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Professor Alphane
Alphane Research Co-operative
311
|
Posted - 2012.03.25 14:26:00 -
[31] - Quote
Your PVP assumptions fail , thousands of people enjoy this as a PvE game , the top isn't where you think it is
YOU MUST THINK FIRST.... |

Tanya Powers
Science and Trade Institute Caldari State
917
|
Posted - 2012.03.25 14:28:00 -
[32] - Quote
Usul Atreides wrote:Again, in something vaguely resembling English please?

Quote:But seriously, I don't see how you can tell people what they should be doing or finding fun
And who the hell of an ******* you think you are to say how high sec safety or threat level should be?-gime a break with that old rabble |

Aqriue
Center for Advanced Studies Gallente Federation
498
|
Posted - 2012.03.25 14:30:00 -
[33] - Quote
Buck Futz wrote:Wall of Text! Whine moar!. Its not changing anything about the act of ganking itself, its changing the repercussions and adding more risk (I belive Crimewatch will allow moar people to shoot at reds, basicly giving you a more exiting chase). Really, how much risk do you not have to use a really cheap ass ship to destroy a ship in under 10 seconds that cannot even fire back if even given the chance (really, hulk drones are to slow to respond), you warp off and your alt scoops...8 million? in mods, few tens of millions in T2 salvage, and you gain a 200 million worth Km. Dirt ******* cheap
Quote:A) more convenient. B) more accessable to younger gankers C) more profitable. Destroyer, like 2 days to train. BAM! Start on something weak like a retty, returns about 5 million for 1.5 million worth of investment. Next suggestion please.
Quote:1. Income for Pod Killer] Yeah, CONCORD would make a killing off the pods you pop. Charge 5 million for each agressive act resulting in a pod exploding from you guns but they don't shoot your pod and your wallet would shrink really fast if you had a good day.
Awesome suggestion! I second it!
Quote:2. Orca 'Stealth' Cargo Bay nerf Working as intended. You can't have everything. You don't see whats in an Orca, but you got every industrial, Transport, and freighter out there as well as any idiot that pimps the **** out of their Marauder / CNR. Enjoy the sec loss.
Quote:Granted, sounds like you are going to have this 'fixed' with Crimewatch safety condoms for carebears. To bad you jumped to conclusions when you broke the rubber, cause it is not making it safer. Its making it riskier to you, which means ganking isn't changing at all.
Actually, I would love it if CCP just made highsec 100% totally safe. I wouldn't even care if you deem it "safe" as I just want to AFK a freighter full of expensive **** up and down the Jita Pipe with the intent to just **** people off and cry on the forums "Why CCP! Why can't I shoot it!". It wouldn't happen, but...**** yeah the tears would be awesome.
And I am not positive, but I think the CONCORD deathray is just CCP improving CONCORD without making it total safe. I think the ship will intercept you instead of some tackle frigs landing first, then pop you accordingly. As in, there will still be lag in .5 compared to 1.0, which will reduce the spawns of CONCORD. But this is my thoughts, I always wondered why CONCORD wasn't just 1 ship per player involved followed by an instant boom...instead of dozens of ships of ships comming in waves intercepting every noob who fires by mistake. |

Elder Ozzian
Stargates and Smuggler Barons
26
|
Posted - 2012.03.25 14:31:00 -
[34] - Quote
4th one is done by those safetys they mentioned in crimewatch; When you fly with safetys off, you are not asked anything about "are you sure". |

Vertisce Soritenshi
Varion Galactic Tragedy.
1330
|
Posted - 2012.03.25 14:33:00 -
[35] - Quote
Is this another one of those "Ganking is too hard, make it easy!" threads I keep hearing so much about? EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Tanya Powers
Science and Trade Institute Caldari State
917
|
Posted - 2012.03.25 14:36:00 -
[36] - Quote
Buck Futz wrote:Thankfully I saved the second post, before Tanya Powers' special brand of re-tarded started shitting up the first page. Not many worthwhile assets in lowsec, sorry. You miss the point, as usual. Blowing up T1 insured, 2M ISK Rifters and 25M ISK Drakes in lowsec is simply a waste of time - when the high-ISK, uninsurable fat targets are in sitting in highsec.
Most of these ideas are from Herr Wilkus (or others on C&P), but he/she/it is cool with me posting them. Mainly looking for other good, well thought out ideas, front and center.
I'm sure there are other improvements to ganking mechanics could be brought to CCP's attention - ideas that ring in a new golden era of high-sec wanton destruction.
I'm an optimist. I believe our brightest days are ahead of us, not behind us.
No, you just don't want to have any sort of risk. You want to profit from Concord protection to kill "fat targets", you don't want to see a gang of roamers -10 get there and get the crap out of you skinny ass, mighty god you may loose a ship and maybe a pod to someone else than concord...
Well, at least with new system I'll not be loosing my insta Thrashers pod killing any more  And I also have tons of tags to sell if you're interested. |

Sasha Azala
Blood and Decay
100
|
Posted - 2012.03.25 14:37:00 -
[37] - Quote
Buck Futz wrote:
Here is the important bit though: I've killed hundreds of Exhumers. You know what I've noticed about my favorite icebelt hunting grounds?
Miners are FEWER.....but those left ARE LEARNING TO TANK! Its amazing. As a result - have to leave many of them alone, as I don't have sufficient firepower to take them solo. Tornado is good, but can't do everything.
Further, they are ORGANIZING. Doing everything they can to make my life more difficult, warn the 'non-botting' Exhumers in local, and impede my attacks and looting. And I say, good for them!
Its exactly what EVE is about, even in highsec. I'll still smack and local and harvest as many bots as I can, but it keeps me interested because they make it challenging...! Worst thing CCP could do, is just step in and let them all go back to tanking with Cap Recharger II's and mining AFK.
They might make it more challenging to you, but you don't really make it anymore challenging to them, not in a real sense anyway. You just make mining upgrades obsolete as they have to use those spaces to tank with and you make it less productive for them. So you actually make a boring task even more boring (I find mining boring, I know some people don't).
For most you add about as much excitement as an annoying insect would. |

Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
664
|
Posted - 2012.03.25 14:38:00 -
[38] - Quote
Funny thread  |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
23
|
Posted - 2012.03.25 14:56:00 -
[39] - Quote
Grumpy Owly wrote:Then I guess Suicide Gankers wont have any complaints about adapting to a situation where they might be at least be equally challenged for their behaviour? Why should they be removed from the adaptation and evolution equation or risk vs reward considerations. You want to prescribe to others how to play yet when the shoe is on the other foot its a complete injustice.  I think the stock answer or appropriate responce in these situations "HTFU" or "Adapt or Die"? 
You seem to have the most well thought out 'opposition' posts here, and its appreciated, even if the purpose of this thread is fishing for good ideas.
Gankers and ninjas have done nothing BUT adapt to changing situations.
-At one time, 'ninja salvaging' was pretty good ISK by itself. Introduction of Noctis (crashing salvage prices) ended it. So we embraced Orcas and developed a number of tactics/fits which allowed us to bait and harvest aggressive LVL 4 Mission runners. A number of nerfs to the Orca have it on life support, and 'safeties' will probably end it for good.
Suicide gankers have adapted to changes as well. -2008 Concord buffs severely restricted our options and target profiles, fits were changed to compensate for a halving of Concord Response time, and nerfs to drone mechanics.
-Increased sec-status penalties led to training -10 alts and new Orca tactics for some - and rapid sec-status farming techinques for others. (like target painting NPCs while baiting mission runners.....)
-Projectile (especially arty) revamp re-introduced the 'volley' kill, and incidentally improved our fortunes as the Tempest once again sailed the skies in large numbers. Subsequent release of the Tornado, Blaster Buffs and Dessie Buffs have all provided more tools, though I would argue that those benefits were 'incidental' to ganker use, not intended for us. After all, artillery was BAD before the projectile update, and anyone casually reading the forums in the last 2 years has probably seen threadnaught after threadnaught about Hybrids and/or Dessies needing an update.
-Insurance removal forced a NEW analysis of costs vs benefits of various fits, as it significantly increased the threshold to make a gank 'profitable'. (Not everyone can afford to gank just for tears......some of us need income too.) Tactics such as Herr Wilkus's "Tornado Boomerang", and rapid unfitting of mods into Orcas were developed specifically to adapt to the new 'insurance-less' reality, and bring down the marginal cost of ganking as far as possible. (And what are we met with? Carebear crying, locked threads and screams of 'exploit!') 
After all, this isn't Vegas. Turning a profit requires discipline and knowing how much your efforts are costing you. We aren't the Goons, we don't get our ships replaced for free.
-Knowing instantly, the EHP/resists of typical tanks vs available firepower. -Snap judgement of typical cargo values. -and the ability to execute a simultaneous attack, as you often have to coordinate with others to cover all the bases.
Anyway, gankers/griefers are inherently a very adaptable bunch. Very much a stretch to compare them to miners and carebears that already have the tools of their survival at their disposal. But die because they fail to use them. |

MeestaPenni
New Republic Krayt The 99 Percent
192
|
Posted - 2012.03.25 15:04:00 -
[40] - Quote
I feel like I'm reading an article from The Onion. Has anyone really been far even as decided to use even go want to do look more like? |

Grumpy Owly
394
|
Posted - 2012.03.25 15:10:00 -
[41] - Quote
CCP will likely know the checks and balances here. There is significant evidence previously provided by players to suggest how impacting and profitable Suicide ganking can be, and especially moreseo after crucible.
I'm more concerned about fixing broken systems, adding gameplay and generally trying to make EvE more fun and interesting in the process. My concerns are not to eradicate or detract from the actual Suicide ganking capabilities themselves, So:
For PvP and like to encourage more of it?
Want to validate a potential Career path in EvE with new income potential that is ideally designed as simply a transferance of ISK from one pilot to another?
Actually like situations where ships shoot back and "really" improve your KB resume?
You agree that pilots should adapt to challenging situations in EvE where acceptance of risk is an everyday seperator of those getting ahead on the curve?
Or simply want to make EvE less boring?
Support: Bounty Hunting for CSM7.
If anything the added thrill from this challenge I would hope to seperate the chaff from the wheat in the Sucide Ganking profession which in principal may remove competition. However, I'm not naive to think it will really help to reduce levels of the activity, only provide a missing responce or retaliation to a criminal activity that is ineffectual in the current bounty hunter mechanics. Bounty Hunting for CSM7
It's just criminal - Smuggling |

Hainnz
Imperial Academy Amarr Empire
115
|
Posted - 2012.03.25 15:39:00 -
[42] - Quote
Buck Futz wrote:Thankfully I saved the second post, before Tanya Powers' special brand of re-tarded started shitting up the first page.
Good job. You managed to break up to 1/4th of this forum's rules of conduct in your very first sentence. That takes skill.
|

Qvar Dar'Zanar
EVE University Ivy League
19
|
Posted - 2012.03.25 15:41:00 -
[43] - Quote
Usul Atreides wrote: This is EVE - it's harsh. Deal with it.
'And if CCP says it's not, and want to change it, we will whine until it is', you should add.
Funny how "pvpers" pictures their own opinion about what Eve is even above CCP itself. |

Usul Atreides
Suddenly Freighters
0
|
Posted - 2012.03.25 15:47:00 -
[44] - Quote
Qvar Dar'Zanar wrote:Usul Atreides wrote: This is EVE - it's harsh. Deal with it.
'And if CCP says it's not, and want to change it, we will whine until it is', you should add. Funny how "pvpers" pictures their own opinion about what Eve is even above CCP itself.
EVE is a PVP based game. Its economy relies upon the destruction of player created assets. Even if you're a miner, you're still participating in/fueling PVP in a way.
I suppose you think that CCP doesn't want its game to be harsh?  |

Buck Futz
Suddenly Violence Tear Extraction And Reclamation Service
23
|
Posted - 2012.03.25 16:01:00 -
[45] - Quote
Yeah, I'm mainly looking for some well thought out ideas that would actually benefit the profession, from people that actually do it. Pain in the ass things that could be improved or streamlined, and the like.
Yes, I want to see the game improved, but my game was mission runner baiting and high-sec ganking. Now its mostly just ganking.
I see lots of derails with regards to PVP.
Never claimed I was a PVP expert. Hell, I still have the default settings on my overviews!
Nor do I think all dedicated gankers consider themselves to be 'PVP experts'. When gankers talk about 'high-sec' PVP, its not bragging - its simply convenient shorthand to distinguish it from boring PVE pursuits like mission running and mining.
But there is a skill set involved. Experimentation with game mechanics and teamwork is rewarded, new gankers always struggle to learn the ropes. Doing it profitably requires having a good grasp on the economic aspects of the game as well, not simply see red targets, get order from FC, push butan!
Hitting high value targets in highsec makes sense, if the goal is to injure your opponent. German U-Boats were castigated by the Allies as being 'cowardly' or 'criminal' when they turned their torpedos on the merchant ships of the Atlantic. But by WWII, the strategy was clear: use the element of surprise to hit the targets worth hitting while evading direct military conflict if possible. The historical effectiveness of the strategy is still debated - especially after the tide turned in May 1943, but nobody can dispute that the ocean floors around the UK and US Eastern Seaboard are littered with the rusting results of that campaign.
But don't get derailed too much by the comparison, like any RL to EVE comparison, plenty of areas where its apples and oranges. Those men died. Pods are forever. |

Tanya Powers
Science and Trade Institute Caldari State
923
|
Posted - 2012.03.25 16:02:00 -
[46] - Quote
Hainnz wrote:Buck Futz wrote:Thankfully I saved the second post, before Tanya Powers' special brand of re-tarded started shitting up the first page. Good job. You managed to break up to 1/4th of this forum's rules of conduct in your very first sentence. That takes skill.
Fun stuff is when the guy isn't even able to see his silliness, makes a few pages now he keeps rabbling same stuff, just showing more and more how risk averse ganking dudes are (by risk averse I mean external factors other than Concord controlled and known issue)
Well actually CCP make it they need officer tags to raise their standing again, I think I'm going to start destroying a few of those if that can make those pussies come gank us in null sec. |

Mith'riin
Konata Society
2
|
Posted - 2012.03.25 16:05:00 -
[47] - Quote
Let's say....that you live in a big secure city. Would you spec somebody shotting at you just cause' you bought a new Tv ?
Let's continue with that analogy. You are at a big shopping mall, and start shotting randomly at people with a cop by your side. You are gonna get instantly killed by him.
Empire = Secured zone. I don't agree with 100% secure cause' there's nothing in this world like that. But you shouldn't be playing constantly with D-Scan while you are mining, totally afraid, in empire (For example).
I don't have a pimped tengu, in fact, mine is pretty cheap (All T2) but i have to play like i'm in low sec if the system is busy. With instant warp bookmarks and with D-Scan. All because some huheauheauheau dudes thinks that pvp is fitting 4-5 tornados in the station pop tengu's that can't even fight back.
The worse thing, is that is totally profitable to do that. Why should i care about losing some 100m top ships when i can get a 1.5b module ? |

Grumpy Owly
395
|
Posted - 2012.03.25 16:10:00 -
[48] - Quote
Its also worthwhile remembering that perhaps war like analogies could be accomodated under war declaration mechanics and not the application of suicide ganking? Bounty Hunting for CSM7
It's just criminal - Smuggling |

Mathias Hex
Hillcrest Armaments
12
|
Posted - 2012.03.25 16:16:00 -
[49] - Quote
High sec PvP? I thought there was a low sec somewhere in game hmm does high sec actually have high security hmm and low sec has low security for pirates and the like to thrive... Now that just doesnt make any sense! |

Tanya Powers
Science and Trade Institute Caldari State
926
|
Posted - 2012.03.25 16:39:00 -
[50] - Quote
Usul Atreides wrote:Qvar Dar'Zanar wrote:Usul Atreides wrote: This is EVE - it's harsh. Deal with it.
'And if CCP says it's not, and want to change it, we will whine until it is', you should add. Funny how "pvpers" pictures their own opinion about what Eve is even above CCP itself. EVE is a PVP based game. Its economy relies upon the destruction of player created assets. Even if you're a miner, you're still participating in/fueling PVP in a way. I suppose you think that CCP doesn't want its game to be harsh? 
Yes please explain us how harsh gankers life is when they will almost never gank if no profit, except mining gankers but it's another thread about stupid guys shooting their own foot. Please explain me how much assets the ganker puts on the line when his carrier/dreadnaught alt is taking dust in low sec (mwahahaha pusssie!!) and when all his assets are in NPC stations.
Now this is indeed a hell of risk taking in assets, I mean you put an alt one gate behind or outcome and you scan, this is important right? -yeah sure this IS effort. Now at next gate you target and hit F1, jesus the guy sweats so hard making this effort it's smells right here.
Has someone says just above, High sec is the securest place in all new Eden for criminals of all kinds, Faction police are a poor implementation that have no meaning for what they do followed by Concord. It's ok everyone understood from long now that you guys want it all easy, "I win" buttons, overpowered tools, never take a risk or minimum, use fake excuses etc etc. Thing is that everyone is tired of your wines, tired of you wasting this game, tired of your bad posting (worst than mine I must admit)
|

Mukuro Gravedigger
Republic University Minmatar Republic
15
|
Posted - 2012.03.25 16:45:00 -
[51] - Quote
As a side note to the main topic of this thread, I never did understand why it was possible to regain security status so easily by shooting some rats?
What if CCP made it that once a player reached -5.00 (or lower) status, that player could never regain status? That is, the player is considered an outlaw by society and no matter how forgiving that player becomes in later life, no matter how many "evil" npc rats he or she destroy, they are forever labeled and could never come back.
It would give casual gankers something to consider, no? |

Roll Sizzle Beef
Space Mutiny
112
|
Posted - 2012.03.25 16:48:00 -
[52] - Quote
Make ganking too easy and highsec becomes more dangerous than any other space. You cant protect "your" highsec space from invading gankers. You could make gankers for ganking gankers but there is no profitable gain in that other then their own temporary downtime. You cant shoot first and any ganker worth their ship will make sure you wont have time to retaliate as they are set to beating the concord clock.
1. no reward from podding? other than tears? That's the whole point of podding is to further inconvenience the loser. Its implant destruction is just extra tears. No transferring such assets ever. If you cant unplug without destroying the chip, then you shouldn't be able to loot it. If this ever happens, then everyone should be able to biomass a jumpclone for a fee and recollect all their implants.
2. No problem with making everything scannable and show up in kills.
3. Current amount of time is just fine. Its evident in the ganks every day. If your internet sucks. Deal with it~
4. Fanfest has shown plans for a Pop-up aggression lock or unlock. So players who want to gank don't have extra clicks. and those who don't want to accidentally do anything illegal physically cant miss click
People at fanfest has good ideas for pirates. and sec status. Current plan was you can regain sec status killing -5 and below players but an idea was -5 and below players should get some kind of reward for killing +5 players. Such as Pirate LP. This should also work with gankers. |

Xen Solarus
Inner 5phere
28
|
Posted - 2012.03.25 17:17:00 -
[53] - Quote
Buck Futz wrote: Beyond 'ship loss' however, there is a great deal of uncertainty involved. Ganks fail all the time.
-You may fail to kill the target, and get a big 'lol' in local, and lose the ship anyway. -The loot you are attempting to steal fails to drop, which costs you ISK and time. -The loot you are attempting to steal is stolen by someone else, which costs you ISK, time and sucks as well. -Your -10 ganking alt (and POD!) can be jammed, scrammed, neuted or popped by any bystander, at any point in the process.
And of course, naturally, we generally only punish the carebears that are guilty of gross negligence. -Failing to tank a 250M Exhumer. -Hauling hundreds of millions or billions in a T1 Industrial.....AFK.
Most of the carebears, despite posting garbage on here, are probably bright enough to avoid being ganked, simply because they bother to read these forums and (possibly) apply what they learn here to their game.
Here is the important bit though: I've killed hundreds of Exhumers. You know what I've noticed about my favorite icebelt hunting grounds?
Miners are FEWER.....but those left ARE LEARNING TO TANK! Its amazing. As a result - have to leave many of them alone, as I don't have sufficient firepower to take them solo. Tornado is good, but can't do everything.
Further, they are ORGANIZING. Doing everything they can to make my life more difficult, warn the 'non-botting' Exhumers in local, and impede my attacks and looting. And I say, good for them!
Its exactly what EVE is about, even in highsec. I'll still smack and local and harvest as many bots as I can, but it keeps me interested because they make it challenging...! Worst thing CCP could do, is just step in and let them all go back to tanking with Cap Recharger II's and mining AFK.
You've made some very good points, and people improving and adapting to what eve throws at them is a good thing. My main problem is that many players will just stop playing instead, especcially when getting hit by gankers that are looking more for tears than actual profits.
My opinion on ganking would disapear instantly however if the bounty system was fixed and actually worked. Having a viable responce for those not interested in PvP would instantly justify ganking in high-sec, whilst simultaneously giving birth to the Bounty Hunter profession that CCP just LOVES to advertise. Bounty hunting would be like the anti-ganker profession, and would lead to even more PvP, which is what they want, so they like to go on about.
|

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
408
|
Posted - 2012.03.25 17:17:00 -
[54] - Quote
God I Love Me This Lazy High-Sec Ganker QQ !!!!!!!!!!! (slurp  , nomnomnomnomnom) OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
408
|
Posted - 2012.03.25 17:21:00 -
[55] - Quote
Usul Atreides wrote:EVE is a PVP based game.
Big Fat Liar.
It's a SANDBOX.
Get used to it or go elsewhere.........after almost 10 years it still can't sink in, huh. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
235
|
Posted - 2012.03.25 17:27:00 -
[56] - Quote
Roll Sizzle Beef wrote:
1. no reward from podding? other than tears? That's the whole point of podding is to further inconvenience the loser. Its implant destruction is just extra tears. No transferring such assets ever. If you cant unplug without destroying the chip, then you shouldn't be able to loot it. If this ever happens, then everyone should be able to biomass a jumpclone for a fee and recollect all their implants.
2. No problem with making everything scannable and show up in kills.
3. Current amount of time is just fine. Its evident in the ganks every day. If your internet sucks. Deal with it~
4. Fanfest has shown plans for a Pop-up aggression lock or unlock. So players who want to gank don't have extra clicks. and those who don't want to accidentally do anything illegal physically cant miss click
People at fanfest has good ideas for pirates. and sec status. Current plan was you can regain sec status killing -5 and below players but an idea was -5 and below players should get some kind of reward for killing +5 players. Such as Pirate LP. This should also work with gankers.
1. Tears fuel my ship, but PLEX requires ISK. Further, in a larger economic sense implant destruction is NOT an ISK sink. (you didn't argue this, but someone else did) Market Discussions gurus can explain anyone why. If anything, it would provide significant downward pressure on implant prices and make high-grades more affordable for everyone. Would actually give a purpose to corpse collecting rather than just gag-contract offers to taunt people with in local.
2. Agreed, Orcas need a cargo bay fix.
3. Current amount of time is fine - now - but Buck seemed to be arguing that it would be reasonable to relax Concord response when "Crimewatch" is implemented in the future. After the high-sec player base is given further incentive to intervene. Myself, I hope 'Crimewatch' is WAY in the future. Like, after the rest of Incarna is implemented, perhaps.
4. Yes, pop-ups will cease to be a problem for gankers in the future. Other SN 'trickery' professions will be wrecked, but gankers clearly benefit here. Some kind of bonus reward for outlaws killing +5 "goody little-two shoes" players would be an excellent idea.
--Also, that Tanya Powers carebear has got to be the dumbest player on this thread. Can't finish a coherent sentence or thought, trashes up a decent thread with nothing but abuse, uninformed opinion, ranting and obv derails. Buck Futz at least orders his thoughts, is rational - and doesn't offend my sense of order and grammar with verbal diarrhea.
I concur, though - Grumpy Owly and a couple others are at least bringing good discussion to the table, if no new ideas.
EDIT: Oh wait, Krixtal Icefluxor is here. Sorry, Tanya - now you are only the second dumbest person on the thread. |

Im Super Gay
Hedion University Amarr Empire
30
|
Posted - 2012.03.25 17:35:00 -
[57] - Quote
Actually the safest way to move T2 bpo's is to put them in a small can, trade the can to an alt, and then have the alt courier contract the can back to you. Once the can is in the plastic wrap, throw it in a cloaky buffered T3 and you're set. |

Poetic Stanziel
Major Kong Freight
780
|
Posted - 2012.03.25 21:23:00 -
[58] - Quote
Professor Alphane wrote:But why when they can cry and whine on the forums about how they should be able to rob candy from babies with no real recourse... Are you admitting that you're just a candy-ladened baby? Clueless in this game, and that you require, need, game mechanics to protect your skillless ass?
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Ludi Burek
The Player Haters Corp
39
|
Posted - 2012.03.25 23:49:00 -
[59] - Quote
Not responding to a "ganker wishlist" at this time as it's a futile effort.
I would just like to state for all those people that just don't get it.
Ganks in high sec are not about being a space samurai, wondering around matching your pvp skills with others. It's about killing swiftly and moving on, mostly for profit, sometimes for punishment, other times for indirect gain. Where do people get this idea that at P v P has to emulate jousting. It is piracy like advertised on the box. Plundering the shipping lanes. These shipping lanes are not in low sec bros. Killing moron fitted tech 1 cruisers and BCs in low sec is the dumbest thing in eve I can contemplate of doing tbh.
So those saying get out of high sec, completely miss the point and don't even get what this game is about.
Finally, what makes people think they are entitled to absolute safety doing profitable activities and then using their profit to interact further with the wider population of eve that is constantly at conflict. You don't see a problem with that? Just because you like it or you prefer it. Newsflash, everyone prefers to just push button for isk risk free. Seriously, if people cannot see the imbalance of complete safety, they are beyond reasoning.
Also, if you see "tears" in my post, go visit a psychiatrist immediately. |

Terminal Insanity
The Filthy Ones
401
|
Posted - 2012.03.25 23:59:00 -
[60] - Quote
100% agreed with OP on these.
Especially the Orca. It hauls items around and nobody can detect it. its obviously a bug. Same with boxing boxes to hide contents. Cargo scans should always see through anything.
If you want to make a special container resistant to scans, make it resistant to NPC scans as well, and limit its size/use so you cant just stuff your cargo full of invisible items.
Pods should be salvageable for their implants or reprocessed in some way. Pods are the hardest to catch, they should be worth SOMETHING to us. "War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP |
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