
Aethrwolf
Caldari Home for Wayward Gamers
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Posted - 2009.06.15 04:31:00 -
[2]
Ok, seem to be staying logged in now..
I have a few ideas in regards to Empire colonies.
Writ of colonization.. similar to a starbase charter but costs a LOT of LP and you only need one to ESTABLISH a colony not to maintain it as you would a pos. Only available from a new FACTION LP store* that would also carry certian types of citizens that you could install on your colony to get added productivity or to specialize what the colony produces.
Taxes.. to address the concern that some have expressed that Empire should not be as profitable as 0.0. Empires would tax colonies in proportion to the sec status in the system its in (0.5 system would have a %50 tax on the goods produced).
infrastructure.. you could purchase structures to be built on your colony that would further increase and specialize what it produces.. training barracks for militants/marines, colleges for scientists/professors.. etc.
specialists.. to improve the function of your infrastructure. Deans for college, commandant for training barracks, plant managers, farm managers.. the list goes on. specialists would be "recruited" at the new Faction LP stores, would either use faction LP or large amounts of isk and could be traded (to allow access to them for 0.0 alliances). They would also come in various qualities.. inexperienced, veteran, and elite.
Orbital station would have something like a cha with 2 divisions for goods needed and goods produced.
Colony could require a specialist called a colony supervisor that would act like a limited agent.. letting corp (and possibly alliance) members know what was needed for the colony. Somewhat like a constant trade mission agent with no immediate rewards.
*Faction LP store.. a new type of LP store accessible to Player CORPS.. Requires a few changes.
1a.various lp from corps belonging to a faction can be cashed in for faction LP and would be automatically donated to the player's corp.. see this as rather unpopular, actually. would also have to be an exchange rate to prevent abuse from ppl who stockpile lp. 1b. I think the better way would be for for every mission to be given an additional faction lp reward to be rewarded to the player's corp IF the player was in a player run corp. (A good way to convince ppl to leave npc corps, perhaps?)
2. would require a new corp role to be able to spend FLP, and to manage the colony infrastructure/specialists
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