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Amelia Blackheart
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Posted - 2008.08.30 06:59:00 -
[1]
* * * LAG IS THE CRITICAL ISSUE * * *
This topic is meant to encourage discussion of server side lag. Please discuss this topic and keep it alive until server lag is no longer a serious problem.
Please include the following in your posts: 1.Situations where lag most frequently occurs 2.Proposed solutions to lag in those situations
Sample Post: 1.Solar systems completely lock up for all involved fleet members during fleet battles with 300 or more players. Fleet battles function as a chaotic form of turn based module activation. 2.Invest in server hardware as opposed to new content development.
Thank You!
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Amelia Blackheart
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Posted - 2008.08.30 06:59:00 -
[2]
Edited by: Amelia Blackheart on 30/08/2008 07:13:40
* * * LAG IS THE CRITICAL ISSUE * * *
This topic is meant to encourage discussion of server side lag. Please discuss this topic and keep it alive until server lag is no longer a serious problem.
Please include the following in your posts: 1.Situations where lag most frequently occurs 2.Proposed solutions to lag in those situations
Sample Post: 1.Solar systems completely lock up for all involved fleet members during fleet battles with 300 or more players. Fleet battles function as a chaotic form of turn based module activation. 2.Invest in server hardware as opposed to new content development.
Thank You!
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Eve Goetterdaemmerung
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Posted - 2008.08.30 09:09:00 -
[3]
Ok, I start with the most common and obvious situation:
Lag in Jita! * Jumping into the system, docking into the station, undocking from the station can take up to 45min (that was the longest time I waited before creating a stuck petition!) when doing this Friday/Saturday/Sunday at rushhour. Most time with a black screen without the possibility to cancel. * Lag for any operation (warp, sell, buy, write mail, whatever...) can be more then 2min during rushhour. * The lag increases significantly towards the downtime (it's most awful a few min before DT). So there seems to be an aging problem (bad garbadge collector, memory leaks, locked resources, ...). Other games have no regular DT and stay online for month without any aging problem...
In my opinion any blackscreen longer then a few seconds is unacceptable. And a 2min lag can actually not be called "lag" anymore... its more "an asynchronous time difference between actions and their effects".
Solutions: Solve the problem, not the symptoms! * Reduce the amount of data that is transfered to the required minimum! (see "Observer Pattern" in any good programming pattern book!) * Split the users into logical groups to reduce the complexity of the problem ("Devide and Conquor!"). A character jumping into Jita should not concern me while I am docked in the station. All that I need it the few bytes telling me that he is now in (showing it in the local window). * Dont beleive that this problem will disapper from itself by players beeing to annoyed and then use other trading hubs... A trader has no real alternative and will more likely stop playing EVE * Solve the aging issue. Use memory leak tools ect.
Regards, Eve G.
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Sylthi
Coreward Pan-Galactic
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Posted - 2008.08.31 07:42:00 -
[4]
Edited by: Sylthi on 31/08/2008 07:46:16 Problem: Large fleet combat in low/no sec. The servers can easily be brought to their knees with as few as 100 ships.
Solution: Hot scalable hardware and software anyone? Hello?? CCP currently has none of either.
Support.
Yes, I pretty much copied your "sample" post. Why? Because it is so valid a point, and has been for the over 4 years that CCP has done next to nothing about it. *
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A'mania
Gallente A-Productions Inc
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Posted - 2008.09.01 06:33:00 -
[5]
I support this big time. The lag in Jita is critically high sometimes! It would be nice to have the Jita system in a DEDICATED node(the server contains 2-300 nodes btw). |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.09.01 07:21:00 -
[6]
Hey look, it's a lag whine. Haven't seen one of those before  |

Silence iKillYouu
hirr Morsus Mihi
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Posted - 2008.09.01 07:26:00 -
[7]
The lag brings a lot of frustration into any activity provided there are enough players in the system, fleet battles, trading etc. Everything is affected, but the most important part is, that even tho besides fleet battles where response time is critical, the gaming experience is severely crippled. I wouldn t know how to improve this, it s not my job, I work in advertisement and PR, but I do know as a fact, that these factors count as 50% to 60% of how a person perceives service rendered, and that frustration+games (environment where you should be able to disconnect from the mundane) = discontinue usage, at least in my book.
If you do polls upon service/subscription cancellation, you will probably notice that this is a major issue. |

Pavlinka
Minmatar
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Posted - 2008.09.01 16:37:00 -
[8]
Originally by: Herschel Yamamoto Hey look, it's a lag whine. Haven't seen one of those before 
ye ...  |

Silence iKillYouu
hirr Morsus Mihi
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Posted - 2008.09.02 07:44:00 -
[9]
I propose we move the people who are okay with the lag to servers from back when Clinton was president. That way we don t have lag on Tranquility and they can go live on Lagville.  |

Hesod Adee
Perkone
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Posted - 2008.09.02 08:29:00 -
[10]
If I notice the lag caused by the servers, there is too much. Even when it is well within tolerable levels.
I'm assuming that all the lag fixes I can think of have either been implemented, or have been ruled out by CCP. So I have nothing more to say. |

Ackuula
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Posted - 2008.09.03 21:07:00 -
[11]
/signed |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.09.04 01:06:00 -
[12]
Originally by: Silence iKillYouu I propose we move the people who are okay with the lag to servers from back when Clinton was president. That way we don t have lag on Tranquility and they can go live on Lagville. 
Who said I was okay with it? I was making fun of this thread for being oft-repeated and having no insight whatsoever, not saying that the problem doesn't exist. I'll agree that the problem exists, but I'll disagree that you can find a solution by yelling "FIX TEH LAGZ!!!1!" for the 11893rd time. ------------------ Fix the forums! |

Drake Draconis
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Posted - 2008.09.04 18:06:00 -
[13]
Its funny.. I keep trying to come up with a reply to this post but I fail to do so because most of you people don't know what your talking about when it comes to technology.
So with that said.... I'll just keep it simple.
/jedi_mind_tick "This is not the lag your looking for..... move along...move along."
PS: I'm a IT Professional... and I know enough about whats going on that its not CCP to blame... its something else entirely... and you wouldn't have the capacity to understand that... because it's something that's way over even my head.
PS2: It's never as simple as getting "Better hardware"
PS2: Hint: why do you think IPv6 is being kicked around? : O P
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Scagga Laebetrovo
Evil Bastards
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Posted - 2008.09.04 18:43:00 -
[14]
Originally by: Silence iKillYouu Stuff
Dude, amazing name. "I had a read of the General discussion section. Part of my empathy to my fellow man died." |

Hilder
Instigators Incorperated Executive Outcomes
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Posted - 2008.09.04 18:46:00 -
[15]
lol i doubt this thread will make any difference to this issue. But what the hell?! 
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bellevegasj
AnTi.
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Posted - 2008.09.04 18:51:00 -
[16]
Edited by: bellevegasj on 04/09/2008 18:50:54 Lag should be their #1 priority, sadly, I doubt that they'll ever fix it.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.04 19:15:00 -
[17]
Originally by: bellevegasj Edited by: bellevegasj on 04/09/2008 18:50:54 Lag should be their #1 priority, sadly, I doubt that they'll ever fix it.
No, they wont.
18 months ago Jita used to be a laggy hellhole with 300 pilots. Now it's a laggy hellhole with 700 pilots. CCP "fixed" Jita, and so more people crammed in until it was laggy again.
People in 0.0 alliances complain about lag, even when their FCs deliberately bring over-sized fleets with the specific intention of causing lag conditions.
To a certain extent, CCP bet on the wrong horse when they were writing EvE: at that time, it looked as though the future of CPUs was ever-faster single-cored processers, and they planned accordingly. Things turned out differently - and possibly the EvE playerbase grew beyond their expectations as well - but even now TQ is able to provide better performance than any comparable game: I've been in 100 vs 100 fights that were quite playable (10 fps, >1 sec module lag). Of course, I've also been in 100v100 where the overview took 5 minutes to load. Lag is a fickle god...
Hardware improvements can only increase performance by small percentages. If, say we would reasonably expect a 30v30 to be not particularly laggy, a 25% hardware performance improvement (and that's a BIG improvement) only gives us 37v38 - hardly noticeable, and completely irrelevant to the 200v180 fleet fights. "Fixing Lag" will require a wholesale rewrite of the code base - basically "EvE II", and that shit costs money and takes time, lots of both. And it may be that CCP have run the numbers and decided that the percentage of players who are actually affected by lag simply isn't high enough to justify the expense.
CONCORD provide consequences, not safety; only you can do that. |

Aprudena Gist
GoonFleet GoonSwarm
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Posted - 2008.09.04 19:39:00 -
[18]
i've been in a system with 40 people shooting a station and getting multiple minute lag. There are a ton of things wrong with the servers and they should really work on fixing problems rather then add features.
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