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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Zulupark

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Posted - 2008.09.01 11:54:00 -
[1]
Originally by: Sheriff Jones I would love if a GM came in and said:
"No."
We won't do that.
But seriously, there is new stuff planned for FW in the future.
As to the point of there not being an incentive to doing this or that in FW; it was always supposed to be about the PVP. The missions for example were supposed to be an incentive to go into enemy space and get blown up or shoot other players. It was never meant to become ultra-profitable.
Like someone else said here, the incentive to PVP should be the PVP itself :) |
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CCP Zulupark

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Posted - 2008.09.01 12:18:00 -
[2]
Originally by: Another Forum'Alt Hmm, new stuff being planned for FW, posted by zulupark?
Probably a nerf then 
You'll be happy to hear I do very little game balancing these days   |
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CCP Zulupark

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Posted - 2008.09.01 12:21:00 -
[3]
Originally by: Miyamoto Uroki stuff...
I'll talk to the designers and see if they have anything that's ready for sharing. |
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CCP Flatboy

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Posted - 2008.09.01 13:54:00 -
[4]
Usual Disclaimer: Please do not treat anything in this reply as an announcement or declaration of things to come. It describes what we want to do and where our current focus is. "Us" being the Factional Warfare team.
I'll be happy to share with you guys some of the things we have in store for Factional Warfare in the near-future.
We are all quite fond of FW ourselves here at CCP and so it's likely to get all the love and attention it deserves and to keep being developed for years to come. There is limitless room for expansion and we have a lot of ideas about where to go.
The first and second priorities right now are of course putting in some real rewards and breaking up the blobs.
We realize that physical rewards for FW are now nearly non-existent. We decided to pre-nerf rewards heavily so we would see how you guys were reacting to FW and be able to more accurately target the rewards where needed.
Occupying a system should mean something. There should be some real effects. However, we feel that refusing people docking permissions completely is overly harsh, mainly towards those that currently have loads of stuff in a station in which they couldn't dock after that change. Instead we have been toying with the idea of not allowing FW pilots to use station services in stations located in enemy occupied systems. This would mean they could dock but not really do anything in the station. They would be denied access to repair services, fitting services and even agents.
Bonuses to use of services in stations occupied by your own militia, personal rewards for taking down System Control Bunkers, rank rewards and unique items in the LP store are some of the other rewards we are wanting to add, all pending further consideration of course.
We see the emphasis on blob warfare in FW as a negative thing and want to reduce it greatly. We see two good ways to do this and will explore them both: Increased Information and Rank Rewards.
One of the reason conflicts in complexes aren't more common is that it's exceedingly difficult to find complexes with enemy pilots inside them. We want to make this easier by providing more intelligence to players about enemy movement and complex activity. In short: We want to make it easier for those who want PvP to destroy those that want to run complexes without a fight. ;)
Another reason is of course that while ranks give bragging rights, they don't give any material rewards. Changing this will encourage people to earn Victory Points and the only way to do that is currently to win complexes.
As you may have noticed our strategy is to lure people into the complexes and thus get them away from the blobs.
We have a huge list of things we want to do for Factional Warfare and I expect we will be working on it for years to come. Please keep vocal about what you would like to see in FW in the future as we build all our decisions on feedback from you guys. |
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CCP Zulupark

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Posted - 2008.09.01 15:01:00 -
[5]
Originally by: khosta
Originally by: CCP Zulupark
You'll be happy to hear I do very little game balancing these days  
Speaking of which, do you consider your nerf to sensor dampeners a success? (the strength part, not the script element) Do you feel that they are balanced with respect to other types of ECM now? What do you think of the price and usage of the gallente recons? (and other ewar ships)
It was CCP Nozh and CCP Fendahl that made the sensor damp change, I have to defer all comments about that to them :) |
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CCP Zulupark

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Posted - 2008.09.01 15:04:00 -
[6]
Originally by: SOFcode Z777
Originally by: CCP Zulupark As to the point of there not being an incentive to doing this or that in FW; it was always supposed to be about the PVP.
Let me see if I understand this right, you're saying that FW , for you, at this point is nothing more then PVP. Meaning I can be in FW, or go pirate in low sec or keep going with a 0.0 alliance because the outcome is exactly the same in your view.
Dissapointing declaraction of intention there. The whole seeling of FW supposed to be rich in history, supposed to have an impact in eve role play and incentive it to become more focused into it, instead you come here and say it's all old same PVP issue only?
People who are seeking hard core PVP is not in FW. YouŠll find them in 0.0 space as such. Or do you think this kind of players are the ones having patience to go and stay orbiting plexes for 20 min waiting a wt to arrive ?
So you discard the hard core pvp majority with fw mechanism, and also discard the ones who came for RP ( no rp purpose, just pew pew as your statement says ) and also discard the PVE players ( missions are just supposed to be boring and , well pew pew?)
Basicaly, Zulupark, who is public then that you're trying to reach for FW?
What I was commenting on there was that FW was not supposed to revolve around mission running, rather that PVP was to be the big thing and mission running a smaller feature of FW. Of course FW isn't just about PVP, there's a whole lot of storyline and world interaction going on as well. |
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CCP Zulupark

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Posted - 2008.09.01 15:21:00 -
[7]
Originally by: Verone Are there still plans to introduce the pirate factions, and the subfaction such as the Ammatar Mandate and Khanid Kingdom into Faction Warfare?
Boing-Flick over to Flatboy |
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CCP Flatboy

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Posted - 2008.09.01 15:53:00 -
[8]
Originally by: CCP Zulupark
Originally by: Verone Are there still plans to introduce the pirate factions, and the subfaction such as the Ammatar Mandate and Khanid Kingdom into Faction Warfare?
Boing-Flick over to Flatboy
Absolutely yes! We may delay it somewhat from what we originally planned though as we want to get the current kinks out of FW before we start to expand it's scope.
As to the docking thing, I'll make sure we look into the situation again. Nothing is nailed down at this moment and if the there is a strong will for something within the community we always have to consider that seriously. |
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CCP Zulupark

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Posted - 2008.09.01 16:14:00 -
[9]
Originally by: Kahega Amielden
Quote: Like someone else said here, the incentive to PVP should be the PVP itself :)
Wait, what?
How about a -real- incentive? Going in and getting your ships blown up just for lulz sucks. I'd like something other than a glorified WoW battleground.
Blowing other people up for lulz is fun though 
What incentive would you like to see? |
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CCP Flatboy

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Posted - 2008.09.10 09:59:00 -
[10]
Thanks for the feedback and ideas.
We can and will take Factional Warfare so much further than where it is today.
Unfortunately I can't offer any commitments on when what gets done as that largely depends on internal scheduling for the upcoming expansions. Just don't expect everything to happen at once ;) Rest assured that we are keenly watching what you guys have to say about FW, we are aware of where it currently needs improvement and we will keep developing it for a long time to come.
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