance/corp smaller than you. Start with a base price and add cost for a dec to a smaller alliance, and subtract for the larger ones.
The cost should be based on difference in size. Small corps declaring on alliances are looking for cheap shot kills rather than actual war, and that should cost them. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Rapala Armiron
DOUBLE IDENTITY BLACK-MARK
4
|
Posted - 2012.03.29 18:18:00 -
[59] - Quote
Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked
Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous
The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire
In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure. |

Deen Wispa
Screaming War Eagles Incorporated
210
|
Posted - 2012.03.29 18:51:00 -
[60] - Quote
Rapala Armiron wrote:Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked
Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous
The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire
In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure.
You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality.
. |

Rapala Armiron
DOUBLE IDENTITY BLACK-MARK
4
|
Posted - 2012.03.29 19:32:00 -
[61] - Quote
Deen Wispa wrote:Rapala Armiron wrote:Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked
Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous
The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire
In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure. You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality.
Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war.
|

FloppieTheBanjoClown
The Skunkworks
1212
|
Posted - 2012.03.29 19:53:00 -
[62] - Quote
Rapala Armiron wrote:Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war.
Docking up means you can't do all those things you were planning to do. The defender fights because if they win, they can get back to what they were doing. Also, POS owners have something to defend. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Deen Wispa
Screaming War Eagles Incorporated
210
|
Posted - 2012.03.29 20:27:00 -
[63] - Quote
Rapala Armiron wrote:Deen Wispa wrote:Rapala Armiron wrote:Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked
Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous
The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire
In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure. You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality. Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war.
In most situations, a deccer decs another corp because they believe they can win. That is human behavior. We only prey on the weak. If the defending corp thought they could win, they would simply fight and not undock.
There is no mechanic that will ever overcome this sort of risk averseness often displayed ingame. If you have one, I'd love to hear it.
PS- Let's not forget that CCP advocates griefing so for all intents and purposes, CCP's response would be, "Working as intended"
. |

Rapala Armiron
DOUBLE IDENTITY BLACK-MARK
4
|
Posted - 2012.03.29 20:46:00 -
[64] - Quote
FloppieTheBanjoClown wrote:Rapala Armiron wrote:Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war.
Docking up means you can't do all those things you were planning to do. The defender fights because if they win, they can get back to what they were doing. Also, POS owners have something to defend.
I dont know about you but when i war dec a pos owner -- the pos is gone in the 24 hours warning period before the war -- so while pos'es should have been a conflict point for war, as they are currently implemented they are largely useless as a war driving mechanism. As for your other point -- "The defender fights because if they win, they can get back to what they were doing" -- well again that assumes that the defender feels that they have to get back to whatever they were doing on your time table. In eve, alts are common place. In my experience, prior to dec shield when you war dec'd a small corp - they didnt fight you to get back to what they were doing quickly, rather they switched to playing other toons to wait you out in the hopes of boring you to death. In short, the changes ccp proposes will do nothing to encourage people to fight. Rather, folk are just going to go back to the old ways of avoiding the conflicts. |

Rapala Armiron
DOUBLE IDENTITY BLACK-MARK
4
|
Posted - 2012.03.29 20:53:00 -
[65] - Quote
Deen Wispa wrote:Rapala Armiron wrote:Deen Wispa wrote:Rapala Armiron wrote:Before War dec shielding -- small corps avoided war by (1) taking down their pos in the 24 hr pre-war window; (2) docking up and playing alts; and, (3) temporarily quitting their corps for npc corps. While CCP is contemplating changes to #3 -- there is nothing that will prevent people from avoiding war by simply not engaging in it, i.e. staying docked
Ultimately, IMO, its bad policy for CCP to try and compel folk to play in any one particular game style. Here CCP is essentially saying that somebody can force you to engage in a play style that you may not want to engage in. But CCP cant make people play when they dont enjoy what they are doing. So ultimately all that is going to happen is that carebears are going to dock up and refuse to fight and maybe unsub if the war decs become too onerous
The changes that CCP are making simply do not address the true problems underlying war decs. The main issue with war decs is that they are pointless. There is no territory for you to conquer, no resources for you to control, no strategic objectives that can be achieved. To make war decs viable, CCP must incentivize war. There simply must be things that can be won and lost; items which are significant enough that the attacker will risk attacking while the loser will will regret losing if it doesnt defend. The custom houses introduced in the last expansion point the way forward. These objectives are focus points for corporate conflict and they should have been introduced in empire
In sum, if CCP only looks at the mechanics of war decs and fails to consider the motivations behind engaging in war, the new changes will be a failure. You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality. Actually you're making my point. War decing as it now stands is a nothing but a griefing mechanic. Sure the attacker can be in it for the lol'z, but what incentive is there for the defender to actually participate? CCP needs to add items to empire that give advantages to the corp's holding them such that if a corp is war dec'd it will want to engage in the war to prevent the loss of their advantage. Otherwise, we are just going to go back to a situation where docking up was the primary way of avoding war. In most situations, a deccer decs another corp because they believe they can win. That is human behavior. We only prey on the weak. If the defending corp thought they could win, they would simply fight and not undock. There is no mechanic that will ever overcome this sort of risk averseness often displayed ingame. If you have one, I'd love to hear it. PS- Let's not forget that CCP advocates griefing so for all intents and purposes, CCP's response would be, "Working as intended"
You're missing the point -- or maybe im not just being as clear as i could be -- Sure a person who engages in a war dec does so because he thinks he can win -- but there is another side to this -- as they say -- it takes two to tango -- what is in it for the defender? If you actually want pvp to happen then you must give the defender a reason to actually participate. Custom houses are great for this -- its an object that has a limited supply which confers a benefit on the corp owning it. Imagine if custom houses were in empire -- if a corp owning a custom house was war dec'd they would either have the choice of defending themselves by fighting or docking up. If they dock up they lose the custom house. Thus, the defender is given an incentive to fight and defend themselves.
Understand, im not opposed to what ccp is doing -- Im only stating that imo, it wont achieve its purpose of encouraging actual pvp. |

Deen Wispa
Screaming War Eagles Incorporated
210
|
Posted - 2012.03.29 21:36:00 -
[66] - Quote
No. I'm not missing the point. You're being very clear. However, there is a logical fallacy to your entire argument. Your argument is predicated on the belief that war is or should be equal and allow a defender to have an incentive to fight. That isn't CCP's logic. So if isn't CCP's logic then obviously they're not going to fix the wardec mechanics to suit your belief how wardecs should occur.
You're also assuming that CCP wants actual real pvp to happen wrt hisec wardecs. I don't believe they ever stated that. They just want to simply minimize the outrageous tactics people will go through to wardec or avoid a wardec.
If you can find where CCP explicitly stated that they want to encourage actual pvp wrt wardecs, then I would consider changing my opinion on the matter.
. |

Soren Cassion
Cassion Enterprises
3
|
Posted - 2012.03.29 22:58:00 -
[67] - Quote
Get two things into War Dec rules, please:
1) No weekly payment on either side. Once the war is started, it only ends with one side surrendering. The proposed rules allow for only the war deccer to "win" the war, since he can opt to just not pay if he is losing. This is crap. If you dec and it goes badly for you, you should be forced to surrender.
2) Instead of charging based on the size of the opposing corp, charge based on the sec status you'd like to fight in. War that is going to wander into .7 should be much higher than a war that will happen in .3. Maybe add a mechanic where either party can later escalate the war into higher sec space if desired. Concord has be more concerned about a war in 1.0 than a war in Null, so why shouldn't they charge appropriately?
The problems I have with War Dec rules are that they don't have any basis whatsoever in logic - they are just a game mechanic pulled out of thin air so that CCP sees a lot of ships getting shot up. Also, many of the people who defend the current system simply rely on bully tactics on the forums to do so. If someone presents an argument that makes them sound like a carebear, that doesn't mean that the player is an idiot or a wimp - it means that they have a constructive opinion about the game.
Toodles |

Kestrix
Industrial Renaissance MinTek Conglomerate
7
|
Posted - 2012.03.30 08:14:00 -
[68] - Quote
Yewan wrote:So no more getting out of a war declared on you. Small indi corps like mine get screwed either way: You pay to surrender or you pay to find an ally.
Theirs more than one way to avoid an unwanted wardeck. Be prepared! Don't wait till you receive the war notification to start making plans. Here's a few ideas to help the less imaginative player who does not want to play along with war decs.
Have a POS + fuel ships and everything you need to move into a warmhole ready in a hanger. As soon as you recive the 24 hour notice of a war, dock up your shiney expensive ships grab your gear put aside for the wormhole and head out into unknown space. Not only will you be a ***** to find but you'll be supprised how much ISk you can make out their.
Alts! Make sure every member of your corp who does not want to be part of a war has an alt trained up high enough to be good at whatever you like doing and as soon as the war becomes active switch to your alts and continue mining or whatever it is that you do.
Don't accept roles in your Corp... the CEO is an alt of the corps creater. As soon as you are war decced leave the corp leaving the alt in charge and enjoy a week or two in NPC corps, you can still operate together but free of the war dec. This won't stop them suicide ganking your ships but it gets you out of the war.
In my experiance of war dec's the attackers are lazy, they will camp systems where they think you are active and trading hubs where alot of players come together in one spot. MOVE! become nomads move constantly, go visit some place you've never been to before! A week with no fun and no kill mails and most corps will drop the waredec like a hot coal.
And horror of horrors! learn to fight... invest in some combat ships and take the fight to your attackers, you might acutally make some friends! |

Staten Island
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.03.30 13:39:00 -
[69] - Quote
Deen Wispa wrote:No. I'm not missing the point. You're being very clear. However, there is a logical fallacy to your entire argument. Your argument is predicated on the belief that war is or should be equal and allow a defender to have an incentive to fight. That isn't CCP's logic. So if isn't CCP's logic then obviously they're not going to fix the wardec mechanics to suit your belief how wardecs should occur.
You're also assuming that CCP wants actual real pvp to happen wrt hisec wardecs. I don't believe they ever stated that. They just want to simply minimize the outrageous tactics people will go through to wardec or avoid a wardec.
If you can find where CCP explicitly stated that they want to encourage actual pvp wrt wardecs, then I would consider changing my opinion on the matter.
I believe they specifically said that war decs were underutilized. Thus that would imply that they want the feature to be used more. As for closing the "outrageous tactics people will go through to wardec or avoid a wardec" -- so ok when all is said and done -- we will be back to the point where people just dock up or unsub. Accordingly, under these circumstances, their proposals are merely hitting the symptoms but not the root causes of the problems with war decs.
|

Dutarro
Matari Munitions The Fendahlian Collective
65
|
Posted - 2012.03.31 10:14:00 -
[70] - Quote
FloppieTheBanjoClown wrote: Docking up means you can't do all those things you were planning to do. The defender fights because if they win, they can get back to what they were doing. Also, POS owners have something to defend.
Exactly. The defender's war objective is to end the war, with kills inflicted on the attacker as an added bonus, if possible. Any defending corp I've ever known would love to fight back, but often feels (rightly or not) that they don't have a chance of winning on the battlefield. The new mercenary marketplace could give more defending corps the means to increase their strength, and therefore encourage more of them to fight. Then the question is whether the attacker docks up.
Of course, attackers will know about the defenders' new options to call allies and hire mercs, plus the dec cost is going up, so they're probably going to declare war more cautiously. Hopefully, that means more wars with a tangible reason for conflict and prospects for interesting fights, rather than "lol-decs". |

Ion Dogun
Drunken Fighters
0
|
Posted - 2012.03.31 18:02:00 -
[71] - Quote
In my Opinion the new wardec system needs to be balanced that's why i want to introduce my improvement to highsec wardecs.
At the moment wardecs are unbalanced and with Inferno they will still be unbalanced in favor of agressors, the raised cost for war declarations make large corps/allys untouchable and small corps are still easy targets and will have less options to defend themself. Here comes my suggestion: Agressors should decide on their own how much they want to pay per week per wardec, e.g. Corp war A want to wardec Corp B so Corp A have to declare war and at this point they put in a certain amount isk (e.g. 100mio isk) as a weekly payment to concord. Now Corp B gets the message of a war declaration and have at this point the option to "counterpay" concord so Corp B decides to pay 100mio isk as well and the war comes to an end even befor it has started. If Corp A pays more than Corp B can effort to pay the war goes ahead as we know it. Industries may can't fight as well as pvp'ers but industries have more money respectively should have more money that's why they should get a possibility to use their money to defend them self by preventing wardecs before they start. |

Maria Yumeno
Venomous Cloud Scorned Syndicate
1
|
Posted - 2012.03.31 18:46:00 -
[72] - Quote
Ion Dogun wrote:In my Opinion the new wardec system needs to be balanced that's why i want to introduce my improvement to highsec wardecs.
At the moment wardecs are unbalanced and with Inferno they will still be unbalanced in favor of agressors, the raised cost for war declarations make large corps/allys untouchable and small corps are still easy targets and will have less options to defend themself. Here comes my suggestion: Agressors should decide on their own how much they want to pay per week per wardec, e.g. Corp war A want to wardec Corp B so Corp A have to declare war and at this point they put in a certain amount isk (e.g. 100mio isk) as a weekly payment to concord. Now Corp B gets the message of a war declaration and have at this point the option to "counterpay" concord so Corp B decides to pay 100mio isk as well and the war comes to an end even befor it has started. If Corp A pays more than Corp B can effort to pay the war goes ahead as we know it. Industries may can't fight as well as pvp'ers but industries have more money respectively should have more money that's why they should get a possibility to use their money to defend them self by preventing wardecs before they start.
They can use that money to hire mercs.
Your idea is terrible.
If corp A decs corp B for 100m then corp B can counter that with a higher offer to avoid war and Corp A does not get refunded then no one will want to wage war on the offchance the corp they are deccing has much more isk.
If corp A do get refunded, then u are setting up a whole new greif mechanic.
|

Severian Carnifex
140
|
Posted - 2012.03.31 18:53:00 -
[73] - Quote
Severian Carnifex wrote:I still think this would be the best solution ISK part of the problem: bornaa wrote:I found one good proposal, please CCP, read it!!!!   Form Eve News24 comments: "Take the Killboards of the aggressor and the defender as base for the calculation. The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed. Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.) I think it would be perfect. So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less) And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it) So you are paying for less risk. Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself. I think that's only fair.
Ill try to go step by step:
First: Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp.
Second: Make difference between killboards of attacker and defender as a base for calculating war fee. Something like this: - Add up isk worth of all destroyed things by all members of the corp - Add up isk worth of all losses of all members of the corp - Subtract this two values - Divide value that you got after last step with number of corp members.
Third: - Do above thing (from second step) for attacker and defender corp - Subtract values of attacker and defender corp - That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee)
This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps. And will make attacking indy/noob corp by the PVP corp expensive
If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much.
I hope you understand better now.
p.s. This was only an example so there can be changes.
Q: And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield?
A: I think that if you calculating with ISK destroyed and calculate middle worth of it for entire corp you wont have that problem because it would be expensive way to do it. (you must destroy many many many of your own isk) |

Ion Dogun
Drunken Fighters
0
|
Posted - 2012.03.31 20:14:00 -
[74] - Quote
Maria Yumeno wrote: If corp A decs corp B for 100m then corp B can counter that with a higher offer to avoid war and Corp A does not get refunded then no one will want to wage war on the offchance the corp they are deccing has much more isk.
Thats the point Mr. Watson griefers will think twice about starting random wars, but if Corp A have a good reason they can still declare a war on Corp B. Mercs are always a valid option. Money makes the winner.
Maria Yumeno wrote: They can use that money to hire mercs.
Thats exactly the point where the game mechanic is failing. Example 1: While at war Corp B decide to hire Corp C, 24h later Corp A have only 1 member left, after Corp C ends the war Corp A ist griefing again with full member count.
Example 2: Corp C is joining the war Corp A is idling till Corp C is leaving the war.
Game mechanic at its failure, thats quite terrible! |

Outz Xacto
Echelon Munitions
36
|
Posted - 2012.04.02 15:41:00 -
[75] - Quote
Deen Wispa wrote: You're making the assumption that deccers need an incentive beyond the lolz factor. I can assure you, they do not. Hisec wars will always be the same regardless of what CCP does. It's a place where the strong pick on and bully the weak and risk averse. I'm not saying I like it. I'm just saying that's the reality.
Only using this as an example because you created a good example 
War decs are not just about one side, its about both the attacker and defender, in everything you pointed out, it is centered around the attacker, what motivation would any defender in that line or thinking/environment have for participating, for the lolz?
Also, risk averse in eve is not center to the loss of a ship from another player, many play the market etc or engage in other risks, this is also the problem with much of the arguments about war decs, they see eve as a simple pvp space shooter, eve is not just a pvp space shooter.
This isn't to say there shouldn't be some griefing, or there shouldn't be war decs, but really currently, the war dec system does not serve any purpose beyond what players make it serve, as such many players see it as pointless and uneccesary and will essentially avoid it at all costs because there is no reason, whatsoever for them to participate.
War decs currently can be boiled down to "let me shoot at you so I can have fun" sometimes both sides have fun, but lets be honest, thats a small handful in comparison to the other side of things.
TL:DR No reason for a defender to become involved in a wardec. |

Elinea Marcutz
Pator Tech School Minmatar Republic
0
|
Posted - 2012.04.02 18:35:00 -
[76] - Quote
A few things come to mind as a student of war
First lets talk about the purpose of war, ignoring the griefer factor, for a moment. The purpose of war is to create, obtain or defend a position of advantage, be that position logistical, territorial, political or economic. There are other reasons for war but that is the core
In highsec this means mainly POS, which for most Indy corps is all of those things. If they pull down that POS they are potentially losing a lot; research time, production time, etc. That being the case if an Indy corp pulls down their POS, the attacker has already won. If they choose to stay docked up, and lose mining or trade or production time, the attacker has already won. Sun Tzu teaches that those who don't prepare for war have already lost it. The only way to win a war in eve as the defender is to continue production or cost your aggressor one of those positions without losing your own. In highsec this is very hard or near impossible to do, and the changes do nothing to address this
Now plenty of examples have been provided of methods of not letting your own Indy efforts be disrupted; jump clones, move into a wh, etc. So I wont beat that dead horse but what I have not seen is many ideas of how to make war truly mutual. If engaging in war was as much a threat to the initial aggressor as to the defender, you would see few griefer style wars.
What I would suggest is that instead of expiring after a week of time they should expire after a week of no contact between the warring parties, not allies. In addition make the enforced peace period negotiable in the surrender providing the defender incentive to control those negotiations. This would make war less of an isk sink but would also allow the defender-aggressor dynamic to be much more fluid, and the potential risk of starting a war much higher without eliminating any play styles. Yes this would allow you to just dock up and hide but then you've lost a week of production and risk being wardec-ed again when you show your face. |

Robbie Robot
Hendrix Angels Dec Shield
3
|
Posted - 2012.04.06 18:38:00 -
[77] - Quote
Elinea Marcutz wrote:A few things come to mind as a student of war
First lets talk about the purpose of war, ignoring the griefer factor, for a moment. The purpose of war is to create, obtain or defend a position of advantage, be that position logistical, territorial, political or economic. There are other reasons for war but that is the core
In highsec this means mainly POS, which for most Indy corps is all of those things. If they pull down that POS they are potentially losing a lot; research time, production time, etc. That being the case if an Indy corp pulls down their POS, the attacker has already won. If they choose to stay docked up, and lose mining or trade or production time, the attacker has already won. Sun Tzu teaches that those who don't prepare for war have already lost it. The only way to win a war in eve as the defender is to continue production or cost your aggressor one of those positions without losing your own. In highsec this is very hard or near impossible to do, and the changes do nothing to address this
Now plenty of examples have been provided of methods of not letting your own Indy efforts be disrupted; jump clones, move into a wh, etc. So I wont beat that dead horse but what I have not seen is many ideas of how to make war truly mutual. If engaging in war was as much a threat to the initial aggressor as to the defender, you would see few griefer style wars.
What I would suggest is that instead of expiring after a week of time they should expire after a week of no contact between the warring parties, not allies. In addition make the enforced peace period negotiable in the surrender providing the defender incentive to control those negotiations. This would make war less of an isk sink but would also allow the defender-aggressor dynamic to be much more fluid, and the potential risk of starting a war much higher without eliminating any play styles. Yes this would allow you to just dock up and hide but then you've lost a week of production and risk being wardec-ed again when you show your face.
--
Lets talk about hiding in a station until the war ends for a moment, as that seems to really bother some people (I'm guessing highsec greifers). There are examples through out history of peoples and cultures that have done exactly that. Gone into hiding when aggressors came to their down and simply waited. SUCK IT UP AND DEAL CUPCAKE, YOU'VE JUST WON! Excellent analysis of the reason for war. War should be about territory. If it hasn't been suggested, war should be between two corps/alliances that own something, and the war should end with either mutual surrender, or the destruction of either corps POS, be it starbase or customs office. The attackers POS should be within X jumps. To give attacking corps without a customs office or starbase in range the ability to wardec, they should be able to deploy an anchorable target (that can reinforce, "Mobile war station") around a planet or moon. Customs offices should be player owned in highsec, or in .5 to .X (7, 8?). War ends when either attacker or defender lose their target structure, or surrender terms are negotiated.
Requiring structure targets for both attacker and defender will eliminate docking games, and require each side the ability to force combat, or else lose the war, and if you are the defender that means you lose land. A starbase POS that is taken down can then easily be replaced by another corp that wants that location. Attacking corp could then sell that info. |

Robbie Robot
Hendrix Angels
3
|
Posted - 2012.04.08 05:19:00 -
[78] - Quote
I was thinking maybe they could add a mining base that can be deployed in an asteroid belt. Only one can be deployed per belt, giving reason for miners to fight. The structure should add some benefit to mining, so either + X% (10% sounds good) mining amount, or it could increase laser and targeting range by 200%, and allow miners to dump ore directly into it, like a stationary orca. This would help player miners compete with bot miners a little bit better, and give a target to shoot at if someone were to wardec bot miners if they happen to anchor these
Frankly, I'm tired of anyone being able to wardec a corp, then wait in a stealth until an opportune moment happens and skulk them, and I'm tired of docking games. Or, being wardec'ed by a corp that really isn't going to fight much, but just causes you to constantly check local. The defenders have little to no recourse, nor ability to stop the war. They can't stop the war, since there are few war targets, and with current mechanics the aggressors might have no structures to shoot, so the aggressors can camp a station, and dock if things get scary, or just dec so you have to watch local, and so you can't get into incursions. Conceivably the defenders could put a 24hour watch on gates to prevent skulkers coming in, but that sounds like null sec. None of these scenarios sound like war. They sound more like Vietnam, except that the Vietcong chose to go to war, and are given passports to enter the US whenever they want.
The aggressors and the defenders should have some structure within an amount of jumps (4-6) of each other that ends the war if destroyed. When a corp/alliance wardec's, the defender should receive notification of where the aggressors war structure is located during the 24hour "prepare for war". The aggressors should already know where the defenders structure is, since they can easily probe one down before declaring war. I'd also give the defenders the ability to choose which structure is the war target if another is in range of the aggressors war structure, in which case the aggressors would be notified of where that structure is orbiting.
TLDR: War should be about territory and resources. By making war structure based and adding a mining base, it can easily be about resources and territory in high sec, and not about farming noobs for kills, docking games, or skulking a mission runner. |

Dracvlad
Taishi Combine
13
|
Posted - 2012.04.08 09:21:00 -
[79] - Quote
Trying to pin down what CCP are going to do is still difficult. Anyway, for me the change that will change things a lot are of course the suspect tag to neutral RR and of course them getting aggro so they cannot immediately dock or jump. There is one reason that my corp refuses to fight in high sec certain corps when they dec us, people having a huge amount of accounts and legions of neutral RR support. Nerfing neutral RR is a major plus point for me, the other issue of course is corp hopping by certain people, lets say you set up a trap engage one guy on a station, bring in others from next door, great, then all of a sudden you get 10 people join the aggressor corp in station and undock and your toast. From what I have read CCP are going to do something about this
At this point you should have a situation where only the real care bears refuse to fight. If the cards are not so stacked against you then you will give it a go, but if you have no chance then people say whats the point, High Sec wars with certain people are not worth fighting with the current mechanics, but look like they will going forward
Sha rai war decc'ed my previous alliance after a new corp had someone join their corp and then he moved 11bn in a frieghter, he was ganked and that got us noticed, he got one kill I think, and that was one of my corp mates, the rest of us were in Delve at that point focussed on sov there, so his home work was crap in terms of getting a fight, we had fights in NPC Delve and in sov space, high sec combat no way, I would rather have my teeth pulled. I did my research on his KM's so located his area of operation I then asked one of my friends who knows a lot about the people who operate in high sec about him and was told he uses neutral RR, so we said ignore him, which we did. Maybe he does not, but its so difficult to work out, I could contact all the people who were killed by him and ask if there was neutral RR on the field, what a pain in the butt that is
If the mechanisms I have pointed out are sorted, then for some of us high sec looks better than being hot dropped in null and low, so we are watching this with a certain amount of interest. |

BleedingAngl
Twist The Rusty Knife
1
|
Posted - 2012.05.31 02:16:00 -
[80] - Quote
Dracvlad wrote:Trying to pin down what CCP are going to do is still difficult. Anyway, for me the change that will change things a lot are of course the suspect tag to neutral RR and of course them getting aggro so they cannot immediately dock or jump. There is one reason that my corp refuses to fight in high sec certain corps when they dec us, people having a huge amount of accounts and legions of neutral RR support. Nerfing neutral RR is a major plus point for me, the other issue of course is corp hopping by certain people, lets say you set up a trap engage one guy on a station, bring in others from next door, great, then all of a sudden you get 10 people join the aggressor corp in station and undock and your toast. From what I have read CCP are going to do something about this.
i wouldnt hold your breath, there are always going to be people that find loopholes and sadacts that drop from corp at the sniff of a dec |

TJ Hanaya
HOMELE55 Double Tap.
1
|
Posted - 2012.05.31 09:04:00 -
[81] - Quote
[quote=Te Tapunui
The established playerbase were attracted to eve BECAUSE its harsh. We enjoy the risks, because it makes the rewards so much sweeter.
I also strongly disagree with the standard carebear argument of "move to lowsec/nullsec for REAL PVP". I personally believe the most skillful PVP is to be had in a highsec war. Its the last true bastion of solo PVP. [/quote]
This |

Themick Mccoy
33
|
Posted - 2012.06.01 18:43:00 -
[82] - Quote
Yewan wrote:So no more getting out of a war declared on you. Small indi corps like mine get screwed either way: You pay to surrender or you pay to find an ally.
Now you will see player owned griefing corps who a) start wars so that b) their silent partners can reap rewards from ally contracts.
I get that the mechanics of the game design shouldn't allow an "out" in a sandbox game. On the other hand, the game should foster all play styles. While 70 percent or more like PvP, there are still some of us that just like to fly ships, research, make Isk etc...so... game tweaks to close a loophole which allows players to escape griefing but no tweak to actually remove the option to grief to begin with. Developer on record saying "yes we know that griefing will continue, but hopefully it will be more expensive and less incentive for it to happen"...
Lots of evidence showing that a core group of players enjoy Eve because of griefing and evidence showing that usually ambivalent players will tend to grief when there are no consequences (lord of the flies effect).
Definition of griefing: forcing another player (victim) to live with the consequence of the first players intention to cause harm or grief, sometimes for profit but not necessarily, thereby diluting the experience of the victim.
Since certain game elements require a player owned corp (POS / tax control for instance), opting out of player owned corporation means giving up or diluting the game experience.
Sounds like fun.
On it's face it seems that the new changes are almost made to order for the "small indi corps," but I don't know if that is true. Everyone and their brother can now join in as an ally and overall, I am on the fence about it. New wardecs are going to be on the decline with this new system, and merc contracts will most likely be less abundant and more expensive. However, the majority of the entities that join as an ally have no real value to the target of the dec and will not really be interested in lending a hand.
It is my opinion that joining as an ally should not be free, that there should be some sort of cost added to that end of the system. After talking last night with a merc corp CEO, a couple ideas came to us:
(1)Either have the ally charge at half the overall rate it cost the hostile entity to create the dec, or have the cost charged to the target of the dec. If it were the former, all a merc or pvp corp coming in as an ally have to do is add the cost to the contract.
(2)Place a cap onto how many entities can join as an ally. Having the cap set at 10 allies would prompt the target of the dec to want to pick the better ally to join, and also encourage people to help out with the war instead of camping an undock in a trade hub while the target of the dec is still being slaughtered.
Thoughts? My new goal is to bubble a super....but who is going to kill it for me? |

Jokus Balim
Capital Destruction
1
|
Posted - 2012.06.02 10:45:00 -
[83] - Quote
I like the change. Wardec a single corp and half of New Eden can shoot at you. And you can shoot back. It's like lowsec without gate guns and hot drops. And there are actual "civil targets" like industrials and mining ships! Frigates are so much more a viable choice now.
You have issues to get your stuff from the trade hubs? Get a second account for that stuff. You don't want to? It takes less than a week to have a second toon on your own account that can fly a Mammoth (or something similar). |

Natural CloneKiller
T-Cells Moar Tears
27
|
Posted - 2012.06.02 19:27:00 -
[84] - Quote
New War Dec changes = -1 from me.
1. Promotes small corps/Alliances getting War dec'ed loads. 2. Promotes Defenders geting lots of free Ally's coz ppl just want free wars. 3. Puts Mercs out of business in High sec. 4. Promotes big alliances - Not the best for all pilots people should have freedom of choice but if they get War Dec lots more they will soon Alliance up.
|

Jokus Balim
Capital Destruction
1
|
Posted - 2012.06.04 11:53:00 -
[85] - Quote
Natural CloneKiller wrote:New War Dec changes = -1 from me.
1. Promotes small corps/Alliances getting War dec'ed loads.
Is the promotion of conflict a problem? And is that really happening? Because the costs to wardec a corporation increased bei a factor x25 (2m -> 50m).
Quote: 2. Promotes Defenders geting lots of free Ally's coz ppl just want free wars.
Is that a bad thing? More people potentially shooting at each other.
Quote: 3. Puts Mercs out of business in High sec.
The situation for mercs changed but did it worsen? There were decshields, it was easy to bail out by alliance hopping. Now, a lot of people hop on the ally bandwagon, but they don't commit to the wars as far as I've seen. They just wait for random stragglers at trade hubs.
If you want to make people do what you want, you still have to pay them.
Quote: 4. Promotes big alliances - Not the best for all pilots people should have freedom of choice but if they get War Dec lots more they will soon Alliance up.
Will they? Over 5000 targets for 400m ISK per week? I like the idea that large alliances of carebears populate highsec, so you can get them all with a single wardec. |

Selissa Shadoe
89
|
Posted - 2012.06.04 20:00:00 -
[86] - Quote
I think there really should be something to disallow shooting of mining ships and industrials/freighters in a high-sec war-dec. I don't think it's right that those that are not in a PVP ship can be targetted. In civilized countries we have agreed upon rules of war to guard against military shooting unarmed civilians and non-combatants.
I know I'm looking for honor in a game like EVE, so I'm probably in for a long wait.
Until that change is made then the wardec changes suck. |

Jokus Balim
Capital Destruction
1
|
Posted - 2012.06.04 22:49:00 -
[87] - Quote
Selissa Shadoe wrote:I think there really should be something to disallow shooting of mining ships and industrials/freighters in a high-sec war-dec. I don't think it's right that those that are not in a PVP ship can be targetted. In civilized countries we have agreed upon rules of war to guard against military shooting unarmed civilians and non-combatants.
I know I'm looking for honor in a game like EVE, so I'm probably in for a long wait.
Until that change is made then the wardec changes suck.
Shooting infrastructure isn't necessarily a war crime. Mining ships provide ore, which is the stuff to make all this funny combat-related thingies. Industrials haul that stuff. No one will scream "War crime! War crime!" if someone bombs a tank factory or an ammunition convoy 
Ok, I can live with it, if you cannot shoot mining ships and industrials that have only non-war related stuff in hold: tourists, a damsel in distress, dairy products and so on 
Podding in the other hand...  |

Alexandra Delarge
The Korova
68
|
Posted - 2012.06.05 16:34:00 -
[88] - Quote
Selissa Shadoe wrote:I think there really should be something to disallow shooting of mining ships and industrials/freighters in a high-sec war-dec. I don't think it's right that those that are not in a PVP ship can be targetted. In civilized countries we have agreed upon rules of war to guard against military shooting unarmed civilians and non-combatants.
Non combatants should leave and join an NPC corp. This will make them civilians and invulnerable to war decs. |
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