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Shinzann
Sten Industries
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Posted - 2008.08.28 03:37:00 -
[1]
Was watching one of the Leipzig interviews over at mmorpg.com when this little nugget of information was released:
Quote: On the heels of EA 1.1 will be EA 1.2, which will make up for the lack of obvious content by bringing in new missions, and a new certificate system that will allow players to actually produce credentials (like a university degree or diploma) that proves to other players what skills your player possesses. Not only is it good for this use, we are told, but it also gives newer players something to work toward in terms of their skill advancement.
I like this idea. I like it a lot.
My only little fear in the back of my mind is that these certificates bear a slight resemblance to levels. 
Just wanted to share that with folks.  === Q u o t e: If the servers aren't up, its not a hotfix. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.08.28 03:41:00 -
[2]
Eve skills showroom and many other 3rd party sites, alongside the EVE API (limited keys) already allow a much better overview. This only makes it less likely to get some false data if you're not even the least bit careful about it.
If anything, it's just a small hint for newer players about what's expected from them in various "fields".
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SHOPS || Mission rewards revamp || better nanofix
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Wrayeth
Trans Eve Organization
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Posted - 2008.08.28 03:42:00 -
[3]
Edited by: Wrayeth on 28/08/2008 03:43:17 Depending on how it's implemented, this could be a very good thing. It would give new players (and even old players starting new alts) a guide to what skills they need to train without having to consult a third party app or the like.
For instance, if I were starting a new alt I'd constantly have to consult my current character sheet and the market to figure out what I needed to train since it's been so long since I've done anything with most of my basic skills. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Tiuwaz
Minmatar Tribal Liberation Force
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Posted - 2008.08.28 03:47:00 -
[4]
Originally by: Wrayeth Edited by: Wrayeth on 28/08/2008 03:43:17 Depending on how it's implemented, this could be a very good thing. It would give new players (and even old players starting new alts) a guide to what skills they need to train without having to consult a third party app or the like.
For instance, if I were starting a new alt I'd constantly have to consult my current character sheet and the market to figure out what I needed to train since it's been so long since I've done anything with most of my basic skills.
pretty much this, it should give new players some much needed orientation as to what they need to skill up to be effective at certain roles ___________________________________
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F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.08.28 03:51:00 -
[5]
Originally by: Akita T Eve skills showroom and many other 3rd party sites, alongside the EVE API (limited keys) already allow a much better overview. This only makes it less likely to get some false data if you're not even the least bit careful about it.
If anything, it's just a small hint for newer players about what's expected from them in various "fields".
True, but it's always good when we don't have to rely on 3rd-party site for our info.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Krystal Engle
Amarr Secretariate
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Posted - 2008.08.28 04:05:00 -
[6]
The only concern I have with this is how we will be able to:
1.) Represent these certificates to others. 2.) Mark them as completed.
Representation
I envision two possible methods here that might work well, without revealing them to the general public. The first involves a modification to the Trade system where we can drag-n-drop from our Certificates sub-window (as shown as part of the Character Sheet) to the Trade window itself. They would be auto converted into Certificate Items, just like the datasheets and other roleplaying type items already established.
The second method would be via a modication to contracts, whereas again you could represent your certificates of achievement by creating an information type contraction (new obviously) for someone's perusal. One of the steps in this contract is to select which Certificates to build into the contract.
I just thought of a new method while writing this. Corporation Applications. Corporations that are recruiting (and if I recall correctly, it was mentioned in the interview) could impose Certificate requirements, and your application (which the process is frankly lacking, imho) could entail disclosing your qualifications.
Completion
Pretty simple here. Certificates are purchased from NPC (and later from recognized Corporations that act as Training Facilities, ala Eve University, after we get Tech III of course, heh) corporations, and you then right-click them, choose "Qualify" and it either affirms it for you, marking it as completed or not.
Just my thoughts based on my initial reaction(s) to the interview. Discuss? -- D a m n a t i o n FC Personal Stats |

Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.08.28 04:05:00 -
[7]
I dont really see that much need for this new feature.
That said I am not going to emo nerd rage protest it.
I do hope though that when it is implemented, that if these certificates are publically viewable, that there is an opition to disable them. I would hate to give away such intel as what your pvp abilites are away so easily to a prospective enemy.
Originally by: "Shinzann" My only little fear in the back of my mind is that these certificates bear a slight resemblance to levels.
I to have a similar fear. Not so much towards levels, per say. More that it will make players think there is a "right" way to do things, as opposed to the open sandbox model we have all been told is what eve is about.
I will once again state, I am not going to bother to emo nerd rage over the subject till we see some "offical" postings on this feature. Since the mechanics of it at this time are still unknown to the masses. --
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.08.28 05:01:00 -
[8]
I've already *GOT* my Caldari Graduation Certificate (signed). What more could I possibly want?
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Pinel
Gallente Federal Navy Academy
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Posted - 2008.08.28 05:19:00 -
[9]
They also may be good use for helping identify certain scams or give a tiny bit of help on spies or whatnot now a person can't claim to have certain skills you'll be able to see their certificates and know what's up
just an idea.
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Iron Overlord
Gateway Industries House of Mercury
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Posted - 2008.08.28 05:40:00 -
[10]
Edited by: Iron Overlord on 28/08/2008 05:40:31 From a CEO's point of view, this could help weed out spies and corp thieves. See if they have the skills they're claiming. I think people will use this system, for various reasons.
Edit: see post above me :)
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TimMc
Gallente Genos Occidere
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Posted - 2008.08.28 06:12:00 -
[11]
I want a certificate on my wall that says I trained BS5 
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ImUrDestiny
Caldari Provisions
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Posted - 2008.08.28 08:41:00 -
[12]
Originally by: Iron Overlord From a CEO's point of view, this could help weed out spies and corp thieves. See if they have the skills they're claiming.
Yes, because then you can completely trust that person. 
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F'nog
Amarr Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.08.28 08:46:00 -
[13]
Originally by: TimMc I want a certificate on my wall that says I trained BS5 
Only if I get one for each race trained.
Originally by: Kazuma Saruwatari
F'nog for Amarr Emperor. Nuff said
Originally by: Chribba Go F'nog! You're a hero! Not a Zero! /me bows
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Nypon
Unseen University
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Posted - 2008.08.28 09:30:00 -
[14]
www.ineve.net (API verified) > Certificates.
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uzumoreru
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Posted - 2008.08.28 10:55:00 -
[15]
These things better be optional, and certainly not tied to the character sheet so people can see what I could be sneaking up on them in.....
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2008.08.28 11:02:00 -
[16]
Almost pointless, and already superseded by player tools. Hopefully it at least won't break anything. -
DesuSigs |

Eran Laude
Gallente The Aduro Protocol
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Posted - 2008.08.28 11:09:00 -
[17]
As long as they're toggle-able, I think it's a great idea. I would love to have some more direction when it comes to skills in the game. There should hopefully be a way of just letting people in your addressbook or in your corp/alliance seeing them, or even more limited than that. Other than that, go for it CCP. Can't wait for early september now.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.08.28 11:13:00 -
[18]
/me flashes his level 5 drone card
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Eran Laude
Gallente The Aduro Protocol
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Posted - 2008.08.28 11:16:00 -
[19]
Originally by: Siigari Kitawa /me flashes his level 5 drone card
Stop it! It's too shiny!!!! AAAAAARRRGGHHHH!!!!
* Eran Laude dies
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Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.08.28 11:17:00 -
[20]
Originally by: TimMc I want a certificate on my wall that says I trained BS5 
Here you go!
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CCP Greyscale

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Posted - 2008.08.28 11:37:00 -
[21]
Originally by: Wrayeth Edited by: Wrayeth on 28/08/2008 03:43:17 Depending on how it's implemented, this could be a very good thing. It would give new players (and even old players starting new alts) a guide to what skills they need to train without having to consult a third party app or the like.
For instance, if I were starting a new alt I'd constantly have to consult my current character sheet and the market to figure out what I needed to train since it's been so long since I've done anything with most of my basic skills.
This is one facet of the design, yes. It also works to let older players who are feeling a little aimless find new things to train and new avenues of advancement, flags up areas where more work could be done or where a few extra skills could open up a whole new area, lets you see how specialized you are and adds to your general epeen level. It also opens up possibilities in terms of recruitment and recruitment adverts and so on in future, although that's not an area that's currently being implemented in our first iteration.
On the subject of sandboxes and ship setups and so on, when we actually looked at this we found that, while there are obviously a huge variety of setups for any one ship, there's often a core set of skills that you'll almost always want for that ship. For example, the vast majority of Apocalypse setups are going to want to make use of the Large Enery Turrets skill, and similarly the skills for the Interdiction Sphere Launcher are pretty useful if you want to fly Interdictors. That said, nothing we're working on is strongly prescriptive - recommendations are good, additional requirements are bad.
There'll probably be a dev blog on this at some point 
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Onyx Asablot
M. Corp Mostly Harmless
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Posted - 2008.08.28 11:45:00 -
[22]
I'm wondering if it will go beyond skills? Ie to get the megathron pilot certificate you need the relevant player skills and ALSO get five (for example) player kills using a megathron...
The NEW M.Corp Data Hub - Check it out! |

Sig Freed
Amarr Darkstorm Command Ethereal Dawn
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Posted - 2008.08.28 11:51:00 -
[23]
Originally by: Onyx Asablot I'm wondering if it will go beyond skills? Ie to get the megathron pilot certificate you need the relevant player skills and ALSO get five (for example) player kills using a megathron...
I agree. As a tackler, I hope that if there were such a certificate for that specialty, its not simply "get skills propulsion jamming to X and interceptors to Y".
Having a number of successful points or webs on a target resulting in ship destruction would be a better criteria imo.
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Wrayeth
Trans Eve Organization
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Posted - 2008.08.28 12:12:00 -
[24]
Originally by: CCP Greyscale
This is one facet of the design, yes. It also works to let older players who are feeling a little aimless find new things to train and new avenues of advancement, flags up areas where more work could be done or where a few extra skills could open up a whole new area, lets you see how specialized you are and adds to your general epeen level. It also opens up possibilities in terms of recruitment and recruitment adverts and so on in future, although that's not an area that's currently being implemented in our first iteration.
On the subject of sandboxes and ship setups and so on, when we actually looked at this we found that, while there are obviously a huge variety of setups for any one ship, there's often a core set of skills that you'll almost always want for that ship. For example, the vast majority of Apocalypse setups are going to want to make use of the Large Enery Turrets skill, and similarly the skills for the Interdiction Sphere Launcher are pretty useful if you want to fly Interdictors. That said, nothing we're working on is strongly prescriptive - recommendations are good, additional requirements are bad.
There'll probably be a dev blog on this at some point 
Sounds good. Can't wait to see how it turns out. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Hegbard
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Posted - 2008.08.28 12:28:00 -
[25]
Originally by: CCP Greyscale adds to your general epeen level
This is what's good to read from the devs. Not dry press-release type statements, but real thoughts, not filtered through corporate policy and politically correct filters.
:)
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Myrhial Arkenath
Ghost Festival
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Posted - 2008.08.28 12:42:00 -
[26]
Achievements, in my EVE?
Heh, I like this. Not sure if it was intended to hop the achievement system bandwagon with this, but it is certainly a nice variation of that aside from the intended purposes. Then again, one could argue that EVE is the ultimate achievement game because of the way skilltraining works.
Diary of a pod pilot |

Nexus Kinnon
A Few Good Men.
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Posted - 2008.08.28 12:43:00 -
[27]
That's a bit... well, it wasn't as good as I expected it to be Greyscale. I was hoping for some type of system in which player corporations could issue certificates - like EVE Uni could issue a "I'm not a noob" certificate to people who've graduated, or Agony could issue certificates for people passing their "PVP-Basic" courses.
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Deviana Sevidon
Gallente Panta-Rhei United Front Alliance
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Posted - 2008.08.28 13:50:00 -
[28]
I can say that we have a system for displaying character skills, which automatically checks requirements for certain ship classes and gives info, what type of ship the player is capable of flying. It even creates an automatic skillplan for EVEmon that is based on ship requirements.
Needless to say, the ship and skill requirements are often subject of heated discussion. You have been warned CCP.
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Iron Overlord
Gateway Industries House of Mercury
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Posted - 2008.08.28 14:09:00 -
[29]
Originally by: ImUrDestiny
Originally by: Iron Overlord From a CEO's point of view, this could help weed out spies and corp thieves. See if they have the skills they're claiming.
Yes, because then you can completely trust that person. 
Re-read my post before you sarcastically attribute to me things I didn't say. You will find no indication that I thought you could then trust that person (even a little bit more). It's like a drug test - just because someone passes a particular test, it doesn't mean they're clean - but that test will catch some users. That is the logic I was using.
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Lyvv
Amarr Personal Vendetta Vendetta Alliance.
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Posted - 2008.08.28 14:20:00 -
[30]
Good idea, if the pilots are given the choice to display or make public their skills like that. Its nice to have a little surprise on your side in PVP
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