| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

SSteejans
El Corporation de Newbs
|
Posted - 2008.09.02 20:29:00 -
[1]
Edited by: SSteejans on 02/09/2008 20:29:39
Originally by: Dede Dumdedum easy enough fix change the word 'damaged' when refering to crystals to 'depleted'. the % of crystal used up doesn't have to be treated as a damaged item for any reason i can think of. when they become depleted to 0 % they pop as usual.
hire this guy. /signed x 1298713756745766753745567 _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

SSteejans
El Corporation de Newbs
|
Posted - 2008.09.03 19:30:00 -
[2]
Originally by: CCP Casqade Please stop "Bumping" and "/signing" thread. It is against the rules since it is not constructive posting. Come with your own arguments instead and if you don't have anything extra to bring to the table, don't post.
This thread does not belong in Game Development. Moving to Features and Ideas discussion.
if we agree completely with another posters idea but never say anything you guys, the devs, it will never be given a serious thought. enough peopled whined about suicide ganking, so it got nerfed. we're whining about how crystals can be a real issue when using contracts. if enough people agree, then something will be done.
so if i cant /sign... /i wholeheartedly support Dede Dumdedum's proposal and plead for it to be made a reality _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

SSteejans
El Corporation de Newbs
|
Posted - 2008.09.04 02:12:00 -
[3]
Originally by: Nerfmycap Then put the lenses in hangar if you plan on leaving your station for good... Adapt and overcome, and not very difficult.
this is not a good solution. the problem is in situations where.. like say youre in 0.0 and you have a ship docked. now a few weeks later youre in empire and need someone else(a friend or alt) to carrier jump your amarr ship with faction crystals.. how do you get the ship to them without clone jumping? assuming you even can clone jump back to that station at all. your solution is to have every amarr ship using faction or t2 crystals to remove them from their guns each and every time they dock JUST IN CASE.
think about what youre saying before you say it. no other race suffers from this.. dare i even call it a bug? whatever you call it, its an amarr only thing, and it sucks.
i personally have several ships stuck in 0.0 and they have been for a year, and i have ZERO way to get them out. the area is heavily camped and i cant get them carrier jumped out, nor can i clone jump to the station they are in. im forced to let them collect dust. i didnt want that 200million isk anyway  _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |

SSteejans
El Corporation de Newbs
|
Posted - 2008.09.04 21:14:00 -
[4]
Originally by: procurement specialist this same problem happens with t2 strip miners. it can be dealt with but is annoying.
I thought the t1 crystals did not wear out. I wouldn't mind if the t2 or faction ones didn't as well. they take a ton more minerals to make as the tradeoff. in serious pvp you are likely to die before you would have fired the equivalent number of rounds.
t1 dont wear out, they arent an issue. faction and t2 burn out. t2's burn out pretty fast too.. to the poster above: large t2 crystals cost over 1mil each, faction M and L are over 1mil each. scorch M are like 850k.
an abaddon needs 9million isk worth of ammo just to fire its guns. and once they fire once, that ammo can never be contracted again.
if t2 mining crystals are the same, fix them too. _______________ if CCP's logs really never show anything, i have to wonder, do they even have logs? |
| |
|