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masternerdguy
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Posted - 2008.08.29 21:53:00 -
[1]
I am not talking about new player corps like SAK, but npc corps like militias (yes the entire militia) and scope need to be wardecable. Here is my logic and reasoning.
Ok so you take all the players in eve who are in npc corps hiding from war decs. Thats a lot of people. Then you get the joy of seeing 3 year old players in scope and they are in scope because they dont wanna play eve as a multiplayer game.
So why should they be left out of the game? Here are the war dec prices.
Wardec an npc corp: 150 mill/week Wardec a militia: 500mill/week
Those prices are nice and fair, and since you cant wardec a new player corp you dont need to worry about griefing ccp.
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masternerdguy
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Posted - 2008.08.29 21:56:00 -
[2]
Originally by: Boobiencia and why should it cost more then war deccing an alliance?
because war decs on militia as and other npc corps would then be abused by pirates to hunt noobs. also wardecing a government institution should cost more imho
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masternerdguy
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Posted - 2008.08.29 22:03:00 -
[3]
Originally by: Somealt Ofmine
Originally by: masternerdguy
Originally by: Boobiencia and why should it cost more then war deccing an alliance?
because war decs on militia as and other npc corps would then be abused by pirates to hunt noobs. also wardecing a government institution should cost more imho
Mind telling me how war-deccing a militia is different from just having your corp join the opposing militia? Devs have stated plainly that they don't want alliances dominating FW, even though some are already side-stepping that by deccing individual militia corps.
thats exactly the problem. its being side stepped too much. wardecing an entire militia will solve that.
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masternerdguy
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Posted - 2008.08.29 22:21:00 -
[4]
Originally by: Somealt Ofmine Edited by: Somealt Ofmine on 29/08/2008 22:12:45
Originally by: masternerdguy
thats exactly the problem. its being side stepped too much. wardecing an entire militia will solve that.
I strongly support having to take on the whole militia, and being subject to attack by the NPC navy of that faction, if you want to war-dec a militia corp. I think cherry-picking corps to war dec in order to influence the course of FW is lame-ass meta-gaming, and I've said so.
As for the rest, the devs have made pretty clear that there's a place for those who just want to carebear it up and not engage in PvP, and that place is NPC corps. You accept some pretty serious limitations to what you can do in the game if you want to go that route, but CCP won't turn your 14.95 away if you do.
It seems to really give some players a bad case of the sandy vag that there are players in the game who don't want to PvP, but hey, we don't pay the bills. CCP does.
Edit: I do think that something should be done to address people using alts in NPC corps to farm isk or protect the logistics for their PvP characters, and I proposed a solution, but just making the NPC corps deccable isn't the solution, IMO.
well militias at least need to be deccable. or they need 2 implement alliance mutual protection nito militias
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masternerdguy
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Posted - 2008.08.29 22:31:00 -
[5]
Originally by: Nalena Arlath I dont get the logic.
You want to wardec the militia, but you don't want to bring your corp into the faction war, or leave your current corp and do factionwars, which then allows you to fight the opposing militia just as you like.
Your logic is flawed. You just need to sign up the corp for militia and you have a free wardec against the opposing miltia? Why pay 500mill/week for something that is free anyways.
Lame.
alliances cant join militias, if they could then thered be no need for this idea
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masternerdguy
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Posted - 2008.08.29 22:35:00 -
[6]
Originally by: ikoban this is how it should be...
Npc corp for 3 months ( non war deccable ) to start the game in. if player has not joined a PC driven corp then they are transfered to a random npc corp in thier chrs race ( picked by random or highest npc corp standing you have ) IE: if i have a 5.87 standing with carthium Conglomerate then thats where i go if i was amarr, failing that and i am a bad boy working missions for apposing faction I get thrown into a corp with my hightest standing in amarr empire even if its negative...
so bottom line to start off with. the starter corp is not deccable AT ALL, but after 3 months youre moved to a decable corp. and you have 24 hours to have roles removed or only way to leave is join a corp. but if you leave a war decced corp. while a war dec is in effect you carry the war dec with youre chr for a week!
either that or CCP can introduce player war decs. similar to what is happening now. 1v1 is "cheapish" corp vs chr is expensive and Alliance vs chr is hell costly.
i agree
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masternerdguy
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Posted - 2008.08.29 22:52:00 -
[7]
Originally by: Bi Tor Fine, you want to War Dec the Militia with your alliance? You War Dec that militia and it's Alliance/Faction. That includes all of the NPC corps in that faction and the factions allies. This way you won't be able to War Dec the Caldari faction and use the agents from a global Caldari crop. And you have all of the fun of the Faction Navy defending their home space.
if so then its so. i think goonswarm for example can handle it.
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masternerdguy
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Posted - 2008.08.29 23:37:00 -
[8]
Originally by: Jacob Mei
Originally by: masternerdguy I am not talking about new player corps like SAK, but npc corps like militias (yes the entire militia) and scope need to be wardecable. Here is my logic and reasoning.
Ok so you take all the players in eve who are in npc corps hiding from war decs. Thats a lot of people. Then you get the joy of seeing 3 year old players in scope and they are in scope because they dont wanna play eve as a multiplayer game.
So why should they be left out of the game? Here are the war dec prices.
Wardec an npc corp: 150 mill/week Wardec a militia: 500mill/week
Those prices are nice and fair, and since you cant wardec a new player corp you dont need to worry about griefing ccp.
The concept of game play other than your own has eluded your grasp thus far hasnt it.
..........lol
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